1. Last Epoch
  2. News

Last Epoch News

End-Game System Update: Monolith of Fate

Hi Travelers!

While we endeavor to post as much of our content on Steam as is feasible, our Developer Blogs are available exclusively on Last Epoch's official website. Here's a link to the post!

We sincerely hope you'll join us there and give us your feedback!

Patch Preview: Beta 0.7.9




Patch Preview: Beta 0.7.9


Our next content patch approaches, and today we’re spilling the beans on what you can expect! Patch 0.7.9 will be the largest update we have released for Last Epoch to-date. This patch is also the first to include a Phase 4 item from our Early Access Development Forecast.


[h2]Overview[/h2]

Patch 0.7.9 focuses on the endgame, with changes and additions coming to both the available content and the rewards available for engaging with that content. We’re also replacing and adding many new sounds and replacing all animations used by the Sentinel class.


[h2]Highlights[/h2]

[h3]Systems[/h3]
  • Significantly fleshed out the Monolith of Fate system.
    • We are working on a Developer Blog to share with you later this week. Edit: Posted! End-Game System Update: Monolith of Fate
    • Monolith of Fate zones will no longer scale with character level. It is important that endgame content includes concrete goals, and the progression to higher level content makes improvements to your characters feel more rewarding.
    • It will be possible to empower lower level content in the Monolith of Fate, and the rewards for completing that content will become more powerful as a result.
  • Implemented the Blessings feature.
    • This will be outlined in the above Developer Blog on the Monolith of Fate changes.



[h3]Items[/h3]
  • Implemented Tier 6 and Tier 7 affixes.
    • We are working on a Developer Blog to share with you early next week.Affixes above tier 5 are not craftable.
    • Tier 6 & 7 affixes are intended to be a long-term goal, and not an expectation at any point in the game.
    • The intention is to widen the gap between easily obtainable rares and close to perfect rares, in order to keep rare drops exciting for much longer and gives us more room in which to balance uniques.



[h3]Skills[/h3]
Patch 0.7.9 includes multiple new skills, each of which has a full-sized specialization tree.

  • The Acolyte class has a new skill called Bone Curse.
  • The Necromancer class has a new skill called Assemble Abomination.
    • We have posted a preview of Assemble Abomination here.
  • The Necromancer class has a new skill called Dread Shade.
    • We have posted a preview of Dread Shade here.



Some skills are also being removed in Patch 0.7.9.

  • The Acolyte class has had its Exhume skill removed from the game.
    • This removal is intended to be permanent.
  • The Acolyte class has had its Mark for Death skill removed from the game.
    • The base ‘marked for death’ effect can still be applied through alternative means, such as class passives and other skills’ trees. Only the active skill is being removed.
    • This removal will be permanent, with Bone Curse intended as its replacement.



[h3]Animation[/h3]
  • All of the Sentinel’s animations have been replaced.
    • We’ve posted a preview of some new animations here.



[h3]Level Design[/h3]
  • While a new Chapter is not included in Patch 0.7.9, there is a comparable number of zones being added in the update which will be available through the Monolith of Fate.
  • The End of Time zone has received a visual upgrade.



[h3]User Interface[/h3]
  • Active quests are now shown on the world map.
  • Some UI windows now close in response to movement.
    • For example, windows associated with a stash or vendor NPC now close if you move far enough away from the stash or vendor, respectively.
  • Buy Back tabs can now be searched.



[h3]Quality of Life[/h3]
  • Improved targeting for users of controllers.



[h2]Optimization[/h2]
  • Improved game start-up time for most system configurations.
  • Improved the performance of loot.



[h2]After This Patch[/h2]
While Patch Preview threads focus on game updates, we are also currently investing significant resources into out-of-game projects. In the months following Patch 0.7.9's release we plan to completely replace the core https://lastepochgame.com website and our support site. Longer term goals include replacing the in-game chat system and the launcher for our standalone client

Sentinel Animation Updates

Hey Travelers,

Patch 0.7.9 includes new animations for the Sentinel class!

Unfortunately, the Steam platform isn't a great place for a large number of short videos. We'd love for you to see this post and give us some feedback, so please check it out here on Last Epoch's official forum.

We hope to see you there!

Quest-Related UI Improvements Coming in Patch 0.7.9

Want to get more involved with the Last Epoch community? Join us on the official forum!



In Patch 0.7.9 we're updating some elements of our user interface to make it easier to tell which zones you need to visit in order to progress the quests currently available to you.

This work includes multiple individual changes;

  • Mousing over a tab in the world map will now display the quests active in that era.


  • Mousing over a zone on the world map will now display the quests active in that zone.


  • Zones with quests based in them will now alternate between showing whether they contain a waypoint (and if so, whether it has been activated) and a quest icon.

New Skill Coming in Patch 0.7.9: Assemble Abomination

Want to get more involved with the Last Epoch community? Join us on the official forum!



Patch 0.7.9 brings with it a variety of new skills!

One of the entries in our recent poll was Assemble Abomination. Due to both a request and us accidentally leaking the tooltip for Assemble Abomination in-game (oops!), today we're taking a look at this exciting new skill coming to Necromancers in our next content patch.

Hold the ability key to absorb minions in an area. When you release, summon a single hulking abomination with added health and more damage per minion absorbed. The abomination's health decays increasingly quickly over time.


The minions absorbed as part of this dark ritual are no mere sacrifice! The brute you stitch together will behave differently depending on its composition. Absorbing skeletal mages will allow the monstrosity to unleash Hungering Souls upon its foes, while consuming a bone golem during its construction will allow the abomination to use a mighty stomp attack.


Assemble Abomination abilities

  • Bone Golem: Stomp
    • An AoE melee attack with a high chance to stun.
  • Skeletal Archer: Bone Nova
    • Periodically fires arrows in all directions.
  • Skeletal Mage: Devouring Souls
    • The base version of Hungering Souls.
  • Skeletal Warrior: Double Strike
    • Two simultaneous melee attacks.
  • Wraith: Soul Reave
    • The base version of Harvest.
  • Unannounced minion: Unannounced skill
    • It, like, does things. And stuff.





Assemble Abomination's skill art


As with all newly added skills, Assemble Abomination will arrive in Last Epoch will a full-sized specialization tree. We hope you're looking forward to Patch 0.7.9 as much as we are!