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Eterra Monthly: Feb. Edition 2026



Hello Travelers!

As we wrap up February, we’re looking ahead to the upcoming launch of Season 4 which is just a few weeks away. We recently revealed the all-new Season 4 trailer, which you can check out below.

[previewyoutube][/previewyoutube]

We can’t wait to see how players shatter Omen Windows, corrupt items, and experiment with everything Season 4 has to offer.

This past month, we also celebrated our 200th Q&A stream with Mike! Muffin (AKA Brandon) joined him to share some fascinating insights and data from behind the scenes. If you missed it, here’s one standout stat: fewer than 1% of players have defeated Uber Abberoth. He’s truly a formidable challenge.

Building on that stream, we’re excited to share Season 3 data across each Class and Mastery in this month’s Development Highlight. And of course, the Feedback Forge returns with several impactful item changes we’re excited to roll out.

Development Highlight


[h2]Season 3 Classes and Masteries[/h2]

I’ve heard that Brandon, our Principal DevOps Engineer, loves muffins, numbers, and Chihuahuas; so what better way to celebrate than by serving up some fresh data from him on Class and Mastery selections from Season 3?

Below, you’ll find a breakdown of each Class and the top skills chosen for every Mastery. Take a look and let us know what you think!











We love digging into the data and sharing these insights with you, and this is just the beginning.

What other stats or trends would you like to see? Are you curious about boss clear rates, item usage, build diversity, leveling speed, corruption progress, or something even more specific?

Let us know what data you’d like us to explore in our feedback and suggestions on Discord, and we may feature it in an upcoming Development Highlight.

Feedback Forge


The Feedback Forge is where your insights meet action. Over the past months, we’ve seen consistent community feedback asking us to revisit older Unique items to ensure they stay relevant in today’s endgame. We’ve also heard concerns that ability trigger cooldowns and limits often felt too restrictive, preventing certain builds from fully coming online. Season 4 takes meaningful steps in both areas. Below is a breakdown of what is changing. Shoutout to Justin Carpenter, our Senior Technical Game Designer, for sharing these.


[h2]Trigger Improvements[/h2]

Several items have received updates aimed at making their triggered effects more reliable, impactful, and satisfying.

Volcanus
  • Increased chance to cast Magma Shards on melee hit from 15% to 30%
  • Magma Shards now target enemies within 12 meters


Battlemage’s Endeavour
  • Added 2 additional chains to Lightning Blast when you hit at least one enemy with a melee attack


Gaspar’s Set (Gaspar’s Will, Acuity, Insight)
  • Reduced Decimate cooldown from 4 seconds to 3 seconds
  • Base radius increased by 15%
  • Added 4% Critical Strike Multiplier added per Attunement
  • Added 4% Critical Strike Chance per Intelligence


Alluvion
  • Added +1 to Cold Melee Attacks
  • Added +1 to Lightning Melee Attacks
  • Reduced Tidal Wave cooldown from 2 seconds to 1 second


Celestial Doom
  • Reduced Doom Pulse cooldown from 4 seconds to 2 seconds



[h2]Trigger Limits[/h2]

We’ve heard that trigger limits often felt more restrictive than empowering. Season 4 loosens several of those constraints:

Pillager’s Gold
  • Removed the cooldown from throwing Burning dagger
  • Increased the amount you throw Burning Dagger to up to 2 times per second


Dragonflame Edict
  • Added +1 to all Minion Skills
  • Removed the cooldown from casting Dragonflame Nova
  • Increased the amount you cast Dragonflame Nova to up to 3 times per second


Bane of Winter
  • Increased Voidwinter Bolt Critical Strike Multiplier per 10% uncapped Chill Chance with Melee Attacks from +1% to +12%
  • Increased Voidwinter Bolt Damage per 10% uncapped Time Rot Chance with Melee Attacks from 1% to 3%
  • Increased how often Voidwinter Bolts can trigger from 3 times per 2 seconds to 8 times per 2 seconds


[h2]Revitalizing Minion Uniques[/h2]

Some minion-focused Uniques have long been overshadowed by stronger slot competitors. We’re bringing several up to modern expectations:

Frozen Eyes of Formosus
  • Added 20–40% increased Minion Cooldown Recovery Speed


Logi’s Hunger
  • Added 12–24% increased Attack and Cast Speed for Minions


Ravens’ Rise
  • Added 20–28% increased Minion Cast Speed


[h2]Primordial Unique Improvements[/h2]

We’re also buffing several underused Primordial Uniques. In particular, Wildfire Embers is getting buffed and also its text has been updated to more accurately reflect its functionality:

Wildfire Embers

  • Twice per second while in combat, your ignites on each enemy within 15 meters are spread to one other nearby enemy, and you have a 25-30% chance to create a Wildfire Wisp next to an ignited enemy

    Developer note: This means if there are two enemies with 15 ignite stacks, then after 0.5 seconds two other enemies will gain those 15 ignite stacks. 0.5 seconds after that, four other enemies will gain those 15 ignite stacks. This continues for as long as those ignites exist and there are enemies for the ignites to spread to. These ignites still take the remaining duration of the ignites they spread from, but with the frequency doubled it should be much more capable of having an impact on the battlefield.


Harmony of the First
  • Effective level for Legendary Potential reduced to 40 from 60


Whetstone Gavel
  • +8–18 to all attributes (from 5–13)
  • Effective level for Legendary Potential reduced to 60 from 78


Spirit Xylem
  • Increased Health and Mana per Attunement from +2-4 to +3-6
  • Effective level for Legendary Potential reduced to 50 from 70


These item updates are a direct reflection of your feedback that you’ve shared with us:
  • Revisit older items.
  • Reduce overly restrictive trigger cooldowns.
  • Make underused items competitive.
  • Improve scaling hooks and identity clarity.


We’ll continue monitoring performance and sentiment as these changes are released. If you have changes you’d like to see happen, be sure to share your feedback and suggestions on Discord. These are exported weekly and shared with the development team. We love to hear your feedback to help shape future updates to Last Epoch.

All-New Support Site


Hello Travelers,

It’s Derrick, your Player Experience Manager, and I’m excited to share we have launched an all-new Last Epoch support site.



We want to deliver the best player experience possible, and to that end, we’ve completely remade the support website, from the ground up. The new support site features a modern design, improved navigation, and a comprehensive game guide to help you find answers faster.

Whether you’re troubleshooting an issue or looking to better understand game systems, the new support site is designed to be clearer, more accessible, and worthy of the time you invest in the world of Eterra.

See something wrong on it? Let us know! We’ll address any issues swiftly.

Mike’s Teasers


In February, we delivered a slew of teasers to provide further glimpses into the content coming in Season 4. We shared what’s possible from a Rune of Corruption, Idol Altar patterns, Unique updates and more! As always, everything you see here is subject to change or may appear differently when we release Season 4.

[h2]Corrupted Items[/h2]







[h2]Idol Altars[/h2]



[h2] Updated Uniques[/h2]







[h2]New / Updated Skill and Passive Nodes[/h2]







[h2]Cosmetics[/h2]





Build Spotlight




We are excited to share this month’s build from Pixel Aptitude — our second time featuring his creativity! Who needs an army when you can be the army? This month’s Build Spotlight marches straight out of the Forge and onto the battlefield with this month’s Build Spotlight, Forge Guard Minions, that turns you into a walking weapons factory.

If you’ve ever wanted to command a literal squad of animated steel while standing shoulder-to-shoulder with your creations, this is your moment. This build blends crushing melee damage with a relentless wave of summoned allies, creating a battlefield that feels less like a duel and more like a full-scale invasion.

At the heart of it all is Manifest Armor, a minion that doesn’t just show up, it actually shows off. We’re talking hits for over 1,000,000 damage. Pair that with 12 Forge Weapons swinging in unison, and suddenly your enemies aren’t fighting you… they’re fighting a small militia made entirely of sharpened regret.

Want to know the best part? It’s a two-button build. No buff juggling. No piano rotations. No administration. You summon, you swing, and the rest of the work gets handled by your ever-growing arsenal of animated destruction.

Despite its simplicity, don’t mistake it for fragile. This build boasts multiple layers of defense, allowing it to comfortably push over 1000 Corruption while maintaining strong survivability. Between your own melee presence and your frontline of steel-clad allies, enemies struggle to find an opening.

It’s straightforward. It’s powerful. It’s metal.

As is tradition, we’ll leave the finer details, gearing strategies, and passive choices out for now, but here’s a quick look at what you’re signing up for:

Pros
  • Massive melee and Minion hybrid damage
  • Manifest Armor can hit for over 1,000,000
  • Up to 12 Forge Weapons active at once
  • Two-button playstyle
  • Can reach over 1000 Corruption
  • Layered defenses
  • No active buff maintenance


Cons
  • Melee positioning required
  • Relies on Minion uptime
  • Mana can be a problem at times
  • Less flashy than some spell builds (but far louder)


If commanding an army of living weapons while personally smashing enemies in the face sounds like your kind of fun, it might be time to use Forge Guard Minions. Thanks to Pixel Aptitude for this build and for further details, check out his YouTube video.

Got a build you think is awesome? Did you find a cool new way to combo skill nodes for a really unique playstyle? Create a Build Guide, and you could be the next Community Build Spotlight in Eterra Monthly!

Got a build you think is awesome? Did you find a cool new way to combo skill nodes for a really unique playstyle? Create a Build Guide, and you could be the next Community Build Spotlight in Eterra Monthly!

Community Fun


We’re continually impressed by the creativity within our community. Look no further than That-Grapefruit-, who created 16 Unique items just for fun. The level of detail, especially the inclusion of visual mockups showcasing each item’s effects, is truly impressive.

If you haven’t had a chance to check them all out, you can view the full collection here. We’ve also highlighted a few of them below. Be sure to share your thoughts on the creations in the original Reddit thread here.

Thank you, That-Grapefruit-, for channeling your excitement for Season 4 into such creative work!







What’s Next?


The march toward Season 4 begins now.

On March 26th, Last Epoch enters its next chapter, and we cannot wait to step back into Eterra with you. A new season means a fresh economy, new opportunities to theorycraft, new challenges to conquer, and a whole lot more. Whether you’re a veteran ready to optimize your start strategy or a newcomer preparing for your very first journey through Eterra, March 26th is your moment.

As we have in the past, we’ll be sharing more details on what Season 4 has in store the week prior to launch. Keep an eye on our channels and mark your calendar. The countdown has begun.

This has been Eterra Monthly, your report on the happenings and changes in the world of Last Epoch. We hope you’ve enjoyed this month’s update, and we’ll see you in Eterra when Season 4 launches on March 26th.

Last Epoch makes its smartest decision yet by stepping clear of the Path of Exile and Diablo minefields

Last Epoch has been a personal favorite of mine in the ongoing ARPG wars. Diablo 4, Path of Exile, and PoE 2 remain the dominant forces in the space, and D2 Resurrected has sprung back up with the introduction of the Warlock in its first new expansion in decades. I love them all, but I have a particular affinity for EHG's action RPG, which hits that Goldilocks sweet spot of being the 'just right' midpoint between the approachability of Diablo and the depth of Path of Exile. The road to Last Epoch Season 4 has just begun, and I'm pleased that the developer has dodged the biggest landmine, one it's repeatedly run into in recent years: calendar clashes.


Read the rest of the story...


RELATED LINKS:

Last Epoch dev admits its communication has "missed the mark," apologizes with mountain of Season 4 teasers

Diablo 4 challenger Last Epoch confirms paid DLC classes are coming, and its Steam reviews have taken a massive hit

Diablo creator David Brevik reveals the ARPG "that got away," and it's the one I've poured the most hours into in 2025

Last Epoch Official Trailer | Season 4 - Shattered Omens

Season 4 - Shattered Omens
[p] Shattered Omens is here! Watch now and get ready to step into Omen Windows, harness the power of Corruption, and more when it launches on March 26.
[/p][previewyoutube][/previewyoutube][h3]

Launching March 26, 2026[/h3][p]More details will be shared soon!
Join the war for Eterra today: [dynamiclink][/dynamiclink][/p]

Eterra Monthly: Jan. Edition 2026

Hello Travelers!

A new year is upon us. As we all anticipate the release of Season 4 in a short couple of months, we also have some exciting changes to announce for Eterra Monthly. We’ve been looking at ways to level up our communication and transparency with you, our Travelers. To do this, we’re incorporating additional sections to Eterra Monthly: Development Highlights and the Feedback Forge. While these segments won’t always appear, we’re committed to including them as often as possible so we can give you a fresh look at what’s coming next.

Development Highlights are focused on giving a glimpse at work going into future updates and, additionally, an opportunity to hear directly from the development team. There may be times where we provide you all with historical insights on development decisions, artistic journeys, and more to mix it up. Any unreleased content that we share in this section is subject to change.

Next is the Feedback Forge, where we highlight feedback you’ve shared that we are actively bringing into the game. This section is all about showcasing your voices and contributions as they help shape and improve the player experience in Last Epoch. As always, we are committed to listening to our players, and we appreciate all the feedback and suggestions shared with us.

Eterra Monthly is a place to discover new information, have your voices heard, and to recap the previous month so be sure to check in at the start of each month. With all that said, let’s take a look at our very first Development Highlights in this month’s edition of Eterra Monthly.

Development Highlight: Acolyte Updates


The following information is subject to change in accordance with balancing strategies, feedback, and functionality.

Today, we will be looking at some changes to the Acolyte, with details shared from our Senior Technical Game Designer, Justin.

Hello Acolytes, last season we aimed to bring some changes to some of your minions, but realized we weren’t quite ready to ship the Skeleton adjustments. In Season 4, they’ll land, bringing you some more fun options to play with.

We’ve tweaked Summon Skeleton to give you more freedom to reign over your foes.

[h3]Fire Arrow[/h3]



Fire Arrow has been reworked and now has 26 base fire damage and 130% damage effectiveness. It no longer has a cooldown and instead replaces the regular bow attack for Skeleton Archers. It now also grants Skeleton Archers 20% less attack speed.

With this Node change, Ice Arrow now converts ignite chance from all sources to frostbite chance.

[h3]Ash and Frost[/h3]

Following Ice Arrow, a new node, Ash and Frost will allow your Skeleton Archers to randomly use fire or Ice arrows and receive +30% ignite or frostbite chance, depending on the arrow used.

[h3]Dread Phalanx[/h3]



Instead of 80%, Dread Phalanx will now grant 100% more damage and provide 50% health instead of 40%.

[h3]Individual Operator[/h3]

For our Skeleton Rogue Enthusiasts, Individual Operator has been reworked. We recently shared an update to Individual Operator that focused on using a single Rogue, and received feedback from all of you that you would much rather see more support for armies, so we changed it. Individual Operator now grants your Skeleton Rogues 25% more damage per point for each Skeleton Warrior or Archer you control. While it still has a max of 4 points, it now grants your Skeleton Rogue 50% more damage per point, and 50% increased cooldown recovery speed per point, but you can only summon up to 1 Skeleton Rogue.

[h3]Splinter Nova[/h3]



Marrow Shards has received some updates as well. Bone Splinters are now affected by the entire tree, so effects like Rip Marrow, Demise, and Bones of the Follower now apply to it, and you can change your Bone Splinters into a Splinter Nova that hits all enemies around you. We've also changed many of the tree's "more hit damage" modifiers into "more damage" to allow for ailment builds. We've also improved the consistency of Spirit Feast's mana recovery.

Feedback Forge


The Feedback Forge highlights how your insights help shape the future of Last Epoch. This update showcases fixes and improvements driven by community reports and feedback. We’ll also be highlighting the community members who helped contribute to these fixes.

FIXED: Permanent Bond always changes the ability to howl if you have any non-wolf companions summoned
  • With thanks to: Bella_D_Vine, Ferdous, ClamHatFiesta, and many more.


INTERACTION CHANGE:
  • Summon Wolf: The Permanent Bond node will no longer cause Summon Wolf to be replaced with Howl when there is at least one active Wolf and one active non-Wolf minion.
  • Added a new node, which requires 1 point allocated in Permanent Bond Lone Wolf: While you have the additional Wolf from Permanent Bond summoned, Summon Wolf is replaced with Howl, but you cannot have more than one Wolf summoned


FIXED: In offline play, defeating campaign Lagon during the first phase causes the player to be stuck on the lower level, unable to prompt dialogue to finish the quest.
  • With thanks to: Lilith_Xolaani, Kunou, ElaithX, and many more.


FIXED: Players describe their resolution settings resetting whenever they quit the game or go back to the login screen. This seems to mainly/only be occurring to players who play in Windowed Mode.
  • With thanks to: Bilbo1997, milkcake, Blitzt2, Bankraeuber, and more.


FIXED: Two nodes in the Sacrifice Skill Tree are not working properly - From Blood & Crimson Horror. They are not increasing the damage of the Blood Horrors, although they should be.
  • With thanks to: Drimo.


FIXED: Sometimes the wolves from Summon Wolf disappear randomly. There are scant reports of other companions doing the same thing, but the wolves seem to be the main problem.

Mike’s Teasers


In the month of January, Mike’s stream kicked off with a cryptic image of what appears to be a shattered obelisk.



The following week, Mike clued us in on two new skill nodes for the Rogue: Alloy Animation and Shadow Massacre.



One more Rogue skill was revealed, but not before we saw a ring that looks like it plans to stick around longer than you might like.



The final stream of the month revealed a glimpse into Runes of Corruption and how those can impact items in various ways. Will you take the risk to corrupt your best items?

Pre-corrupted



Corrupted Ruined and Corrupted with Corrupted Affixes



Corrupted with Legendary Affixes and Corrupted Downgraded to Unique



Build Spotlight




Who says you can’t win more than once in your life? No one, that’s who. This month’s Build spotlight goes to a past Spotlight winner with another incredible build!

BlueBeyond comes in this month with a Multi-Smite Void Knight (say it five times fast), and it’s earned some respect. If you want to get up close and personal and unleash all of your fury against your enemies in a “Death by 1000 cuts” style combat, then this is the build for you. This is also a great build if you enjoy the Merchant’s Guild, so collecting the right gear is a breeze.

BlueBeyond has figured out how to combine the spell damage of Smite with the indirect cast from Multistrike's Hallowed Arsenal node. This creates some truly killer single-target damage as well as a decent amount of AOE to keep the impatient enemies at bay.

To quote BlueBeyond, “This is a dual-wielding build, which traditionally has been too squishy to play, but with the modern-day standards of Void Knight, can easily clear 1000 Corruption. Smite your enemies up to 16 times a second, stack vitality, and be the hardest hitting truck to ever Isekai Julra.”

It’s also important to note that this build has versatility in mind. If Dual-wielding isn’t your thing, an alternative has already been figured out and can be found in the build guide. It also doesn’t require ANY uniques to get started! As if that wasn’t enough, this build can also take out Uber Aberroth.

As is tradition, we will leave the juicy details for you in the Build Guide, but we can at least share with you the list of Pros and Cons to help you decide if this is the build for you.

Pros
  • Insane single-target damage
  • Vitality Stacking
  • Easily Farmable Uniques
  • All Items have alternatives
  • High Move Speed
  • Use abnormal Uniques to easily buy on the market


Cons
  • Melee
  • No good movement skill


Now that you’ve heard what this thing can do, check out the guide and try it for yourself.

Got a build you think is awesome? Did you find a cool new way to combo skill nodes for a really unique playstyle? Create a Build Guide, and you could be the next Community Build Spotlight in Eterra Monthly!

Community Fun




Over the past month, my eager attempts to return home landed me in a place I didn’t think I would survive: an Osprix War camp. Among the tents and fires and scornful looks from the soldiers, I found they all shared one thing beyond the banners of the sun god. They all loved to eat! At camp, tents circled fires that blazed with heat enough to warm you as you passed between circles. But once the towering flames died down, the camp filled with the smell of food and spices in ways I had never experienced.

I was an outsider, but the Osprix taught me how to make a hearty meal with little more than a few coals and a handful of leftover ingredients. Just the scraps I carried with me and something to wrap them in. It was simple, but sometimes I miss it.

This month, I’m happy to share this moment with you all in a way you can share with your families in a far less hostile, military-free environment.

I would like to offer a few extra notes if you’ll allow.
  • If the foil is too thin or tears easily, a second sheet won’t affect the cooking time too much, so it is encouraged.
  • Lean meat is best to avoid ending up with a foil bag of grease by the end. You could even poke a small hole in the bottom to help prevent this. If you’re using tofu or poultry, you shouldn’t have this issue at all.
  • Have little soldiers but not out camping? Follow all of the same steps and cook it up on a grill while they set up tents in the backyard.


What's Next?


Come join us as we'll be celebrating an awesome milestone this week. Dev Q&A Stream #200 with Mike!!!! To help celebrate, we've armed Mike with some fun giveaways [and maybe even a special guest!] There is a lot to talk about coming up, and we want to share it with you. Mark your calendar, turn on your notifications, and we will see you on Twitch for the 200th Q&A Dev Stream this Friday, Feb 6th at 3 pm CST.

This has been Eterra Monthly, a report on the happenings and changes in the world of Last Epoch. We hope you have enjoyed this month’s report and will see you all again soon.

Eterra Monthly: Dec. Edition 2025

Hello Travelers,

Welcome back to Eterra in the year 2026! We hope your winter holidays gave you all a chance to relax and enjoy yourselves. The team is now back to work and eager to kick off the year in the best way possible. But we have to take a look at the month of December to close out 2025. Let’s get started!

[h2]Eyes on Eterra[/h2]

We heard you loud and clear, Travelers. December brought you a massive info update regarding Season 4, complete with a detailed roadmap for both Season 4 and 5, as well as a peek into Last Epoch’s first expansion, Last Epoch: Orobyss. If you didn’t get to check out the post, you can find it right here and see for yourself. But let’s look at just a few things from each season below.



Season 4: Shattered Omens, will continue the chaos caused by the end of Chapter 10 last season by opening up Omen Windows. Omen Windows are a brand new season mechanic in which travelers will enter the area and release a new enemy called Omens. Fend off a hoard of creatures to make the Omen vulnerable to damage, then take the fight right to it. Omen Windows, like all other season mechanics before it, are here to stay and will add to the combat experience for many seasons to come.

Season 5 also brings a season mechanic called Rage of Morditas. The details are still too distant to report on just yet, but simply knowing Morditas is free and filled with bloodlust is enough to send a chill down your spine that has nothing to do with the weather. We can say that Season 5 will add Item Faction Mechanic Improvements and a new Paladin skill called Radiant Lance.

Last Epoch: Orobyss is the first expansion coming to Last Epoch, and it’s going to be huge! Strap in because we will be seeing 2 new campaign chapters to end the Orobyss Saga, New Endgame Pinnacle bosses, Skill System expansions, Monolith changes, UI improvements, Audio, Combat, and performance improvements. These are just a few of the things we know about coming to Last Epoch, and the excitement in the studio is stronger than void sludge. We can’t wait to show you all more, and as if we couldn’t say it enough, we could not have done this without you all. So thank you again, as always.

[h3]Community Feedback Survey[/h3]

Keeping the ball rolling by listening to the community and the things they want to see in Last Epoch, the Player Experience Team sent out a survey to see exactly what you wanted. We learned a lot and are working hard to make sure everyone gets a bit of something, and if possible, a lot of everything! The survey itself has closed, but the comments are still open and encouraged. So even if you missed your chance to vote, you can still let your voice be heard. Click Here to take a look at what the community said, and while you’re there, let us know if anything was missed. We want to continue to improve the Last Epoch experience; we just need you to help us achieve it.

[h2]Mike's Teasers[/h2]

Mike was away on a well-deserved vacation after years of an almost endless stream of… well… streams. While there were no teasers to be released in the month of December, a major shout-out should be made to Derrick, Player Experience Manager, for stepping up to the plate and spending time with everyone right before the holidays. So, thank you, Derrick, and thank you to everyone who came around to support the streams as the studio closed out the year.

[h2]Build Spotlight[/h2]



It’s time for another Community Build Spotlight! Closing out the year with a bang can be hard to do. So, instead, we decided to take a look at a long-time favorite skill and end the year with Eterra-shattering impact. The SSF Meteor Sorcerer by Terranisaur is our pick for this month for more than a few reasons, and we hope you will enjoy it as much as we do.

First things first, this build is beginner-friendly. As Last Epoch continues to grow, it’s important to reach out to the new travelers every once in a while and help them get started. This build seems like a great way to do that.

Meteor itself has always been a reliable high impact skill that has been in circulation for years. You know it, you love it, so why not use it to its maximum potential? But this one skill would probably burn up in the atmosphere if it weren’t supported by easy gearing, easy leveling, high damage output, bonus burst damage, and a list of perks in this build that make it a great season starter.

It’s important to remember that sorcerers in any world are typically squishy, and this one is no different. So do your best to keep moving with teleport and evade while your Mana regenerates. If you can manage all of that and grab three important pieces of gear, you’ll be in great shape to rain down cosmic hellfire.

As always, we aren’t going to give away the details here, so go check out the Official Build Guide to get yourself started!

[h2]Community Fun[/h2]

The year has ended, but in the northern hemisphere of Eterra, the cold weather is just getting started. Thankfully, I ran into Guardsman Wick, who, despite the fact that the world seemed to be ending around us beneath purple ooze, took his time and offered me a meal that kept me warm and feeling better than I had since I got here. He called it Grole and Rice Stew, and it was wonderful beyond words. I am not exaggerating when I say it has become one of my favorite dishes. I even managed to sneak a glance at his notes, and this is what I found:



A few days later, and this dish only got better! I was amazed to learn just how versatile it was; changing proteins or seasoning ratios didn’t make it any better or worse. Like the world of Eterra and it’s eras, it just evolved into something new but still familiar.

A word of caution. Be careful making the roux. It’s so hot, another guardsman stuck his finger in it and only found relief by plunging his hand into void ooze, which somehow is less painful.

Please be safe.

[h2]What's Next?[/h2]

As you know, the countdown to Season 4: Shattered Omens has begun. In just a few short months, Season 4 will launch, and we hope to see you all there. Stick around for more updates and announcements coming soon, as well as the return of Mike’s Q&A Streams on Twitch!

This has been Eterra Monthly, a report on the happenings and changes in the world of Last Epoch. We hope you have enjoyed this month’s report and will see you all again soon.