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Beta 0.8.4e Release and Patch Notes

Edit: 0.8.4e originally had a bug which caused minion icons to not stack. We’ve re-released the patch to address this, but you’ll have to download the update.

Temporal Sanctum
  • Chronomancer Julra now drops one of four new uniques specific to her.
  • Each dungeon tier introduces a new unique to the pool of uniques she may drop.
  • The unique always has at least 1 legendary potential.
  • The unique is always accompanied by a matching exalted item with four affixes.
  • For slots with class specific items, the matching exalted item is always compatible with your class.


New Affixes

[h3]Primalist[/h3]
  • Added a new body armour prefix: Level of Swarmblade Form and increased damage while transformed.
  • Added a new body armour prefix: Armour Shred Chance for Locusts.
  • Added a new body armour prefix: Level of Upheaval and increased melee damage.
  • Added a new body armour prefix: Chance to create a Shockwave on hit with Upheaval.
  • Added a new body armour prefix: Critical Strike Chance with Rampage.
  • Added a new helmet prefix: Increased Attack and Cast Speed for Summoned Vines.
  • Added a new adorned (2x2) idol prefix: Melee Physical Damage For Swarm Strike and Locusts.


[h3]Rogue[/h3]
  • Added a new relic prefix: Level of Umbral Blades and increased throwing damage.
  • Added a new ornate (4x1) idol prefix: Increased Damage with Umbral Blades per stack of Dusk Shroud.


Uniques
  • Roots of Vithrasil's spirit thorns projectile bonus now only applies while immobilized to prevent snapshotting abuse. It can now drop again.
  • Primal Squirrels now have a unique minion icon at the top left of the screen.
  • Added lore text for Herald of the Scurry.


Skills

[h3]Swarmblade Form[/h3]
  • Dive now scales with movement speed, but is 5% slower by default. This makes it much quicker to use.
  • Swarm Strike now has 300% added damage effectiveness (from 200%) but only has 2 base damage (from 20). The new base damage is in line with other melee skills.
  • Increased the cast speed of manually summoning Locusts by 33%.


[h3]Summon Spriggan[/h3]
  • Added a downed animation for the Summon Spriggan companion.


Passives

[h3]Druid[/h3]
  • Force of Nature now properly states that it grants added melee and spell physical damage, instead of adaptive spell damage. This is only a tooltip change.
  • Force of Nature node now also adds 25% armor shred chance for Locusts as an 8 point bonus.


Sound
  • Updated the sound of Roar for Primal Bear companions.
  • Updated sounds for the Summon Bear skill.
  • Updated the sound for purchasing a stash tab.
  • Changed the sound effect for Fire Nova.
  • Removed placeholder sounds from Entangling Roots seeds.
  • Fixed a missing sound for the Voidfused Forge’s magma pool attack.
  • Improved mixing for casting sound effects.


Performance
  • Improved the performance and reduced the visual noise of Ice Bite, which is used by Primal Wolf companions and Frozen Wolf enemies.


Bug Fixes
  • Fixed a bug which caused the monster mod restrictions to be ignored. For example, Rare Void Horrors could have the Summons Ethereal Reflections mod in 0.8.4, which was not intended.
  • Fixed a bug where dying right as you changed from one Druid form to another would break your character’s visuals and gameplay until you relogged.
  • Likely fixed a bug where Elder Erza would sometimes not spawn at the end of Last Refuge Outskirts.
  • Fixed Locusts not targeting Lagon.
  • Fixed Locusts getting stuck after spawning in certain situations.
  • Fixed a bug where Fury Leap's Rise and Poisonous Thicket nodes gave less chance to summon vines than intended.
  • Fixed a bug where Upheaval Totems with Rejuvenating Splinters could not shatter other totems.
  • Fixed a bug where Crowstorm cast via Swarmblade Form's Inspiring Swarm would cast in front of the crows instead of at the targeted location.
  • Fixed a bug where Abyssal Echoes's Rippling Corrosion only applied its armor shred if you also had the Potent Corruption node.
  • Fixed a bug where refreshing Ravaging Aura’s duration did not work (it would end as if you hadn’t triggered it again).
  • Fixed a bug which prevented the Primalist idol affix which granted mana back upon transforming back into human form from working.
  • Fixed a bug where Swipe's Way of the Hunt node granted ten times more leech than intended.
  • Fixed a bug where Thorn Shield with the Glacial Grove node could cast Maelstrom on allies without needing Maelstrom's Storm's Aid node.
  • Fixed a bug where Ice Thorns' Barbed Thorns node granted 30% bleed chance and 5% more damage per point, instead of the stated 20% bleed chance.
  • Fixed a bug where the damage bonus from Serpent Strike's Septic Wounds applied twice to targets afflicted by both blind and blinding poison, and clarified its tooltip to reflect this.
  • Fixed a somewhat rare bug that could cause the player to move in the wrong direction when trying to pick up items from the ground.
  • Fixed a bug that caused Formosus, Argentus and Rahyeh to not say their voice lines in the Monolith of Fate.
  • Fixed a minor audio bug that could occur when the player turned around very quickly.
  • Fixed a bug where Entangling Roots's wrap VFX on enemies did not match its duration if you had the Entrapped node.
  • Fixed a bug where Storm Crawlers did not lose their lightning VFX upon death.
  • Fixed the Acolyte holding spears in an incorrect position.
  • Clarified that Werebear's Bringer of Storms node only works for Maul and Rampage.

Beta 0.8.4d Release and Patch Notes

Skills
  • Fixed a bug where Maul did not gain damage or critical strike multiplier bonuses from Fury Leap's tree when using Skull Crusher. The affected nodes were Savage Impact, Brutal Impact, and Panther Strike.
  • Maul was already in a good place despite this bug, so we're making other changes to keep Maul's damage from getting out of hand and bring nodes in line with normal values. These changes are a net buff to Maul with Skull Crusher.
  • Maul
    • 250% added damage effectiveness (from 300%).
    • Fixed a bug where Werebear Form's Territorial node and Fury Leap's Crater node were multiplicative instead of additive with each other, resulting in Maul having 11% more area of effect than intended with both nodes.
  • Fury Leap
    • 250% added damage effectiveness (from 200%).
    • Savage Impact gives 8% more damage (from 12%).
    • Brutal Impact gives +20% critical strike multiplier (from 25%).
    • Panther Strike gives 6% more damage (from 10%).
    • Ambush Predator gives 30% more hit damage against full health enemies (from 35%).
    • Rejuvenating Storm also gives Fury Leap +10% lightning penetration per point.
  • Werebear Form
    • Rip and Tear gives 12% more damage (from 15%).
    • Apex Predator gives 20% more Rampage damage and 50% increased damage while rampaging (from 15% and 45%).


Visuals
  • Ice Bite is now visually smaller when used by Primal Squirrels to reduce visual noise.


Sound
  • Updated hit sounds for Reap, Harvest and Swarmblade Slash.
  • Adjusted volume and clarity of the level up sound effect.
  • Adjusted mixing for the main theme music.
  • Fixed the sound effect for Lagon’s claw attack triggering incorrectly.


Bug Fixes
  • Added another fix for the sound stuttering bug (often encountered when playing Upheaval).
  • Fixed a bug where respawning in the Temple of Eterra could place you in an inaccessible location.
  • Fixed a bug where the fence in the Cultist Camp could be walked through.
  • Fixed a bug where the doors in the Great College did not stay open.
  • Fixed a bug where Lagon could immediately use abilities at the start of his third phase, without giving the player time to react.
  • Fixed a bug where Summoned Vines with the Huntersbane node did not benefit from Rose Meadow, Stinging Bramble, or the penetration from Branch Storm.
  • Fixed a bug where Storm Crows with the Arborist node would not target Upheaval Totems or Warcry Totems with Wisdom of the Storm.
  • Fixed a bug where the Increased Physical Damage and Added Bleed chance from Spriggan Form’s Barbed Thicket node applied to you as well as your minions when it should only have applied to your minions.
  • Fixed a bug which caused Upheaval's Earth Armor node to not update the character sheet (the stats were still applied correctly).
  • Fixed a bug where Chronomancer Julra's lightning orbs did not deal reduced damage to minions.
  • Fixed a bug where the buffs from Druid's Tiger Spirit did not last for the full duration of Shapeshifter.
  • Fixed shrines spawning out of bounds in Hidden Oasis echoes.
  • Fixed the Crafting Guide not being updated for 0.8.4 crafting mechanics.
  • Druid's powershifting abilities Barkskin (Spriggan to Werebear) and Infest (Spriggan to Swarmblade) now display the correct tooltip.
  • Fixed the Nimbleness node in Storm Crows incorrectly referencing armor shred in the alt tooltip.

Beta 0.8.4c Release and Patch Notes

Changes
  • Fixed a bug where you could exceed the limit of 3 Bladestorms via blades left in the ground by shadows with Umbral Remnant.
  • Umbral Blades thrown by Shadows can now be Bladestorms.
  • Fixed a bug where Werebear's Swipe was attacking slower than intended. It now has 14% more attack speed to match normal Swipe.
  • Updated the art for Glyphs to make them more visually distinct from each other.
  • The Crafting button now changes color based on what action will be performed.
  • Critical Vulnerability and Blinding Poison aliments now show under enemy health bars.
  • Upheaval's skill tree now uses the correct icon in the center.
  • You can now search your stash for items with Legendary Potential. For example, "2 legend" will highlight all items with exactly 2 Legendary Potential.
  • Alt tooltips and the Game Guide now state if a unique cannot have legendary potential.
  • Node Tooltips
    • Added subskill tooltips to many Swarmblade nodes that were missing them.
    • Clarified Swarmblade's Toxic Hum node to say that the Locust Swarm (from Swarm Strike) deals increased damage per locust consumed and that you have additional poison chance per locust consumed, while the Swarm is active.
    • Clarified Swarmblade's Bloodlust Swarm to say that the Locust Swarm (from Swarm Strike) deals increased damage and gains increased area per bleed consumed.
    • Clarified Swarmblade's Viper's Call to say that it does not include the base added poison chance or increased poison duration when you take the node.
    • Clarified Spriggan Form's Ice Branch to say that the poison chance converted to frostbite includes all three Spriggan skill.
    • Clarified the Burst of Agony node in Umbral Blades to state that it gains "more explosion area per second on ground", rather than just "more explosion area"


Bug Fixes
  • Likely fixed a bug where sound could stutter a lot during combat, especially with Upheaval. Please let us know if you’re still encountering this and we will investigate further.
  • Fixed a bug that caused most skill-related sprites to have visual artifacts.
  • Fixed a bug where Swarmblade's Armblade Slashes were not affected by increased attack speed nodes from Serpent Strike while you had the Viper's Call node.
  • Fixed a bug where Swarmblade's Toxic Hum was not correctly providing its increased damage per locust consumed.
  • Fixed a bug where Swarmblade's Bloodlust Swarm was not correctly providing its increased damage per bleed consumed.
  • You can now correctly allocate points into Swarmblade's Neverending Drove node with only one point in the Toxic Hum node.
  • Fixed a bug where Umbral Blades's Subzero Intrusion did not convert shock chance to frostbite chance.
  • Fixed a bug where Summon Spriggan’s cold conversion node did not convert poison to frostbite.
  • Fixed a bug where Sciurine Rage (Primal Squirrel companion ability) could not be refreshed or triggered by other effects such as Frenzy Totem's Furious Cry.
  • Fixed the Druid’s Eternal Nature passive having an incorrect description.
  • Fixed a bug where you could not copy loot filters from clipboard that were made in earlier versions of the game.
  • Fixed a bug where the cursor would appear underneath the Change Input window while using a controller.
  • Fixed a bug where controller mappings did not get reset properly when needed.
  • Fixed Flame Gryphons being smaller than intended and flickering slightly.
  • Fixed some visual issues with Lightning Elementals.
  • Fixed a bug that caused a LE-24 error for some new players.
  • Fixed a bug that caused the LE-36 error to appear.

Beta 0.8.4b Release and Patch Notes

Changes
  • Adjusted forging potential of new items
    • +3 minimum forging potential for normal items.
    • +2 minimum forging potential for magic items.
    • +2 maximum forging potential for normal items.
    • +3 to 4 minimum forging potential for rare items based on level.
    • Reduced the maximum forging potential cost of adding a second affix to 14 (from 15).
    • Reduced the maximum forging potential cost of adding a third or fourth affix to 18 (from 20).
  • Controller Keybinds
    • Left D-Pad now triggers the dungeon ability.
    • Right D-Pad press is still bound to portal usage, but a long press will now toggle ground items.
    • A controller binding reset should be enforced automatically. If the actionbar doesn’t change, try resetting keybinds.
  • Julra's beams are destroyed or don't spawn if you kill her while they are active or spawning.
  • Reduced Festering Cultist damage by 8%.
  • Roots of Vithrasil no longer drops. There are some bugs with it so it was planned to be held off for now.
  • The door in The Shining Cove now also opens if you have waypoint in The Oracle's Refuge or are at least level 53.


Bug Fixes
  • Likely fixed a rare bug that caused the game window to be a solid white background with some user interface on top when loading a character. If you’re still having this problem, please make a bug report with your log file.
  • Fixed a bug where logging out or dying after killing the boss in the Dreadnought’s Deck or Morditas’ Tomb could prevent further game progression.
  • Fixed a bug where using Ice Thorns’ Cold Prison node with an active minion could crash the game.
  • Fixed a bug with Spriggan Form's Vale Spirits which could cause several other bugs such as extreme movement speed.
  • Fixed being able to use skill tree nodes to change into transforms you had not unlocked.
  • Fixed a bug where transform-specifc skills could be put on the actionbar while in human form.
  • Fixed a bug where Maul's cooldown could not be reset by Fury Leap's Aspect of the Mantis when you have Werebear Form's Skull Crusher node.
  • Fixed a bug where Spriggan Form's Garden of Rage restored mana while in human form.
  • Fixed a bug where Maul using Upheaval could cost more rage than intended if you had increased Upheaval's mana cost with nodes such as Excavating Blow.
  • Fixed a bug where Drain Life still had a minimum mana cost of 1 after you took the Blood Magic node to change its mana cost to a health drain.
  • Fixed a bug where opening the Appearance window via the button in the Inventory window would not load your list of pets. Opening the window directly via the K key worked correctly.
  • Fixed armor models having stretching issues in the character select screen on some graphics settings.
  • Fixed a bug where Exalted items had less forging potential than intended.
  • Fixed a bug where no error would be shown if a character name contained a restricted word.
  • Changed Polearms to Spears in text descriptions for the Monolith of Fate.
  • Fixed Death's Embrace lacking its intended lore text.

Last Epoch gets improved controller support and a first dungeon

Combining together time travel with an action RPG full of dungeon crawling and lots of replay value, Last Epoch continues showing off its promise with the Eternal Legends update.

Read the full article here: https://www.gamingonlinux.com/2021/12/last-epoch-gets-improved-controller-support-and-a-first-dungeon