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Last Epoch News

Beta 0.9.2i Patch Notes

Bug Fixes
  • Fixed a bug where the Soul Eater Backslot was on the wrong layer causing some decals to appear on top of it
  • Fixed a number of abilities that, in online play, when used multiple times in the same scene would stop working or start behaving differently. The most common occurrences of this issue were:
  • Blade Shield would not spawn Shurikens after first cast in a scene, if it hit an enemy
  • Flurry would generate too many arrows and Multishot procs
  • Cinder Strike’s first attack would not deal damage
  • Fixed a bug where Town Chat would be unavailable while in a town scene
  • Several bugfixes for Town reliability and connection issues
  • Fixed a bug where Frost Claw projectiles would be deleted when coming into contact with Water
  • Fixed a bug where Osprix Raiders would appear invisible in Liath’s Tower


Changes
  • Added Keybind for “Force Move”. This is unbound by default.
  • Removed Lost Caches from spawning in Arena Echoes


Bug Reporting Tool
  • Updated dropdown options to better match types of bug reports
  • Replaced “Severity” selection with a “Unable to Progress” checkbox
  • Added additional information to Bug Report Tool for contacting support when looking for assistance rather than submitting a report

Diablo 4 and Path of Exile have a rival, as new ARPG gets launch date

Between Diablo 4, Path of Exile, and dozens more, the entire ARPG genre is looking pretty healthy right now. But a new rival, created by a team that met via Reddit and works very closely with its community, is about to shake things up, as it confirms a date for the release of its full, 1.0 version. Last Epoch promises more unique items, more character classes, and better crafting than Blizzard's stellar, Sanctuary-set sequel, and is set to take on the very best in action role-playing games with its focus on fan-led development. Diablo 4 and Path of Exile have some stiff competition - the full launch of Last Epoch is coming soon.


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Last Epoch 1.0 launches Feb 21st, 2024!

Travelers,

I’m thrilled to announce that Eleventh Hour Games is launching the long-awaited 1.0 version of Last Epoch on February 21st, 2024. After a journey that started with the dream of uniting genre enthusiasts to create the next great ARPG and forming an after-hours team through Reddit, to holding a successful Kickstarter 18 months later, and then building Last Epoch alongside our passionate community throughout Early Access… we’re confident in saying that we’ve made something truly special.

Last Epoch’s 1.0 launch will mark a new beginning for Eterra, and will set a new bar for quality, polish, gameplay feel, and visual excellence. Beyond 1.0, Eleventh Hour Games will bring substantial new content to Last Epoch every few months in what we call “Cycles”. These releases will contain additions and refinements to many aspects of the game, such as end-game content, skills, unique items, gameplay systems, quality-of-life features, etc.

We understand that February is later than we had initially targeted for this release; however, our original December timeline became a bit crowded with other studios’ releases, and we didn’t want to force the ARPG community to have to choose. By moving our date, we’ll also be able to take advantage of a few more months of polish for our new systems and classes, complete more bug-fixing, and reinforce our team with a restful and well-deserved holiday break.

We thank you all for your unwavering support and enthusiasm that has allowed Eleventh Hour Games to make this game for all of us. We hope you will join us in Eterra this February and invite your friends to join in a new co-op hack-and-slash experience!

- Judd Cobler
Game Director, Last Epoch

Beta 0.9.2h Patch Notes

Hello Travelers,

We’re releasing a quick hotfix to address a few issues with Towns instances. This hotfix aims to resolve issues with Town servers ‘zombifying’ preventing new players from joining the Town instance. The most common incarnation of this issue was preventing players from being able to log in with characters to the End of Time within a given region.

Changes


  • Fixed a bug where Town servers would sometimes “zombify” preventing players from accessing the Town

Beta 0.9.2g Patch Notes

Hello Travelers!

We’re releasing a quick hotfix today to resolve a progression blocking bug within Council Chambers. We are still working on a number of other bugfixes for a complete patch, but wanted to get this fix out ASAP.

Changes


  • Fixed a bug where the barrier would sometimes fail to dispel in Council Chambers preventing access to The Sheltered Woods