1. Last Epoch
  2. News

Last Epoch News

Beta 0.9.2c Patch Notes

Changes


  • Fixed the waypoint on the world map for Last Refuge Outskirts being unusable.
  • Fixed the Hide/Show Quests function on the world map.
  • Fixed a bug which caused error spam in The Immortal Summit.


What We’re Working On


Thank you for your bug reports and feedback. We’re still working on addressing more issues for future patches.

Here are some things we’re currently investigating:

  • Progression blocker in Temporal Sanctum (offline)
  • Some skill projectiles are colliding with 'invisible terrain'
  • Transition times between scenes can be quite long.
  • Rarely disconnecting immediately after connecting to a new server.
  • Sometimes, your player model is duplicated after entering a new scene and the camera gets stuck. Portaling out to another server usually fixes this.
  • Rune Prisons can rarely fail to spawn an Exiled Mage.
  • Enemies in Arena and Monolith often do not animate properly.
  • Certain abilities failing to hit enemies correctly.
  • Swapping loot filters can cause the loot filter interface to bug out.
  • Textures can pile up on the ground as you load more monolith echoes, causing strange visuals and increased memory usage.
  • Item name lengths are now “Long” when they should be “Normal”.


We also wanted to take a moment to mention Towns. We had discovered a new bug with Towns very last minute before 0.9.2 went live, and had to quickly disable Towns again as the patch went live. As this happened last minute, we unfortunately didn't get communication out regarding needing to take Towns down again, and apologize for that. We are alongside fixing other bugs, continuing to get Towns to healthy state to get them in again, and just had an internal test for them today, so hopefully won't be too much longer.

We're currently working towards a much larger patch which we're hoping to get out next week to fix many of the reported issues. Thank you everyone for your patience, and reporting these bugs so we can get them taken care of!

0.9.2b Release and Patch Notes

Changes
  • Fixed a bug where using a Rune of Research could not create a Glyph of Insight.
  • Fixed a bug causing projectiles to be destroyed early in the Ritual Lake echo layout.
  • Fixed a bug which caused Frostclaw’s Glamdring node to scale with increased and more melee damage stats.
  • Fixed a bug where submitting a bug report when your Log File was too large could crash the game client.
  • Submitting a bug report now also includes the Log File for your previous session as well.
  • Fixed a bug where Adanai’s personal item dropped as a Staff instead of a Dagger. This fix will not retroactively affect existing items.
  • Fixed a bug where Frost Claw did not have localized text.
  • Fixed visual issues with Frostclaw’s Fire and Lightning conversions.
  • Fixed visual bugs with the Rogue’s appearance when creating a new character.
  • Fixed a bug where players would stand completely still after certain skill animation ended, rather than returning to their idle animation.
  • Summon Spriggan
  • Upheaval
  • Default Attack
  • Ice Thorns
  • Summon Scorpion
  • Earthquake
  • Updated animations for channeled Flurry when using a polearm or two-handed axe.
  • Updated sound effects for Immortal Eye enemies.
  • Fixed footstep sounds being incorrect for players.
  • Replaced the very old sounds on Divine Bolt and Volcanus’ shard ability with newer ones.
  • Fixed various minor environmental audio issues.


What We’re Working On

Thank you for your bug reports and feedback. We’re still working on addressing more issues for future patches.

Here are some things we’re currently investigating:
  • Transition times between scenes can be quite long.
  • Rarely disconnecting immediately after connecting to a new server.
  • Sometimes, your player model is duplicated after entering a new scene and the camera gets stuck. Portaling out to another server usually fixes this.
  • Rune Prisons can rarely fail to spawn an Exiled Mage.
  • Enemies in Arena and Monolith often do not animate properly.
  • Certain abilities failing to hit enemies correctly.
  • Swapping loot filters can cause the loot filter interface to bug out.
  • Textures can pile up on the ground as you load more monolith echoes, causing strange visuals and increased memory usage.
  • Item name lengths are now “Long” when they should be “Normal”.

0.9.2a Release and Patch Notes

Changes
  • Added chat channels for Korean - this was an oversight. You can select what language chat channels you connect to on the Login screen.
  • Various logging improvements to aid troubleshooting.


What We’re Working On

We’re actively monitoring bug reports from you all and the health of our infrastructure. We plan for our next patch to be next week, focused on fixing bugs. We’ll be on the lookout for any critical issues this weekend though.

Here are some things we’re currently investigating:
  • Transition times between scenes can be quite long.
  • Rarely disconnecting immediately after connecting to a new server.
  • Sometimes, your player model is duplicated after entering a new scene and the camera gets stuck. Portaling out to another server usually fixes this.
  • Rune Prisons can rarely fail to spawn an Exiled Mage.
  • Enemies in Arena and Monolith often do not animate properly.
  • Certain abilities failing to hit enemies correctly.
  • Swapping loot filters can cause the loot filter interface to bug out.
  • Submitting a bug report with a log file thats too large can crash the client.
  • Textures can pile up on the ground as you load more monolith echoes, causing strange visuals and increased memory usage.
  • Item name lengths are now “Long” when they should be “Normal”.
  • The Rogue’s visuals look incorrect when making a new character.
  • Certain skills cause the player to not properly return to their idle animation.

Diablo 4 and Path of Exile's new rival is an ARPG built by Redditors

Last Epoch feels almost like a long-form thought experiment. In the era of live-service games, where communities and fandoms can instantly voice their opinion - positive or otherwise - regarding any and all changes made by developers, what would happen if you gave those same players almost total creative control? From its very beginnings, Last Epoch has been crafted through Reddit, starting with the first staffers at Eleventh Hour Games, who met through r/gamedev, and continuing to this day, where additional classes and new features like trading are regularly put to a community vote. Diablo 4, Path of Exile, and the rest of the action RPG game world could maybe learn from Last Epoch. As it heads towards the launch of its full 1.0 version, Eleventh Hour CEO Judd Cobbler speaks to PCGamesN from the show floor at Gamescom.


Read the rest of the story...


RELATED LINKS:

Mortal Kombat 1 may have the best single-player mode in fighting games

Persona 5 mastered the RPG genre, now Tactica takes on strategy games

Cities Skylines 2 is everything that fans, modders, and CO ever wanted

Runes of Power Update - Beta Patch 0.9.2 Patch Notes



Runes of Power, Patch 0.9.2, is coming Thursday, Sept 7th, 2023 at 11:00 AM CT!

Welcome everyone to the Patch Notes for Beta Patch 0.9.2 Runes of Power! Over the last week we’ve been going over some of the major features to expect in this patch including the new Runemaster Mastery, Localization, Frost Claw, Item Caches, and Rune Prisons. This update brings with it a whole new way to play with the Runemaster, alongside new content with random encounters, and many more improvements!

Last Epoch Beta Patch 0.9.2 - Runes of Power will introduce:

  • Mage Mastery: Runemaster, including 5 new skills!
  • New Base Mage Class Ability: Frost Claw
  • One-shot Caches, and Lost Caches
  • Localization
  • Monolith Improvements
  • In-game Bug Reporting
  • New Models and Animations
  • Twenty-one new Unique Items
  • Balance Changes and Bug Fixes
  • And more!


Check out the full Patch Notes here!