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Beta 0.9g Patch Notes

Gameplay


  • Fixed a bug which caused “rubberbanding” (being moved backwards) when using movement abilities or the Temporal Shift ability in the Temporal Sanctum.
  • Significantly reduced instances of Lunge and similar abilities getting stuck in their animation, which prevented movement until another ability was used.
  • Players can now respawn at the end of a Dungeon boss fight without being kicked out of the dungeon when the boss is defeated by other party members.
  • Players can now choose to Abandon a dungeon or arena run if they don’t want to wait until they can respawn.
  • Fixed a bug where the main combat floor entrances in Soulfire Bastion had invisible reverse transitions. If you walked backwards into them it would reload the zone (ending your dungeon run).
  • Fixed a bug where your character model was sometimes duplicated after transitioning to a new zone. The camera would remain locked on the copy, while the other one could move.
  • Fixed a bug where Spires could attack players that were in Echo of a World.
  • Fixed a bug where the western moon fragment altar in the Moonlit Shrine could sometimes become uninteractable.
  • Fixed quest objective pulses not updating properly in The Fall of Ledria.
  • Fixed some Osprix Vanguard enemies using an incorrect ability.
  • Fixed the “Initializing” screen showing after login even when the queue system isn’t active. This makes getting to character select slightly faster.
  • Fixed a bug where the Leave Game button took you back to Login rather than Character Select.
  • Fixed another rare server bug which could cause save data loss. We are monitoring telemetry to find any other causes that need to be addressed.


Skills


  • Thorn Shield now has a slight priority for targeting players over minions and mobile minions over immobile minions.
  • Fixed a bug where Shift’s Deadly Ambush and Braskula’s Hesitation nodes were applying to all non-channelled attacks, not just the next non-channelled attack after Shift.
  • Fixed a bug where Meteor’s Cycle of Fire only granted its ward and mana for 4 seconds after gaining Craterborn, rather than for the full 6 second duration of Craterborn.
  • Fixed a bug where Teleport’s Comet Rush did not refresh the duration of an existing Haste.
  • Fixed a bug where your Vengeance tree sometimes affected an ally’s versions of Riposte and Iron Blade instead of yours.
  • Fixed a bug where the Fulminating Caw node on the Storm Crow tree sometimes caused an ally’s increased lightning damage to apply to your crows instead of your increased lightning damage.
  • Fixed a bug where the nodes on the Ballista tree that caused your stats to apply to your ballistae sometimes caused an ally’s stats to apply to your ballistae instead.
  • Fixed a bug where the on-use sounds for some instant cast abilities would not play on the client of the player using the skill.
  • Fixed the trails behind Acid Flasks, Hammer Throw hammers, and Axe Thrower axes in mid-air stretching incorrectly.
  • ʕ •ᴥ•ʔ


Chat & Social


  • Fixed a bug where chat channel selection could be reset in some situations. This could cause chat to turn back on after it’s been turned off.
  • Fixed gameplay messages that are shown in the chat window (i.e. Loot Filter Disabled) being hidden when Chat is disabled.
  • Fixed commands for replying to your last whisper (/r) and changing channels (i.e. /party) not working.
  • Added a /lfg command to switch to the Looking For Group channel.
  • Fixed a bug where Whisper and Party chat messages could sometimes appear to be from the wrong channel.
  • Fixed new chat messages sometimes being cut off halfway vertically.
  • Added a sound effect for receiving direct messages.
  • Fixed the friends list scroll view being shorter than intended, causing fewer friends to be visible at once.
  • The Add Friend and Block Player pop-ups now auto-select the input box so you can type right away.
  • Fixed sections in the friends list re-opening when they should remain collapsed.
  • Fixed a bug where adding a friend could cause an existing friend to disappear from the list for a while.
  • Made a few small improvements to the visuals of the friends list.


Items


  • Cindersong now also grants +1 to Fire Spells. Also improved the clarity of its tooltip.
  • Unused dungeon keys are now returned back to your inventory when closing the dungeon entrance window (if you have space).


Visuals


  • Fixed a bug where the water in Ritual Lake echoes would cause visual effects to become invisible.
  • Reduced the overall brightness of Imperial Metropolis and Snowbound City echoes to make it easier to see.
  • Updated the visuals for Drain Life’s poison explosion.
  • Updated the visuals for abilities used by Profane Flesh.
  • Fixed the visuals and damage for Profane Flesh sometimes not lining up with its animations.
  • Fixed Profane Flesh snapping to face new targets rather than turning.
  • Fixed Ruby Nagasa not animating properly on death.
  • Fixed Infernal Husks not animating properly.
  • Fixed Apophis sliding at the beginning of the cutscene in Maj’Elka Upper District.
  • Fixed Liath having glitchy animations in Island Battlefield.
  • Fixed the Timeline Conduit in the Shade of Orobyss’ arena having a red outline.


Optimization


  • Fixed a bug causing memory usage to go up on the client over time, particularly in Monolith. We tested the fix by playing through 10 campaign zones and 10 echos, and found that the fix reduced memory usage by more than 1 GB at the end of the test.
  • The visual assets for enemies were not being properly unloaded when moving to different zones.
  • RAM usage definitely still goes up over time, and we are currently investigating this further.
  • Replaced several lightning visual effects with new ones which are much more performant.
  • Improved the performance of death visual effects for various enemies.
  • The ice projectile ability used by Ice Elementals is now pooled, which mitigates FPS drops caused by this enemy.
  • Updated the Wengari Axe Throw ability’s visuals to be more performant.
  • Fixed an issue that could cause unnecessarily large patch downloads. Unfortunately, the fix can’t help the download size of this patch, just future ones.


Notes


Thank you for continuing to make bug reports! We are still focused on bug fixes, server and service stability, performance, and polish. We plan to continue releasing updates but at a more consistent pace with fewer, larger patches. We will still hotfix any critical issues that come up.

Some particular bug fixes that we’re currently working on include:

  • Deleting stash categories causes items to go missing (we’ve confirmed no items are being deleted)
  • Players sometimes being unable to enter dungeons (this doesn’t affect everyone evenly which makes it harder to track down
  • Changing left mouse button behavior (i.e. move to attack)
  • Re-ordering skills while transformed
  • Abomination “forgetting” what minions it consumed after moving to a new zone

Beta 0.9f Patch Notes

Gameplay



  • Fixed a rare bug which could lead to large online save data rollbacks. We’re still working on identifying any other causes of rollbacks and fixing them.
  • Fixed a bug where Druid Transform builds could sometimes end up with scrambled action bars, with incorrect and mispositioned abilities, which also caused the Human Form action bar to become blank.
  • Fixed a bug where traversal skills such as Lunge would consume more than 1 charge of the ability when used, and also consumed more than 1 charge of other traversal skills that share a cooldown.
  • Fixed a bug where an uninteractable reward rock could sometimes appear in Echo of a World, preventing interacting with the real reward rock.
  • Fixed a bug which caused ability use to be prevented if you were holding down a key after using a movement ability. This caused Dancing Strikes to be used much less frequently when holding the button than when rapidly pressing it.
  • Fixed a bug where quick selling items was not blocked on the client while gambling. This could cause the client to become out of sync with the server, with items appearing to be duplicated or lost. This was a visual/clientside bug; no items were lost or duplicated.
  • Fixed a bug where the Liath and Thetima quest could get stuck on the “Speak with Yulia in Thetima” objective.
  • Fixed some skill, passive and affix typos.


Account Creation


  • Fixed a bug which caused LE-51 errors to be shown if a problem occurred while picking a display name, rather than an error message that tells you what went wrong (i.e. name already in use, invalid characters, invalid length, profanity filter).


Enemy Fixes


  • Fixed a bug where some Void Despairs would have an outline appear after killing them.
  • Fixed a bug where some Void Despairs didn't have a health bar.
  • Fixed a bug where Void Despairs would sink into the ground immediately upon dying.
  • Fixed a bug where the Void Penance didn't have a top of screen health bar in multiplayer.
  • Fixed a bug where the indicator and animations for the Idol of Loathing would not re-time properly when it was chilled.


Notes


Thanks for continuing to report bugs and other issues. Here are two we’re working on, though we have several other fixes in progress:

We’re aware of a bug where some players are unable to enter Dungeons. This will be a priority for us to address this week; we weren't able to finish a fix in time for this patch. However, we’ve seen that if you return to Character Select via the Leave Game button, you will be able to enter the dungeon. You should be able to try this without interacting with the Dungeon.

We’re also aware of rubberbanding happening during movement and movement skills.

Beta 0.9e Patch Notes

Quests
  • Fixed a bug where the portal to return to Thetima would not appear after killing Lagon. The waypoint to Soreth’Ka is unlocked however, so that can be used to progress without redoing the fight.
  • Fixed a bug where the Saving Last Refuge quest could become uncompletable in some situations. Talking to Gaspar again should fix the quest if it’s bugged for you.
  • Fixed a bug where the interaction to jump over the railing on the Dreadnought’s Deck would not appear if you left the zone after speaking with Alric.


Gameplay
  • Fixed a bug which caused your item visuals and account name to fail to display and would display the default account label ʕ •ᴥ•ʔ (usually fixed by moving to a new zone). This fix may take a little while to be fully in effect.
  • Fixed a bug that caused Minion icons (top left of screen) to sometimes disappear.
  • Fixed a bug where the Shade of Orobyss' concentric ring explosions could occasionally deal damage a second time, 2 seconds after the first.
  • Fixed a bug where leaving a dungeon via a player portal could sometimes cause other players to be unable to portal to you (LE-70).
  • Fixed LE-67 errors occurring if you clicked a dungeon door after someone put in a key and clicked Enter, but did not select a tier.
  • Fixed a bug where hardcore characters that had died still showed as hardcore in some parts of the UI.
  • Added tutorials to the start of the game for joining a party and re-assigning skills. We have other tutorial changes in progress.


Notes

[h2]Flame Reave[/h2]
In 0.9c, we included a bug fix for Flame Reave's Rhythm of Fire where it did not grant any stacks. We mistakenly believed this caused Flame Reave to never be able to receive the benefits of Rhythm of Fire. What actually happened before 0.9c was Flame Reave received the range and width bonus of Rhythm of Fire at all times, even when unspecialized, and received the damage bonus of Rhythm of Fire at all times when the Rhythm of Fire node was allocated.

This means the current behavior of the skill and node are now working as intended, but we described the bug fix incorrectly. This caused a lot of confusion, and set expectations that the skill would become even stronger, when it was actually much stronger than intended. We will be more thorough in our testing and patch notes.

[h2]Future Fixes[/h2]
We’re continuing to monitor your feedback and bug reports on and off of the forum. We know you want to hear more frequent and specific updates on what we’re doing and we will work on this. Getting the right balance between communication and working on the fixes themselves is tricky, especially while we’re this busy. I’ll add a few below but this is by no means a complete list.

  • We are monitoring issues with logging in and connecting to servers (i.e. being able to at all, and the speed of doing so). These issues are typically addressed on our backend, which happens separate from client/server releases.
  • We are continuing to investigate reports of progression rollbacks and improving our telemetry to diagnose causes.
  • We’ve identified the cause of skills on the actionbar being scrambled/un-set when playing Transform build and are working on a fix.
  • We’ve seen reports of Lunge causing the player to get stuck but haven’t found a consistent way to cause the behavior. Any details you can add in a bug report (types of enemies, location onscreen, recordings) would be helpful.

Beta 0.9c & 0.9d Patch Notes

Gameplay


  • The Death Recap screen (you were killed by X with Y damage type) now works in Multiplayer.
  • Fixed a bug where offline characters could not unlock empowered monoliths at the timeline catalyst. You can go back to the catalyst on existing characters to unlock it.
  • Fixed a bug where a reward rock could incorrectly appear after completing a Quest Echo in offline (Quest Echoes don’t have echo completion rewards).
  • Fixed a bug where return portals did not appear in the Council Chambers or Outcast Camp after taking a town portal to those zones.
  • The following interactions now require a click rather than happening when you hold down the left mouse button and hover over the object:
    • Using the Town Portal (both to town and from town)
    • Open the Stash
    • Talking to most NPCs
  • Defeating the following chapter bosses now unlocks the first waypoint of the next chapter, in case you logout or disconnect before continuing:
    • Admiral Harton
    • Spymaster Zerrick
    • Harton/Zerrick Rematch
    • Lagon


Skills


  • Fixed a bug where the skill tooltip incorrectly displayed when opening a skill tree.
  • Fixed a bug where channeled skills kept recasting in multiplayer, causing casting vfx and sounds to play repeatedly.
  • Increased the basic melee attack range of Assembled Abomination by around 100%.
  • Fixed a bug where Flame Reave’s Rhythm of Fire could not gain stacks from any source.
  • Fixed a bug where using Fury Leap at a very long distance could cause you to get stuck in an animation pose until you used another ability.
  • Fixed a bug where Lunge would lock you in place when targeting destructible objects.
  • Fixed a bug where Rip Blood’s Coagulated Blood was not affected by increased area.
  • Fixed a bug where Swarmblade’s Locusts sunk into the ground and did not animate.


Save Data


  • Fixed a bug where offline characters could be overwritten when creating a new offline character after deleting one.


Enemies


  • Temporarily massively reduced the damage of the Emperor of Corpses’ Soul Bomb. The arena for this fight was made smaller in the lead up to 0.9 without the boss’ abilities being changed to account for this. We plan to return the arena to its original size soon.
  • Void Worms have a less intense visual effect when they die.
  • Fixed a bug where Infernal Flesh’s abilities would sometimes indicate in the wrong direction in multiplayer.
  • Fixed Spymaster Zerrick not having a boss-style healthbar when hovered over.
  • Fixed the stone blocks in Liath’s Sanctum not having a sound.
  • Updated the emerging sound for Void Despair.
  • Fixed the Hollow Druant’s Entangling Roots skill not having sounds.


Items


  • Fixed The Throwing Damage and Mana Cost affix incorrectly showing that its damage had a physical tag.
  • Fixed the Traveler’s Backpack not appearing when equipped. We’re still working on granting this cosmetic to all players.


Notes


  • We are investigating other reports of data loss associated with online characters. While these reports are fairly uncommon this remains our top priority. This build introduces some additional logging that will help us investigate.
  • We now know what is causing characters to sometimes appear without their armor and the default display username ( ʕ •ᴥ•ʔ ) to appear which is a failure to load this data and are working towards a fix. This is only a visual bug that is usually resolved when switching to a new zone.
  • We will continue to monitor your feedback and put out additional hotfixes as necessary for skill bugs, multiplayer systems, and so on.


We appreciate your feedback which is helping us find and fix new issues introduced with multiplayer and improve gameplay experience.

Edit:

0.9d Changes
  • Fixed a bug with the chat system that caused a hugely excessive amount of calls to our backend services (this shouldn't change anything on the player side).