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Beta 0.9e Patch Notes

Quests
  • Fixed a bug where the portal to return to Thetima would not appear after killing Lagon. The waypoint to Soreth’Ka is unlocked however, so that can be used to progress without redoing the fight.
  • Fixed a bug where the Saving Last Refuge quest could become uncompletable in some situations. Talking to Gaspar again should fix the quest if it’s bugged for you.
  • Fixed a bug where the interaction to jump over the railing on the Dreadnought’s Deck would not appear if you left the zone after speaking with Alric.


Gameplay
  • Fixed a bug which caused your item visuals and account name to fail to display and would display the default account label ʕ •ᴥ•ʔ (usually fixed by moving to a new zone). This fix may take a little while to be fully in effect.
  • Fixed a bug that caused Minion icons (top left of screen) to sometimes disappear.
  • Fixed a bug where the Shade of Orobyss' concentric ring explosions could occasionally deal damage a second time, 2 seconds after the first.
  • Fixed a bug where leaving a dungeon via a player portal could sometimes cause other players to be unable to portal to you (LE-70).
  • Fixed LE-67 errors occurring if you clicked a dungeon door after someone put in a key and clicked Enter, but did not select a tier.
  • Fixed a bug where hardcore characters that had died still showed as hardcore in some parts of the UI.
  • Added tutorials to the start of the game for joining a party and re-assigning skills. We have other tutorial changes in progress.


Notes

[h2]Flame Reave[/h2]
In 0.9c, we included a bug fix for Flame Reave's Rhythm of Fire where it did not grant any stacks. We mistakenly believed this caused Flame Reave to never be able to receive the benefits of Rhythm of Fire. What actually happened before 0.9c was Flame Reave received the range and width bonus of Rhythm of Fire at all times, even when unspecialized, and received the damage bonus of Rhythm of Fire at all times when the Rhythm of Fire node was allocated.

This means the current behavior of the skill and node are now working as intended, but we described the bug fix incorrectly. This caused a lot of confusion, and set expectations that the skill would become even stronger, when it was actually much stronger than intended. We will be more thorough in our testing and patch notes.

[h2]Future Fixes[/h2]
We’re continuing to monitor your feedback and bug reports on and off of the forum. We know you want to hear more frequent and specific updates on what we’re doing and we will work on this. Getting the right balance between communication and working on the fixes themselves is tricky, especially while we’re this busy. I’ll add a few below but this is by no means a complete list.

  • We are monitoring issues with logging in and connecting to servers (i.e. being able to at all, and the speed of doing so). These issues are typically addressed on our backend, which happens separate from client/server releases.
  • We are continuing to investigate reports of progression rollbacks and improving our telemetry to diagnose causes.
  • We’ve identified the cause of skills on the actionbar being scrambled/un-set when playing Transform build and are working on a fix.
  • We’ve seen reports of Lunge causing the player to get stuck but haven’t found a consistent way to cause the behavior. Any details you can add in a bug report (types of enemies, location onscreen, recordings) would be helpful.

Beta 0.9c & 0.9d Patch Notes

Gameplay


  • The Death Recap screen (you were killed by X with Y damage type) now works in Multiplayer.
  • Fixed a bug where offline characters could not unlock empowered monoliths at the timeline catalyst. You can go back to the catalyst on existing characters to unlock it.
  • Fixed a bug where a reward rock could incorrectly appear after completing a Quest Echo in offline (Quest Echoes don’t have echo completion rewards).
  • Fixed a bug where return portals did not appear in the Council Chambers or Outcast Camp after taking a town portal to those zones.
  • The following interactions now require a click rather than happening when you hold down the left mouse button and hover over the object:
    • Using the Town Portal (both to town and from town)
    • Open the Stash
    • Talking to most NPCs
  • Defeating the following chapter bosses now unlocks the first waypoint of the next chapter, in case you logout or disconnect before continuing:
    • Admiral Harton
    • Spymaster Zerrick
    • Harton/Zerrick Rematch
    • Lagon


Skills


  • Fixed a bug where the skill tooltip incorrectly displayed when opening a skill tree.
  • Fixed a bug where channeled skills kept recasting in multiplayer, causing casting vfx and sounds to play repeatedly.
  • Increased the basic melee attack range of Assembled Abomination by around 100%.
  • Fixed a bug where Flame Reave’s Rhythm of Fire could not gain stacks from any source.
  • Fixed a bug where using Fury Leap at a very long distance could cause you to get stuck in an animation pose until you used another ability.
  • Fixed a bug where Lunge would lock you in place when targeting destructible objects.
  • Fixed a bug where Rip Blood’s Coagulated Blood was not affected by increased area.
  • Fixed a bug where Swarmblade’s Locusts sunk into the ground and did not animate.


Save Data


  • Fixed a bug where offline characters could be overwritten when creating a new offline character after deleting one.


Enemies


  • Temporarily massively reduced the damage of the Emperor of Corpses’ Soul Bomb. The arena for this fight was made smaller in the lead up to 0.9 without the boss’ abilities being changed to account for this. We plan to return the arena to its original size soon.
  • Void Worms have a less intense visual effect when they die.
  • Fixed a bug where Infernal Flesh’s abilities would sometimes indicate in the wrong direction in multiplayer.
  • Fixed Spymaster Zerrick not having a boss-style healthbar when hovered over.
  • Fixed the stone blocks in Liath’s Sanctum not having a sound.
  • Updated the emerging sound for Void Despair.
  • Fixed the Hollow Druant’s Entangling Roots skill not having sounds.


Items


  • Fixed The Throwing Damage and Mana Cost affix incorrectly showing that its damage had a physical tag.
  • Fixed the Traveler’s Backpack not appearing when equipped. We’re still working on granting this cosmetic to all players.


Notes


  • We are investigating other reports of data loss associated with online characters. While these reports are fairly uncommon this remains our top priority. This build introduces some additional logging that will help us investigate.
  • We now know what is causing characters to sometimes appear without their armor and the default display username ( ʕ •ᴥ•ʔ ) to appear which is a failure to load this data and are working towards a fix. This is only a visual bug that is usually resolved when switching to a new zone.
  • We will continue to monitor your feedback and put out additional hotfixes as necessary for skill bugs, multiplayer systems, and so on.


We appreciate your feedback which is helping us find and fix new issues introduced with multiplayer and improve gameplay experience.

Edit:

0.9d Changes
  • Fixed a bug with the chat system that caused a hugely excessive amount of calls to our backend services (this shouldn't change anything on the player side).

Action-RPG in Early Access 'Last Epoch' adds in online multiplayer

A day many players have been waiting for, Last Epoch has finally added in multiplayer amongst a number of other big changes to this action RPG.

Read the full article here: https://www.gamingonlinux.com/2023/03/action-rpg-in-early-access-last-epoch-adds-in-online-multiplayer

The Convergence Update - Beta 0.9 Patch Notes

The Convergence, Patch 0.9, is coming Thursday, March 9, 2023 at 11:00 AM CT!

Welcome everyone to the final day of our Pre-Patch Blog Post Hype Week! Over the last year, we have been working on a very large number of improvements for Last Epoch alongside the addition of the Multiplayer Beta. With all these changes stored up, we have a lot of notes and changes ready for you to look over. Because of the sheer number of these notes, we've decided to release them a few days earlier than we usually would in order to provide a chance to read through the areas you might be interested in and prepare for patch day!

In preparation of the launch of the new client on March 9th, we will be taking the current log-in servers offline approximately 4 hours before the patch launch in order to migrate accounts to the new servers. (This will not transfer any characters, or other progression, just getting everyone set up to be able to log-in to the new servers).

Last Epoch Beta Patch 0.9 - Convergence will introduce:

  • Multiplayer!
  • New 3D models for new and existing Uniques
  • New Armor sets for Acolyte, Mage, Primalist, Rogue, and Sentinel
  • New Unique Items
  • Balance Changes, including almost every skill in the game
  • Performance Improvements
  • New Music & Sound
  • New Player animations, and skill VFX
  • New Bone Golem and Manifest Armor models
  • New Enemies
  • Reworked Zones
  • New Monolith Maps
  • Bug Fixes
  • And more!


Check out the full Patch Notes here!