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Last Epoch News

Last Epoch Patch 1.3.3 Notes

Bug Fixes
[h2]Skills & Passives[/h2][p]Sentinel[/p]
  • [p]Abyssal Echoes: Fixed an issue where the node Abyssal Dispersion only granted 12% mana efficiency per point instead of the listed 20%.[/p]
  • [p]Judgement: Fixed an issue where having the Symbols of Sacrifice node allocated would cause any active Symbols of Hope to be consumed when viewing the tooltip for Judgement.[/p]
  • [p]Judgement: Fixed an issue where the Symbols of Sacrifice node would only provide additional damage as if it had consumed one Symbol, regardless of the number actually consumed.[/p]
  • [p]Shield Bash: Fixed an issue which caused the Splintering Blow node on Shield Bash to remove your block chance for the base duration of Shield Bash's cooldown, only without taking into account the cooldown recovery from Shield Bash stunning enemies.[/p]
  • [p]Vengeance: Fixed an issue causing the Blade Paladin node to not apply to Ignites inflicted by Iron Blades when Vengeance is converted to Fire via the Flaming Sword node.[/p]
[p]Rogue[/p]
  • [p]Aerial Assault: Fixed an issue where a Falcon using Featherstorm would sometimes end Featherstorm early in order to perform its auto attack.[/p]
  • [p]Aerial Assault: Fixed an issue where, sometimes after using Featherstorm, a second falcon would appear and auto-attack enemies while the Featherstorm was still active.[/p]
[p]Mage[/p]
  • [p]Mage Passive Tree: Fixed an issue where Mage's Reactive Barrier displayed an incorrect remaining cooldown on its buff if you had any points allocated in Silver Rune. This was only a visual issue.[/p]
[p]Primalist[/p]
  • [p]Summon Bear: Fixed an issue where the Divining Totem node of Earthquake would not be applied to the Aftershocks of an Earthquake created by the Summoned Bear via the Groundshaking Might node.[/p]
  • [p]Summon Bear: Fixed an issue where the Snowcrash node of Earthquake would not be applied to the Aftershocks of an Earthquake created by the Summoned Bear via the Groundshaking Might node.[/p]
  • [p]Summon Raptor: Fixed an issue which caused the Cornered node to only apply to hit damage of Basic Attack and Jump Attack. It now applies to all skills, sub-skills and ailments.[/p]
  • [p]Summon Wolf: Fixed an issue where Summoned Wolves that can exceed the companion limit, such as with the Permanent Bond node, would be unsummoned in cases where the maximum number of wolves are already summoned, and then resummoned, such as when allocating or deallocating skill points, or transitioning to a new scene.[/p]
  • [p]Tornado: Aspect of the Storm now displays as a buff icon while active.[/p]
[p]Acolyte[/p]
  • [p]Aura of Decay: Fixed an issue where the Health Regeneration provided by the Respite node would be periodically applied to the player while Aura of Decay was active.[/p]
  • [p]Death Seal: Fixed an issue where the blood converted Death Wave that can be procced by Death Seal wasn't playing audio.[/p]
  • [p]Flay: Fixed an issue where using Flay could leave the player stuck inside inaccessible areas or objects.[/p]
  • [p]Flay: Fixed an issue where Macabre Dance's cooldown reduction would only trigger 3 times per cast, regardless of points allocated.[/p]
  • [p]Flay: Fixed an issue where Macabre Dance's cooldown reduction would not trigger for the first Reap cooldown on entering Reaper Form, if it had triggered its maximum number of times on a previously used Reap.[/p]
  • [p]Flay: Fixed an issue where Macabre Dance's cooldown reduction would not trigger for the first Reaper Form after leaving Reaper Form if it had triggered its maximum number of times for a previously used Reaper Form.[/p]
  • [p]Lich Passive Tree: Fixed an issue where Lich's Soul Barrier was not granting ward.[/p]
  • [p]Reaper Form: Fixed an issue where Reaper Form's evade sound wasn't playing.[/p]
[h2]Items[/h2]
  • [p]Fixed an issue which caused Pebble's two piece set bonus to not function.[/p]
  • [p]Evolution's End: Fixed an issue where the Rift Beast minion would block player movement in offline mode.[/p]
[h2]Campaign[/h2]
  • [p]Adjusted the placement of the dialogue interaction with the Farsight Turtle in The Garden to make it easier to click using a controller.[/p]
  • [p]Fixed an issue with an invisible wall for WASD and controller in The Old Road.[/p]
  • [p]Fixed an issue where the boss fight cinematic in The Observer’s Prison would not sync up properly between party members.[/p]
  • [p]Fixed an issue where items in loot ground labels would stick around in The Sky Chains and The Temple in the Sky despite not being able to be reached.[/p]
  • [p]Fixed the boss music transition for the Zerrick boss fight event.[/p]
  • [p]Fixed an issue where the looping injured Sphinx audio in The Mountain Ascent and The Silent Coast was missing.[/p]
[h2]Monolith[/h2]
  • [p]Fixed a memory leak in the Monolith of Fate.[/p]
  • [p]Fixed an issue in the Serpentine Desert echo where pillars would block the camera.[/p]
  • [p]Fixed an issue where in the Rampant Coast woven echo sometimes dropped the same loot multiple times in offline mode.[/p]
[h2]Dungeon[/h2]
  • [p]Fixed an issue where the minimap would not populate in certain areas of Temporal Sanctum.[/p]
  • [p]Random Encounters[/p]
  • [p]Fixed an issue where a specific wall in Cemeteries could be walked through.[/p]
  • [p]Fixed stash icon not being visible in Tombs or Cemeteries.[/p]
[h2]Factions[/h2]
  • [p]Fixed an issue where respeccing nodes in the Weaver tree could cause a client crash.[/p]
  • [p]Fixed an issue where the Darkwoven Threads node in The Weaver tree was not correctly increasing incubated silk chance.[/p]
[h2]Enemies[/h2]
  • [p]The Swarming Chyrean and Bright Swarming Chyrean may be small in stature, but now have hitboxes more in line with their larger kin. They are now properly damaged by player skills such as Hammer Throw.[/p]
  • [p]Fixed an issue where the visual effects for Brightblade Palarus' attacks would occur after the attack went off.[/p]
  • [p]Re-implemented some missing skill and foley sounds for Lagon.[/p]
  • [p]The Rift Beast now leashes back to his original position if the player moves too far away from it. This should stop the Rift Beast from following Skarven back to the spawn point in order to ambush a recently re-entered player who previously fell in battle against it.[/p]
  • [p]Skalnir Mercenaries no longer turn into snow globes when frozen.[/p]
  • [p]Temple Guardians no longer balloon to an unreasonable size when slain.[/p]
[h2]UI[/h2]
  • [p]Fixed a memory leak in the dialogue system.[/p]
  • [p]Fixed an issue where twice as many labels appeared in some scenes.[/p]
  • [p]Fixed an issue where the Lich Passive Tree was difficult to navigate with a controller.[/p]
  • [p]Fixed loot filter interaction with checking Legendary Potential or Weaver's Will for unique idols.[/p]
  • [p]Fixed a memory leak in the dialogue system.[/p]
[h2]Other[/h2]
  • [p]Fixed an issue causing movement inputs to cancel ability usage much earlier than intended when playing in offline mode.[/p]
[p][/p][p][/p]
Quality of Life & Other Changes
[h2]Performance[/h2]
  • [p]Made changes to item containers (like stash and inventory) to better optimise their impact on performance.[/p]
[h2]Item, Affix, & Enemy Balance[/h2][p]Enemies[/p]
  • [p]The Observer has had its health considerably increased and now deals more damage.[/p]
[h2]Visual & Sound Changes[/h2][p]Skills[/p]
  • [p]The Ruptured Corpse node for Bone Curse now plays a new dedicated sound when enemies explode.[/p]
  • [p]The Blood Splatter skill that procs from Carrion of Creation now has unique audio.[/p]
  • [p]Slightly turned down Soul Feast cast sound.[/p]
[h2]Enemies & NPCs[/h2]
  • [p]Lagon now giggles when he's defeated in the main campaign.[/p]
[h2]Other[/h2]
  • [p]The UI sound effect for the "sort" button in the player inventory has been re-implemented.[/p]

Last Epoch Hotfix 1.3.2.1 Notes

Bug Fixes
  • [p]Merchant and Black Market Tokens now drop correctly. [/p]
    • [p]This means that only players aligned with Merchant's Guild can find them.[/p]
  • [p]Glyph of Envy should no longer drop in early content.[/p]
  • [p]Merchant Token, Black Market Token, and Glyph of Envy have all had their drop rates adjusted and slightly increased.[/p]

New Last Epoch patch makes the ARPG's powerful primordial uniques easier to get

The new set of Last Epoch patch notes bring some welcome changes to the ARPG, as Eleventh Hour Games continues to build on its excellent third season. It's hard to find space for all these great loot-chasing games, with Path of Exile 2's Abyssal league underway and the recent early access launch of Titan Quest 2. I'm therefore grateful for any ways to squeeze the most out of my time, and this Last Epoch update does just that, making it easier to get your hands on Season 3's most enticing drops.


Read the rest of the story...


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Last Epoch Patch 1.3.2 Notes

Content Updates
[h2]Campaign[/h2]
  • [p]Added return portals in The Garden to take you back to the scene that you had portaled from.[/p]
  • [p]Updated quests pop-up after chapter 9 and 10 to show after loading the following scene so it's more visible that you got the reward for completing the quest.[/p]
[p]
[/p][h2]Random Encounters[/h2]
  • [p]Added a chat message notifying players who entered the zone if there's a Mysterious or Torn Rift nearby.[/p]
  • [p]All Primordial Uniques that could previously only be purchased can now also drop from Rift Beasts. This chance scales with the number of active Evolutions, and scales slightly with the number of materials that the Rift Beast would drop that are also in the Unique's vendor cost. It's also increased by Corruption and the Circle of Fortune rank bonus which increases the chance for bosses to drop their specific rewards.[/p]
[p]
[/p]
Class & Skill Updates
[h2]Primalist[/h2]
  • [p]Summon Scorpion: Avalanche boulders created by the Reverberating Strike node can now trigger Avalanche's Crater and Rockfall nodes. When cast this way, Earthquake and Upheaval use the Scorpions' stats, but the player's Earthquake and Upheaval trees.[/p]
[p]
[/p]
Unique & Set Item Updates
[h2]Unique Item Changes[/h2]
  • [p]Evolution's End now displays the evolutions of the Rift Beast it summons. Descriptions of the Evolutions can be viewed when showing mod explanations (alt).[/p]
[p]
[/p]
Quality of Life & Other Changes
[h2]Quality of Life[/h2]
  • [p]Added a Return To Title button to give the player the ability to return to the login screen from character creation/selection.[/p]
  • [p]Primordial Feathers, Fangs, Petals, and Horns should now properly display their rarity visuals on the ground and on the minimap.[/p]
  • [p]Crystallized hearts should now properly display their rarity visuals on the ground and on the minimap.[/p]
  • [p]Temporal Keystones should now properly display their rarity visuals on the ground and on the minimap.[/p]
  • [p]Merchant Tokens and Black Market Tokens should now properly display their rarity visuals on the ground and on the minimap.[/p]
  • [p]Added unique sound to Merchant's Guild and Black Market token drops.[/p]
  • [p]Switching the monitor the game client is running on now updates the screen resolution option in-game to match the new monitor.[/p]
[p]
[/p][h2]General UI[/h2]
  • [p]Updated the order Primordial Materials display on item tooltips and in Skarven Bloodthorn's shop to match the ordering from the Keys tab of the inventory.[/p]
[p]
[/p][h2]Performance[/h2]
  • [p]Optimized foliage spawning areas and reduced polycount in some scenes to improve GPU performance.[/p]
  • [p]Made some optimization improvements to the following enemies:[/p]
    • [p]Draal Queen[/p]
    • [p]Large Temple Construct[/p]
    • [p]Marble Guardian[/p]
    • [p]Chosen Erased[/p]
    • [p]Rewoven[/p]
    • [p]Soulless Husk[/p]
[p]
[/p]
Visual & Sound Changes
[h2]Skills[/h2]
  • [p]Fire Aura now adds visual effects on enemies it is affecting.[/p]
[p]
[/p][h2]Enemies & NPCs[/h2]
  • [p]Adjusted sounds for Gorilla enemies and the Gorilla Bone Golem cosmetic.[/p]
  • [p]Polished Skarven Bloodthorn's animations.[/p]
[p]
[/p][h2]Other[/h2]
  • [p]When being damaged while in a full-screen menu there is now an audio cue to go along with the red visual indicator.[/p]
  • [p]There are now dedicated sounds for when the player enters and exits Mysterious and Torn Rifts.[/p]
[p]
[/p]
Bug Fixes
[h2]Skills & Passives[/h2]
  • [p]Fixed an issue where Totems would not target spires in Online Mode.[/p]
  • [p]Fixed an issue where hit flash visuals remained on minions after transition.[/p]
  • [p]Ring of Shields: Fixed an issue with Ring of Shields consuming more charges than required on transitions.[/p]
  • [p]Shift: Fixed an issue causing the Through the Shadows node to fail to return the player when the created Shadow was consumed.[/p]
  • [p]Dancing Strikes: Fixed an issue where Tenacious Vitae was applying a more damage over time taken modifier instead of a less damage over time taken modifier.[/p]
  • [p]Aura of Decay: Fixed an issue where modifying the area of an active Aura of Decay, such as with Flay's Open Wounds node, while the aura was attached to another enemy, such as with Flay's Transference node, would sometimes cause the Aura to visually have a different size from its actual area of effect.[/p]
  • [p]Assemble Abomination: Fixed an issue where the Devouring Souls ability, acquired from the Corrupt Palate node, would visually travel upwards when they would expire, instead of disappearing immediately.[/p]
  • [p]Swipe: Fixed an issue where the Primal Resonance node would have no effect if the closest companion's ability was not equipped on the player's action bar, such as the additional Wolf provided by the Permanent Bond node.[/p]
[p]
[/p][h2]Items[/h2]
  • [p]Fixed an issue where the guaranteed Shrine Boots from the Chronomancer's Supplies cache had three non-sealed suffixes. The increased cooldown recovery speed affix is now sealed like it was prior to 1.3. This does not affect items that have already dropped.[/p]
  • [p]Fixed an issue where "on kill" effects were not triggered by Thicket of Blinding Light or Scournful Blood.[/p]
  • [p]Fixed an issue where Tier 2 of The Invoker's Scorching Grasp Reforged Prefix shard did not have its Ignite on Hit properly capped at 10%.[/p]
[p]
[/p][h2]Campaign[/h2]
  • [p]Fixed an issue where a visual distortion would sometimes pass by in the Garden.[/p]
  • [p]Fixed an issue where flower and mushroom objects introduced in chapter 10 would block projectiles.[/p]
  • [p]Fixed an issue in the Last Refuge Outskirts preventing navigation of some stairs.[/p]
[p]
[/p][h2]Monolith[/h2]
  • [p]Fixed an issue where killing Liath with certain types of damage would cause the Farsight Turtle woven echo to enter a state where you could not progress.[/p]
  • [p]Fixed projectiles being destroyed around crafting objects in woven echoes, such as Oerden's Watch.[/p]
  • [p]Fixed an issue where basic Arena echoes could spawn multiple champion enemies in the final wave.[/p]
[p]
[/p][h2]Dungeon[/h2]
  • [p]Fixed an issue where spending a key to respawn in an Offline Dungeon would bring the player to their last visited town instead of respawning them in the active dungeon run.[/p]
[p]
[/p][h2]Arena[/h2]
  • [p]Fixed an issue where arena portals were not affected by equipped portal cosmetics.[/p]
  • [p]Fixed an issue where arena portals spawned on your mouse cursor instead of in front of you.[/p]
  • [p]Fixed an issue where arena portals didn't play their spawn animation.[/p]
[p]
[/p][h2]Random Encounters[/h2]
  • [p]Fixed an issue where Skarven Bloodhunter would sometimes not follow you into caves.[/p]
  • [p]Fixed an issue where a bone in the starting area of caves could block the player's view when spawning.[/p]
  • [p]Fixed an issue where the minimap would not be visible for Cave scenes from the campaign if you joined a party member in one that was already open.[/p]
  • [p]Fixed an issue where you could see Skarven's shop when he is not in merchant mode or outside caves.[/p]
  • [p]Fixed player navigation being interrupted in certain cases close to stairs in Tombs and Caves.[/p]
[p]
[/p][h2]Factions[/h2]
  • [p]Fixed the Circle of Fortune rank bonus that increases the chance for bosses to drop their specific rewards not applying to drop-only Primordial Uniques.[/p]
[p]
[/p][h2]Enemies[/h2]
  • [p]Fixed a rare issue where enemies would appear invisible due to client desync.[/p]
  • [p]Fixed an issue where t-rex enemies would not respond for a moment after spawn.[/p]
  • [p]Fixed an issue in online mode where enemies would sometimes visually spawn at the wrong location and appear to shift between their intended spawn location and where they appeared to spawn.[/p]
  • [p]Fixed an issue where Lagon could rarely spawn at the wrong location in his arena.[/p]
  • [p]Fixed an issue where enemies and minions whose abilities were cancelled, such as when stunned or forcibly teleported, would cause them to wait for the normal duration of the ability before being able to take another action.[/p]
  • [p]Added missing sound for Thornclaw enemies entrance.[/p]
  • [p]Added missing sound for dragon egg destruction in chapter 10.[/p]
  • [p]Reduced the volume of Fire Drake's fire breath attack.[/p]
  • [p]Fixed an issue with The Husk of Elder Pannion where it would not have an outline and its health bar would be too high.[/p]
  • [p]Fixed an issue where Desert Spitters would have their stunned visual effect too high.[/p]
  • [p]Fixed some visual issues with Void Husks.[/p]
  • [p]Removed old Architect Liath voiceover lines from several places that were missed with her initial voiceover update.[/p]
[p]
[/p][h2]UI[/h2]
  • [p]Fixed an issue where loot labels would appear over the top of the minimap.[/p]
  • [p]Fixed an issue where opening up your factions panel the first time after logging in always showed the Forgotten Knights menu. It now defaults to the faction you last had open.[/p]
[p]
[/p][h2]Text[/h2]
  • [p]Fixed the incorrect second dialogue option for the Chronomancer NPC when using a non-English language.[/p]
[p]
[/p][h2]Other[/h2]
  • [p]Fixed an issue where the Realm Hopper cosmetic pet was not playing its sounds other than its initial summon.[/p]
  • [p]Fixed an issue where parts of the Frozen Fang Mask cosmetic helm would not be visible when in atmospheric effects like fog or smoke.[/p]
  • [p]Fixed an issue where, after using a Town Portal to leave a scene, returning to that scene by Portal in the Town would not apply the Grace Period to the player.[/p]
  • [p]Fixed ancient bones having a shorter pickup range than gold, but no pickup delay.[/p]

Last Epoch Hotfix 1.3.1.1 Notes

Bug Fixes
  • [p]Summon Bear[/p]
    • [p]Fixed a bug where repeatedly allocating the Barbed Thorns or Toxic Growths nodes would cause their benefits to apply multiple times
      [/p]
[p]
[/p]
Changes
  • [p] Increased Time Beast Encounter Frequency[/p]
    • [p]Time beast encounters are 21% more common.[/p]
    • [p]Reduced the number of non-cave encounters between cave encounters.
      [/p]