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Beta 0.8.5f Release and Patch Notes

Bug Fixes
  • Fixed a bug which resulted in your character being locked to an idle pose when trying to both move and use an ability that was on cooldown close to the end of an ability animation.


Changes
  • The ward gain effect for Ashes of Mortality can now have a 13%-19% chance to proc (from a static roll of 6%), grants 2 ward per ignite or damned stack on the target (from 2 to 3), and now also has a 1 second cooldown.
  • If you have two Ashes of Mortality equipped the proc chances for the ward gain effect are added together, but the amount of ward gained is not (this was previously the other way around).
  • Monolith Echoes now always contain at least one enemy type that has medium to large packs. This should reduce the potential to have echoes with particularly low enemy density.
  • Enemies that lose aggro can go slightly further from their original position before losing aggro.

Community Designed Unique: Item Effect

Hello Travelers, and welcome to the fourth round of voting for the Community Designed Unique event!

Last Week we polled for the Community's decision regarding the item theme. It turned out to be an extremely close race. While they were all great thematic options for the Unique item, two options were constantly fighting for the top spot, often tied, other times one would pull ahead by a single percentage, then the places would reverse. Eventually, in the final hours, one choice emerged the victor.

In one corner was the theme of "Tri-Elemental". Sporting one of the core themes of the Mage class itself, Tri-Elemental would focus around, this particular class theme as the item theme. There were a lot of great ideas for what kind of unique effects we might see out of a tri-elemental weapon: True displays of why the Elders of the College are so revered for their mastery of this art.

In the other corner, was The Lost Refuge (also known as Rat City). The Lost Refuge represents one of the final bastions of humanity against the ever-encroaching Void before the final End of Time. The valiancy, bravery, and dire straights of this area emboldened many community members with strong unique effect ideas to try to stem the tide of the void.

However, there could only be one top pick for the poll, and that winner was: The Lost Refuge! Even in a poll, the last remnants of humanity would not give up the fight to emerge victorious. Sadly, The Lost Refuge in Eterra was not as successful, though with the Community Designed Unique, we will be immortalizing their efforts within Last Epoch!

Over the last several weeks, we've had you all submitting your ideas for unique effects, and adding likes to those unique effects so we can compile a list to be voted on. We've reviewed this list, and have picked out the ones to which the community provided the greatest response, as well as ones we enjoyed the most.

Join us on our official forums at https://forum.lastepoch.com/t/community-designed-unique-unique-effect/48723/ to see what unique options are up for grabs, and cast your vote on what this item's effect should be!


April 8th - Community Designed Unique Kick Off
April 15th - Community Designed Unique: Item Type
April 22nd - Community Designed Unique: Item Theme
April 29th - Community Designed Unique: Unique Effect
May 6th - Community Designed Unique: Item Art
May 13th - Community Designed Unique: Item Name and Flavour Text
May 27th - Community Designed Unique: Reveal!

Last Epoch Q&A Dev Stream

Join us as for our weekly Dev stream as Game Designer Mike continues working on his Hail of Arrows Marksman. Come and ask any questions you have about Last Epoch and its development.

Beta 0.8.5e Release and Patch Notes

This patch consists mostly of buffs for a few underused uniques, set items, and skills. However a major reason for it is fixing the Ashes of Mortality + Humming Bee combination that resulted in movement speed and defense far beyond that which other builds could achieve. This occurred on account of us critically underestimating the amount of ward that could be generated by Ashes of Mortality. This was in part due to the ailment stack limit in the UI hiding the actual stacks of ailments that enemies often had applied. That limit will not be removed in this hotfix, but has been removed internally and that change will be included in our next major patch.

Meanwhile, we are greatly reducing the amount of ward generated by Ashes of Mortality based on the stacks of ignite and damned on the target. To compensate, we are increasing the power it gains from ignite and damned stacks on you, and increasing the amount of increased damage it grants.

Humming Bee is also being reworked. Movement speed scaling off of ward is a legacy effect implemented long before we knew how much ward builds would frequently accumulate, and in its current state it greatly exacerbates ward related imbalances. With the changes in this hotfix it will no longer give crazy amounts of movement speed when you have a ton of ward. However, it will give more increased damage than before if you're using an elemental melee attack, and its new movement speed bonuses will be more relevant when found early on in the game, as they're less dependent on generating very large amounts of ward.

One of the benefits of the overpowered state of Ashes of Mortality was that it enabled ignite builds that had been underpowered for quite some time. We are slightly buffing the damage of ignite to attempt to keep those builds above water despite the nerf to the unique.

Due to some changes in our deployment infrastructure, this patch has a larger download size than usual. Our apologies for the inconvenience.

Uniques
  • Ashes of Mortality now grants a 6% chance to gain 2-3 Ward per Ignite and Damned on the target and 13 to 29 ward per Ignite and Damned on You (from a 13% chance to gain 6-13 ward per Ignite and Damned on you or the target).
  • Ashes of Mortality grants 30% to 76% increased fire and necrotic damage (from 30% to 52%).
  • The Confluence of Fate now grants 13 to 18 Fire, Necrotic, and Void Spell Damage (from 5 to 13) and is now an Oracle Amulet (from Silver Amulet).
  • Humming Bee grants 1% Chance per 20 Ward to gain Haste for 2 seconds when you use a Melee Attack (from 1% increased movement speed per 250 ward).
  • Humming Bee grants your Elemental Melee Attacks 1% Increased damage per 200 ward (from giving 1% increased elemental damage per 250 ward).
  • Humming Bee now also grants 3% to 7% increased movement speed.
  • Zeurial's Hunt grants 12 to 32 bow lightning damage and throwing lightning damage (from 12 to 22).
  • Zeurial's Hunt's conditional effects grants 42% to 62% Lightning Penetration (from 42% to 52%).
  • Fixed a bug where Zeurial's Hunt's effect could be procced by non-lightning attacks.


Set Items

[h3]Zerrick's Set[/h3]
  • Zerrick's Set's old 3 item bonus is now its 2 item bonus (its previous 2 item bonus was 54% Increased Chance To Find Potions). Its 3 Item bonus is now 72% Increased Chance to Find Potions and 18% less poison and necrotic damage taken.
  • Zerrick's Greed now grants 130 to 390 dodge rating (from 120 to 240).
  • Zerrick's Guile now grants 125 to 375 dodge rating (from 100 to 200).
  • Zerrick's Ambition now grants 23% to 35% increased leech rate (from 20% to 30%).


[h3]Halvar's Set[/h3]
  • Halvar's 2 item bonus is +25 Spell Cold Damage (from +15).
  • Halvar's 3 item bonus now also grants +2 to Avalanche in addition to its existing bonus.


[h3]Isadora's Set[/h3]
  • Isadora's Revenge grants 40 to 82 health (from 40 with no range).
  • Isadora's Gravechill grants 48 to 80 health (from 36 to 60).
  • Isadora's 3 Set Bonus now also grants 30% Increased Damned Effect in addition to its existing bonus.


[h3]Pebbles' Set[/h3]
  • Pebbles' Collar grants 24% to 42% increased minion damage (from 24% with no range).
  • Pebbles' Collar grants 24% to 42% Cold Resistance (from 24% with no range).
  • Pebbles' Bitemarked Sash grants 24% to 42% increased minion damage (from 24% with no range).
  • Pebbles' Bitemarked Sash grants 24% to 42% Fire Resistance (from 24% with no range).
  • Pebbles' Femur grants 24% to 42% Lightning Resistance (from 24% with no range).
  • Pebbles' 3 set bonus now grants +42 fire, cold, or lightning damage (from 24).


[h3]Corsair's Set[/h3]
  • Corsair's Set's 2 item bonus now also grants 35% less necrotic damage taken on block in addition to its existing bonus.
  • Changed Corsair's Blood Cowl's base type to Umbral Visage from Exile Hat.
  • Corsair's Blood Cowl no longer grants 17% to 35% less necrotic damage taken on block.
  • Corsair's Blood Cowl now grants 35% to 85% increased chance to find potions (from 35% to 72%).
  • Corsair's Blood Cowl now grants 35% to 85% increased mirage attack area for Lethal Mirage (from 35% to 72%).
  • Corsair's Boarding Shield requires level 35 (from level 51).


[h3]Last Bear's Set[/h3]
  • Last Bear's Set's 2 item bonus now grants 20 health gained on stun (from 15).
  • The Last Bear's Scorn grants 20% to 30% Endurance (from 10% to 15%).
  • The Last Bear's Fury grants 30% to 75% increased melee physical damage (from 20% to 50%).
  • Changed The Last Bear's Fury base type to Engraved Gauntlets from Noble Gloves.
  • The Last Bear's Lament requires level 20 (from level 28).
  • The Last Bear's Lament grants 25% to 45% void resistance (from 15% to 50%).
  • The Last Bear's Lament grants 45 to 105 Endurance Threshold (from 50 to 100).


Skills
  • Soul Feast deals 25% more damage and costs 17 mana (from 20)
  • Blood Tether (from the Soul Feast and Reaper Form trees) has 50% more base damage and added spell damage applies to it at 100% effectiveness per second (from 40%)
  • Hammer Throw has 22% more base damage and added throwing damage applies to it at 110% effectiveness (from 100%)
  • Shield Throw deals 20% more damage
  • Meteor deals 12.5% more damage and costs 56 mana (from 60).


Ailments
  • Ignite deals 5% more damage.

Community Designed Unique: Item Theme

Things have certainly gotten interesting since the latest poll. From last week’s poll, we’ll be creating a Two-Handed Mage Spear! This will be the first of its kind in Last Epoch, so has quite the opportunity to really create something new and distinct. I’m personally very excited to see how this item continues to evolve from this point.

For today’s poll, we’ll be collecting your votes for the item’s theme. This theme will help direct the art style of the item, naming, flavor text, and even the unique effect. We’ve collected suggestions from the forums, and picked out options that the community has been highly receptive to. This is a very important, almost historical poll, as it’s the first poll where all of the options are not based on core game mechanics. Instead they are completely based on community suggestions that will be directly implemented into Last Epoch.

Come join us on our Official Forums and cast your vote for the Item Theme for the Community Designed Unique, and don't forget to start submitting your ideas for the Unique effect!

https://forum.lastepoch.com/t/community-designed-unique-item-theme/48654


April 8th - Community Designed Unique Kick Off
April 15th - Community Designed Unique: Item Type
April 22nd - Community Designed Unique: Item Theme
April 29th - Community Designed Unique: Unique Effect
May 6th - Community Designed Unique: Item Art
May 13th - Community Designed Unique: Item Name and Flavour Text
May 27th - Community Designed Unique: Reveal!