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Last Epoch Patch 1.2.1 Notes

Hello Travelers,
Before we get into the patch notes, we'd like to apologize for the delayed communication regarding this morning's unplanned server maintenance. We strive to communicate promptly and transparently whenever possible, and will work to continue to improve our internal workflows to ensure that.
For more information, you can check the Hotfix Notes [HERE](https://forum.lastepoch.com/t/last-epoch-hotfix-1-2-0-4-patch-notes/76490).

[h2]Bug Fixes[/h2]

  • Fixed a UI bug where “Back Quote” would appear written out instead of displaying as the symbol, ` .
  • Fixed several small bugs that prevented Void Rahyeh from animating correctly.
  • Fixed a visual issue with the Healing Hands Skyfall VFX.
  • Fixed an audio issue in echoes where some background noises kept playing until a new echo was started.
  • Fixed an issue where the waypoint would not highlight correctly when moused over.
  • Fixed an issue with Harbinger of Hatred’s Void Rahyeh Dive Bomb where the visuals of the attack did not match up with the damage.
  • Fixed a bug where removing Off-Hand Weapons would show them sliding away.
  • Fixed an issue that could cause inventory tabs to show at the wrong time.
  • Fixed a bug where Profane Veil with ‘Singleminded’ could snap player position back online.
  • Fixed Healing Hands not displaying any tooltip DPS even when it deals damage.
  • Fixed a UI issue where clicking ‘Equip Cosmetics’ would open the corresponding panel behind the MTX shop UI while previewing items.
  • Fixed the Relic of the Observer not consistently hiding or disabling the craft buttons when the last forging potential or crafting use was consumed. Note that this is just a UI change. It was not possible to actually use it with 0 FP or 0 uses remaining.
  • Fixed a bug where Lagon’s ward used to be activated immediately after taking down the first one.
  • Fixed a bug on gamepad with the Weaver faction tutorial popup.
  • Fixed a visual bug in Void Nemesis Soldiers' abilities.
  • Fixed Woven Offering not allowing variants of the same unique to be used together. For example, the 3 variants of Pearls of the Swine can now interchangeably be used to reroll each other.
  • Fixed a bug where leaving a portal charm in the dungeon UI could lead to the charm disappearing.
  • Fixed a bug where pressing the ‘Reset View’ on the map did not function.
  • Fixed an issue where interacting with the Gifting Panel with the A Button on Gamepad failed to bring Players to the Inventory and instead got stuck in the Gifting Panel.
  • Fixed the guaranteed Possessed Nemesis from the Weaver Tree sometimes not spawning due to a normal nemesis spawning on the base echo instead.
  • Fixed a bug which allowed the Diamond Nagasa Champion to make itself invincible unexpectedly.
  • Fixed an issue where the slam shockwaves created by the Harbinger of Defilement at the end of the Abomination timeline boss fight would decelerate incorrectly at the end of its duration.
  • Fixed an issue that could cause the cocooned item reveal VFX to play at the wrong time.
  • Fixed a state where the "Speak with Agony" objective for the quest "Monolith of Fate" would fail to complete when speaking with her in certain situations.
  • Fixed a bug which allowed triggered uses of Puncture with both Penumbral Ambush and Stay of Execution to trigger Penumbral Ambush which only allows for direct use to trigger.
  • Fixed an issue where characters would slide after using the green portal in Monoliths.
  • Fixed a bug where spawned portals would flicker when hovered near the player.
  • Fixed an issue where killing the Injured Dragon in the "Burn of Deceit" quest echo too fast would cause issues with the quest's progression.
  • Fixed a bug preventing players from speaking to NPCs in the Temporal Sanctum while using gamepad.
  • Fixed a bug where players could not hover over Void Nemeses after leaving the game and re-entering.
  • Fixed a bug where the 1x1 "of Many Threads" idol affix granted increased minion elemental resistance instead of added minion elemental resistance as intended.
  • Fixed an issue where Shadow Cascade daggers would overshoot their target.
  • Fixed a bug where the tooltip for the Keys Trader would appear for all players instead of just the one interacting with them.
  • Fixed the Temple Guardian’s aim when using his lightning spheres. They should not correctly aim towards the player.
  • Fixed Weaver idols appearing as "uniques only" in subtype pickers.
  • Fixed an issue where a prophecy tooltip would sometimes appear when opening your Circle of Fortune faction panel.
  • Fixed Merchant's Guild and Circle of Fortune vendor inventories not aligning with the grid.
  • Fixed multiple issues with Shield Rush, including the activation/deactivation of Shield Rush being delayed online as well as shields sometimes spawning in a line instead of around the player.
  • Fixed an issue where Ulatri Scavengers would not emerge.
  • Fixed a bug that would cause some of the Maj'elka Upper District voice lines to fail to trigger.
  • Fixed an issue where transitioning in the Forgotten Keep would have the "Monolith of Fate" label.
  • Fixed the Arena LB prompt not showing for Xbox controllers.
  • Fixed an issue with Sentinel's runstop causing a delay in animation visuals.
  • Fixed an issue with Sentinel's Healing Hands where the animation would break if spamming the ability while the Unbroken Prayer node was active.
  • Fixed a rare bug where the camera ends up being zoomed into the character after antialiasing settings were changed on the character selection screen.
  • Fixed an issue where Izzeth’s beam damage could be ignored by clipping through him.
  • Fixed an issue with the quest marker pulse in The Fallen Tower.
  • Fixed an issue with the Spine Hunter entrance animation.
  • Fixed a visual issue with the statue corpse during phase 2 of the Majasa boss fight.
  • Fixed issues with the channeled behavior of Rogue skills Puncture and Detonating Arrow.
  • Fixed a bug where attempting to use Umbral Blades as its combo time limit was reached would sometimes result in the ability being unusable until being unassigned and reassigned to the action bar.
  • Fixed an issue where Wengari NPCs would have a red outline in the Champion's Gate.
  • Fixed a bug where some non-piercing projectile abilities, when used on top of an enemy, would visually continue through that enemy as if they had pierced.
  • Fixed a bug where using Evade immediately after starting Warpath would result in the player spinning in place, then teleporting to another location on their next movement.
  • Fixed an issue where if you died on the Collapsing Horizon Woven echo in a party, you could get stuck and not be able to respawn.
  • Fixed Tombs’ loot not being able to be interacted with when the echo was being retried.
  • Fixed Sepulchre of the Lost’s reward room displaying more chest than it should. Also fixed Sepulchre of the Lost’s rewards on multiplayer not working correctly for joining players.
  • Fixed a bug that caused a visual delay in enemies’ animations after they recovered from being stunned.


[h2]Improvements[/h2]

  • More than 50 non-player facing changes.
  • Made visual improvements to the water effects in-game.
  • Updated Baroness audio to improve combat clarity and combat feedback.
  • Reduced a source of hitching in monoliths.
  • Corrected a source of a possible memory leak for some players.
  • Introduced a system that will limit the amount of active ragdoll effects to ensure smooth performance. When the limit is reached, enemies will fallback to a death animation.
  • Added additional SFX for Primal Serpents and the Primalist’s Swamblade form.
  • Added new condition for matching specific uniques to Loot Filters and Stash Priority.
  • Made VFX improvements to some ailments, including armor shred and frailty.
  • Updated the description for the Flaming Fury node in Cinder Strike, so that its description more clearly describes its current behavior.. The Burning Daggers node has been renamed to Molten Arsenal, and Flaming Fury's description has been updated to state Burning Daggers from all sources deal more damage, and Burning Daggers from Molten Arsenal consume less mana (previously it was unclear which effects applied to various sources of Burning Daggers).
  • Reduced the size of the non-champion Grave Engine. It is now roughly 25% smaller.
  • Updated the Void Leader enemy with a new Void Prophet enemy in the Defiled Wood.
  • Chronomancer Lerinne in the Council Chambers and Cailyen in the Outcast Camp will now correctly have their floating icons change if you have a quest to turn in to them.
  • Players can now use gamepad bumpers LB and RB to switch between Faction Groups on the Factions Panel.
  • Removed the delay between the start of the movement animation and the actual movement of game actors in online play.
  • Stygian Beams (from the item Stygian Coal) now prioritize enemies in front of the play for gamepad targeting, but will still target other nearby enemies if there are no such enemies.
  • Made improvements to the performance of Void Smite with the Fissure node.
  • The Woven Firstborn is now resistant to damage while emerging. Also, significantly reduced the damage per hit from the Woven Firstborn's lightning DoT fields.
  • Enemy abilities now no longer apply Time Rot or Damned.
  • Fixed a bug where you could not upgrade or otherwise craft on swapped attribute affixes on items that could not have drop with them.
  • Reordered a handful of conversations in Heoborea and Maj'elka for better clarity and to remove dialogue loops.
  • Added a quality of life settings option for alternative Item tooltip layout when comparing ground items.


[h2]Rune Warden Changes[/h2]

  • Zones are 50% more likely to contain zero Rune Wardens
  • Zones that do contain Rune Wardens spawn them later on average and contain fewer of them on average
  • Rune Wardens start spawning at area level 65 and above (from 60)
  • Rune Wardens have 13% less health
  • Rune Wardens can now deaggro if you move a long distance from their starting location
  • Exiled Mages from Rune Prisons left by Rune Wardens now drop 3 times as many Experimental Items


[h2]Exiled Mage Changes[/h2]

  • Exiled Mages have 10% less health at level 0 scaling linearly up to the same health as before at level 100
  • Exiled mages have a 15% chance to drop two Experimental Items
    instead of 1. The CoF bonus turns this into a 30% chance to drop 3 instead of 2, the Rune Warden bonus turns it into a 45% chance to drop 4 instead of 3, and both together result in a 90% chance to drop 7 instead of 6.

Last Epoch Hotfix 1.2.0.4 Patch Notes

[h2]Developer's Note[/h2]

Earlier today we were made aware of an unfavorable interaction with the new Imprint nodes in the Weaver Tree, where dropped items being influenced by the imprinted items were able to be used in the Forge with the Rune of Ascendance to grant much more Legendary Potential than is intended.

While this was not heavily abused at the time we were alerted to it, to protect the in-game economy and player experience we quickly took the online servers down to prevent the spread of this interaction.

These items with higher LP than intended - including items that were subsequently used in the Eternity Cache - will not be able to be listed in the Bazaar.

We are also working to rectify these items and target accounts that knowingly abused this.

Thank you to the many community members who raised this up quickly. Ensuring the integrity of the in-game economy is a top priority for Last Epoch.

[h2]Patch Notes[/h2]

  • Fixed an interaction where items dropped by the Weaver Tree Imprint were able to gain Legendary Potential by using a Rune of Ascendance in the Forge.

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Last Epoch Hotfix 1.2.0.2 Notes

This patch requires a client update. If you do not see the update right away, please fully close and re-open Steam.

Bug Fixes


  • Fixed a bug where Lizards could be spawned multiple times in Vault of the Barnacle
  • Fixed an issue where Loot Filters with a large number of rules would cause a frame hitch when opened
  • Fixed a bug where Smite MTX was removing the visuals for Fissure
  • Fixed an issue where Tombs minimaps could fail to load
  • Fixed an issue where Primal Wolves did not transition properly resulting in too many wolves (even if you can never have too many wolves)
  • Fixed an issue where projectiles could linger in online play
  • Fixed an issue where the level Ladder was displaying users in the wrong order after level 100
    • This automatically fixes new level 100 entries. Existing level 100 entries will be fixed manually over the next day.
  • Fixed a rare issue where a player character could become invisible and unresponsive after a specific series of teleports while in a party, while other party members are fighting Aberroth.
  • Fixed a bug where an “Inventory full” message could prevent picking up items when there was still space in the Inventory