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Sound & Music | Coming in Convergence Update

Hello Travelers,

We are officially on the road to Last Epoch: Convergence, which means it’s time for Pre-Patch Hype Week! In the coming days, we’re going to be covering some of the major updates coming alongside our Multiplayer Beta in Patch 0.9 - Convergence. While the main feature of this patch is, of course, the new Multiplayer environment, we also want to highlight many of the other improvements coming in Convergence.

In today’s blog post, we’re starting off in the world of sound, covering some of the fantastic new SFX and music that the team has been working on. Sound plays a critical role in any game, from Combat Feel to atmosphere; sound design can immerse you in the experience or take you out of it. Of course, our goal is the former, to create sound and music which emphasizes the gameplay. For today’s look at Sound in Patch 0.9, we’ve got some direct insight to share from our team members who breathe life into the audio-world of Eterra.

To really dive into some of the sound reworks, we’ve brought in our sound designer John, to talk about their experience in creating a few of these new sound effects, their ideas behind them, and some details regarding what goes into making a sound effect for an ARPG. Then for Music, we’ve brought in our Music Composer, Erik, who we’ve shared insight from before, to once again share their insight regarding some of the new tracks, which help set the tone and atmosphere in Last Epoch. So without further ado, Let’s let John take it away!

Sound Design


Hi everyone! I’m John, Sound Designer at Eleventh Hour Games. Let’s go over some of the cool sound design projects that I’ve worked on in the lead-up to 0.9 as part of a teamwide effort to improve the feeling of combat in Last Epoch.

[h2]Meteor SFX Rework[/h2]

Meteor is one of those skills that need to feel great and powerful when you use it. Since the original sound effects were made, the visuals for Meteor have been massively upgraded, so I thought it was only appropriate to bring the sound design up to standard!

Ultimately, the intention was to make Meteor sound “big,” “crunchy,” and “powerful.” Initially, I went through a few designs, which went a bit TOO hard on the crunch and power. Considering that this is a skill that can be spammed, should the player decide to craft their build that way, I had to make sure Meteor sounded bigger and better whilst not being too overwhelming in the mix.

For the design, I utilized the sounds of fire, rocks, and jet engines (believe it or not). The final result is a set of sound effects that I feel better represents that the player is literally wrenching a meteor from the sky and slamming it into the ground.

[previewyoutube][/previewyoutube]

[h2]New Bone Golem Vocals[/h2]

Bone Golem got a total overhaul recently. It looks and moves so much better now, so naturally, the sound design needed an upgrade also, particularly the vocal sound effects.

Before starting the design, I split the visual aesthetics of the Bone Golem into three categories: Monstrous, Necrotic, and Bony. I took those concepts and approached the Bone Golem updated sound design with those in mind.

The monstrous elements were achieved using a lion’s roar and several layers of hog and duck callers being blown into slime and other weird textures. Necrotic characteristics were added to the vocals using human screeching sounds and squeaking friction on glass. And lastly, because the Bone Golem is made of… well, bones… I made sure the vocals “rattled” with pitched-down growls.

[previewyoutube][/previewyoutube]

[h2]Void Knight’s Echo SFX Rework[/h2]

Not unlike the other examples, Void Knight’s Echo recently got an awesome new visual upgrade. This was an excellent opportunity to get those sounds feeling better. For those who don’t know, an Echo is a passive effect that’s received when selecting the Void Knight mastery in which some of your character’s attacks will be repeated by an “echo” of yourself.

The old sound was very whispery and a little boring when compared to these great new visual effects. I thought it would be fun to have the sound be more reminiscent of a player splitting through the space-time continuum to deal a blow to the enemy and then zipping straight back out. To achieve this, I used synthesized and weird, wobbly layers to match the creepiness of the Void and really sell the idea of time travel.

[previewyoutube][/previewyoutube]

That’s all of the sound design updates we could squeeze in for this post. It was pretty hard to round it down to just three examples because there have been MANY things updated in the soundscape of Last Epoch over the past year. Some of my other favorites include the new sounds for Snap Freeze, Idol of Ruin, and the new Bull Groles - but maybe we’ll leave that for the next blog post.

New Music


Hi, I'm Erik, the composer for Last Epoch. I'm excited to share some of the music I've been writing as an update for the Ruined Era in Patch 0.9.

[h3]Ruined Era Music[/h3]

Most of the other music for the game has a natural, acoustic sound with more traditional instrumentation. This era focuses on synthetic sounds and acoustic instruments that have been warped - almost beyond recognition. Themes that are played at other times in the game come back but are altered in both sound and rhythm.

[h2]The Ulatri Cliffs - Ruined Era[/h2]

[previewyoutube][/previewyoutube]

This piece starts off with an explosive, destructive sound, similar to the sound of a large stringed instrument breaking. This is the first time in the game that the players travel to the Ruined Era, so this sound sets the tone; we’re far from the more peaceful place where Last Epoch begins and far from it in time!

The high-energy string parts become manipulated and warp and break down over the course of the piece, much like how the world breaks down to bring us the Ruined Era of Last Epoch.

[h2]The Council Chambers[/h2]

[previewyoutube][/previewyoutube]

This music creates the feeling of being in a large cavern where the council has set up and is trying to hold back the forces from the void. A feeling of anticipation of upcoming battle is overlaid with a feeling of subtle calm. The familiar Last Epoch theme comes back, but it’s played by guitars and in a different rhythmic setting from the other times that you hear it.

[h2]The Ritual Site[/h2]

[previewyoutube][/previewyoutube]

A gang of cultists have created a resurrected version of one of The Brotherhood, and this music helps create the mood for his insidious plot as you battle. The melody is played using an Ebow on a distorted electric guitar. It uses an electromagnet to vibrate the strings, this helps to give it an unfamiliar, cello-like sound. This is one way that the guitar was warped to sound unconventional.



And that’s all of the featured music examples for the 0.9 patch.

An exciting week ahead!


A big thank you to both John and Erik for taking the time to provide their direct insight! I know I had put them in a hard spot trying to only pick a few of their works for this post, but on March 9th, we’ll see everything they’ve been working on over the last year.

That’s all for today’s look at a few of the new SFX and Music improvements coming to Last Epoch in patch 0.9 - Convergence. As mentioned previously, We have a bunch of these inside looks coming up, so keep an eye on our Discord, Twitter, Forums, and other socials for more inside views on updates and changes coming in our next major patch.

We hope you’re as excited as we are, and we’ll see you all again soon Travelers!

Trade Development Update

Hello Travelers,

We’ve heard you and we have some exciting news to share with you today. You may recall back in December we released our plans for Item Gifting in Last Epoch. Since that time, we’ve been engaged in an ongoing conversation with the community about Trade. Many players expressed they were excited by our decision to champion finding loot, and many others have voiced their disappointment, letting us know that they were sincerely looking forward to trading their treasures in Eterra.

We’ve made it clear in the past that we want Last Epoch to be a place where you can come to slay monsters and find great gear upgrades, and it still will be. However, it is equally important to us that we remain a studio that listens and is grounded in our community.

In short, we want Last Epoch to be the ARPG that rewards you for hunting items the way you most enjoy, no matter which side of the trade conversation you’re on. So, we’ve been hard at work discussing, debating, and consulting with some of our trusted community members, and we’re happy to present you with the following:

[h2]Item Factions[/h2]
We are pleased to introduce you to an early peek at the feature design of our new Item Factions System in Last Epoch. Inside, you will find two powerful factions - The Merchant’s Guild and the Circle of Fortune, ready to accept and reward your allegiance in Eterra.



Along your travels in Last Epoch, you will encounter factions of Eterra’s denizens and may choose to align yourself with them. Aligning with a Faction will allow you to gain both Reputation to improve your rank within that faction, and Favor to spend on that faction’s services and rewards. Climbing ranks within a faction will unlock their unique perks, services, and rewards.

The Merchants’ Guild and the Circle of Fortune are the first two factions that we’ll introduce in Last Epoch, and your choice of allegiance will determine the way your character obtains and exchanges items in the endgame. Each character can only represent and gain reputation with one of these factions at a time, enabling their exclusive benefits.

Characters may swap between factions at any time. Equipping items found while in the Circle of Fortune will require ranks in that faction and equipping items purchased through trade while in the Merchant’s Guild will require ranks in that faction. So, switching between them is more akin to respeccing your character rather than something you’ll want to do routinely.

Details:
  • You can have different characters in the same Cycle in different factions
  • Faction reputation is shared account-wide
  • Faction reputation resets each Cycle
  • When a Cycle ends and characters are transferred to the permanent non-Cycle environment, their Faction progress will be carried over


[h2]The Factions[/h2]

Below are a few reward examples you can expect when aligned with the Circle of Fortune:



Circle of Fortune is a mystical Faction that had banded together to seek fortune through arcane research and astrology. Aligning with the Circle of Fortune will grant you powerful benefits towards finding more and better items. You will also have the ability to purchase Prophecies with Favor which will bend fate to your advantage and help you find the specific items that you’re looking for.


Below are a few reward examples you can expect when aligned with the Merchants’ Guild:



The Merchants Guild is a prosperous organization that believes in prosperity through commerce. Aligning with the Merchants Guild will allow you to trade increasingly powerful items as you gain reputation and give you access to the Bazaar where you can browse and search for items that other players have listed and list items on the Bazaar yourself. All types of equipment, such as idols, uniques, and even legendary items can be traded with other players if you have a high enough rank, but crafting materials cannot.



The Bazaar will be a new trade-focused zone for players aligned with the Merchants’ Guild. Here you can gather, socialize, barter, and trade your wares throughout the market. Players will search through a variety of stalls for player-listed items, which you can buy and sell for gold with advanced searching functionality, no purchase delay, and no tax on the gold cost of the item.



We’ve heard from the community that sharing items with friends is important to their enjoyment of Last Epoch long term. We agree, and so we are continuing to support Item Gifting between friends and party play regardless of your faction choice. To this end we’re doing two things:

  1. Item Gifting as experienced in the multiplayer tests and in 0.9 will remain. If you are with a player fighting enemies and an item drops you’ll be able to freely give your teammates that item if you wish.
  2. We’ll be introducing a new item type called Resonances that drop when you’ve played alongside a player for a very extended period of time. Using a resonance on an item will enable it to be gifted to that player even if they were not present when the item dropped.



[h2]Thank You to Our Community[/h2]
Thank you for all the passion and constructive criticism you’ve shown in these conversations. We’ve been listening carefully, collecting your feedback and creating a solution that champions the diverse nature of our players. We are building Last Epoch for all of you, with all of you, and as ARPG gamers ourselves that came together to make this game, we value your ideas and opinions.

We are very excited about introducing Item Factions and invite you to continue the conversation with us. It’s worth noting that these systems will not be included in Patch 0.9, but we will be aiming to get them into subsequent patches this year. Resonances may be added sooner than Factions on account of their smaller scope.

[h2]Still have questions?[/h2]
Check out our FaQ over on our forums!


Thank You,
Last Epoch Team

Open Beta Weekend Signup is live!

Hey Travelers!

Signup for Last Epoch’s Free Multiplayer Beta Playtest is now live on Steam!

If you’ve been waiting for the right moment to introduce your friends to Last Epoch, there is no better time than right now. You don’t need to own a copy of the game; all you need is a Steam account. Head over to our steam page and hit the sign-up button!



When can we sign up?
Right now!

When can we play?
Thursday February 23rd @ 10am CST through Monday February 27th @ 10am CST

What the Free Multiplayer Beta includes
  • First Look at the upcoming 0.9 Patch
  • Play for free with up to 3 friends in your party!
  • Adventure through the first 4 chapters
  • Access to 12 Class Masteries.


We are looking forward to seeing you in Eterra,
Last Epoch Team

The Travelers Backpack - Our gift to you!

Hello Travelers!

Yesterday we announced our 500,000 units sold milestone, and today we present to you a gift from the entire Last Epoch team!

Introducing, the Traveler’s Backpack.

This exclusive gift is our way of thanking you, and commemorating our shared journey with all of you who were with us from the start and those of you who are joining us just before we step into the world of Eterra together.



Spoiler Warning - Below is a list of each item on the backpack itself.

[expand]


Starting in the Top Left, and going around clockwise!
  1. The Last Epoch Logo Patch - This was the first version of the Last Epoch logo revealed during our Kickstarter launch.
  2. The original Symbol of Eterra
  3. Bee-Mike - A wonderful momento from our Dev Mike and his Bee-Themed streams!
  4. In the map pocket on the right side - Map of Eterra
  5. The Bedroll on Top - Our first support pack playmat from our Kickstarter.
  6. Fools! Fools! - One of our favorite quotes from our resident disgruntled Mage.
  7. Rahyeh’s Reserve Hot Sauce - created for the 2022 April Fool’s Day by team member Wick, and showcased in a special hot wings episode on the Weekly Dev Stream.
  8. The Material of the backpack itself is 100% authentic grole hide. (All grole hide was ethically sourced
  9. from a series of ones and zeros.)
  10. Navigational Instruments - Every Traveler needs tools to read their maps.
  11. Zizaran Campaign Mug - from our earliest campaigns to support Last Epoch!
  12. Primalist Patch - The OG class icon to showcase the Primalist.
  13. A Skullen figurine - Remembering the early times of Last Epoch!
  14. Epog!
  15. Where would we be without the ever-present reminder of Multiplayer When?
  16. Orian’s Eye - Always watching you. Waiting. :slight_smile:

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If you happened to notice either in the game or watching someone’s stream, we had a sneak peek at this item during our last 2 events.



The Travelers backpack back slot cosmetic will be given to ALL owners of Last Epoch who own a copy prior to the Multiplayer Beta Patch 0.9, coming on March 9th, so there is still time to get the game and the backpack!

If you are thinking about jumping into the world of Eterra there is still time to also get the original supporter packs, but those will be going away during our March 9th release, and a new set of supporter packs will become available. The price for Last Epoch will still remain the same, so you don’t need to worry about a price increase when the launch happens.

A note about current supporter packs and upgrading:
[expand]

If you purchased the game through our website, and would like to upgrade your supporter pack, you can have this done through a support ticket to the link below.

If you purchased the game through Steam, or via a Steam Key, and you’d like to upgrade your supporter pack to a higher tier pack before 0.9, we can’t technically do an upgrade. However, since your purchase on Steam is already considered the Ardent Gladiator supporter pack, and you wish to upgrade to one of the other packages (only available until March 9th), we can offer an additional 350 cosmetic coins as we cannot refund Steam purchases in any way. We can do this for you by submitting a ticket to the link below after purchasing the desired pack.

Link: https://support.lastepoch.com/hc/en-us/requests/new?ticket_form_id=1260808459030

[/expand]

Thank you to everyone who has helped us on this incredible journey and we look forward to seeing you all showing off your Backpack!

Thank You to everyone,
Last Epoch Team

Last Epoch Pack the Server Week Follow-up

Hello Travelers,

First and foremost, we would like to thank all of you who participated in the Pack the Server Event Week. We understand it was a lot to ask to sign up for the event, and changing around branches on Steam to get involved, and we greatly appreciate everyone who took the time and effort to do so. This event was able to provide us with all sorts of great information from not only our backend systems but all sorts of feedback provided directly by all of you.

Bugs were encountered and squashed. The servers struggled and were improved. Over the course of the event, we released several hotfixes to improve and fix various issues brought to our attention, and eventually even released the last remaining endgame system to the event, the Arena, alongside a number of server-side improvements which made it possible.

One of the things we were able to test to great results was our ability to quickly develop and QA changes based on feedback, complete a build for the fix and release the build within a short timeframe. On the day the event started, the client released at 10:00AM CT, then only 6 hours later were able to release the first hotfix for several bugs, as well as adjust to feedback changing the beta disclaimer to only display once per account. Over the event, we also continued to get a lot of great feedback regarding the various performance, scenes, VFX, and SFX sounds, which were great to read and feel the excitement for 0.9. Overall, we were very happy with the results of the event.

As we continue to close in on 0.9 (less than a month away!) we’re focusing almost entirely on resolving the remaining bugs as all core systems for 0.9 are in place. That means all the little bugs regarding quest state tracking, channeling skills, controller adjustments, and continued endgame server performance are the items on our remaining hitlist for 0.9. Of course, we still have one more upcoming event on Feb 23rd, the Open Beta Event, in which all steam users are able to participate, even if they don’t currently own Last Epoch.

Over the coming weeks, we will be posting more information regarding the launch of 0.9 Convergence, some more specifics on some of the changes you all got to experience, and of course as we close in on patch day itself, the much-anticipated patch notes!

Thank you, everyone, we hope you enjoyed your time during this preview of 0.9, with the zone reworks, skill changes, and of course the early multiplayer beta allowing us to get the servers tuned for the much-anticipated release of the multiplayer beta on March 9th.

We hope to see you all there on March 9th for Beta Patch 0.9 - Convergence!