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  3. Sneak-Peek: Update to Preview Build!

Sneak-Peek: Update to Preview Build!

Last week we shared a sneak-peek of our biggest update yet! Today we're rolling out a few more changes to the preview build based on your feedback:

Feature Updates:

  • Combat Rolls: We've sped up combat rolls and removed a click from the start of the attacker's roll
  • Unit Colors: We've toned down the bright colors of the units (so they shouldn't appear neon on some monitors)
Fixes:

  • Hits on defenders will now appropriately play sound effects
  • Main menu music will play when skipping the intro
  • Combat music will no longer cut in and out when certain conditions are met
  • Planes destroyed by Anti-Air Artillery should now be properly cleared off the board
  • Retreat overlay will no longer appear after defender submarines roll
  • Neutral regions are no longer clickable
  • Combat will no longer lock up when defender hits have no valid target
  • The auto assign button will now function correctly when some aircraft hits have no target
  • Anti air results are properly recorded into roll history in observer mode
  • Defense profiles will no longer become active until it is your turn in multiplayer games
  • Industrial Complex damage numbers will be more visible on the map
  • These changes appear alongside the major updates in the preview, like an overhaul to the user interface, new dice modes— plus many more features and fixes detailed below.


The preview reflects what we’ve heard from players across the globe: from Steam Forums, Steam Reviews, Beamdog Surveys, Beamdog Support, Facebook, Twitter, Reddit, Discord, and more! Thanks for all your support & feedback!!!

So, want to take a look? Try it out on Steam!