1. Axis & Allies 1942 Online
  2. News
  3. Patch 5: Turning Point

Patch 5: Turning Point

Today we're releasing Patch #5 for Axis & Allies 1942 Online and this one is major!

The patch notes below outline the substantial features and fixes included in today's update— and check out Cody Ouimet's (Producer, Axis & Allies 1942 Online) development letter for a more detailed discussion of this patch, plus future development plans.

PATCH #5 NOTES
NEW FEATURES AND IMPROVEMENTS
  • New Movement Arrows

- Visually redesigned movement arrows for Combat Move and Noncombat Move Phases
    New Player Controls

- Revamped control scheme that allows for separated selection and action buttons using their mouse or input device
- Revamped movement controls that allow for full stack movements through modifier keys
    New Rendering Engine

- New rendering engine that improves performance substantially across a wide variety of hardware
    In-Game Notifications

- Players will now receive notifications in game through a new notifications panel on the main menu and in-game.
    Ranked Ladders and Matchmaking

- Competitive ladders and matchmaking are now an option when playing online. Note: Matchmaking is only available for ranked play at this time
- Current online games have been rebranded as “Custom Games”
- Layout for game cards for Active Campaigns and Join Custom Games have been adjusted for better readability
    Player Profile

- New player profile contains statistics on your ranked and custom games
OTHER CHANGES
    Tutorial Updates

- Tutorials 1, 2, 3 and 4 have been reworked for the new control and movement arrow systems.
    New World Map

- The background art for the World map has been adjusted to give North America (Canada, United States and Mexico) more correct proportions.
    Commander Name and Email Change

- We have removed the ability for players to manually change their Commander Name and Emails for the time being while we resolve issues with the system
    Custom Movement

- Players can now customize the movement for Tanks and Naval units during the Combat Move Phase
    Tooltips and Notifications

- User Error tooltips have been reconfigured into expandable windows
    Transport User Experience

- Updated transport controls to quickly load and move stacks of transports
BUG FIXES
    Improvements to retreating and crashes related to retreating to valid retreat zones
    Variety of issues where Transports would no longer become selectable, would not allow for custom movement to pick up valid units for drop-off elsewhere or would not load units
    Moving Tanks through one territory and into another will no longer result in a crash
    Errors and crashes when spamming mouse clicks or hotkeys in large quantities when moving units
    Errors and crashes related to the landing of Fighters on certain Aircraft Carriers.
    War Diary will now show the correct information for the target player and round
    AI Fixes

- We’ve fixed a number of issues with the AI that would result in the AI crashing and not being able to start back up
- German AI will now do more with the Battleship and Transport in the Mediterranean in the early game
    Crashes when moving into and out of hostile sea zones
    Stranded Defending Fighters will now find valid landing spots before crashing and no longer float in the sea zone
    Server-side optimizations and performance increases
    Valid Mobilization regions will now highlight when animations are disabled
    Windowed Mode - Game will now remember window location correctly