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Beta 0.8.5c Release and Patch Notes

EDIT: These patch notes were mistakenly not published on Steam when this update when live on Tuesday. Sorry about that!

Monolith of Fate

Our aim with these changes is to improve the rewards for killing enemies in echoes when farming timeline boss drops and/or corruption.

[h3]Bonus stability [/h3]
  • Echoes now grant bonus stability based on the number of enemies you kill, up to around double the normal amount of stability.
  • The maximum bonus stability for an echo is listed in the rewards section of its tooltip.
  • Fall of the Outcasts' 3rd quest echo now has slightly higher stability requirements. It requires 300 in non-empowered and 800 in empowered (from 250 in non-empowered and 750 in empowered).


[h3]Gaze of Orobyss [/h3]
  • The first two quest echoes of each timeline are now optional in empowered timelines.
  • Completing the third quest echo in an empowered timeline now grants 1 Gaze of Orobyss.
  • Defeating a Shade of Orobyss that increases corruption consumes all Gaze of Orobyss to grant bonus corruption. However, if you die while fighting such a Shade, you will lose all Gaze of Orobyss.


[h3]Randomization[/h3]
  • All regular monolith echoes now have multiple player spawn locations rather than a single fixed player spawn.
  • Most regular monolith echoes have a wider variety of objective spawn locations.
  • We have a system in place to prevent objectives from being placed too close to the player spawn location regardless of the randomization.


[h3]Arena Echoes[/h3]
  • Now 10% less common for most timelines, and 28% less common for Ending the Storm, where they were previously 25% more common than usual.


Swarmblade Form

The reception to the summoning side of Swarmblade Form was originally that it was underwhelming. We attempted to fix this by adjusting numbers to make it more rewarding to consume Locusts for Locust Swarm.

However, the scaling duration of Locust Swarm, combined with some bugs and unintended mechanics, made a version of this build brokenly powerful. Regardless, abuse of these mechanics requires a playstyle that is really unenjoyable. We understand that many players want to play optimal, powerful builds, so we're making such an immediate change to avoid funneling players onto this build, especially as we increase rewards for clearing more enemies in Monolith echoes.

On account of this we're reworking the summoning aspects of Swarmblade Form and will be closely monitoring further feedback on its playstyle and balance. These changes involve limiting the number of Locusts while greatly increasing the ease of summoning them quickly, and making individual Locusts more effective and powerful. It will no longer be possible to gain increased damage per Locust for Locust Swarm so that increased damage from items and passives matters for the build.

[h3]Locusts[/h3]
  • Last 12 seconds by default (from 9).
  • You are now limited to 12 active locusts.
  • Locusts deal 50% more damage.
  • Hives summon locusts 122% more frequently.
  • The summon hive skill has 35% more cast speed.
  • The summon hive skill has a 5 second cooldown (from 8) and can hold 3 charges (from 2).
  • You are limited to 3 active hives (from 2).


[h3]Locust Swarm and Swarm Strike[/h3]
  • You are now limited to a single active Locust Swarm.
  • Fixed a bug where the added melee poison damage for Locust Swarm was actually applied as added melee physical damage.
  • Locust Swarm deals 25% more damage.
  • Locust Swarm gains 15 melee physical damage, 15 melee poison damage, 15% increased duration, and 15% increased area per locust consumes (from 12, 12, 12%, and 12% respectively).
  • Added melee damage is now applied at 350% effectiveness to Swarm Strike (from 300%).


[h3]Skill Tree[/h3]
  • All Druids with Swarmblade specialized will receive a free respec for its tree.
  • Replaced Toxic Hum (20% increased swarm damage per locust, grants 2% poison chance per locust while swarm active) with Plague of Locusts (2% more swarm damage per locust, grants 4% poison chance per locust while swarm active).
  • Grand Colony now also grants +1 maximum locust, but no longer increases the summoning speed of hives, and can have 3 points allocated (from 4).
  • Hive Mind no longer increases the maximum number of hives or grants additional hive charges, but instead increases hive summoning speed and causes Locust Swarm to release locusts over time (a swarm does not lose damage as it releases locusts, but cannot release more locusts than were initially gathered to create it). It can have 3 points allocated (from 2).
  • Bountiful Hibernacula no longer increases cooldown recovery speed for Summon Hive, but now grants 10 health and 1 rage whenever a hive releases a locust.
  • Earth Stinger grants 3 melee physical damage to you and locusts, and 3 melee physical damage for Locust Swarm per Locust consumed (from 2, and 2 respectively).
  • Hornet Nest now halves the maximum number of Locusts rather than the maximum summoned by a Hive.
  • Army of the Tempest can have 2 points allocated (from 3), but now also grants procced tornadoes 40% more damage per point.


Other Changes
  • Using a skill that requires an accessible target location, such as a movement skill, while targeting an inaccessible location now casts the skill at an accessible location near the target. Previously the skill would fail entirely.
  • This should prevent movement skills from failing in Titan’s Rest, for example.
  • Soulfire Shield no longer scales with cast speed, but is 80% faster to cast. This improves how smooth it is to use, and makes it consistent across classes.
  • Scales of Eterra
  • Grants 8-20% increased Cast Speed (from 5-16%).
  • Infusion grants 10% more damage of that element per stack (from 8%).


Bug Fixes
  • Fixed a bug where Vaion the Arsenal's Smelter's Wrath ability would still trigger if you killed him while it was charging up.
  • Fixed a bug where the quest list on the right side of the screen would appear empty at first when loading an existing character.
  • Fixed a bug where you could exceed the summon limit for a minion type if you summoned multiple minions with a single ability cast.
  • Fixed a bug where Void Rifts were creating duplicate visual objects, affecting performance.
  • Fixed a bug where Warpath's Apocalypse Whirl gave 10% Time Rot chance instead of the listed 30%.
  • Fixed a bug where it was possible in some cases to still deal critical strikes with Singularity equipped.
  • Fixed a visual bug where Shield Rush's Echoes of the Charge followed the player.

Last Epoch Depths of Eterra Update Patch 0.8.5 Q&A Dev Stream

Join us as for our weekly Dev stream as Game Designer Mike continues working on his Hail of Arrows Marksman. Come and ask any questions you have about Last Epoch and its development.

Beta 0.8.5b Release and Patch Notes

Uniques

[h3]Fiery Dragon Shoes[/h3]
  • No longer grants 50% to 75% fire resistance.
  • Now grants +5% to 15% chance to receive a critical strike.
  • Now grants 75% to 85% less bonus damage taken from critical strikes.
  • Grants 25% to 35% chance to cast Fire Trail when you are crit (from 40% to 50%). The chance is still higher than before due to the additional chance to receive a crit.
  • Ignite inflicted by Fire Trail no longer has 20% reduced effect and 60% reduced duration.
  • Now has lore text.


[h3]Ravenous Void[/h3]
  • Void Barrier conversion now always procs when you drop below your endurance threshold, even if you are immediately raised above it by an effect such as Aurora's Time Glass.
  • Void Barriers again grant 5% less damage taken (from 6% less void damage taken in 0.8.5).
  • Now grants a Void Barrier every 5 seconds (from every 3) and the normal maximum Void Barrier stacks is 3 (from 6 in 0.8.5, from 5 before then).
  • Your Void Barriers and Maximum Void Barriers are now doubled for 3 seconds when you drop below your Endurance Threshold. After that duration all stacks of Void Barrier are converted to Mimic Feast, a damaging ailment that also disables Void Barrier Generation and Health Leech.
  • No longer converts Void Barrier stacks to Time Rot when you drop below your endurance Threshold.
  • Grants 10% - 15% of physical damage taken as void (from 60% to 75% in 0.8.5, from 25% before then).
  • Grants 10% - 15% less void damage taken (from 0% in 0.8.5, from 5% - 10% before then).
  • Grants 5% - 10% increased health (from 12% - 20% in 0.8.5, from 10% - 15% before then).
  • Grants 5 - 10 Vitality (from 8 - 10).
  • Added new buff visuals and sounds.


[h3]Torkrefin’s Hunger[/h3]
  • Consuming a stack of Viscera now grants 5% bleed chance and 1% increased bleed effectiveness per 5% uncapped physical resistance (from 3% bleed chance and 1% increased bleed effectiveness per 1% uncapped physical resistance).
  • Fixed the “increased bleed effect” from its non-Viscera mod being multiplicative with other sources of increased bleed effect.
  • Now also grants 100% - 150% melee bleed chance to compensate.


Skills

[h3]Acid Flask[/h3]
  • Added a new node that gives Acid Flask additional poison penetration based on your uncapped poison resistance.
  • Now states that it has 60% added damage effectiveness (this is just a description change).


[h3]Acid Flask - Cluster Bomb[/h3]
  • No longer gives armor shred, which was not listed in its description.
  • Now states that it has 50% added damage effectiveness (this is just a description change).
  • Increased base damage by 25%; its base damage now aligns with its added damage effectiveness of 50%.
  • Reduced the size of its VFX to match its damaging area.
  • Fixed a bug where its damaging area would sometimes occur in incorrect locations.


[h3]Flurry[/h3]
  • Fusillade now adds 12 to channel cost (from 15).


Other Changes
  • Greatly improved the performance and improved the appearance of Bleed’s visual effect.
  • The icons for Dungeons and the Arena on the world map now have tooltips.


Bug Fixes
  • Fixed an oversight where Monolith Timeline Bosses could not drop Lightless Arbor or Soulfire Bastion keys.
  • Fixed a bug where mastery restricted abilities (requiring 25+ passive points) for other mastery classes could be unlocked and specialized.
  • Fixed a bug where crafting on a duplicated item from the Vault of Uncertain Fate affected the other copies.
  • Fixed a bug where the indicator visual effect for the falling Titanspawn in the Mountain Beneath fight was below the ground (impossible to see).
  • Fixed a bug where the wrong Monolith timeline was shown when interacting with the system while using a controller.
  • Adjusted the hitbox for Smelter's Wrath used by Vaion, The Arsenal to more closely match its indicator and vfx.
  • Fixed a bug where Static's damage did not benefit from its charges.
  • Fixed Bone Curse’s Signet of Agony node not working.
  • Fixed a bug where the Viscera buff from Torkrefin's Hunger's was consumed by indirect ability uses and some channeled abilities such as Warpath.
  • Fixed a bug where increases to Warpath's area did not affect its visuals. The actual AoE of Warpath was still correct.
  • Fixed a bug where custom names for minions and some enemies did not work.
  • Fixed a bug where the wrong side of The Mountain Beneath would light on fire sometimes.
  • Fixed the one-way Soulfire Bastion exit in Kolheim Pass having a transition icon.
  • Fixed the bar along the bottom of base class passives not filling in properly above 20 points.
  • Fixed Scalebane Rogues having incorrect ragdoll physics.
  • Fixed Cremorus not having cloth physics.
  • Fixed a typo in the description for Soulfire Shield.
  • Fixed Cremorus’ necrotic orbiting ability having an incorrect name.
  • Fixed Yrun using some incorrect sounds.

Last Epoch Depths of Eterra Update Patch 0.8.5 Q&A Dev Stream

Welcome Travelers to the first dev stream of the Depths of Eterra update patch 0.8.5. Game Designer Mike Starts a new character with today's release of patch 0.8.5. Come and ask any questions you have about Last Epoch and its development.

Last Epoch | Depths of Eterra Update is Live!

[previewyoutube][/previewyoutube]