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Poll Time! Which Skill Should We Preview Before Patch 0.7.9?

A number of new skills are coming in Patch 0.7.9!

Being an unusually sadistic group of individuals, we decided it'd be fun for us you if you got to choose which two skills we don't preview skill we post a preview of before the patch!

We're not posting any names, but we are providing the finished skill art for each skill. You have a week to decide, and you can always change your mind by choosing to vote for a different option.

Here's the link!

Concept Art for the Nagasa

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The Nagasa are the followers of Majasa, dwelling in the deserts of the south under her rule. They are divided into a strict caste system based upon the gems embedded in their bodies.



[h3]Diamond Caste[/h3]
The most pious and stern of the Nagasa, the members of this caste are also known as the Diamond Matrons. They form the primary leadership of Maj’elka and the rest of Majasan society, with Vessel Maiden Apophis acting as a figurehead.





[h3]Emerald Caste[/h3]
Members of the Emerald Caste are the most swift and agile of the Nagasa. Their roles in Majasan society reflect this, with them acting as spies, saboteurs, and assassins.





[h3]Nagasa in the Imperial Era[/h3]
There are no living Nagasa in the Imperial Era. The undead wretches encountered in this time are covered in decaying wrappings and gold trinkets, mostly confined to the catacombs.

Beta 0.7.8d Release and Patch Notes

Skills

[h3]Aura of Decay[/h3]
  • Now applies poison to enemies 4 times a second (from 3).
  • No longer grants 50% increased poison damage while active.
  • The Seeping Wounds node grants 12% bleed chance per second (from 8%).


[h3]Black Hole[/h3]
  • Increased duration by 10%.
  • Now deals damage more frequently, but deals somewhat less damage each time. This will make its damage more consistent.
  • Now fades out when the skill ends.


[h3]Bone Golem[/h3]
  • Bone Golems (and their variants) deal 15% more damage and pull aggro from 6% further away. This affects the range at which enemies decide to attack the Golem over other targets, not the range at which they decide to enter combat.


[h3]Flame Ward[/h3]
  • Fixed a bug where it gave 10 ward regen by default in addition to its other effects.
  • Now grants 400 ward on use (from 300).


[h3]Smite[/h3]
  • Converting Smite to a Void skill now also converts the Fissures it creates.


[h3]Wandering Spirits[/h3]
  • Spectral Putrescence now grants Spirits a 40% chance to cast a projectile each second (from always casting every 2 seconds).
  • Fixed a bug where Soul Of Filth reduced the poison interval by 10% rather than increasing the frequency by 10%, which made it somewhat stronger than intended.
  • Thin Veil increases reveal rate by 7% (from 8%) and no longer reduces damage.


[h3]Warpath[/h3]
  • You can now move through enemies while channeling Warpath.


[h3]Other Changes[/h3]
  • Earthquake, Erasing Strike, Forge Strike, and Judgement now have 300% added damage effectiveness (from 250%).
  • Increased Earthquake’s radius by 20%.
  • Slightly reduced the maximum distance Ice Shards from Ice Barrage travel.
  • Manifest Armor now deals 67% more damage.
  • Increased Marrow Shards’ base damage by 18% and its added damage effectiveness by 10%.
  • Increased the base damage of Soul Feast by 40%.


Visuals
  • Updated Meteor’s visual effects, including a simpler ground indicator for when more than two meteors are created with one cast.
  • Updated Teleport’s visual effects.
  • Updated Warpath’s visual effects, which now vary depending on the weapon you have equipped.
  • Quest objective indicators and arrows are now silver for sidequests.


Uniques

[h3]Eye of Reen[/h3]
  • Fixed a bug where Reen’s Ire was not granting Critical Strike Multiplier.
  • Now displays a buff icon in the UI showing the current number of stacks.

[h3]Sound[/h3]
  • Music tracks now smoothly crossfade from one to another when loading a new zone.
  • Increased the volume of footstep sounds.
  • Changed out many old sounds that were used by Primalist skills and summons for newer ones.
  • Added new sounds for Meteor.
  • Added a new sound for Teleport.
  • Added new summoning and attack sounds for most Acolyte minions.
  • Void Husk enemies now use more fitting sounds.
  • Updated the sound for Manifest Weapon.
  • Updated the sound for Riposte (Vengeance proc).
  • Adjusted sounds for the Spreading Frost boss.
  • Added a sound for the bridge breaking in The Precipice.


Quests
  • Improved the To Shell With It quest so it’s easier to complete, and fixed an issue that may have prevented some characters from completing it.


Enemies

[h3]Enemy Limits[/h3]
  • Individual enemy types can now be restricted to be less common in the Arena and the Monolith.
  • Siege Golems and Marsh Beetle Queens are now limited to 1 per wave in the Arena.
  • Siege Golems, Wengari Matriarchs, Wengari Patriarchs, Wengari Raid Leaders, Wengari Beastmasters, and Marsh Beetle Queens can no longer appear in such larger numbers in the Monolith.
  • Siege Golems no longer spawn in arenas that have significant elevation changes.


[h3]Siege Golem[/h3]
  • Immolating Aura now has a 1.5 second delay with an indicator before damage is dealt.
  • Reduced Immolating Aura duration to 6 seconds (from 8 seconds).
  • Increased Immolating Aura damage somewhat now that it is easier to avoid.


[h3]Health Scaling[/h3]
  • Adjusted how Rare enemy health scales with area level. Rares have more health earlier on, but reach about the same amount as before at high levels.


Optimization
  • Improved the performance of the Architect Liath fight.
  • Improved the performance of tracking health status (i.e. low/high health) and events (i.e. on hit, on kill).


Bug Fixes
  • Fixed an issue preventing save data automatically recovering after a OS-level crash or power outage. Characters that were lost in these cases after the release of 0.7.8 should be restored.
  • Fixed a bug where stash tabs would reference the wrong tab in some cases. Existing stashes should be automatically fixed if they’re having this issue.
  • Did a pass over all passives to correct nodes that have different values than stated on their tooltips.
  • Fixed a bug where many stats that depended on having a certain health percentage did not work, such as damage and ailment chance.
  • Fixed a bug where your weapon's attack rate would not apply after loading or equipping an offhand until you equipped a weapon another time.
  • Fixed a bug where Forged Weapons (such as from Forge Strike) would have very low attack speed if you were unarmed or affected by the previous bug.
  • Fixed a bug where Eterra’s Blessing’s Triage was always targeting the player by mistake.
  • Fixed Meteor’s Cycle of Fire node not working.
  • Fixed a bug where the connection between Ice Barrage’s Shattered Skin and Jagged Ice nodes did not work.
  • Fixed an oversight where the Ice Shards of Skeleton Cryomancers did not have a freeze rate and their Mortars only had half the freeze rate that they should.
  • Fixed a bug where Smite would not create a Fissure if its initial hit killed the target.
  • Fixed a bug that prevented buffs granted for inflicting Spirit Plague on enemies from stacking.
  • Fixed a bug where Storm Totem’s Shockfury and Shielding Totem nodes were not working.
  • Fixed a bug where the Beastmaster's The Chase node was not working.
  • Fixed a bug where Death Seal’s Devouring Release node would create Hungering Souls too close to the ground, preventing them from hitting targets.
  • Fixed the Druid's Natural Duality node not granting armor and protections.
  • Fixed a bug where the Druid's Turtle Form node had a level requirement of 20, rather than 15.
  • Fixed a bug where the Druid's Unstable Ground node had a level requirement of 15, rather than 20.
  • Fixed the Forge Guard's Javelineer node granting 10% increased crit multi instead of 10% added crit multi.
  • Fixed a bug where the Heal on Block stat from the Forge Guard's Rejuvenator node did not show on the character sheet.
  • Fixed the Lich's Decaying Form node not increasing poison damage taken.
  • Fixed the Lich's Mental Cacophony node granting increased mana instead of added mana.
  • Fixed the Sentinel's "of Sword Mastery" and "of Crushing" affixes granting generic added physical damage rather than added melee physical damage.
  • Fixed the Shaman’s Ancestral Speed node not granting haste.
  • Fixed a bug where the Shaman's Tempest Form node granted +1 strength per point rather than +10 health.
  • Fixed a bug where taking the Sorcerer’s Mirror Breath node would break the functionality of the Dragon Breath node.
  • Fixed the Future Mind node on the Void Knight tree saying that it still gave 3 health (when it now gives 5).
  • Fixed a bug where Spriggan Form and Werebear Form did not have footstep sounds.

Beta 0.7.8c Release and Patch Notes

[h3]Changes[/h3]
  • Improved our ability to debug stability issues.
  • The “of Warding” idol affix now grants 3 to 8 ward on melee hit for Huge idols (from 4 to 10).
  • The “Alchemist’s” prefix now grants up to 80 ward on potion use (from 60, with similar increases at lower tiers as well), and can now also roll on body armour.


[h3]Bug Fixes[/h3]
  • Fixed multiple new transform related suffixes saying “increased increased” in their names.
  • Fixed the new “of the Parasite”, “of Shielding” and “of the Abomination” affixes being prefixes when they were supposed to be suffixes.
  • Fixed an oversight where the “of the Abomination” affix could roll on Primalist gear, not just Acolyte gear.

Beta 0.7.8b Release and Patch Notes

[h3]Skills[/h3]
  • Spirit Plague is now correctly considered a Curse.
  • Clarified Mark for Death’s tooltip to say it’s a Curse.
  • Clarified Harvest’s tooltips to state that Harvest interacts with all Curses, not just Mark for Death


[h3]Items[/h3]
  • Class incompatible items (e.g. acolyte helmets if you're a mage) drop twice as often as before above level 50. They are still less likely to drop than items that are specific to your class.
  • The Mana Regen suffix can now roll up to 17% (from 15%).
  • Fixed a bug where Mage had an additional Freeze Rate per Stack of Chill affix in addition to the one it shares with Primalist.
  • Added a new Acolyte specific suffix that adds minion freeze rate multiplier.
  • Existing items with extraneous mage freeze rate per chill affix will now have the new minion freeze rate multiplier affix.


[h3]Bug Fixes[/h3]
  • Fixed a bug where the Ruined Shrine zone for the Monolith would fail to create an objective.
  • Fixed some zones in Chapter 8 having different music than intended.
  • Fixed a bug where deleted characters would still be shown in the list of characters until the game was restarted.
  • Fixed an error that could occur when loading saves from 0.7.7 into 0.7.8 for the first time.
  • Fixed some bugs with transitioning between different animations on the Mage.
  • Fixed a bug where Spriggan Form’s animations acted as if you were holding a two-handed weapon.
  • Removed the waypoint from the Northern Stream.
  • Fixed water flickering in the Moonlit Shrine.
  • Fixed an object blocking the camera in Corrupted Lake.
  • Fixed the Primalist’s Ancient Call passive granting incorrect stats.
  • Fixed Death Seal’s Life Tap node not working.
  • Fixed Smite’s tags not changing when converted to another damage type.
  • Fixed Lightning Blast’s Insidious Conduction node stating it added a channel cost of 20. It actually adds a channel cost of 40.
  • Fixed a bug where the health bars above enemies would have inconsistent sizes, and improved their performance.
  • Fixed a bug where Bone Harvester and Torch of the Pontifex recast the last skill you killed an enemy with, rather than their intended on kill effect.
  • Fixed a bug where Urzil’s Pride was scaling incorrectly.
  • Fixed a bug where class requirements in comparison tooltips would incorrectly show as red.
  • Fixed the Freeze Rate per Stack of Chill affix having a typo in its name.
  • Fixed a bug where the Reduced Health Cost Of Spells affix for Acolyte armor was increasing the health cost of spells.
  • Fixed a bug where the Sentinel's Void Damage Over Time Idol affix had been accidentally deleted.
  • This will not fix existing idols, where it has unfortunately been replaced by the Acolyte's new +1 skeleton affix, which is less than useful for Sentinels.