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Last Epoch Patch 1.2.6.2 Notes | Unity 6 Engine Redeploy |

[p]Hello Travelers,[/p][p]Earlier this month we released Patch 1.2.6, the Unity 6 engine upgrade. While we did not expect this update to have an noticeable impact on player experience, a small amount of issues arose and after an initial attempt to hotfix these, the decision was made to rollback Last Epoch to version 1.2.5.2 in order for the team to assess the situation and allow players to continue to enjoy Eterra without any continued impact on gameplay.[/p][p]Today we are redeploying Patch 1.2.6 as Patch 1.2.6.2. This version contains the original Unity 6 engine upgrade, the fixes contained in Hotfix 1.2.6.1, and fixes for other issues that led the team to revert. To make sure you are fully informed, we will list the original Patch Notes below as well as the Patch Notes for 1.2.6.2;[/p][h2]Patch 1.2.6[/h2]
  • [p] Upgraded engine to Unity version 6[/p]
  • [p]This engine upgrade is for development purposes, and we do not expect any noticeable differences with this engine upgrade. Please continue to use the In Game Bug Reporting Tool if you happen to encounter any bugs or issues.[/p]
[p][/p][h2]Hotfix 1.2.6.1[/h2]
  • [p]Fixed a bug where loot filters would not be correctly set upon restarting the client[/p]
  • [p]Fixed an issue where attempting to load into Risen Lake in Online mode would result in a disconnect[/p]
  • [p]Fixed an issue where Apophis could appear in Arenas[/p]
  • [p]Fixed a bug where indirect casts of Puncture could interact incorrectly with 'Stay of Execution’s' more damage per second charged, causing that more damage to grow endlessly without resetting[/p]
[h2]Patch 1.2.6.2[/h2][p]The following issues were briefly present before the reversion to version 1.2.5.2 and should no longer be present in Patch 1.2.6.2;[/p]
  • [p]Fixed an underlying issue present in 1.2.6 that could cause disconnects when attempting to enter various scenes[/p]
  • [p]Note that some disconnects may still occasionally occur but should no longer be consistent when attempting to enter specific scenes. As always, if you experience a disconnect please submit an In Game Bug Report with your Player Data attached as these logs are incredibly useful to our team.[/p]
  • [p]Attempting to enter the Monolith Echo named "Lost Catacombs" should no longer cause a client crash[/p]
  • [p]Cosmetics should no longer fail to display in the Character Select menu[/p]

Last Epoch Season 3 has a date, and my favorite ARPG is getting prehistoric

I've really enjoyed Path of Exile 2 so far, regardless of its early-access ups and downs, and the new PoE season has been a welcome chance to return to its iconic predecessor. Diablo 4 Season 9 is about to start next week, too, but I'm already looking ahead. My favorite ARPG right now has just announced its return, as Eleventh Hour Games confirms the Last Epoch Season 3 release date, and I'm particularly pleased by the promise of some prehistoric predicaments.


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Last Epoch Season 3 Release Date & Steam Summer Sale!

[p]Travel Back to the Beginning

The hunter becomes the hunted when Last Epoch Season 3: Beneath Ancient Skies launches August 21st, 2025 - check out the teaser below.

[/p][previewyoutube][/previewyoutube][h2]
Steam Summer Sale
[/h2][p]From June 26th through July 10th, all editions of Last Epoch are 20% off as part of the Steam Summer Sale. Edition Upgrades are also included, making it the perfect moment to jump in or level up.[/p][h2] [/h2][p]- Last Epoch - [dynamiclink][/dynamiclink]- Last Epoch Deluxe - [dynamiclink][/dynamiclink]- Last Epoch Ultimate - [dynamiclink][/dynamiclink]- Last Epoch - Upgrade - Deluxe - [dynamiclink][/dynamiclink]- Last Epoch - Upgrade - Ultimate - [dynamiclink][/dynamiclink][/p]

Last Epoch Hotfix 1.2.5.2 | Reverted from 1.2.6 |

Changes
  • [p]Due to a deployment issue affecting the content of the patch we’ll be re-launching the patch at a later date when we have a fix for the issue.[/p]

Last Epoch Hotfix 1.2.6.1 Notes

Patch Notes


  • Tentative fix for characters not displaying gear, as well as loot filters being de-selected
  • Reserialized all scenes. This fixes an issue where attempting to load into Risen Lake in online would result in a disconnect
  • Fixed an issue where Apophis could appear in Arenas
  • Fixed a bug where indirect casts of Puncture could interact incorrectly with Stay of Execution’s more damage per second charged, causing that more damage to grow endlessly without resetting


Known Issues


  • Upon entering character select, the first character shown may not display their equipped items
  • We are continuing to investigate crashes some players are experiencing with select Monolith Echoes, such as with "Lost Catacombs"