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Diablo 4 rival Last Epoch reveals its mammoth 1.0 patch notes

We finally have a look at Last Epoch patch 1.0, as the Diablo 4 and Path of Exile 2 rival finally launches out of Steam Early Access this week. With the two new mastery classes, multiple guilds, player-to-player trading, and a whole suite of visual improvements, Last Epoch is coming out swinging.


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Best Last Epoch classes ranked

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Last Epoch crafting - affixes, glyphs, and runes explained

How does Last Epoch crafting work? Making builds is at the core of this ARPG, as not only can your character level up and gain unique buffs, but each skill you equip can get points you spend to make it more potent. But having decent killing techniques is only part of the puzzle, as your equipment truly dictates precisely how powerful you really are. Luckily, you can mitigate the sheer random nature of this by taking advantage of crafting.


It may be tempting to just leave this whole mechanic until the endgame, but you should explore the Last Epoch crafting system as early as possible in the RPG game. Just be very careful about what you spend, as there are some glyphs and runes that are a little more complex, and that's not even getting started on legendary items that require you to complete an endgame dungeon just for the privilege of using the Eternity Cache within. Here is everything you could possibly want to know about Last Epoch crafting.


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RELATED LINKS:

Best Last Epoch classes ranked

How to use loot filters in Last Epoch

Best Last Epoch settings for max fps

Last Epoch 1.0 - Release Patch Notes & Downtime Notice

Last Epoch is releasing Wednesday, February 21st, 2024, at 11:00am CT!


Welcome everyone to the patch notes for Last Epoch's Release!

It’s been an amazing road to this point, and it’s unreal to be writing patch notes without using the term “Beta Patch”. With this patch Last Epoch will officially be leaving Early Access. We couldn’t have made it to this point without all of you, our amazing community driving the world of Eterra alongside us. We can not say it enough, Thank you.

We also want to mention again here that to prepare the servers for our release on February 21st, we will be shutting down our servers 24 hours before the patch, starting: Tuesday, February 20st, 2024, at 11:00am CT

While the servers are down, authentication will not be possible. If you are already playing in offline mode before we take down the servers, you should be able to continue your play session, however offline will not be able to authenticate to log in once the servers are down. This is also a good point to note that one of the features being added with 1.0 is a true offline mode, which will prevent this kind of interference with offline mode in the future.


Last Epoch 1.0 will introduce:

  • Acolyte Mastery: Warlock
  • Rogue Mastery: Falconer
  • Item Factions: Circle of Fortune and Merchant's Guild
  • New Primalist Skill: Gathering Storm
  • Rework to Primalist's Skill: Tempest Strike
  • New Paladin Skill: Healing Hands
  • Resonances
  • Full Offline Mode
  • Scene Variant System & Lighting Improvements
  • New Cinematics
  • Full Controller Support
  • and more!


Check out the full patch notes here: Last Epoch 1.0 Patch Notes

New Items & Affixes | Coming to Last Epoch February 21st

Hello Travelers, and thank you for joining us for another pre-patch blog post! In today’s post we’re going to be taking a look at some of the new items and affixes you’ll find in Eterra with our release later this week!

We’re expanding the range of base items for Boots, Gloves, and Belts, and with the new Armor Sets coming in as we talked about on Thursday, those will get new item base effects as well. Further, we’ll take a look at a couple of new generic affixes, new mastery affixes, and a few of the new unique items you’ll be able to find February 21st!

New Item Bases


[h2]New Boots Bases[/h2]

Boots are receiving two new Base Item types, as well as implicit changes for two other bases. The two new boot bases are both endgame boots: Citadel Boots offering Reduced Bonus Damage Taken from Critical Strikes, and Vanguard Boots offering Effect of Haste on You.



[h2]New Gloves Bases[/h2]

Gloves have had three new base items added, and received changes to three existing implicits. Taking a look at two of the new implicits, the Ascetic Gloves offer cooldown Recovery Speed, while the Arcane Bracers will offer flat Mana, and Increased Mana Regen.



[h2]New Belt Bases[/h2]

Belts, previously lacking diversity of selection are receiving four new Base Items, as well as changes to four existing Implicits. Today we’re taking a look at three of the new Belts: The Divine Girdle, offering Increased Movement Speed, the Praetorian Belt offering high Armor, and the Chain Belt offering Ward Decay Threshold.



[h2]New Helm Bases[/h2]

New Armor sets means new Implicits! Taking a look at a few helms, first is the Mage’s new Tyrant Crown, offering Elemental Damage Leeched as Health — an often in-demand stat.

Next up, the Rogue’s Blood Visage Helm offers Increased Damage Over Time, and Bleed Duration provides a great option for the Rogue’s many DoT builds.

Lastly, the Acolyte’s Necropolis Helm offers Ward Decay Threshold and Ward Gain on Kill for stronger ward retention and some ward-generation while clearing.



[h2]New Body Armor Bases[/h2]

Along with the new Helm Base Items, the new Class specific Armor Sets also means new Body Armor Base Items! Today we’re looking at three of the upcoming base Body Armors as well.

First, the Apocalypse Plate offering Armor, Stun Avoidance, and Increased Echo Damage when a skill is Echoed offers a great option for the Void Knights out there.

Up second is the Primalist’s Beastmail providing Armor, Increased Movement Speed, and Health Regen offers a great body armor for Minion players who use mobility and regen to stay alive.

Finally, the Acolyte’s Coven Robes offer Armor, Increased Cast Speed, and Mana Regen, making for a well-rounded caster’s body armor.



New Affixes


February 21st will bring with it twelve new general weapon affixes. With several classes receiving new and updated skills, we’re also adding an additional 33 Idol, Body Armor, Helmet, and Relic affixes to find in Last Epoch.

[h2]Weapon Affixes[/h2]

One area of feedback we’ve received is the lack of effective stats on Weapons for some builds, and in particular Minion builds. To help address this, we’re adding a few new affixes.

Covering ten of the twelve new weapon affixes, we’re looking at two groups of suffixes you’ll be able to find on several weapon types.

Increased minion damage is a stat which is in fairly high supply in Last Epoch, where minion flat damage is quite rare. So to make the weapon affix feel more impactful, we’ve changed the minion damage suffixes to offer flat damage to minions instead of increased damage. These will come in three flavors: Minion Melee Damage and Minion Spell Damage, Minion Spell Damage and Minion Bow Damage, and Minion Melee Damage and Minion Bow Damage.

As a more general-purpose Affix, we’ve also added a new suffix which grants damage penetration to both yourself and your minions. This suffix is available for each of the seven damage types, though are rare, and can only be found on endgame items.



[h2]Class Specific Affixes[/h2]

With the new masteries and skills coming on the 21st, we’ll also be adding a number of relevant class-specific affixes. We’ve offered a selection of a number of these affixes you can look forward to below.

[h2]Warlock Affixes[/h2]

  • Idol: “Sickening” prefix - % Increased Damage Over Time while you have an Ailment Overload
  • Body Armor: % Increased Spirit Frequency with Chthonic Fissure
  • Helm: % Chance for 3 additional projectiles when you directly cast Chaos Bolts
  • Relic: +X to level of Profane Veil, % Increased Damage Over Time




[h2]Falconer Affixes[/h2]

  • Idol: “Scattering” Suffix - % Increased Area with Caltrops, % Chance to shred Armor on hit with Caltrops
  • Idol: “Winged” Prefix - % Chance to deal Double Damage with Falcon Strikes
  • Helm: % Increased Damage with Dive Bomb, % Increased Area with Dive Bomb
  • Body Armor: +X to level of Explosive Trap, %Increased Throwing Damage




[h2]Primalist - Gathering Storm Affixes[/h2]

  • Idol: Reckoning Prefix - % Increased Frequency of expending Storm Strikes
  • Body Armor: +X to level of Gathering Storm, % Increased Area for Area Skills
  • Helm: % chance to gain a Storm Stack when you use Gathering Storm and hit an enemy.




New Uniques


Lastly today, we’re taking a look at some of the new Unique Items to look forward to in just a few days with the release of Last Epoch.

[h2]Sigeon’s Reprisal[/h2]

This shield offers a new way to create a retaliation build by granting Shield Throw Throwing Damage based on your Damage Reflected, as well as a chance to retaliate with Shield Throw when you block.



[h2]Communion of the Erased[/h2]

A new Weaver’s Will item coming to Eterra, Communion of the Erased doubles all stats on the belt for one second after using a potion, as well as grants additional potion slots for each Weaver’s Will item you have equipped.



[h2]Falcon Fists[/h2]

Unarmed builds are always a common topic of discussion. While we don’t have any core mechanics for unarmed combat, the last Unarmed Unique we introduced has been quite popular. We felt the Falconer had a great opportunity to add another. Synergizing with Cinder Strike and your Falcon, this new unique allows you to punch your way to victory.



[h2]Spine of Malatros[/h2]

This two-handed sword designed for Warlocks not only changes mechanics, but also visuals. Spine of Malatros will replace your Chthonic Fissure’s Spirits with Flame Whips, and grants Flame Whips additional benefits.



[h2]Vial of Volatile Ice[/h2]

The last Item we’re having a look at today which also changes visuals, the Vial of Volatile Ice is a new unique Catalyst (Yes, Catalyst), for Rogues. This item will convert Acid Flask to Cold Damage, and grant it frostbite chance for a completely new way to build Acid Flask.



Closing


This brings us to a close for today’s pre-patch blog post on new Items and Affixes coming on February 21st. Continuing to build upon existing gearing options, we feel these additions help further itemization within Last Epoch bringing us up to our release standards. We hope the increased diversity of item options will help many builds flourish, as well as create completely new build options.

Make sure to join us again tomorrow as we’ll be wrapping up the series of pre-patch blog posts with the full Patch Notes for Last Epoch’s 1.0 Release!

Factions, Falconer, and Warlock | Coming to Last Epoch February 21st

Happy Saturday, Travelers!

For today’s pre-patch blog post, we’re taking a look at information regarding the three headlining features coming on February 21st: Trade Factions, the Warlock, and Falconer!

There have been a lot of new Travelers recently joining us in the final stretch to release, so for today’s post, we’re going to be covering all of the information regarding these three big features.

Item Factions


On January 11th, we released our deep dive into the Item Faction system. Item Factions is our answer to the eternal trade debate. Offering an option to players who want trade as part of their itemization experience, and those who don’t, without splitting the player base, and without being left behind the other.

To read the full deep dive, you can do so here: Trade & Item Factions. Our Game Director, Judd, also made a video overview of the Item Faction system, which you can watch it below.

[previewyoutube][/previewyoutube]

With Item Factions, you can either join the Merchant’s Guild, which grants access to the Bazaar to trade items with other players, or join the Circle of Fortune, which grants significant item drop bonuses.

We do want to mention one fairly large change to Merchant’s Guild we’ve made since the deep dive. From both the CT Program, and public discussions, there were concerns about item supply within the Bazaar. This concern stemmed from the ability to sell certain items being locked behind Reputation levels. This meant players would not be able to sell many items for some length of time, reducing selling participation.

To ensure a strong item supply within the Bazaar, there is no longer a Reputation level requirement to sell any class of item. Also to promote healthy item supply within the Bazaar, Favor costs for selling items are much lower than buying favor costs, so Merchant’s Guild members can be a bit more free with selling items.

Warlock




The Warlock makes its long awaited arrival on February 21st. With both existing Curse abilities and five new curses, the Warlock is a master of forbidden arts, twisting enemy minds and bodies.

With the Warlock, we wanted the class to focus around manipulation of souls and curses. This theming can be found across the mastery’s abilities: from the Mastery Skill - Chthonic Fissure cracking open the ground to spew out souls, to Profane Veil, converting yourself into soul-like ephemeral fog.

The Warlock is not concerned with distance or close range; they have many options at their disposal to choose the amount of risk they desire in their combat style. The Warlock focuses on debilitating their foes to enhance their own damage and combining curses, debilitations, and damage synergies to eradicate their enemies.

Abilities such as Chaos Bolts and Cthonic Fissure enable the Warlock to fight from range. Profane Form may be used as an escape skill or an aggressive skill by granting it synergies for passing through enemies, either applying or reacting to applied debuffs. Soul Feast functions well at mid-range.

Abilities such as Ghostflame and Profane Form enable the Warlock to enter close combat range, to apply debuffs and high-risk, high-reward levels of damage.

The Warlock is focused foremost on debilitating curses and debuffs, and while direct damage does exist in the class, it’s slightly more niche compared to their foil, the Sorcerer.

For the Warlock reveal, we partnered with the amazing people over at Icy-Veins.com , who released a number of articles detailing the various Warlock abilities and passives. We’ve compiled all of these information releases below:

Passive Tree Reveal: Last Epoch - Warlock Reveal: Passive Tree - News - Icy Veins Ghostflame: Last Epoch Warlock Mastery - Skill Reveal: Ghostflame - News - Icy Veins Soul Feast: Last Epoch Warlock Mastery - Skill Reveal: Soul Feast - News - Icy Veins Profane Veil: Last Epoch Warlock Mastery - Skill Reveal: Profane Veil - News - Icy Veins Chaos Bolts: Last Epoch Warlock Mastery - Skill Reveal: Chaos Bolts - News - Icy Veins Chthonic Fissure: Last Epoch Warlock Mastery - Skill Reveal: Chthonic Fissure - News - Icy Veins

Falconer




In the case of the Falconer, we wanted the mastery to offer an atypical minion playstyle. One where the Falcon is much more than a minion or companion but an extension of your own play.

The Falconer is designed to synergize with several playstyles: melee, bow, or throwing, creating a tie between the existing Bladedancer and Marksman masteries. As Throwing is a common focus for Rogues, we also offered extra synergy towards Throwing skills in passives and synergies, and even introduced the first Trap Skill to Last Epoch: Explosive Trap.

With Falconry & Falcon Strikes, the Mastery ability you gain upon becoming a Falconer, we created the very core of the mastery, the atypical minion: The Falcon. The Falcon is un-targetable, meaning it cannot take damage, scales strongly with many of your stats, and offers options to join in with your build style, be it ranged or melee. This means that, unlike many minion-type setups, the Falconer can build strongly for their own stats, with the Falcon growing in strength alongside you.

The Falconry & Falcon Strikes skill offers within its tree methods to build the Falcon, many of which will apply across all actions the Falcon takes. With Explosive Trap and Net, the Falconer can ensure an unfair fight by leading enemies to their end. Or perhaps, use Arial Assault to fly into the fray with the Falcon to cut down enemies alongside your avian ally. Alternatively, you can order the Falcon forth to Dive Bomb the enemy, plummeting into a group of enemies like a feathery meteorite.

The Falconer focuses on its unwavering bond with the Falcon. By sharing stats with the Falcons, the Falcon and Falconer granting buffs to each other, and coordinating their attacks together - the Falcon is far more than a minion.

For the Falconer Reveal, we worked closely with all the fantastic members over at Maxroll.gg, who created created a technical deep dive into the mastery with all the passives and skill trees, as well as skill overviews.

Check out the Falconer Reveal here: Falconer Reveal - Last Epoch Maxroll.gg

You can also find the Falconer available in their build planner here: Falconer Reveal - Last Epoch Maxroll.gg

Closing


Thank you again to both Maxroll.gg and Icy-Veins.com for working with us on these new Mastery Reveals! We’ve already started seeing a ton of great theorycrafting in the community for these masteries, and can’t wait for everyone to get their hands on them.

Join us for tomorrow’s pre-patch blog post when we’ll be going over New Items and Affixes you’ll be able to find on February 21st, including both new Implicits and Uniques!