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New Lagon Wallpaper!

Hey Travelers!

We've created some splash art of Lagon to celebrate him making a splash in Patch 0.7.8.

Will you pledge your allegiance to Eterra's servant by using it as your wallpaper?




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Beta 0.7.7f Release and Patch Notes

Bug Fixes
  • Improved chat stability, specifically cases where messages would not be received.
  • Added a mitigation for save data corruption as we work on a full fix. Data is now additionally saved to a “_temp” file, so it can be replaced manually.
  • Fixed a bug which sometimes caused the player to spawn into an incorrect location when entering a zone.
  • Fixed a bug where Sigils of Hope still had a base duration of 12, rather than the stated 15.
  • Fixed the “clear” option for modifier items in the crafting window not working.
  • Fixed a bug where modifier items could be greyed out when applying shards.
  • Fixed movement could become unresponsive if there were enemies targeting the player that could not reach them.
  • Fixed a bug where the boss fight against Zerrick would not spawn grubs or change the music.


We continue to work on finding and resolving the causes of crashes and visual artifacts that the community has reported. These issues are time consuming to diagnose, because they do not happen consistently internally and require lots of iterations. Thanks for your patience!

Beta 0.7.7e Release and Patch Notes

Skills

Due to some oversights, Spriggan Form builds in 0.7.7 were able to get far more totems active at once than we intended. In addition to addressing the root cause of this, we’ve made some changes to Spriggan Form and the totems in question.

[h3]Spriggan Form[/h3]
  • Summon Healing Totem no longer has a cooldown by default.
  • Summon Vines no longer has a cooldown.
  • Nodes that affect Healing Totems (such as Spiked Totem) now only affect Healing Totems created by the Summon Healing Totem skill, and say so on their tooltips.
  • Spiked Totem now causes Healing Totems to have the same mana cost, cooldown, and totem limit as Thorn Totem.
  • This is a separate limit, so with this node you can have 2 Healing Totems and 2 Thorn Totems by default.
  • Added a new node behind Spiked Totem that increases your maximum number of Healing Totems and causes you to always summon 3 Healing Totems at once.
  • Removed Second Wind. It had no effect as Healing Totems were cooldown gated rather than having a hard limit.


[h3]Healing Totem[/h3]
  • Increased base health by 67%.
  • Decreased health scaling by 17%.


[h3]Thorn Totem[/h3]
  • Characters that are specialized in Thorn Totem will receive a free respec for its tree.
  • Thorn Totems now deal 33% more damage and have 20% more health.
  • Added a new node that increases Thorn Totems' hit damage for each stack of poison on the target.
  • Added a new node that increases Thorn Totems' crit chance and damage.
  • Oaken Protection grants 20% more health (from 15%) and can have 5 points allocated (from 7).
  • Shred Armour grants 20% armour shred per point (from 15%) and can have 5 points allocated (from 6).
  • Torrent of Thorns can have 3 points allocated (from 4).
  • Totemic Wisdom can have 5 points allocated (from 6).
  • Rotten Core now connects to Lasting Affliction.
  • Unhollow Core now connects to the new crit chance and damage node.
  • Guided Thorns requires 4 points in Oaken Protection (from 5).
  • Lasting Affliction now requires 3 points in Venom Tipped Thorns (from 4).


Sound
  • Added environmental sounds to Chapter 5 and Chapter 6.
  • Added new call to arms (aggro) sounds for many void enemies.
  • Added new sounds for Bone Golems.
  • Added death sounds for Giant Scorpions.
  • Added new emerge and death sounds for Voidfused Earths.
  • Added a new attack sound for Weathered Statues.
  • Ice Thorns now uses cold on-hit sounds.
  • Static Orb now uses lightning on-hit sounds.
  • The ice attacks used by the Frost Worm monolith boss no longer sound terrible.


Uniques
  • Defiance of the Forgotten Knight
    • Now grants 50% to 70% increased void damage (from 30% to 70%).
    • Now grants 50% less void damage taken on block (from 40%).


Items
  • Added an "Increased Totem Damage" suffix for Nomad Idols.
  • The “Jolting” affix for Arcane Idols now grants 30% to 80% shock chance with lightning spells (from 16% to 42%).
  • Shrewd idols now grant 13% to 30% ward retention (from 15% to 40%, values are for maximum size idols).
  • of Preservation idols now grant 13% to 30% ward retention (from 22% to 60%, values are for maximum size idols).
  • Early game shields now give more block protection than before.
  • Tower Shields now give armor rather than block armor (they still give block protection.


UI
  • You can now quick-equip a 2H weapon if you only have an offhand equipped.
  • Updated the art for the “move or attack” and “move or attack breakable” icons on left-click.
  • Added a new icon for Drain Life.


Performance
  • Improved initial loading times (from desktop to login), particularly for installs on hard drives.
  • Mitigated some additional causes of stutter.


Bug Fixes
  • Fixed a likely cause of the large visual artifacts some users saw in zones like the Ulatri Cliffs, the Armoury and the Lower District. Please let us know on the bug reports forum if you’re still encountering this issue.
  • Fixed a bug where tagged leech stats (i.e. physical damage leeched as health) did not work unless you also had an untagged leech stat.
  • Fixed a bug that caused Aura of Decay to apply poison and other ailments too frequently.
  • Fixed Swipe’s Natural Cadence node not working.
  • Fixed a bug where Healing Totems affected by Thorn Totem’s tree would cast thorns less frequently and at a shorter range than intended.
  • Fixed a bug where the Crow nodes on Eterra’s Blessing would use the target’s health after the heal occurred. This made the low life node harder to trigger and the high life node easier to trigger.
  • Fixed Giant Scorpions not having death animations.
  • Fixed a bug where Voidwing Nests would not animate each time they spawned a Voidwing.
  • Fixed a bug where the sliders for Overlay Map zoom and opacity did not work.
  • Fixed a bug where the quest “A Long Detour” could fail to complete in some situations.
  • Fixed a bug where the Beta Endpoint quest would become available too early.
  • Fixed some barrels being out of bounds in the Smelting Halls.
  • Fixed being able to get stuck inside of a rock in the Precipice.
  • Added some additional failsafes for quest bugs.
  • Fixed Admiral Harton having some missing sounds.

Choose the Skill Tree You'd Like to Help Design!

One of the defining features of Last Epoch is its skill system. As part of our work to raise the standard of the game across the board, we have been reworking existing specialization trees in cases where we felt they were not as interesting, as fleshed-out, or offering as many options as some of our newer specialization trees. A recent example is Patch 0.7.7's redesign of Lightning Blast's tree.

We have selected five skills with trees we plan to replace. Today we're posting a poll so you can choose which of these you would like to help us design! The winner of the poll will be opened up to community suggestions, similar to Aura of Decay, Shatter Strike, and Summon Scorpion.

Click here to see the poll!

Beta 0.7.7d Release and Patch Notes

Missed the patch notes for 0.7.7? Read them here!

Skills
Tempest Strike
  • Augury grants 10% chance to proc per point (from 5%) and can have 3 points allocated (from 5)
  • Winter's Chill grants 75% freeze rate multiplier (from 50%), but can have 4 points allocated (from 5).
  • With the Wind’s crit chance bonus now also applies to Lightning Bolt. Previously it only applied to Tempest Strike.
  • Chilling Blows can have 4 points allocated (from 3).
  • Reinforced Stone can have 4 points allocated (from 3).
  • Static can have 4 points allocated (from 3).


Performance
  • Improved the performance of Sleet Weavers and Ice Weavers.
  • Improved the performance of Voidwing Nests.


User Interface
  • Several options are now saved between game sessions:
    • Chat messages
    • Chat filter
    • Minimap zoom
    • Overlay map zoom and opacity
  • Chat can now be enabled/disabled under the Social tab in Settings. Previously the option was only present on the side of the chat window.


Uniques
  • Added new art for Arek’s Bones and Heirloom of the Last Nomad.


Enemies
  • Reduced the health of Marsh Queen Beetles by 13%.
  • They will still be quite strong at endgame but this is due to the scaling system rather than the enemy itself. We’ll be looking into this in future.


Bug Fixes
  • Fixed a bug preventing some users from loading characters or creating new ones, particularly after a crash.
  • Fixed the Reset Monolith button not working.
  • Fixed Arcane Ascendance’s nodes that interact with its cooldown working incorrectly.
  • Fixed Lightning Blast’s Mortal Capacitor node not working correctly.
  • Fixed a possible cause of players sometimes getting stuck when returning to Echo of a World.
  • Fixed Shrines sometimes being inaccessible in the Burning Forest monolith layout.
  • Fixed a bug where the extra proc chance from Tempest Strike’s Charged node only applied when below 20% health rather than 35%.
  • Fixed a bug where blood scorpion enemies were not animating correctly.
  • Fixed Ucenui Sphere not specifying the cooldown for creating Water Orbs on its tooltip. The cooldown is 3 seconds.