1. Axis & Allies 1942 Online
  2. News
  3. Patch #6: Axis & Allies 1942 Online

Patch #6: Axis & Allies 1942 Online

We just released Patch #6 for Axis & Allies 1942 Online!

***Axis & Allies 1942 Online will be unavailable from Dec 5, 2019, 9 am - 1 pm PT while we perform the update***

We’ve been listening to your feedback and made a few adjustments to the features introduced in patch 5. Check out the patch notes below for a rundown of new features and fixes in today's update!



Patch #6 Notes
New Features and Improvements

Improved Movement Arrows
  • Reduced the width and size of movement arrows introduced in Patch 5.
  • Arrows are 50% thinner
  • Smoother curves
  • Arrows take shortest distance to the region
  • Arrow movement stops just after the border, improving map visibility


Click-through Destination Marker (Diamond Icons)
  • Added functionality to the destination markers (diamond icons)
  • Players can click markers to deploy/move units into regions
  • Destination marker scales down in size when players zoom in


Ranked Game Matchmaking visibility
  • Added toast-style notifications for ranked matchmaking
  • Notification remains in lower left-hand corner while players navigate through the Main Menu
  • Players cancel matchmaking from this notification
  • Players can enter games from the notification once a match has been found


New Default AI Speed
  • Reduced the default speed of the AI for new players
  • Players can adjust the speed of the AI players to their liking by changing it within the Options -> Settings -> Gameplay screen.
  • Existing players AI speeds will not be changed as a result of this change.
    Please Note: If your AI speed is set to “Fast” or “Very Fast” you will not be able to view live combats for the AI when it is taking its turn.


Player Profiles
  • Finished Games have been added to the Player Profile.
  • View the outcomes of your 5 most recent games.
  • Expand the Finished Game card to see additional details, including who you played with
  • Ranked Games no longer count towards the Custom games win/loss ratios


Unit/Token Placement
  • Adjusted unit placement to improve map visibility
  • Reduced instances of overlapping units


Bug Fixes

Memory Leak Fix
  • We’ve resolved the issue players were encountering when playing the game that would result in a black screen, units disappearing from the combat board or other crashes occurring after a short play session.


Transport Loading
  • We’ve resolved issues where players encountered problems attempting to load units in and around the area of Australia and the Solomon Islands


AI Fixes
  • The AI will no longer take 24 hours to complete or start its turn
  • Various fixes to the AI to provide additional stability when playing the AI


Server-side optimizations and performance increases
Players with supported lower-end video cards should now be able to load the game. Please note: Linux and macOS players with certain Nvidia GPUs may still encounter some issues with loading the game. We are working on increasing compatibility in the near future.
Various crashes during combat and movement phases
Typos when deleting/forfeiting a game