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Eterra Monthly: Sept. Edition 2025

[p]Hello Travelers, and welcome to a special edition of Eterra Monthly!

We know, we missed the month of August, but we had a very good reason to do so. August was the launch of Last Epoch Season 3: Beneath Ancient Skies! The studio was hard at work to bring you a smooth start to the season, and we are proud to say, it was a success. This does not mean we are going to pretend all of the craziness in August didn’t happen and skip it. This edition is special for a few reasons: First, we will be packing together two months of Eterra Monthly into one big special edition so that you won’t miss a thing, secondly, we have a new traveler that would like to introduce himself to the community, and...

The third is…

[/p]
Happy Birthday, Eterra Monthly!
[p]One year ago, your Community Management team got together and created the very first Eterra Monthly. Your enthusiasm and feedback have kept it alive and kicking ever since! We will be taking a look at some of the big headlines this past year has brought us. We want to thank every one of you for helping us on this incredible journey. We are far from finished. Eterra Monthly has been an absolute joy to create. We will keep it going to make sure everyone has the chance to experience the very best of, not just Last Epoch, but the community that has been so amazing to us over the years. From your Suggestions & Feedback to your Fan Art, the Last Epoch community has been supportive and honest with us in ways we never could have hoped. So, thank you for being a part of what makes Last Epoch and Eleventh Hour Games so strong.


Thank you all again for making Eterra Monthly a success. Let's get into the latest edition!

[/p]
A New Traveler Joins Us
[p]

Hello Travelers,

My name is Derrick Gennrich, and I'm excited to introduce myself as the new Player Experience Manager at Eleventh Hour Games. My role is to ensure that your experience with Last Epoch is exceptional and engaging, not only in the game itself, but also in how we connect with you as a community.

At its core, my job is to build and maintain a strong relationship of trust between Eleventh Hour Games and our players. That means delivering proactive support, engaging meaningfully with the community, and keeping our communication clear, open, and transparent.

I'm looking forward to working closely with the team and all of you to make sure your voice is heard, your experience is valued, and that together we continue to grow Last Epoch into something truly special.

Thank you for welcoming me into this incredible community. I'm excited for the journey ahead.

# Patch Review

8-21-25: Patch 1.3

August was the stage for Last Epoch Season 3: Beneath Ancient Skies. But it wasn’t the only patch for the month. If you haven’t already, you can check out the Patch Notes.

8-28-25: Patch 1.3.1

Patch 1.3.1 was the first major update to come out one week after launch.

This patch included a multitude of bug fixes for passives, issues with offline cosmetics, and much, much more!

9-3-25: Patch 1.3.2

Patch 1.3.2 was the first major update to ring in the month of September. This patch included some performance improvements, enemy balance changes, and more.

9-10-25: Patch 1.3.3

Following what would become a consistent update cadence, Patch 1.3.3 addressed several skill issues, performance issues, including a couple of memory leaks, and extra adjustments.

9-17-25: Patch 1.3.4

This time, the patch addressed several skill bugs, UI issues, and tweaks to the camera in the Sanctuary of Eterra to help prevent motion sickness. You can read the rest in the Patch Notes.

9-24-25: Patch 1.3.5

This time, we addressed skill bugs, controller and WASD issues, and more.

[/p]
Hotfix Rollout
[p]
\[8-21-25: Hotfix 1.3.0.1](https://forum.lastepoch.com/t/last-epoch-hotfix-1-3-0-1-notes/78800)

- Fixed a bug where Aspirant’s Arrival’s benefit was not removed after an indirect cast of Runic Invocation or Glyph of Dominion received the benefit
- Fixed a bug which caused Doom Brand to trigger the wrong explosion ability which caused it to deal 21 base damage with 100% added damage effectiveness instead of the 80 base damage with 400% added damage effectiveness as stated in the Patch Notes.
- & More

8-22-25: Hotfix 1.3.0.2

- Fixed an issue causing Audio to periodically mute
- Fixed an issue causing transitions to leave a player invulnerable to damage
- & More

8-23-25: Hotfix 1.3.0.3

- Fixed a memory leak that would occur when interacting with stash items
- Added multiple failsafes to prevent progression blockers with The Silent Coast and The Garden.
- & More

8-24-25: Hotfix 1.3.0.4

- Fixed an issue where the memory amber bag from Skarven was not working correctly.
- Fixed an issue where the player’s material count didn’t visually update correctly when buying materials with shift + click from Skarven
- Removed the ability to sell items to Skarven

8-25-25: Hotfix 1.3.0.5

- Fixed a Bug causing Runes of Shattering to display a false inventory count
- Fixed a Bug causing Primordial materials to fail to transfer into the keys tab when the Transfer Materials button was pressed
- & More

8-28-25: Hotfix 1.3.1.1

- Summon Bear
- Fixed a bug where repeatedly allocating the Barbed Thorns or Toxic Growths nodes would cause their benefits to apply multiple times
- Increased Time Beast Encounter Frequency
- Time beast encounters are 21% more common.
- Reduced the number of non-cave encounters between cave encounters.

9-4-25: Hotfix 1.3.2.1

- Merchant and Black Market Tokens now drop correctly.
- This means that only players aligned with Merchant’s Guild can find them.
- Glyph of Envy should no longer drop in early content.
- Merchant Token, Black Market Token, and Glyph of Envy have all had their drop rates adjusted and slightly increased.

9-10-25: Hotfix 1.3.3.1

- Fixed a recently introduced bug where node allocations in Bone Curse’s tree had no effect
- Fixed issue where the Temple of Eterra quest would fail to complete.

9-25-25: Hotfix 1.3.5.1

- Reverted a networking change resulting in a number of enemy and minion models sometimes appearing to stutter.

[/p]
Eyes on Eterra
[p]
We’ve been seeing a bit more chatter about recommended and minimum specs for Last Epoch. We have updated this information on Steam. With the speed at which technology advances, we want to make sure everyone understands what is needed to enjoy a great experience in Eterra! The Community Management team recommends checking out GeForce Now as an alternative to enjoying Last Epoch if you don’t have the hardware for it.

GeForce Now is a Cloud Gaming service hosted by Nvidia. All you need is an internet connection and a copy of Last Epoch. GeForce Now allows you to turn almost any device, Mac, TV, phone, iPad, Steam Deck, or whatever you prefer, into a powerful gaming PC. The best part, it’s FREE! Of course, there is a premium subscription available if you wish, but you won’t need it to start enjoying your favorite games. Go check out GeForce Now for yourself so we can see you in Eterra.

[/p]
Mike's Teasers
[p]
Mike’s Teasers were lighter than usual for a two-month period, but that doesn’t make them any less exciting. Be sure to check out the Official Last Epoch Dev Stream, every Friday on Twitch to see the reveals live!

First up, he teased the new Loot Filter Sounds that came with Season 3. These can be used by you now!

Loot Filter SFX

We also got to see the new Verdant Swipe Cosmetic and a new Staff Cosmetic. These are available now, too.


Mike teased 3 brand new concept art.. What do you think these are? Take a guess in the comments!


Tying up the end of the month, We got a good look at some new Class and Skill Nodes.


[/p]
Build Spotlight
[p]

Harvest the weak, Flay the ones who run. Let your enemies learn the face of Death!
Travelers, it’s time we remind the world of Eterra what we are capable of. This month’s Build Spotlight goes to BlueBeyond and their Grim Reaper, Flay/Harvest Lich. Wick personally had the opportunity to test this build on the Discord Cozy Streams, and the pure terror this brings to the battlefield is deserving of attention.

Now, let’s get one question out of the way:

Is it a super-powerful, Uberroth one-shot, Meta build? No. As usual, we sought out a build that didn’t follow the meta but was still powerful enough to make it worth the attention. This build relies on constant movement and excels at chasing distant enemies (or lizards) who are always on the move. Rotating between Flay, Evade, and the Reaper Form Reap ability, you will be darting and flickering around the map faster than your foes can keep up. Layer in Aura of Decay and Death Seal, and you will feel unstoppable with this engaging, Rogue-mimicking build. So what do you need to know?

BlueBeyond explains in their own words, “This build relies on 2 uniques, luckily neither is required to be LP, and both are relatively easy to get at the beginning of Monoliths.” This means you can start grinding for the good stuff earlier, and really, that’s why we are here. Start your search with Army of Skin for boots. These will help give you up to 78 more damage for Harvest and will buff your Flay from 3k crit to 8k crit WITHOUT LP! Next is the Traitor’s Tongue. A versatile dagger with a bonus dependent on which hand it’s carried in. For this build, it’s recommended to keep it in your off-hand. That’s right, we’re using the new Lich Dual-Wield node too!

Following the build guide, you’ll find that there is no other gear mentioned, but take a look at the build equipment at the top of the page, and you’ll find some awesome suggestions. Velocyn’s Jaw has been amazing with this build. But we would be doing you a disservice by not mentioning a few important factors before starting this build.

Pros

- Fast Mapper
- Easily Farmable Unique items
- Insane DPS

Cons

- HP is halved to get lowlife bonus
- Melee (huge AOE so only kinda melee)

The lowlife has taken some getting used to, but thanks to a constant stream of ward and leech abilities, it hasn’t been a problem.

Give this build a shot if you want to test out all the cool new options for the Lich in Season 3. You won’t be disappointed.

[/p]
Community Fun
[p]How Tanky is Judgement Paladin? ….yes!

Have you ever wondered how powerful a Judgement Paladin build could be? Well, Djakamoe on Reddit has the answer for you. The video shows off their character facing off against a Shadoe of Orobyss. There was so much chaos, we were half surprised the character didn’t come out covered in smoke.

Last Epoch Beach Episode [/p][p]Itsallcakes on Reddit was just enjoying some time on the beach in Eterra. We agree, the scenes are beautiful. Be sure to stop and enjoy them the next time you find yourself passing through. [/p][p][/p][p]ThisAreOr on the Last Epoch Official Discord has been having some fun with LE-themed Magic: The Gathering cards again. This time featuring some art from Season 3, and a transforming Acolyte Planeswalker. Seeing these makes us wonder if Bird Tribal is a good deck in Commander. We might need to try it out.
[/p]
What's Next?
[p]
Travelers,

If you watched Sony’s State of Play today, you saw a couple of bits of exciting news. Last Epoch is coming to PlayStation 5 AND is getting a major expansion called “Last Epoch: Orobyss.”

[/p][previewyoutube][/previewyoutube][p]
While we aren’t ready to say much about what’s included or when you can expect it just yet, Orobyss represents our most ambitious plans to date, both in story and content. You can learn more about Last Epoch: Orobyss and the PlayStation 5 release by checking out our post over on PlayStation's Blog.

In the coming weeks, we intend on sharing a bit of our plans for Season 4 and Beyond, as well - so keep an eye out!

This has been Eterra Monthly, a report on the happenings and changes in the world of Last Epoch. We hope you have enjoyed this month’s report and will see you all again soon.[/p]

Last Epoch Patch 1.3.5 Notes

Bug Fixes
[h2]Skills & Passives[/h2]
  • [p]Fixed an issue where some abilities (Example: Thorn Shield) would fail to cast at all in specific scenes (Example: Sepulcher of the Lost Woven Echo) while using a controller.[/p]
  • [p]Disintegrate: Fixed an issue where Flame Vent would not cast Fireball if there were no enemies nearby.[/p]
  • [p]Rip Blood: Fixed an issue where using Rip Blood with a controller would attempt to target enemies outside its range.[/p]
  • [p]Summon Raptor: Fixed multiple issues with the Challenger Node:[/p]
    • [p]The caster no longer erroneously receives Rampage[/p]
    • [p]Rampage will be properly put on cooldown with its cooldown reduced.[/p]
    • [p]The raptor companion will have Rampage properly applied on interaction with a rare enemy or a boss.[/p]
[h2]Campaign[/h2]
  • [p]Fixed an issue where the transition notification would not display on for transitions initiated from the Map menu using the "Quick Travel" button.[/p]
[p][/p][h2]Dungeon[/h2]
  • [p]Fixed an issue where the transition label would appear over inactive doors in dungeons.[/p]
[p][/p][h2]Enemies[/h2]
  • [p]Fixed issue where enemy health scaling from party size was not being applied to some enemies.[/p]
  • [p]Fixed an issue where enemy raptors that were meant to have feathers did not.[/p]
  • [p]Fixed a variety of small issues with the T-Rex enemies audio.[/p]
[p][/p][h2]UI[/h2]
  • [p]Fixed an issue where new tabs/categories appeared in stash search results even though they shouldn't have.[/p]
  • [p]Fixed an issue in the stash tab priority ui where opening the "type" option would cause visual problems.[/p]
[p][/p][h2]Text[/h2]
  • [p]Fixed various text localization issues across multiple in game areas.[/p]
[p][/p][h2]Other[/h2]
  • [p]Fixed an issue where using WASD in alternate mode would cause the character to get stuck in the running animation after picking up gold.[/p]
  • [p]Fixed an issue where, on the character selection screen, normal characters that no longer had the deathless tag would erroneously be filtered out of the "Normal Characters" category.[/p]
  • [p]Fixed an issue where sliders in the settings menu could not be decreased using the arrow keys.[/p]
[p][/p]
Changes
[h2]Item, Affix, & Enemy Balance[/h2][h3]Enemies[/h3]
  • [p]Disabled target updating after initial cast on some Rift Beast attacks.[/p][p]
    [/p]
[h2]Visual & Sound Updates[/h2][h3]Enemies & NPCs[/h3]
  • [p]Updated the indicator for Majasa's fire attack.[/p]
  • [p]Updated the indicator for Majasa's poison falling rocks attack.[/p]
  • [p]Updated Majasa's poison sphere visual to improve visibility.[/p]
[p][/p]
Hotfix 1.3.5.1
  • [p]Reverted a networking change resulting in a number of enemy and minion models sometimes appearing to stutter.[/p]

Last Epoch Patch 1.3.4 Notes

Bug Fixes
[h2]Skills & Passives[/h2]
  • [p]Flay: Fixed an issue causing Go for the Throat to apply more Health Leech per point than intended.[/p]
  • [p]Umbral Blades: Fixed an issue where it would not gain the Poison tag when Emerald Cutlass was allocated.[/p]
  • [p]Marrow Shards: Fixed a bug where the Apathy node could cause other effects in Marrow Shards's tree to apply larger benefits than intended.[/p]
  • [p]Aerial Assault: Fixed an issue where the Featherstorm would unreliably trigger at the end of an Aerial Assault activation.[/p]
  • [p]Glacier: Snow Blink traversal node for Glacier should now move the player as expected regardless of cast speed. It had been failing intermittently when cast speeds were too high.[/p]
[p]
[/p][h2]Items[/h2]
  • [p]Fixed an issue where rerolling an Evolution's End in Gauntlet of Strife could scramble the evolutions of the Rift Beast trapped inside.[/p]
[p]
[/p][h2]Campaign[/h2]
  • [p]Fixed an issue where the portrait for the Nagasa Gem Stone in The Wraith Dunes didn't appear correctly in its dialogue box.[/p]
  • [p]Fixed player speech audio playing multiple times in The Council Chambers in online mode.[/p]
  • [p]Fixed crowd audio playing multiple times in Maj'Elka Upper District in online mode.[/p]
  • [p]Fixed the music during the boss battle in the Immortal Citadel not playing for late joining players.[/p]
  • [p]Adjusted the text when interacting with one of the statues in Chapter 3's Lotus Halls.[/p]
[p]
[/p][h2]Monolith[/h2]
  • [p]Using a portal directly after completing a Monolith Echo now blocks mouse input during the transition. This resolves an issue where the player character would be running when the loading screen was still up.[/p]
[p]
[/p][h2]Dungeon[/h2]
  • [p]Fixed an issue in Lightless Arbor where the Stone Titan could spawn in the wrong location.[/p]
[p]
[/p][h2]Random Encounters[/h2]
  • [p]Fixed an issue where Nemesis encounters in Tombs, Cemeteries, and Mysterious Rifts would drop fewer shards than intended.[/p]
[p]
[/p][h2]Enemies[/h2]
  • [p]Fixed an issue where the Alfrig Wolfmaw's summoned bear companion was not using the current summoned bear model.[/p]
[p]
[/p][h2]UI[/h2]
  • [p]Fixed an issue where sealed affixes could not be matched by text searches or regex in the stash.[/p]
  • [p]Fixed an issue where the final quest objective in the quest list would not play completion animation after being completed.[/p]
  • [p]Fixed idol affix filter ranges showing 0-100% instead of their values in the Bazaar.[/p]
[p]
[/p][h2]Other[/h2]
  • [p]Fixed an issue where the controller velocity setting would revert to the default each time the game client was closed.[/p]
[p][/p]
Quality of Life & Other Changes
[h2]Performance[/h2]
  • [p]Improved UI performance in online mode when moving items in the stash while a search is also applied.[/p]
  • [p]Reduced the memory footprint of the Rift Beast visuals.[/p]
  • [p]Improve performance in the Moonlit Shrine scene.[/p]
[p]
[/p][h2]Localization[/h2]
  • [p]Various translation improvements for Season 3 content.[/p]
[p][/p][h2]Other[/h2]
  • [p]The camera motion in Sanctuary of Eterra has been revised to prevent motion sickness.[/p]
  • [p]Bag of Memory Amber now drops Memory Amber near you that needs to be picked up to grant Memory Amber instead of just adding it directly to your character. This will make it more obvious what is happening without needing to compare the number in the weaver faction menu before and after opening the bag.[/p]

Last Epoch Hotfix 1.3.3.1 Notes

Bug Fixes
  • [p]Fixed a recently introduced bug where node allocations in Bone Curse's tree had no effect[/p]
  • [p]Fixed issue where the Temple of Eterra quest would fail to complete.[/p]

Last Epoch Patch 1.3.3 Notes

Bug Fixes
[h2]Skills & Passives[/h2][p]Sentinel[/p]
  • [p]Abyssal Echoes: Fixed an issue where the node Abyssal Dispersion only granted 12% mana efficiency per point instead of the listed 20%.[/p]
  • [p]Judgement: Fixed an issue where having the Symbols of Sacrifice node allocated would cause any active Symbols of Hope to be consumed when viewing the tooltip for Judgement.[/p]
  • [p]Judgement: Fixed an issue where the Symbols of Sacrifice node would only provide additional damage as if it had consumed one Symbol, regardless of the number actually consumed.[/p]
  • [p]Shield Bash: Fixed an issue which caused the Splintering Blow node on Shield Bash to remove your block chance for the base duration of Shield Bash's cooldown, only without taking into account the cooldown recovery from Shield Bash stunning enemies.[/p]
  • [p]Vengeance: Fixed an issue causing the Blade Paladin node to not apply to Ignites inflicted by Iron Blades when Vengeance is converted to Fire via the Flaming Sword node.[/p]
[p]Rogue[/p]
  • [p]Aerial Assault: Fixed an issue where a Falcon using Featherstorm would sometimes end Featherstorm early in order to perform its auto attack.[/p]
  • [p]Aerial Assault: Fixed an issue where, sometimes after using Featherstorm, a second falcon would appear and auto-attack enemies while the Featherstorm was still active.[/p]
[p]Mage[/p]
  • [p]Mage Passive Tree: Fixed an issue where Mage's Reactive Barrier displayed an incorrect remaining cooldown on its buff if you had any points allocated in Silver Rune. This was only a visual issue.[/p]
[p]Primalist[/p]
  • [p]Summon Bear: Fixed an issue where the Divining Totem node of Earthquake would not be applied to the Aftershocks of an Earthquake created by the Summoned Bear via the Groundshaking Might node.[/p]
  • [p]Summon Bear: Fixed an issue where the Snowcrash node of Earthquake would not be applied to the Aftershocks of an Earthquake created by the Summoned Bear via the Groundshaking Might node.[/p]
  • [p]Summon Raptor: Fixed an issue which caused the Cornered node to only apply to hit damage of Basic Attack and Jump Attack. It now applies to all skills, sub-skills and ailments.[/p]
  • [p]Summon Wolf: Fixed an issue where Summoned Wolves that can exceed the companion limit, such as with the Permanent Bond node, would be unsummoned in cases where the maximum number of wolves are already summoned, and then resummoned, such as when allocating or deallocating skill points, or transitioning to a new scene.[/p]
  • [p]Tornado: Aspect of the Storm now displays as a buff icon while active.[/p]
[p]Acolyte[/p]
  • [p]Aura of Decay: Fixed an issue where the Health Regeneration provided by the Respite node would be periodically applied to the player while Aura of Decay was active.[/p]
  • [p]Death Seal: Fixed an issue where the blood converted Death Wave that can be procced by Death Seal wasn't playing audio.[/p]
  • [p]Flay: Fixed an issue where using Flay could leave the player stuck inside inaccessible areas or objects.[/p]
  • [p]Flay: Fixed an issue where Macabre Dance's cooldown reduction would only trigger 3 times per cast, regardless of points allocated.[/p]
  • [p]Flay: Fixed an issue where Macabre Dance's cooldown reduction would not trigger for the first Reap cooldown on entering Reaper Form, if it had triggered its maximum number of times on a previously used Reap.[/p]
  • [p]Flay: Fixed an issue where Macabre Dance's cooldown reduction would not trigger for the first Reaper Form after leaving Reaper Form if it had triggered its maximum number of times for a previously used Reaper Form.[/p]
  • [p]Lich Passive Tree: Fixed an issue where Lich's Soul Barrier was not granting ward.[/p]
  • [p]Reaper Form: Fixed an issue where Reaper Form's evade sound wasn't playing.[/p]
[h2]Items[/h2]
  • [p]Fixed an issue which caused Pebble's two piece set bonus to not function.[/p]
  • [p]Evolution's End: Fixed an issue where the Rift Beast minion would block player movement in offline mode.[/p]
[h2]Campaign[/h2]
  • [p]Adjusted the placement of the dialogue interaction with the Farsight Turtle in The Garden to make it easier to click using a controller.[/p]
  • [p]Fixed an issue with an invisible wall for WASD and controller in The Old Road.[/p]
  • [p]Fixed an issue where the boss fight cinematic in The Observer’s Prison would not sync up properly between party members.[/p]
  • [p]Fixed an issue where items in loot ground labels would stick around in The Sky Chains and The Temple in the Sky despite not being able to be reached.[/p]
  • [p]Fixed the boss music transition for the Zerrick boss fight event.[/p]
  • [p]Fixed an issue where the looping injured Sphinx audio in The Mountain Ascent and The Silent Coast was missing.[/p]
[h2]Monolith[/h2]
  • [p]Fixed a memory leak in the Monolith of Fate.[/p]
  • [p]Fixed an issue in the Serpentine Desert echo where pillars would block the camera.[/p]
  • [p]Fixed an issue where in the Rampant Coast woven echo sometimes dropped the same loot multiple times in offline mode.[/p]
[h2]Dungeon[/h2]
  • [p]Fixed an issue where the minimap would not populate in certain areas of Temporal Sanctum.[/p]
  • [p]Random Encounters[/p]
  • [p]Fixed an issue where a specific wall in Cemeteries could be walked through.[/p]
  • [p]Fixed stash icon not being visible in Tombs or Cemeteries.[/p]
[h2]Factions[/h2]
  • [p]Fixed an issue where respeccing nodes in the Weaver tree could cause a client crash.[/p]
  • [p]Fixed an issue where the Darkwoven Threads node in The Weaver tree was not correctly increasing incubated silk chance.[/p]
[h2]Enemies[/h2]
  • [p]The Swarming Chyrean and Bright Swarming Chyrean may be small in stature, but now have hitboxes more in line with their larger kin. They are now properly damaged by player skills such as Hammer Throw.[/p]
  • [p]Fixed an issue where the visual effects for Brightblade Palarus' attacks would occur after the attack went off.[/p]
  • [p]Re-implemented some missing skill and foley sounds for Lagon.[/p]
  • [p]The Rift Beast now leashes back to his original position if the player moves too far away from it. This should stop the Rift Beast from following Skarven back to the spawn point in order to ambush a recently re-entered player who previously fell in battle against it.[/p]
  • [p]Skalnir Mercenaries no longer turn into snow globes when frozen.[/p]
  • [p]Temple Guardians no longer balloon to an unreasonable size when slain.[/p]
[h2]UI[/h2]
  • [p]Fixed a memory leak in the dialogue system.[/p]
  • [p]Fixed an issue where twice as many labels appeared in some scenes.[/p]
  • [p]Fixed an issue where the Lich Passive Tree was difficult to navigate with a controller.[/p]
  • [p]Fixed loot filter interaction with checking Legendary Potential or Weaver's Will for unique idols.[/p]
  • [p]Fixed a memory leak in the dialogue system.[/p]
[h2]Other[/h2]
  • [p]Fixed an issue causing movement inputs to cancel ability usage much earlier than intended when playing in offline mode.[/p]
[p][/p][p][/p]
Quality of Life & Other Changes
[h2]Performance[/h2]
  • [p]Made changes to item containers (like stash and inventory) to better optimise their impact on performance.[/p]
[h2]Item, Affix, & Enemy Balance[/h2][p]Enemies[/p]
  • [p]The Observer has had its health considerably increased and now deals more damage.[/p]
[h2]Visual & Sound Changes[/h2][p]Skills[/p]
  • [p]The Ruptured Corpse node for Bone Curse now plays a new dedicated sound when enemies explode.[/p]
  • [p]The Blood Splatter skill that procs from Carrion of Creation now has unique audio.[/p]
  • [p]Slightly turned down Soul Feast cast sound.[/p]
[h2]Enemies & NPCs[/h2]
  • [p]Lagon now giggles when he's defeated in the main campaign.[/p]
[h2]Other[/h2]
  • [p]The UI sound effect for the "sort" button in the player inventory has been re-implemented.[/p]