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Announcing 1.1 Refresh & Cycle Event - The Imperial Uprising

Greetings Travelers!

Prepare for the Imperial Uprising Event and celebrate with an awesome sale!



We are thrilled to announce the Imperial Uprising Cycle Event, which will launch on September 19th at 11 a.m. CST and run through October 20th. Plus, we are kicking off this event with a 20% discount on all editions of Last Epoch.

What’s coming with the Imperial Uprising Event?
- Steam Deck Verification & Improvements
- New and Updated Shrines
- Quality of Life Improvements to Dungeons
- Loot Lizard Encounters
- Stash Tab Priority System
- Improvements to Bazaar Search
- Month-Long Event Modifiers

We will discuss more details in the Patch Notes for the Event Cycle & Refresh event on Tuesday, September 17th, at 11 a.m. CST.


The Cycle Refresh

The Imperial Uprising brings a full cycle refresh, transitioning all Cycle 1.1 - Harbingers of Ruin characters to the Legacy Cycle and giving everyone a fresh start. Ladders will be reset, and the economy will begin anew, leveling the playing field and setting the stage for new challenges and victories.


Imperial Uprising Event Details

We are launching the first Cycle Event, The Imperial Uprising, on  September 19, 2024, 11:00 AM CST and continuing through to October 20, 2024. This is not patch 1.2 (though we are excited to talk about that in future posts)! It is just the continuation of Patch 1.1—Harbingers of Ruin with the following updates & changes being laid out.

The Imperial Uprising patch will come with a Cycle Refresh. This means that all Cycle 1.1 - Harbingers of Ruin characters will be moved to the Legacy Cycle, Ladders will be reset, the bazaar will reset, and a fresh economy will commence. Abberoth, this time, will not be gated from Legacy or offline by another kill event since he was unlocked during the 1.1 Cycle. Also, as this is not the start of a new Patch Cycle but a refresh and reset of the economy of 1.1, with a bit of spice added, we are not planning to include any balance changes.

During the Imperial Uprising event, players will participate by killing Skeletons—all manner of them. The Immortal Emperor’s head has gotten a little too big for his crown, and we must keep him in check. We will post the community’s progress on our socials so you can follow along with the culling of bones. There may even be a reward for such things.

Along with those changes, the following Cycle-Wide event modifiers will be enabled for all players, including Legacy and new Cycle characters:

- Increased Faction Reputation Gain
- Increased Gold Gain
- Increased Unique Drop Rates
- Increased Undead Spawn Rates in Monoliths

The cycle will continue once the month-long event has finished, but the modifiers will revert to their original state. The updates will remain, and players’ characters will stay in the cycle until either the next cycle event or patch 1.2.


Why a Cycle Refresh?

We have heard you loud and clear about wanting an economy reset, and we agree that this is beneficial for multiple reasons.

The first reason is that game difficulty should be balanced by player skill and effort, not by someone’s ability to exploit game mechanics or violate Terms of Service. When these things happen, we understand the frustration they can cause, and rest assured, we take it very seriously.

The second reason is quality of life. We have several requests that would improve the game’s quality of life, and waiting for a full-cycle patch to deploy them is longer than we want the community to have to wait. While the ability to deploy Cycle changes won’t always happen, this upcoming event seems like the perfect time to do so.

Lastly, feedback. Quite simply, we have many things we want to implement sooner rather than later, and our players have been offering great suggestions on which we want to act. We feel a Cycle event & refresh would be an ideal way to implement some of these changes and gather feedback for other related features that we are potentially looking to move forward with in subsequent Cycles. As with all new ideas, your feedback is one of the most important things to us, so let us know what you think of these new features on our Forums and Discord.


Steam Deck Verified


Fans of the Steam Deck, ROG Ally, and other handheld devices rejoice! As we continue to improve the overall experience for controller play, it naturally comes about that support for handheld devices is right around the corner. We are excited to announce that on September 19th, Last Epoch will be Steam Deck Verified.


Thank you for supporting Last Epoch and everyone on the Eleventh Hour Games team. Without it, we couldn’t be making games with you all, and it means the world to us. If you already own Last Epoch, you can continue to support its development by upgrading your copy of Last Epoch through the in-game shop!

We look forward to seeing you in Eterra, Travelers.

Last Epoch Patch Notes 1.1.5 Redeploy

Hello Travelers,
Earlier this month we released patch 1.1.5. However, a handful of unforeseen issues were discovered and we chose to rollback the game to 1.1.4 again in order to minimize impact on players. Today we will be redeploying patch 1.1.5 with the addition of a few extra changes. Below you will find all of the original patch notes that are still in effect as intended with a designated "What We've Added" section for your reading convenience.

[h2]Changes[/h2]
  • If a player is currently in a Dungeon run and receives a party invite, the invite will be blocked to avoid disrupting the run.

    • The Inviting player will receive a message "your invite was declined"
  • Fixed an instance that allowed parties to rejoin ongoing boss fights when one of them didn't respawn.
  • Timeline Search now persists between Echoes.
  • Now controller focuses always on the top level modal during dialogues.
  • Added localization to "Dodge while evading and increased dodge rating shard" affix.
  • You can now press CTRL+F when using mouse and keyboard to automatically select the active input field in your currently opened panel such as Stash or Skill Trees.


[h2]UI Changes[/h2]
  • Improved the positioning and layout of tooltips.


[h2]Bug Fixes[/h2]
  • Fixed several controller navigation problems on the dungeon doors panel.
  • Fixes cases where Stash Tabs existed, but were not visible due to being in an invalid category.

    • If anyone is still experiencing this after this update, please submit an in-game bug report.
  • Fixed missing texture and checkpoint in The Courtyard in the Ruined Era.
  • Fixed capitalization for some affix names in localization table.
  • Fixed a bug preventing Necrotic Shroud and Divine Shroud glow material effect.
  • Fixed a bug which caused summoned Bosses (Majasa Phase 2) to not show the correct Boss Health Bar in Online play.
  • Fixed issue where the help (?) button on the Nemesis UI only searches "Nemesis" in the Game Guide, but doesn't actually open the Nemesis guide entry.
  • Fixed a bug where Unique idol prophecies could drop non-unique idols.
  • Fixed issue with showing tooltips when changing skills in hotbar using controller.
  • Fixed a bug causing Reflect damage to not trigger Boss ward.
  • Fixed a bug where Monument of Protection's added melee damage for Shield Rush was instead applying to Shield Bash.
  • Fixed a bug where some minions, particularly totems, could sometimes get into situations where they would not attack despite having enemies within range.
  • Added Gamepad Support for Vault of Uncertain Fate UI Panel.
  • Fixed an issue where Dungeon runs would sometimes not get cleaned up properly in party play. This could result in bugs like being unable to start a new dungeon run or being unable to portal to your party members.
  • Fixed invisible Forgotten Knight in the Shattered Road.


[h2]What We've Added[/h2]
As mentioned before, here is the list of things we've added to be included in patch 1.1.5.

[h2]Changes[/h2]
  • Audio improvements to the Abomination Monolith Boss fight.
  • Mastery Selection window now defaults to “Select Another” instead of “Confirm” when using a controller.
  • Players can now click on the Harbingers icons on the Forgotten Knights faction panel to open the world map with the Timeline that Harbingers spawns in selected.
  • Updated Lightning Web Runic Invocation VFX
  • Improved performance when swapping between Stash Tabs that contain a lot of items.


[h2]Gamepad Improvements[/h2]
  • Controller navigation issues on Bazaar panel.
  • Controller navigation on Forgotten Knight Faction panel.
  • Added the ability to quickly move idols in and out of the idol inventory.
  • Fixed next Era and previous Era icons swapped for the gamepad.


[h2]Bug Fixes[/h2]
  • Fixed certain dialogues not starting causing quests to be impossible to progress.
  • Fixed issues with hovering on Minimus.
  • Fixed an issue where the statues in The Courtyard could be clipped though.
  • Fixed issue with being stuck in an idle animation after a loading screen.
  • Fixed issue with map exit pings only displaying in the Divine Era in Temporal Sanctum.
  • Fixed a bug where Tempering Blow node in Smelter's Wrath more hit damage per ignite was not capped at 150%.
  • Fixed an issue where the Stash would close when entering a Town scene.
  • Fixed a bug where Soul Cages were counted as bosses for Prophecies.
  • Fixed a bug causing Argentus health bar and mini health/ward bar to remain after he flies away.
  • Fixed an issue where item tooltips would sometimes continue displaying when UIs overlapped.
  • Fixed a bug causing the Blessing tooltip does not show the roll string when comparing two Blessings.
  • Fixed a bug where the Alpha Spine Hunter would have a health bar while in the introduction animation.
  • Fixed a bug where Emperor Of Corpse Necrotic Explosion's VFX would not match the hitbox.
  • Fixed a bug that would stop players from moving when clicking a button over items dropped in the world.
  • Fixed an issue causing traversal skills to allow players to cross gaps/walls/blockers.

Last Epoch Patch Notes 1.1.5

[h2]Changes[/h2]
  • If a player is currently in a Dungeon run and receives a party invite, the invite will be blocked to avoid disrupting the run.
    • The Inviting player will receive a message "your invite was declined"
  • Fixed an instance that allowed parties to rejoin ongoing boss fights when one of them didn't respawn.
  • Timeline Search now persists between echoes.
  • Now controller focuses always on the top level modal during dialogues.
  • Added localization to "Dodge while evading and increased dodge rating shard" affix.
  • You can now press CTRL+F when using mouse and keyboard to automatically select the active input field in your currently opened panel such as Stash or Skill Trees.


[h2]UI Changes[/h2]
  • Improved the positioning and layout of tooltips.
  • Added an option in Settings to adjust the tooltip scale.


[h2]Bug Fixes[/h2]
  • Fixed several controller navigation problems on the dungeon doors panel.
  • Fixes cases where Stash Tabs existed, but were not visible due to being in an invalid category.

    • If anyone is still experiencing this after this update, please submit an in-game bug report.
  • Fixed missing texture and checkpoint in The Courtyard in the Ruined Era.
  • Fixed capitalized for some affix names in localization table.
  • Fixed a bug preventing Necrotic shroud and divine shroud glow material effect.
  • Fixed a bug which caused summoned bosses (Majasa Phase 2) to not show the correct Boss Health Bar in online play.
  • Fixed issue where the help (?) button on the Nemesis UI only searches "Nemesis" in the Game Guide, but doesn't actually open the Nemesis guide entry.
  • Fixed a bug where unique idol prophecies could drop non-unique idols.
  • Fixed issue with showing tooltips when changing skills in hotbar using controller
  • Fixed a bug causing reflect damage to not trigger boss ward.
  • Fixed a bug where Monument of Protection's added melee damage for Shield Rush was instead applying to Shield Bash.
  • Fixed a bug where some minions, particularly totems, could sometimes get into situations where they would not attack despite having enemies within range.
  • Added Gamepad Support for Vault of Uncertain Fate UI Panel.
  • Fixed an issue where Dungeon runs would sometimes not get cleaned up properly in party play, This could result in bugs like being unable to start a new dungeon run or being unable to portal to your party members.
  • Fixed invisible Forgotten Knight in the Shattered Road.

Last Epoch Patch Notes 1.1.4

Balance Changes


Our recent fix to cases where conditional damage bonuses were applying incorrectly had some unintended consequences, which heavily impacted specific builds in ways players could not have anticipated. To correct this, we're buffing these skills or effects to restore the power they had before this fix.

[h2]Witchfire[/h2]
  • Base damage increased from 300 necrotic and 300 fire to 600 necrotic and 600 fire.
  • Grimhilde's Domain now grants Witchfire 2% more damage per 1% ignite chance with fire skills (from 1% per 1%), and 4% more damage per 1% damned chance with necrotic skills (from 3% per 1%). It now has alt text clarifying that these damage modifiers are additive with each other, but multiplicative with all other modifiers (this is not a change of functionality).
  • Damned Overload's description has been updated to "You deal 2% more Damned damage to enemies per 1% missing health on you and 1% more damned damage per 2% missing health on the target" (previously stated it was giving 1% more Damned damage to enemies per 2% missing health on you). Its functionality has always matched this new description.


[h2]Earthquake[/h2]
  • All nodes which referenced the "initial hit" now instead describe it as the "initial slam". This is still referring to the damaging slam of Earthquake, as opposed to its Aftershocks. This clarification was made so that we could specify whether these effects apply generic more damage or specifically more hit damage. No functionality has changed in this regard, these are only clarifications.
  • The Harder They Fall's description has been updated to clarify that it gives more hit damage for the initial slam (previously was ambiguous about whether it's more damage or more hit damage).
  • Seismic Smash's description has been updated to clarify that modifiers to Aftershock damage on this tree apply to the initial slam (previously stated "Increases to Aftershock damage on this tree apply to the initial hit").
  • Shatterquake grants 40% more hit damage to chilled or frozen enemies. It was previously described as "30% more damage to chilled or frozen enemies", and was actually giving two separate multipliers: 30% more hit damage to chilled enemies, and 30% more hit damage to frozen enemies. It was always a bonus exclusive to hits, but it being applied as two separate multipliers was unintended.
  • Rupture grants 15% more initial slam damage (from 12%).
  • Earthquake now has a damage effectiveness of 700% (from 350%).
  • Earthquake's Aftershocks now have a damage effectiveness of 200% (from 100%).



Changes


[h2]UI[/h2]
  • Corrected some monster modifiers not being capitalized correctly.


[h2]Controller[/h2]
  • Gamepad can now navigate to Pet additional slots (the little slot that augments the pet).
  • Allowed pressing R3 on a gamepad to pin/unpin quests on the map.


[h2]Localization[/h2]
  • Japanese, Chinese and Korean language improvements.


[h2]Skills[/h2]
  • Made the cooldown recovery indicator on ability icons show up when recovering additional charges, but at 65% of normal opacity.
  • The off cooldown flash still occurs correctly when going from 0 to 1 charge and there's no equivalent flash when going from 1 charge to 2, etc.


Bugs


[h2]Aberroth[/h2]
  • Fixed an issue that allowed accessing Aberroth without having joined the Forgotten Knight faction.


[h2]Skills and Passives[/h2]

[h3]Acolyte[/h3]
Drain Life
  • Fixed a bug where Necrotic Feast allowed you to drain mana from yourself or other players. People are friends, not food!


Ghostflame
  • Fixed a bug where Ghostflame would display incorrect active and inactive tags on the skill panel.
  • Fixed a bug where Fuel of Anguish was giving critical strike multiplier per 100 missing health, instead of critical strike chance per 100 missing health.


Summon Wraith
  • Echoes Inside has had its description updated, as it was contradicting its statline (it summons two additional wraiths, not three).


[h3]Mage[/h3]
Disintegrate
  • Fixed a bug where Lucomancer's stacks could fall off earlier than intended.


Mage Passives
  • Sun and Storms typo fix.


Sorcerer Passives
  • Clarified that Lost Knowledge triggers on direct casts only.
  • Fixed Spelling of both versions of the Talons of Grandeur blessing.


[h3]Primalist[/h3]
Earthquake
  • Snowcrash now probably mentions it consumes mana rather than adds a mana cost.


Fury Leap
  • Fixed a bug where Fury Leap did not use cold VFX when the skill is converted to cold.


Gathering Storm
  • Thunderous Strikes typo fix.


Swarmblade Form
  • Locust Master no longer mentions it buffs your Locusts, as that functionality was removed.


Werebear Roar
  • Now uses the same text about cooldown recovery as Warcry.


Wolf Howl (from Summon Wolf)
  • Now correctly mentions in the description how much this heals you and allies.



[h3]Rogue[/h3]
Falconry
  • Side by Side now correctly says Falcon Strike.
  • Removed the extra "your" from Rending Talons.


Lethal Mirage
  • Sundering Blows typo fix.


Net
  • Tinkerer's Combo now correctly says the effect can trigger once per 2 seconds (from twice per 2 seconds).



[h3]Sentinel[/h3]
Forge Guard
  • Fixed a bug where Master of Arms did not grant its +2 strength with a two handed weapon if you were wielding a spear.


Shield Rush
  • Desynchronous Charge now properly states it removes the Traversal tag.
  • Dark Regression increased mana cost now properly shows as a downside.


Forge Guard Passives
  • Champion of the Forge threshold bonus now more clearly states that it grants additional critical strike multiplier while wielding a 2 handed weapon.
  • Fixed missing ´e´ in Master of Arms description.



[h2]UI[/h2]
  • Fixed a bug which caused The Last Ruin, The Age of Winter, or Spirits of Fire timelines to show no "current blessing" when replacing a blessing in the confirmation window.
  • Fixed an issue where the login panel's title background could extend past the edge of the panel.
  • Fixed the height of NPC chat messages. Multiline NPC chat messages should no longer overlap.
  • Fixed a bug where a summoned crab was not highlightable, therefore players could not see the crabs name.
  • Fixed an issue leading to waypoints sometimes blocking projectiles.


[h2]Loot Filter[/h2]
  • Fixed the display categories for "Increased Area for Melee Area Skills (of Conquest), Mana and Mana Regen (Manaforged), and Mana and Mana Spent Gained as Ward (Transfusing) affixes in the Loot Filter Rule Affix Condition UI.


[h2]Controller[/h2]
  • In the battle with Aberroth, if the player is using a controller, the correct health bar is displayed on the UI. Additionally, the orb in this battle is not an auto-target for the controller.
  • Fixed an issue where the UI menu controller could block player movement.
  • Fixed an issue with gamepad where pressing the specialize button in the skill tree sometimes would not work.


[h2]Enemies[/h2]
  • Reworked the Winged Fire Boss abilities that created the firelines. It should be much more fair and avoidable now.
  • Made the Winged Fire Boss projectile that goes out and back destroy itself when the enemy dies.
  • Reworked Avalanche spell on the Wengari Patriarch to be less punishing and gave it a new, more clear indicator.
  • Fixed a bug where the Wengari Patriarch and Matriarch had ward thresholds in the monolith.
  • Fixed a bug where the screen shake from the Void Horror Slam was a couple seconds late.
  • Fixed a bug where the Abomination Boss death animation would not play.


[h2]SFX[/h2]
  • Fixed the SFX for the MTX Embermane Tiger.


[h2]Settings[/h2]
  • Fixed an issue where the VSync dropdown was sometimes interactable when Limit FPS was enabled. These settings are mutually exclusive.
  • Fixed layout issues with checkboxes in the Graphics settings panel.
  • Fixed FPS slider labels making it look like the value was negative.
  • Removed checkbox for unsupported motion blur setting.

1.1 Lore Hunt Event Winners!

Congratulations!

Travelers,

The histories of Eterra have been saved, and we have many of you to thank for it. Your efforts have secured the knowledge of the land for time unknowable; but a devoted few who have proven to be true scholars of the land deserve to be recognized.

1st place

First to correctly submit the answers to all 7 questions: FatherToast has taken first place receiving the Forum Badge and in-game title of Last Archive Headmaster

)


2nd place

Coming in second place, congratulations to vonGorre, receiving the Forum Badge and in-game title of Last Archive Librarian




3rd place

The final podium finalist coming in third place, is Gavryngaming, receiving the Forum Badge and in-game title of Last Archive Researcher




Top 50

To the remaining entries, your efforts have not gone unnoticed and for that we offer you the Forum Badge and in-game title of Last Archive Student.



In-Game titles can be found in the cosmetics menu. Please allow 24 hours for your rewards to become accessible in each of your accounts.

On behalf of the Last Archive and all of us here at EHG, we would like to thank all of our participants for joining us and we look forward to seeing you all in our next event!