Build 1.6.1

Hello Beautiful People
Build 1.6.1 has just gone live. So lets jump straight into the patch notes.
--PATCH NOTES 1.6.1--
Full game-pad support
Game-pad and keyboard / mouse icons implemented
Cartoon Shader no longer the default
New Engine Version
Fixed weather system bug
Increased Redneck Damage
Fixed Lighting bug
Tweaked the player animations
Experience bar added
Build part models changed
Dead player bag errors fixed
Mailboxes can now be looted
Bins can now be looted
Dead Rednecks no longer give cash
Corpses can now be looted if they have loot
New Music
Loot container code changed
Added functionality for spawning a singular item on loot spawners
Fixed some GUI scaling issues
Changed Compass GUI
Compass requires a held compass
Map requires a held map
Replaced storage chest mesh
Changed Wood chest slot count
Adjusted foliage textures
Fixed a menu error causing crashes
Fixed a hot bar error causing crashes
Fixed some scaling issues for hold-able items
Glitch effect added to main menu
Added mesh for dirty water
Fixed naming issues in save system
Third person view removed
Safe zone added for day 0
Sprint speed increased
Removed a dozen errors caused by ue4 bug
Added new animated intro
Integrated building menu into crafting menu
Blueprint hold-able removed
Plot pole removed
Changed Re-spawn screen (Added death image array)
Removed Exit screen errors
Fixed a trader GUI bug
Fixed ambiguous search error
All items are hold-able now
All items need to be held first before use now
Fixed upgrade build part GUI errors
Change punching animation
Added pick up item GUI
Wear and tear system added for build parts
Adjusted gun and tool animations
Player characters now act as lives (It is possible to get game over now)
Updated translations for all supported languages
Fixed tool-tip visibility bug
Quick move item fixed and re-implemented
Fixed a bunch of errors on the all the various Ai and npc entities
Removed attack highlight from rednecks
Rewrote the dynamic spawner as a player component instead
Windows will now break when shot