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Beta 0.8.2d Release and Patch Notes

Monolith of Fate
  • Lowered the stability requirements of the 3rd quest echo for all timelines other than the first.
    • This reduction is smaller for non-empowered timelines.
    • The 3rd quest echo now requires 1000 stability for all empowered timelines (from 1000 to 1350 depending on timeline).
  • “Slay enemies to locate __” is now listed as a separate objective in the quest tracker for echoes that use a delayed objective pulse (Bosses and Time Gates).
  • Time Gates now also have delayed objective pulses like Bosses.
  • The threshold for showing delayed monolith objective pulses now varies based on zone. It's higher than before in most zones, but lower in zones where going in a random direction may result in significant backtracking.
  • The icons for unavailable echoes are now darker and less saturated to make available echoes more clear.
  • Adjusted the position of the monolith reward object in Echo of a World.


Optimization
  • Greatly improved the performance of hideable objects (things that fade out when they block the camera). This likely caused stutters or reduced fps in many zones.
  • Players have reported that validating game files can help with performance or stability issues. We’ll continue investigating, but validating files, updating drivers / OS and restarting your computer are good troubleshooting steps.


Other Changes
  • Updated 2d art for Aurora’s Time Glass and Flight of the First
  • The Possess ailment deals 33% increased damage.
  • Updated sounds for the monolith reward object in Echo of a World.
  • Removed Detonate Corpse from the list of skills on Lich when creating a new character.


Bug Fixes
  • Fixed a bug that allowed gaining infinite amounts of gold.
  • Fixed a bug where the spin attack used by Desecrated Flesh was not cancelled by killing or stunning the enemy.
  • Fixed a bug where Puncture’s Mutilate node did not restore health.
  • Fixed a bug where The Claw and The Fang would not summon all wolves at once.
  • Fixed being able to click through the character stats window in some places.
  • Fixed being able to click through skill unlock notifications in the passives window.
  • Fixed the search bar for the Game Guide not having a cancel button.
  • Fixed Dreamthorn’s 3d art being incorrect.

Last Epoch the awesome action-RPG update 0.8.2 is out with huge end-game changes

Eleventh Hour Games have published the latest huge upgrade for Last Epoch, their time-travelling action-RPG.

Read the full article here: https://www.gamingonlinux.com/2021/05/last-epoch-the-awesome-action-rpg-update-082-is-out-with-huge-end-game-changes

Beta 0.8.2b & 0.8.2c Release and Patch Notes

EDIT: 0.8.2c has been released to additionally fix a bug that caused some players to have a blank login screen, which prevented them from logging into the game. This primarily affected new players that started in 0.8.2.

0.8.2b Patch Notes:

This hotfix brings fixes for a number of bugs and some additional polish to the UI and Monolith. We’re eager to hear your thoughts on 0.8.2, so keep it coming!

Missed the patch notes for 0.8.2? Check them out here.

Login
  • Fixed a bug where players with certain system regions (i.e. Thai) could not login (the loading animation would play but the login attempt never completed).
  • Improved the login system to prevent other issues.
  • If you’re unable to login, please contact our support team and include your log file and a screenshot. We appreciate your patience and assistance as we investigate issues like this.


Monolith of Fate
  • Fixed a bug where the maximum value limits for monolith modifiers did not apply in some cases. This could result in modifiers like “enemies take 100% less damage”.
  • Added a minimap icon for the reward objects in Echo of a World.
  • Fixed delayed objective pulses being positioned incorrectly on the minimap.
  • Fixed a bug where the icons for Exalted rewards in the Monolith of Fate were not colored purple.
  • Updated the position and visuals of the Open Portal button.


User Interface
  • Fixed a bug where the border/background graphics for items in the inventory would fail to display in some situations.
  • Fixed the loot filter selection dropdown overlapping the window for creating new rules.
  • Fixed the “Increased cooldown recovery for surge” affix being in the wrong affix category for loot filters.
  • Fixed a bug where the Show option when creating a rule would be unavailable if you clicked on Hide or Recolor.
  • Fixed “Necromancer” wrapping to a second line in the passives panel.
  • Fixed the Rogue passive tree being labeled as Primalist.
  • Fixed a bug where the tick marks for Passive progression were missing from most base class trees.
  • Improved the contrast for tick marks in the passives panel.
  • Improved the greyed out effect for passive nodes that have not been taken yet.
  • Fixed some minor positioning issues for details in the passives panel.
  • Updated the Mastery Selection window to match the new UI style.
  • Replaced the Quests button on the window selection wheel for gamepad with a Social button (the quest journal was removed in 0.8.2).
  • Fixed Bone Pyres not having a healthbar on mouseover.


Skills
  • Fixed a bug where the Enra's Technique node for Hammer Throw didn't provide base critical chance when you had taken Hammer Vortex.
  • Fixed a bug where Holy Aura's Purification node was granting 10% poison resistance rather than the listed 20%
  • Clarified Abyssal Echoes’ descript to say that it doesn’t hit.
  • Fixed a memory leak caused by certain skills.


Sound
  • Updated the sound effect for Volatile Zombies leaping.
  • Updated death sound effects for the Emperor’s Remains.
  • Increased the volume of Storm Crow’s spells.
  • Fixed a bug where shattering a fractured item would play the fracture sound effect.


Quests
  • Fixed a bug where the door inside The Great College was missing.

Patch 0.8.2 arrives tomorrow - Patch Notes are now available!

Patch 0.8.2 arrives tomorrow, May 24th, at 1 PM CT / 6 PM UTC!

Patch Highlights:
  • Massive updates to end-game and the Monolith of Fate
  • New challenging boss encounters
  • Completely refreshed UI
  • New Skills: Volatile Zombie & Storm Crows
  • And much, much more!


Patch Notes: https://forum.lastepoch.com/t/beta-0-8-2-patch-notes/37724
Official Overview Video: https://youtu.be/MxGCYyxzZ5o

[Developer Blog] Monolith Overhaul



Hey, Travelers!

We're super excited to be sharing our latest Developer Blog with you!

Principal Designer Trasochi is spilling the beans on Patch 0.8.2's extensive changes to the Monolith of Fate. This is one of our largest Developer Blogs of all time. As with all of our Developer Blogs, this post is exclusively available on Last Epoch's official forum. We look forward to seeing you there!

Here's a link: Monolith Overhaul!