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Beta 0.9.1d Patch Notes

Changes
  • Improved how dynamic Solar Invaders (archers) are in combat:
    • Increased how much and how frequent they move between attacks.
    • Added another short fleeing state that can happen more often, not just after taking a lot of damage.
    • Reduced their kick damage by 25%.
    • Reduced their arrow damage by 11%.
  • Majasa’s Blood Pools tick 4 times per second from 5 and deal 10% more damage per tick (resulting in 12% less damage per second). The ticks now always show damage number and hit vfx, so that it's clearer that they're dangerous
  • Immobilized enemies no longer start using movement skills (immobilizing an enemy will not interrupt a movement skill in progress).
  • Improved internal performance telemetry to assist our server optimization efforts.
  • Overhauled the mechanics and visuals of Soul Cage and Soul Warden enemies.
    • Added new on-hit particle, hit flash and death flash visuals for Holy Fire, Holy Lightning and Blood abilities.
  • Previously these visuals would look the same for all abilities of a given damage type. Now a Physical ability can use Blood visuals instead, for example.
  • Added new loading screen art for Lake Liath zones, Divine Era Maj’elka zones, and various Imperial Era zones.
  • Updated frozen breakables in the Tomb of Morditas.
  • Added new emerging sound effects for spider enemies.
  • Updated the vocal sounds for all Osprix enemies to match the new sounds added for the Chapter 1 rework.
  • Added new sounds for Basic Attack that change with weapon type.
  • Updated the Game Guide to add region selection and the Sanctuary of Eterra.
  • There is now a confirmation prompt when purchasing a cosmetic with Epoch Points.


Bug Fixes
  • Fixed the game stuttering when spawning new enemy types in Arena starting in the second Arena layout of the run.
  • Fixed a bug where the Sanctuary of Eterra window did not close after being used, allowing it to be used several times and causing it to block the screen.
  • Portal cosmetics now apply to the portals you open after completing an Echo.
  • Fixed a bug where item visuals and cosmetics would sometimes disappear after transitioning to a new zone.
  • Fixed a bug where visual effects could project on top of some cosmetics.
  • Fixed a bug that caused some "when landing" effects in Fury Leap's skill tree such as Frenzied Onslaught, Wings of Endurance and Battle Bloom to not apply to Maul with Werebear Form's Skull Crusher allocated.
  • Fixed a bug where Earthquake's Aftershock did not scale with strength, and also incorrectly said it receives 40% increased damage per point of strength. It receives 4% increased damage per point of strength.
  • Fixed a bug where Spirit Thorns did not apply ailments to enemies hit by more than one Spirit Thorn.
  • Fixed a bug where when using Avalanche’s Precision node, the skill appears to not properly cast at the location of the Player's cursor after the initial cast.
  • Fixed a bug where the visual for Lightning Blast and Lightning Smite would appear twice (once in its previous cast location).
  • Fixed Bone Golem’s leap attack having a firey ground effect visual.
  • Fixed Manifest Armor not having an outline in Online mode.
  • Fixed a bug where lightning wolves' unique appearance would be reverted to the regular summoned wolf visual when they were hit.
  • Fixed rare Void Despair enemies not having a visual effect for changing their triple projectile attack.
  • Fixed a bug where the Ice Breath from Frozen Wolf enemies cast in the wrong direction in Online mode.
  • Changed the positioning of off-hand weapons for Sentinels to prevent clipping.
  • Fixed Humming Bee uniques facing the wrong direction when in your Offhand, and being invisible when used as an Offhand for Mages.
  • Fixed a bug where quest item drops in the Council Chambers would happen for all players present in the zone, but would only happen once. If a player joined the zone later and tried to turn in a quest, they wouldn’t get the item.
  • Fixed a bug where players could rarely be in 2 parties at the same time, causing various buggy behavior with party functionality.
  • Added a quest progression failsafe for the first Blood, Frost and Death quest echo: you can skip talking to the first Wengari if needed.
  • Fixed the world map showing that the Fortress Gardens has a waypoint, when it does not.
  • Fixed a bug where there was no quest pulse leading you to speak to Balthas in The Summit.
  • Fixed a bug where Orian’s entrance animation could sometimes play while he’s off screen in The Summit.
  • Fixed the world map not fading nicely when switching between eras.


Notes

Thank you to everyone who is continuing to report bugs and provide feedback, we really appreciate it. At this point our designers are primarily working on content for our next major update, but as you can see we are still dedicated to bug fixing and polish.

One initiative that isn’t visible in the patch notes is that we have an internal team dedicated to improving performance, particularly on the server side. There are significant technical changes underway that will have a big impact, but we’re still in early stages. We’re also working on reducing zone transition times.

Besides that, here are some specific changes we are working on. We’ll keep looking through your reports to pick other things to fix as well.
  • Chat sometimes re-enables itself - also it says “Chat is Disabled” when it actually isn’t.
  • Rarely, a failed attempt to transition to another zone can become completed after loading a different character.
  • Summoned Spriggans don’t gain the Cold Minion tag when cold converted.
  • The Journey To Maj’elka quest does not advance when talking to the Nagasa in Soreth’Ka. You can move to the next zone without talking to them, however.
  • You can get stuck in place if you join the Sanctum of the Architect after the fight starts.
  • Further Ambush encounter and Chapter 1 enemy scaling changes.

Beta 0.9.1c Patch Notes

Bug Fixes
  • Fixed Item Linking not working. Press ctrl + right click to link up to 3 items in a chat message. Open the chat window and hover over a linked item to view it.
  • Fixed a bug where Weaver's Will items upgrading caused a performance stutter.
  • Fixed a bug where parties would sometimes incorrectly use US East for their server region rather than the desired region.
  • Fixed a bug where the Burning Daggers created by Cinder Strike's Firebreathing were not affected by the Pillager's Gold unique.
  • Fixed a bug where the Increased Chance to Find Potions affix had no effect. This stat only worked when provided by the unique affixes of The Scavenger and Melvern's Writ or by passive tree nodes. This bug also impacted the Pillager’s Gold unique.
  • Fixed a bug where Spirit Plague's Rotten to the Core node could not be allocated.
  • Fixed a bug where Cinder Strike’s area of effect was not increased by its Blast Wave node.
  • Fixed a bug where Volatile Zombie's Necromantic Fervor also gained the benefit of the Vital Ward node without allocating it, and Vital Ward still gave the health gain from Necromantic Fervor when allocated.
  • Fixed ground visuals projecting on top of Storm Crows.
  • Fixed a bug where The Shrouded Plateau was missing terrain in some areas.
  • Fixed the prices for Epoch Points in the store always displaying in $USD, rather than your local currency in Steam.
  • Fixed the polearm visual variant of Multistrike and Vengeance being rotated incorrectly.
  • Fixed a visual issue with Voidtouched Archivist’s Ice Mortar and Voidfused Armor’s sword attack.
  • Fixed Wraith and Volatile Zombie minions from party members having minimap icons.


Changes
  • Improved AFK detection: interacting with the UI, pressing buttons, etc. will prevent you being flagged as AFK. The time before being kicked has also been increased to 20 minutes.
  • Because the Increase Chance to Find Potions affix was having no effect before, we're being cautious with the total amount that it can give. The maximum value at T5 has been reduced to 60% (from 70%) and the maximum amount at T7 has been reduced to 120% (from 140%). Additionally it can no longer roll on rings and any existing potion drop rate affixes on rings have been changed to armour affixes (the armour affix can still not roll on rings naturally).
  • Reduced Bolroth Stomp hitbox size especially at the sides of the Bolroth.
  • Bolroths now stop turning (finalize target) 0.35 seconds into their Stomp attack. Previously they could turn right until the end.
  • Regular enemies in Monolith Ambushes gain 15% more health (from 10% more damage and 5% less health).
  • Bosses in Monolith Ambushes gain 5% more damage and 5% less health (from 10% more damage and 5% less health)
  • Minibosses in Monolith Ambushes gain 20% more damage and 150% more health (from 40% more damage and 150% more health)
  • The Osprix Monolith Ambush contains 1 fewer lightmage.
  • Added final 2d art for Pillager's Gold, Ambitions of an Erased Acolyte, and Gambit of an Erased Rogue.
  • Improved the quality of the preview images for the Soul Eater cosmetic armor set.
  • Updated the Game Guide and tooltip for Corruption to mention the Sanctuary of Eterra.
  • Baby Scorpions no longer have minimap icons.


Notes
  • Thank you for continuing to report bugs; we keep an eye on everything that comes through the Forums. Here’s much of what we’re currently working on fixing or improving:
  • Chat sometimes re-enables itself - we’ve found that this is caused by joining or leaving a party or town server (because this joins/leaves a chat channel).
  • Rarely, a failed attempt to transition to another zone can become completed after loading a different character.
  • Further Ambush encounter scaling changes.
  • Adjusting new Chapter 1 enemies that are problematic when scaled to Endgame.
  • The window for reducing corruption in the Sanctuary of Eterra does not disappear after being used.
  • Maul with the Skull Crusher node is not affected by some “when landing” effects in Fury Leap.
  • Shield Bash fails to cast sometimes when you have increased attack speed.
  • Summoned Spriggans don’t gain the Cold Minion tag when cold converted.
  • There isn’t a quest marker prompting you to walk to Balthas after defeating Orian and Emberwing in the Summit in Chapter 1.
  • Cosmetics and armor visuals are sometimes invisible (usually fixed by re-equipping or going to the next zone).
  • Echo Completed portals don’t use equipped Portal cosmetics.


Edit: Starting about 2.5 hours ago, a number of our servers in US-West are experiencing connection problems to our online infrastructure, causing very long load times or entirely failed transitions. Changing to another server region will bypass this issue while we work on a fix.

Edit 2: We have made a change that seems to resolve the problem. Monitoring is still in place and we will re-assess tomorrow if necessary.

Beta 0.9.1b Patch Notes

Changes
  • The waypoint for Crumbling Ruin now unlocks as soon as you complete the Shard quest in the Keeper’s Camp, allowing you to continue the campaign even if the transition to Crumbling Ruin fails.
    • If you have a character that got stuck at the end of Chapter 1, going back to Keeper’s Camp should unlock the Crumbling Ruin waypoint in the Ruined Era, allowing you to proceed.
  • Fixed a bug where making quest progress in a Town, then creating a new offline character could have the quest progress of the new character fast-forwarded to the quest state of the old character.
  • Fixed a bug where Hardcore characters that died in Arena were not forced back to the Character Select screen.
  • Fixed a bug where Hardcore characters that have died were still posting results to the Hardcore Arena leaderboard.
  • Hardcore characters now connect to Standard chat channels after dying.
  • Fixed a bug where Weaver Uniques did not immediately apply their newly gained affixes to the player when added or upgraded by the Weaver.
  • Fixed a bug where creating a Weaver unique with a Rune of Ascendance could cause it to have 0 Weaver’s Will.
  • Fixed a bug where stationary minions such as totems would stop attacking if given a move command via the A key.
  • Fixed a bug where Lethal Mirage's Rending Darkness would cause mirages to sometimes target the player that cast it, accomplishing nothing.
  • Fixed Stashes in the Keeper’s Camp not having minimap icons.
  • Fixed some of Grael’s voice lines not playing in The Burning Forest in Online mode.
  • Fixed sounds for Lethal Mirage not playing in Online mode.
  • Fixed footstep sounds not playing correctly for summoned Bears.
  • Adjusted some music and dialog mixing for Chapter 1.
  • Added final 2d art for Dedication of an Erased Primalist and Code of an Erased Sentinel.


What We’re Working On


[h2]Towns[/h2]
The new Towns functionality was disabled a few hours after 0.9.1 launched yesterday, meaning you will not see other players outside of your party in Town zones.

Our service for processing requests to join Town servers was overloaded with the influx of players after launch, and this caused almost all requests to join a Town to be stuck. We investigated the problem and were unable to find a quick solution to resolve the problem, so we took down the new Towns system to unblock players.

We have performed a root cause analysis and have a path forward that we are investigating. Our priority is to take our time with this so that the re-launch of Towns is smooth.

[h2]Bug Fixes[/h2]
As always, we are monitoring bug reports. Here’s what bugs we are working on now:
  • Item Linking is not currently working - there is a configuration issue between our testing environment and the live environment that we need to resolve
  • Weaver Uniques being upgraded causes a lag spike.
  • Rarely, a failed attempt to transition to another zone can become completed after loading a different character.
  • The window for reducing corruption in the Sanctuary of Eterra does not disappear after being used.
  • Missing terrain visuals in the Shrouded Plateau.
  • There isn’t a quest marker prompting you to walk to Balthas after defeating Orian and Emberwing in the Summit in Chapter 1.
  • Cosmetics and armor visuals are sometimes invisible (usually fixed by re-equipping or going to the next zone).
  • Echo Completed portals don’t use equipped Portal cosmetics.
  • Epoch Points are always shown as costing USD in the Shop, rather than local currency (the correct price is used when purchasing).

Rising Flames Update - Beta 0.9.1 Patch Notes

Rising Flames, Patch 0.9.1, is coming Thursday, May 25th, 2023 at 11:00 AM CT!

Welcome everyone to the Patch Notes for Beta Patch 0.9.1 Rising Flames! Over the last week we’ve been going over some of the major features to expect in this patch. With a completely recreated Chapter 1, Last Epoch now starts off the experience adventuring in Eterra on the right foot. With new zones, creatures, and improved tools we draw ever closer to our 1.0 release.

Last Epoch Beta Patch 0.9.1 - Rising Flames will introduce:

  • Complete Overhaul of Chapter 1
  • New "Weaver's Will" Item Type
  • New Uniques
  • New Ambush Monolith Activity
  • Online Arena Leaderboards
  • Town Functionality
  • New Models and Animations
  • New Enemies
  • New Music
  • And more!


Check out the full Patch Notes here!

Chapter 1 Rework | Coming in Rising Flames

Welcome Travelers to the final day of the Pre-patch Blog Post Hype Week!



One of our biggest goals closing in on our 1.0 launch of Last Epoch is getting existing content up to our latest standards. These improvements have been coming in across the board: Models, Animations, VFX, and UI updates. Over the years, we’ve been adding additional chapters to Last Epoch, and with that constant pushing of our standards for the campaign, our oldest chapters needed to be brought up in quality. With Rising Flames, we are pushing those standards even further with a complete overhaul of Chapter 1!

Reimagining


Some of the most common feedback we’ve gotten regarding the campaign and story is that it’s hard to track why you’re embarking on a journey with the shard of the Epoch. In overhauling Chapter 1, we are setting the stage for the epic adventure the Traveler is about to embark on. In the revised Chapter 1, you, the Traveler, will now cross multiple zones, meet key NPCs, and explore multiple new and fantastic areas, as the story of the Epoch and the land of Eterra start to unfold. No longer just a few zones, Chapter 1 will now take you from level 1 to level 9 with chapter 2 and onwards being adjusted accordingly.



With the update to Chapter 1, the Traveler will know a world of peace as they begin their journey during the Divine Era. Learning about the plights and problems of the people of the time, and ultimately watching the destruction that war has brought, and the ushering of end of the Divine Era.



Rahyeh’s Warpath


In the new Chapter 1, you will face off against Rahyeh’s forces as they begin their invasion of the Ulatri Cliffs. Along the way you’ll be introduced to essential story characters, including the Hero of Heoborea, Grael. Fighting your way through both flora, and fauna, you'll have the chance to interact with these characters and learn more about the world of Eterra.



After learning of the reason for Rahyeh’s invasion, you will make your way through his forces to reach The Keeper’s Vault, where this god’s true objective lies. While what’s kept safe within may be unknown, what is known is that if this war-mongering god is willing to go to such lengths to get to it, it must be kept from him.



Evolving Design


The newly redesigned Chapter 1 pushes our design standards even further with improved lighting, shaders, textures, assets, and more. Using these new technologies and tools, we are continuing to enhance Last Epoch's visual design to be more distinct and beautiful. Before the void corrupted everything, the world was full of vibrant colors and stretching vistas. With Rising Flames, we are bringing that vision to life. We’d like to share a few screenshots of just a few of these new areas you’ll encounter in 0.9.1.







Applying Lessons


While the addition of a new Chapter 1 was a big focus for this patch, we plan to apply the lessons we learned and the tools we developed to other scenes, both old and new, in upcoming patches. Here are some examples of the updated scenes that will be included in this patch.



One of our main goals for our existing scenes is to improve the overall quality of assets and lighting. Additionally, we aim to increase the readability of the character models and monsters by reducing the complexity of ground textures.



By applying these new systems, even to existing scenes, we continue to provide more distinct visual identities between the different Eras.







Towns


Beta Patch 0.9.1 will also introduce our first iteration of Towns, starting with the first town in Chapter 1: Keeper’s Camp. Towns are non-combat social spaces found throughout the campaign, including the End of Time. Towns feature major amenities, such as a Stash access, and a Vendor allowing you to take care of your out-of-combat needs.



Upon entering a town, you will be able to see other Travelers making their way throughout Eterra, be able to meet and form parties with strangers, then continue on your journey with renewed force in allies. There is also dedicated town chat channels allowing you to connect with other users in the area, or perhaps even just hang out.

(note the view in this capture has mini-map icons for each player. In 0.9.1, only party members will have mini-map icons)

The first iteration of towns is mainly technical in nature (making the server process of being placed on a server with non-party members, leaving the area to be assigned different servers, and all that good backend stuff). In future patches, we will be continuing to expand town functionality with more to do in towns, and empower the social aspects offered with a physical connection to other Travelers.

Server Selection


While somewhat related to towns and perhaps a little off-topic of the Chapter 1 Rework, we felt this note still demands higher attention than being relegated to just a patch note.

While we continue to work on improving automatic server selection and server performance, we’ve heard your requests for the ability to manually select a server region to connect to. Even with perfect automatic selection, there were many good arguments made for being able to manually select a server region, such as wanting a middle ground for playing with friends in distant regions.

As such, we are happy to say that with Beta Patch 0.9.1 Rising Flames, you will now have the ability to manually select your server region!



You can do this in three places. From the main login menu, in the settings where you can select your preferred server region that will carry over between sessions, and when in a party, you can go into the party screen and select a server region to transfer to and it will take effect on the next transition.

Best Foot Forward


With Beta Patch 0.9.1, Last Epoch has taken a significant leap forward in terms of visual design standards. The new patch brings about numerous improvements, resulting in environments that are more striking, memorable, and immersive than ever before. From the stunning vistas to the vibrant gardens, everything feels more vivid and alive than ever before.

We’re excited to see everyone get their hands on this brand-new experience in just a few days, and we’ll see you all again tomorrow for the Patch Notes for Beta Patch 0.9.1 Rising Flames!