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Last Epoch News

[Developer Blog] Overhauling Defenses in Last Epoch

Hey, Travelers!

Trasochi has posted our latest Developer Blog; Overhauling Defenses in Last Epoch.

Developer Blogs are when members of the team take a deep dive into a particular aspect of Last Epoch's design, explaining not just changes that will be made, but the reasoning behind those changes. This latest Developer Blog focuses on changes to items and class passives coming in Patch 0.7.8.

Unlike most of our posts, Developer Blogs are only available on the game's official forum. We sincerely hope you take the time to check out the post and leave us your feedback. We'll see you there!

Firebrand: New Spellblade Skill Coming in Patch 0.7.10

Want to get more involved with the community? Join us on the official forum!



Our next update, Patch 0.7.10, includes a new Spellblade skill!

Firebrand is a high level Spellblade skill which can be used either as a primary damage skill or as a supporting ability woven into a build using other melee skills, with which it synergizes strongly.


[h2]Default Functionality[/h2]

Firebrand’s unspecialized tooltip


[h2]The Specialization Tree[/h2]

Here’s some examples of nodes from Firebrand’s tree!


Incineration (0/1)
Your next melee attack, that is not Firebrand, consumes all stacks of Firebrand and deals more damage per stack consumed (multiplicative with other modifiers).

Illuminating Fire (0/1)
Consuming 3 or more stacks of Firebrand with Incineration guarantees a critical strike.



Fumination (0/3)
Firebrand attacks faster per stack of Firebrand, up to a maximum.

Inferno (0/5)
Stacks of Firebrand also grant Increased Fire Damage Over Time.

Firebrand has a chance to inflict Spreading Flames when hitting an ignited enemy.

(Spreading Flames deals Fire Damage Over Time and spreads to nearby enemies after half a second. Enemies cannot have multiple instances of Spreading Flames at once.)



Brand of Arcanus (0/1)
Stacks of Firebrand add Adaptive Spell Damage rather than Melee Fire Damage.

Pyre (0/1)
If Firebrand hits at least one enemy, it consumes 10 Mana to cast Flame Wave, a spell that deals Fire Damage in a line.



Crossfire (0/3)
You have global Ignite Chance per stack of Firebrand.

Exothermic (0/3)
Flame Reave consumes stacks of Firebrand to add Ignite Chance per stack consumed.

Patch Preview: Beta 0.7.10

Want to get more involved with the community? Join us on the official forum!





[h2]Highlights[/h2]
  • Patch 0.7.10 includes Loot Filters! Our initial post about Loot Filters can be found here and provides an overview of the functionality we are working on implementing. We plan to publish an additional post focusing on the different types of rules.
  • Patch 0.7.10 includes sweeping changes to defenses in Last Epoch, with Glancing Blows being repurposed, Protections being replaced by Resistances, and other changes. We are working on a Developer Blog to share with you in the near future.
  • We've made significant changes to Chapter 2 and Chapter 3, as well as visually updating parts of Chapter 6. We have posted some before & after screenshots here.



[h2]Systems[/h2]



  • We are making changes to skill respecs to have them feel less punishing. We have provided an overview of these changes here.
  • We're making changes to crafting. These include the introduction of 'Critical Successes' as a positive equivalent to Fractures, and the removal of Destructive Fractures. See this post for a brief introduction to Critical Successes.



[h2]Game Balance[/h2]
  • In the campaign dying during a boss fight will reset the fight.
  • After dying to a boss during the campaign you now respawn at the boss instead of at the start of the zone.



[h2]Skills[/h2]



  • This patch adds Firebrand, a new Spellblade skill.
  • This patch adds Infernal Shade, a new Acolyte skill which replaces Cremate.
  • This patch adds Shield Bash, a new Sentinel skill.
  • This patch removes Defile, Ice Ward, Manifest Weapon, and Molten Blade.



[h2]Animation[/h2]
  • All of the Acolyte's animations are being replaced.



[h2]User Interface[/h2]



  • In Patch 0.7.10 it will be possible to view the specialization trees of skills belonging to mastery classes that have not yet been unlocked. The Skills window will also show the damage types of skills, with currently inactive types included but greyed out. We have posted a sneak peek of these changes here.



[h2]Art[/h2]
  • Patch 0.7.10 includes a new set of armor models for the Acolyte class. We have posted concept art and a preview of the armor set here.



[h2]After This Patch[/h2]

Patch 0.7.9 implemented Monolith of Fate updates from Phase 4 of our Early Access Forecast, and Patch 0.7.10 includes Loot Filters from Phase 4. Our next update, Patch 0.8, will stick with the '4' theme, albeit in a different way - it features four items from Phase 3!

(Multiplayer is still being tested internally and won't be included in our next update.)

Last Epoch Is Now Live on IGDA's Indie Showcase & Dan From EHG Is Doing an AMA!

Hey, Travelers!

It's Last Epoch's turn in IGDA's Indie Showcase, live on Twitch's home page!

They're streaming Last Epoch and Dan from Eleventh Hour Games is doing an AMA.

Here's the link to the stream. Come say hi! https://www.twitch.tv/igda

See Us Tomorrow at the IDGA's Indie Showcase!

Last Epoch is being featured in tomorrow's Indie Showcase by the International Game Developers Assocation! The Indie Showcase begins at 12pm PT. Expect to see us around 1:30pm.

They'll be streaming Last Epoch on Twitch, and we'll be participating in an AMA if you've any questions about either Last Epoch or Eleventh Hour Games. Catch it at https://www.twitch.tv/igda.

We hope to see you there!