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Last Epoch News

Last Epoch Hotfix 1.2.5.1

[h2]Bug Fixes[/h2]
  • Fixed Minions and Companion portraits not showing in the top left corner.
  • Fixed Stash Button not working in certain UIs.
  • Fixed an issue that caused loot labels for Runes, Glyphs, Shards and Woven Echoes to not disappear after the item was picked up.
    • This was a visual only bug and any Runes, Glyphs, Shards or Woven Echoes that appeared to not be picked up were correctly sent to the players Inventory.

Last Epoch Patch 1.2.5 Notes

The team is already aware of some issues that are visible in this Patch. We are working to fix these issues as soon as possible.

  • Minions and Companions don't have portraits in the top left corner
  • Some Loot filter UI issues, such as Rules showing the wrong order number, introduced after our extensive optimization pass.
    • These issues are purely visual and the filter itself is working as intended.


[h2]Bug Fixes[/h2]

[h3]Skills[/h3]

  • Fixed a bug where effects which recover a flat amount of remaining time from a skill's cooldown were recovering a percentage of the skill's cooldown as if it had no sources of Increased Cooldown Recovery Speed.

    • For example: if you triggered an effect which recovered 2 seconds from Teleport's cooldown, it would always recover 40% of its cooldown, even if Teleport's cooldown was reduced to 2 seconds by sources of Increased Cooldown Recovery Speed. Now, if Teleport has a 2 second cooldown, that effect will recover 100% of the cooldown.


  • Fixed a bug where Rive, when used with a two-handed weapon and shield due to Forgemaster's Might, would use the two-handed visual effects, rather than the one-handed effects.
  • Fixed a bug causing Raptors to be summoned above the Companion Limit when the number of available skill points for Summon Raptor changed, while also having summoned other companions.
  • Fixed a bug where the visuals for Harvest would not scale in size alongside the increased area of Harvest.
  • Fixed a bug where Acid Flask Traps created from sources of extra projectiles would sometimes appear visually to be floating.
  • Fixed an issue with navigation that could lead to players getting stuck when using Evade with the Flames of Midnight ring equipped.


Divebomb Changes


    Made a number of changes related to Dive Bomb and the Birds Aren’t Real node:

  • Fixed a bug with Dive Bomb where Shadow Falcons would use Featherfall, despite Featherfall explicitly stating Shadow Falcons would not use it.
  • Fixed a bug where the primary hit of Dive Bomb would not provide stacks of Dusk Shroud when both Flock of Crows and Birds Aren't Real were allocated.
  • Fixed a bug where the Shadow Falcons from On Wings of Shadow would not provide stacks of Dusk Shroud from Flock of Crows unless Birds Aren't Real was also allocated.
  • The Birds Aren't Real node has been slightly reworked. Previously, allocating Birds Aren't Real would cause Dive Bomb's damage to always scale with the the Player's stats. Now, allocating Birds Aren't Real will cause Dive Bomb's damage to scale with the Falcon's stats if it is summoned, or the player's stats if not.
  • Updated Birds Aren't Real tooltip to clarify the mentioned rework.
  • Dive Bomb will no longer visually display the Minion tag if Birds Aren't Real is allocated, and there is no summoned Falcon.


[h3]Controller[/h3]

  • Fixed Quick Move prompts for Nemesis Egg Panel.
  • Fixed controller issues that could prevent users from interacting with the environment after killing Aberroth.


[h3]Monolith, Dungeons[/h3]

  • Fixed chest in the Monolith rest zone not giving loot after a Quest Echo
  • In the Woven Echo, Tomb of Vessels, Majasa no longer dives into the sand at all, and summons the crystals through a spellcast instead.
  • Fixed an issue where discovering Tombs could auto-complete a location’s objectives, including unrelated quests.
  • Fixed a bug where Soulfire Bastion Dungeon objectives would appear twice on the minimap instead of once, as intended.


[h3]UI[/h3]

  • Fixed an issue where loot filter numbers did not visually refresh when reordering them.

    • Some causes of this issue still exist, as explained at the top of this post, we are working to fix them as soon as possible.


  • Fixed the alignment of the loot filter icon in the loot filter settings.
  • Fixed some text inputs incorrectly allowing rich text to be inputted. These locations should still accept the same text as before, but will display it as typed.
  • Fixed an issue where skill node respecs caused by the loss of extra skill points would not trigger the red circle UI on nodes and notifications properly in multiplayer.
  • Fixed a bug where opening the Weaver Tree while a social panel was open caused those interfaces to overlap.


[h3]Visual[/h3]

  • Fixed ailment icon text wrapping when it show 999+ stacks.
  • Fixed a visual bug where environment decals could be applied on top of Heorot.
  • Fixed a visual issue with the Husk of the Living.
  • Fixed an issue where videos that had no audio track would fail to play.
  • Fixed a bug where the Lightning Meteor VFX conversion from Vilatria's Downfall was yellow instead of blue.
  • Fixed an visual issue where smoke could obscure gameplay after the Champion Engineer Torv used Torv’s Ballista.


[h3]Other[/h3]

  • Fixed a bug where the player could become immortal under certain conditions after pausing the game in Offline Mode.
  • Fixed a visual bug with Sentinel in the Character Select screen where you could refresh the animation by re-clicking.
  • Corrected the Tier 1 Cold Cast Speed roll range for the Invoker's Frozen Heart Reforged affix.
  • Corrected the displayed range for the Tier 7 Less Damage Taken on Block affix.
  • Fixed an issue where Majasa could incorrectly be targeted even after disappearing into the sand.


[h2]Improvements[/h2]

[h3]Visual and Audio[/h3]

  • Added an option to toggle hit VFX.
  • Made visual improvements to the Frigid Hinterlands.
  • The menu Chapter now correctly displays the current scene's Chapter when you move into a different Chapter than your current Main Quest.
  • Marked For Death will no longer linger on players or targets when the ailment has faded.
  • Added VFX to ailment icon when you have more than 999 stacks.
  • Added foley sounds to the Void Archivist enemy.
  • Added sound effects for when the Void Husk Nagasa emerge.
  • Changed the sound effect for picking up Memory Amber.


[h3]Monoliths[/h3]

  • The “Open portal” button now displays correctly when the Overlay Map is enabled in Monolith.
  • Added a Corruption indicator to the bottom of the modifier list at the right side of the screen while in an Echo.
  • Updated Echo tooltips to show the name of the Echo so players can see this on hover without needing to select the Echo.
  • Decreased size of the reward/exit room for Tombs.
  • Updated bonus stability text for better readability.


[h3]UI and Input[/h3]

  • The Forge no longer clears the modifier slot when removing an item if that item was only used with a Rune of Ascendance or Rune of Weaving.
  • Bazaar, loot filters, and Stash tab rules now differentiate between variants on Uniques with the same name like Scales of Eterra or Pearls of the Swine.
  • Added stash button to Bazaar listing panel.
  • Updated Bazaar tax text in the listing panel for better readability.
  • Searching through abilities no longer causes the glowing visuals highlighting certain abilities to be un-synced.
  • Reversed the scroll direction for Stash tabs and categories to match how tabs typically scroll in most applications (scrolling up moves towards first tab, scrolling down moves towards last tab).
  • Stash searches that were automatically set by a Crafting UI are now automatically cleared when closing the Stash.
  • Players should no longer be able to accidentally re-open the Nemesis choice window after choosing an option.


[h3]Other[/h3]

  • Improved controller navigation of the Nemesis panel.
  • Updated controller targeting paradigms to exclude non-damageable enemies from targeting.
  • Reduced game hitches when opening the MTX store with a controller.
  • Reduced game hitches that occurred due to loot showers.
  • Improved performance when opening Stash panels.
  • Improved asset preloading on server and client.

Last Epoch Hotfix 1.2.4.1 Notes

Bug Fixes
  • Reverted a fix for labels not always updating when you turn off the filter
    • This resolves an issue introduced with the 1.2.4 patch where item labels would move around making them hard to click.

Last Epoch Patch 1.2.4 Notes

[h3]Visual Improvements[/h3]

  • Improved environment visuals in the Desert Canyons.
  • Improved environment visuals in the Great College.
  • Improved environment visuals in the Storm Swept Isles.
  • Updated the VFX for Dragonfire from the Dragonsong unique bow.
  • Added VFX for Caches so they are easier to notice.
  • Removed the extra spacing that appeared after the Memory Amber cost in the Weaver Tree respec modal.
  • Improved the visuals of the Winged Fire enemy, which was previously too dark.
  • Added VFX for the Downfall of the Righteous unique item to indicate the range at which enemies are inflicted with Witchfire.
  • Fixed a visual issue where Annointed’s Consecrated Aura from Judgment was visible from underneath bridges.
  • Fixed flickering effect in the Time Slow aura from the Time shrine.
  • The Void Amalgamation and Infernal Husk have new foley, vocalizations, and skill sound effects.
  • Fixed an animation issue with Sentinel’s Shield Rush where the shield would float to the side.
  • Rotated the Blade Of The Forgotten Knight’s inventory icon to match orientation of other swords’ icons in game.
  • Updated the Mage’s casting animation when channelling to a more dynamic version.
  • Loomwalker's Silk Slam animation now better matches where the attack deals damage.


[h3]Quality of Life Updates[/h3]

  • Negative ailments such as ignite, slow, marked for death, etc are now cleansed when returning to the Echo of a World or the Monolith of Fate.
  • Instances of "chance to bleed" descriptions have been updated to "chance to inflict bleed" for clarity and better readability.
  • The player can now use the report bug panel while opening the recolor option list in the loot filter, allowing screenshots of that panel to be captured in in-game bug reports.
  • Tomb and Cemetery entrance indicators now have a different icon than the echo objectives for improved navigability.
  • The Void Mines fired by Void Prophets and by Maul Heart the Pale Enforcer will now dissipate when the enemy that fired them died.


[h3]Bug Fixes[/h3]

  • Fixed a bug where the Ice Barrage attack of Ice Elementals and similar enemies would fire icicles that looked misaligned.
  • Fixed an issue where Runemaster's Trinity of Elements invocation was spawning the three elemental beams on top of each other, rather than offset around the player.
  • Fixed edge cases with movement abilities which could cause bosses such as Rahyeh the Black Sun to disappear from the arena.
  • Fixed a case where Forgotten Knight faction progress could reset when playing multiple HC characters.
  • Fixed the visuals for the chains breaking after interacting with the lance in the Tomb of Morditas.
  • Fixed invalid loot filter files causing UI issues when they are loaded.
  • Fixed a bug where, after allocating Doctrine of the Anvil, repeatedly using Multistrike while standing still would sometimes result in Multistrike failing to start.
  • Fixed an issue where a replaced Evade (such as Terrify) was counted as short-ranged for the purposes of the WASD “Short ranged follows movement” movement setting.
  • Fixed an issue where the Woven Echo reward panel quick move actions were not showing or working properly.
  • Fix issue with Primalist’s Spriggan Form not triggering its stun animation correctly.
  • Fixed a issue where champions’ energy VFX would not get deactivated on death.
  • Fixed a bug where the VFX for Armor Shred lingered for a few seconds after the Armor Shred effect ended.
  • The Fire Ground DoT fields spit up by Fire Lizards should now only ignite, and no longer shreds fire resistance.
  • Penance can now only trigger on the affected target once every 0.35s. We don't want to remove the capability for Acolytes to hurt themselves to trigger other effects, but we need to prevent infinite damage loops that were hurting the servers even more than the Acolytes.
  • Fixed a bug where reducing Smite’s mana cost below 0 while Desperate Measures was allocated could significantly raise Smite’s mana cost while at negative mana
  • Fixed a bug where Judgement’s Righteous Decree node could cast Smite while Smite has a non-zero mana cost and you are at negative mana


[h3]Echo Objective changes[/h3]

  • Changed unstable rifts spawns from 2 - 3 to always 2
  • Increased the loot for clearing unstable rifts when running the echo for the first time
  • Increased stability reward from 2 x base stability to 2.6 for 1 rift and 3.2 for 2 rifts

    Exiled mages echo
  • Reduced Exiled mages spawn from 2 - 3 to always 2


# Weaver Tree imprint node changes:

- Fixed a bug that caused imprint item nodes to drop items less frequently than intended.
- Imprint items more consistently drop items similar to them (they retain the chance to drop other uniques of the same item type, but this chance is much lower than in 1.2.3).
- Fixed a bug that could cause rare and exalted items dropped by imprint item nodes to display as normal items instead of their actual rarity.
- Reduced the chance of imprint nodes dropping magic items instead of rare or exalted ones.

*Developer note*: The updates to imprinted item nodes released in patch 1.2.3 unintentionally caused items to appear both less frequently and with less similarity than intended. Additionally, when an imprint did generate rare and exalted items, they were occasionally incorrectly shown as a different rarity, causing them to be hidden by many players' loot filters. After these fixes the amount, rate, and similarity of generated items from imprinted nodes is closer to what they were before.

We're continuing to listen to feedback on the system and are already working on requested improvements - including a way to indicate when an item has dropped as a result of an imprint.

Last Epoch Hotfix 1.2.3.2

[h2]Changes[/h2]

  • Reverted a change that caused erroneous skill point loss notification spam. As a result, we’re still working on a fix for the skill panel blinking indicator that is meant to fire when an item with +X to skill is unequipped