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[Developer Blog] Making Base Classes More Distinct

Hey, Travelers!

Mike has posted our latest Developer Blog, Making Base Classes More Distinct.

Developer Blogs are when members of the team take a deep dive into a particular aspect of Last Epoch's design, explaining not just changes that will be made, but the reasoning behind those changes. This latest Developer Blog focuses on changes to items and class passives coming in Patch 0.7.8.

Unlike most of our posts, Developer Blogs are only available on the game's official forum. We sincerely hope you take the time to check out the post and leave us your feedback. We'll see you there!

Patch Preview: Beta 0.7.8

Want to get more involved with the Last Epoch community? Join the discussion on the official forum!

https://forum.lastepochgame.com/t/patch-preview-beta-0-7-8/20097






Patch 0.7.8 brings the hotly anticipated eighth chapter of storyline content, a number of new features, changes to class passives and items, and some technical advancements.





Content

  • This patch includes the eighth chapter of story content!
    • We've posted a few screenshots of Chapter 8 here.
    • One of the new tracks can be listened to here.


Features



Skills

  • The Acolyte now has a new skill called Spirit Plague.
    • Spirit Plague is a Necrotic Damage Over Time skill that can spread to other enemies.
    • Spirit Plague has a specialization tree.
  • The Lich now has a new skill called Death Seal.
    • Death Seal is an effect that removes Ward and caps Health for your character. While active it increases damage dealt; when toggled again, it unleashes a wave of damage.
    • Death Seal has a specialization tree.
  • The Mage skill Ice Barrage has been redesigned.
    • Ice Barrage now has a specialization tree.


Class Passives

  • Unannounced change. Check back soon!


Items

  • Unannounced change. Check back soon!
  • All helmets and body armor now have 2d art that matches their 3d art.


User Interface

  • A floating Ward bar can now be displayed above your character.
  • We have overhauled many UI windows, including skill trees and the character sheet.


Chat

  • Blocking players now hides their messages in general chat in addition to preventing PMs.
  • Replaced the system used to filter chat messages.


Animations

  • Replaced all animations used by the Mage class.
    • We posted a preview of some new animations here.


Quality of Life

  • The button to reset the Monolith of Fate has been moved. Clicking on it will now trigger a confirmation dialog to avoid cases of the Monolith being reset by accident.


Bug fixes

  • Lightning Blast no longer crashes the game.






  • Improved the performance of displaying damage numbers.
  • Improved the performance of displaying the client's FPS.
  • Improved the performance of objects that are set to dynamically fade to avoid obscuring the character being played, such as trees, walls, and pillars.






The issue preventing us from updating Last Epoch on Linux has been resolved. We are QAing Patch 0.7.8 on Linux and correcting any issues we come across. While we would like to release the patch for Linux at the same time as Windows and Mac, it will likely be delayed.

We’re currently working on an overhaul of ability tooltips. This will entail an update to their visual style, as well as improved clarity of information such as what stats minions scale with.


P.S. Did you catch Thyworm interviewing a member of EHG staff yesterday? We posted it here!

A Game Guide Is Coming in Our Next Update!

Ever wanted to better understand crafting instability, learn more about the differences between hits and damage over time, or get a better handle on how protections work?


Good news! Starting in Patch 0.7.8, you can press G to git gud Game Guide!


The Game Guide features;
  • Pages which each explain one facet of Last Epoch.
  • Collapsible categories that group related pages together.
  • A search bar to help you quickly find what you're looking for.
  • Links to related pages for additional information.


Here's how it currently looks (work in progress);

The search bar is shown on the left, while Rune of Shattering is a link to another page.


The Game Guide was previously known as the Mechanics Guide. While its name has been updated, it will still serve the same goal of explaining the game’s features and mechanics.

The New 'Moonlit Shrine' Track Coming With Chapter 8

As you know, the upcoming Patch 0.7.8 features the eighth chapter of campaign content. In addition to new zones and new enemies, a new chapter means new music!

Here's the new 'Moonlit Shrine' track coming as part of this update;

[previewyoutube][/previewyoutube]

Patch 0.7.8 Completely Overhauls the Stash

In Patch 0.7.8 we are overhauling the stash, introducing a lot of new features and options!


Note: This post describes features coming to Last Epoch in a future update. While some of these may require that in-game currency be spent to unlock them, the below features will not be microtransactions ("MTX") and will not require real-world money to obtain.


[h2]List of New Features[/h2]
Starting later this month, you will be able to;
  • Buy additional stash tabs for gold.
  • Change the color of stash tabs.

  • Choose icons to prepend to the names of stash tabs.

  • Rename stash tabs.

  • Assign stash tabs to categories (or ‘tab tabs’, if you prefer).
  • Move stash tabs from one category to another.
  • Open a Quick View window to see which tabs are in each category.

* This functionality will also be available for categories.


[h2]Stash Tab Customization Options[/h2]



[h2]Stash Tabs and Categories Preview[/h2]





[h2]Quick View Preview[/h2]



[h2]Full Stash Preview[/h2]