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Beta 0.7.9f Release and Patch Notes

Monolith of Fate
  • You now lose fewer Echoes Conquered after dying or leaving an Echo early.
  • All quest echoes now scale to a maximum of at least a 40% chance to encounter. Later quest echos still take longer to encounter on average.


Skills

[h3]Assemble Abomination[/h3]
  • Now somewhat more likely to be targeted by enemies.


[h3]Disintegrate[/h3]
  • Increased base damage by 17%.


Bug Fixes
  • Fixed a bug where the loading screen after creating a new character would not disappear if you had no saved characters.
  • Fixed a bug where many zones would drop items with much lower affix values than intended. This was most noticeable in the Monolith of Fate’s Ending the Storm timeline.
  • Fixed the transition between the End of Time and Monolith of Fate being difficult to click on.
  • Fixed a bug where enemy damage and health in the Arena scaled up much faster than intended.
  • Fixed an oversight causing Formosus’ Phylactery to deal much more damage than intended.
  • Fixed a bug causing settings for the overlay map to work inconsistently.
  • Fixed a bug where the “chance to fire 6 additional projectiles” effects for Hungering Souls (on its tree and on Idols) were rolled separately. This meant that you could fail to fire extra projectiles despite having a combined total of 100%.
  • Fixed the Paladin passive Prayer Aegis granting 7 health per point rather than the stated 10 health per point.
  • Fixed a bug preventing the bridge in The Precipice from being smashed by the boss.

Beta 0.7.9e Release and Patch Notes

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Beta 0.7.9e Patch Notes



[h2]Skills[/h2]

[h3]Warpath[/h3]
  • Dark Nexus now causes you to gain 7 mana every 3 seconds (from reducing channel cost by 2).
  • Zweihander Reichweite increases area by 50% (from 35%) and requires 2 points in Reckless Combatant (from 3).
  • Reckless Combatant now increases melee damage while spinning rather than Warpath Hit damage.
  • Nodes that previously had the condition "while not using a shield" now have the condition "while using a two handed weapon".



[h2]Bug Fixes[/h2]
  • Fixed a bug preventing the Frost Clan chief from spawning in Wengari Battleground.
  • Fixed a bug causing game audio to not play and gameplay errors on macOS.
  • Fixed a regression affecting the game's ability to recover data after a crash.
  • Fixed a bug where portalling out of Echo of a World and then returning would always display the Fall of the Outcasts timeline, rather than the timeline you were last in.
  • Fixed a bug where respawning in Echo of a World could cause the Fall of the Outcasts timeline to be displayed, rather than the timeline you were last in.
  • Fixed a bug where more monolith modifiers were removed than intended when losing progress at a medium to high amount of Echoes Conquered.
  • You can no longer use town portals to return to Echoes in the Monolith of Fate.
  • Fixed a bug where progress was not saved to the Ladder unless you levelled up or completed a wave in the Arena with the Ladder open in-game.
  • Fixed a bug where the overlay map would be returned to default settings when reloading the game. Opening the settings panel returned it to how you set it.
  • Fixed a bug where item tooltips could flicker on and off in some situations.
  • Fixed cases of effects on the ground (e.g. cracks or moss) projecting onto characters.
  • Fixed a bug where using Shield Rush without a shield used the wrong animation.
  • Fixed a cause of placeholder text being displayed when Monolith modifiers are removed.

Beta 0.7.9d Release and Patch Notes

Monolith of Fate

[h3]Timeline Progress Saving[/h3]
  • When you die in the Monolith of Fate or leave an Echo before completing the objective, your progress in that Timeline is no longer reset.
  • Instead, you lose a number of Echoes Conquered and active modifiers, and can continue the run from there.
  • Quest Echo completion is not lost when your run is set back.
  • The UI for selecting your next Echo now shows how many Echoes Conquered are required to have a chance to find the next Quest Echo.


[h3]Boss Balance[/h3]
Listed by Timeline level to avoid spoilers.
  • All bosses grant significantly more XP.
  • Level 55
    • Boss deals 15% less damage.
  • Level 62
    • Boss deals 12% less damage.
    • Boss has 7% less health.
    • Spiral attack no longer ignites.
  • Level 68
    • Boss deals 15% less damage.
    • Boss has 6% less health.
    • Double cone attack deals 25% less damage.
    • Damage over time trail deals 17% less damage.
    • Melee range blast attack has a smaller hitbox and the indicator lasts much longer.
  • Level 75
    • Miniboss in second Quest Echo deals 32% less damage.
    • Primary boss deals 7% less damage.
  • Level 80
    • Boss deals 5% less damage.


[h3]Empowered Timelines[/h3]
  • Increased the mod effect modifier for the empowered Fall of the Outcasts timeline to 170% (from 140%).
  • Increased the mod effect modifier for the empowered Black Sun timeline to 160% (from 140%).
  • Increased the mod effect modifier for the empowered Ending the Storm timeline to 135% (from 125%).


Enemies
  • Further shifted the effective health of bosses towards health rather than resistance.
  • Lagon's sweeping beam attack deals 10% less damage.


Visuals
  • Fixed missing fireball textures. This affected the player, as well as several enemies and minions.
  • Updated the visuals for Fireball (as compared to 0.7.9).
  • Updated the visuals for Tornado (including Fire Tornado).


Sound
  • Added new cast sounds for Tornado and Fire Tornado.
  • Added new sounds for Rive.
  • Added environmental sounds to the Character Select screen.
  • Added sounds to buttons on the Login screen.
  • Reduced the volume of the Temple Guardian awakening.


Bug Fixes
  • Fixed a bug where the void damage per fire aura bonus from Dark Shroud of Cinders was applied an additional time whenever your stats updated and never reset.
  • Fixed a bug where the reward chest in Echo of a World was hard to click.
  • Fixed a bug where the Grand Resonance of the Sea blessing had no effect.
  • Fixed a bug where Lunge’s sound effect remained at the location where the player used Lunge. The sound now travels with the player.

Beta 0.7.9c Release and Patch Notes

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Beta 0.7.9c Release and Patch Notes


[h2]Monolith of Fate[/h2]
  • Abomination boss
    • Tail slam deals 25% more damage
    • Necrotic projectiles deal their maximum damage once they have reached their maximum range rather than continuing to increase in damage on their way back.
      • They now deal 150% more damage at maximum range and when returning (from 200% at maximum range, up to 400% depending on travel duration).
  • There is no longer a penalty to the experience you gain from a zone if your character is a higher level, as long as the area level is above 53.
  • Quest Echoes can now appear earlier in all timelines, and the chance to encounter one has been increased.


[h3]Developer Commentary[/h3]
We have been reading your feedback across Last Epoch’s official forum, community Discord server, community subreddit, and elsewhere. Please note that the goal of hotfixes released one day after the previous update are to make quick adjustments which require minimal QA time and iteration. More extensive changes based on your feedback are planned, however these will take longer to create and test. Thank you for your patience, and for your feedback. Please do keep the feedback coming.


[h2]Enemies[/h2]
  • The temporary damage resistance system for bosses is now much more subtle: each stack of resistance is weaker and lasts for a shorter duration.
  • Bosses have much less base damage resistance. With a normal amount of temporary resistance, the damage they take is more comparable to other enemies.
  • Increased boss health to compensate for having lower damage resistance.
  • Bosses also start with some extra resistance which drops off while you fight them, so they no longer take far more damage at the start of a fight. This should prevent the frustrating slow down in the damage you deal to bosses.


[h3]Developer Commentary[/h3]
We are broadly happy with how boss fights are currently taking - however, we recognize that drastic drop offs in damage feel punishing and result in frustratingly low damage numbers. We'll be shifting some of bosses' baseline survivability from resistance to health, and having bosses begin fights with damage resistance which wears off over time. These changes should result in damage numbers being both larger and more consistent without having a significant impact on how long it takes to kill bosses.

Our goal is for improving your character's damage to always cause them to kill bosses more quickly, but not to the extent that relevant boss fights become trivialized - for example, maybe increasing your character's damage by 80% causes them to kill bosses 50% more quickly. We will continue to monitor your feedback and will work to address it more in future updates once we've had the chance to iterate on the system internally.


[h2]Sound[/h2]
  • Made Haruspex Orian’s voice lines easier to hear in combat.
  • Added a sound for breakable doors.
  • Reduced the volume on several sound effects;
    • Abyssal Orb’s explosions
    • Ice Nova
    • Tempest Strike
    • Devoured Husk’s attack swing
    • Magma Gorn’s vocals
    • Ravenous Voidform’s slam attack
    • Time Rift opening sound



[h2]Items[/h2]
  • Reduced minion reflect affix values by approximately 25%.



[h2]Bug Fixes[/h2]

[h3]Assemble Abomination[/h3]
  • Fixed a bug where Devour consumed all minions in range, rather than up to 5.
  • Fixed a bug where various types of Wraith and Bone Golem did not count as different types of minions for the Death in the Family and Epicurean nodes.
  • Fixed a bug where the 30% increased damage per consumed minion effect was not working.
  • Fixed a bug where the minion’s animations did not line up with when damage is dealt.
  • Fixed a bug where The Quick and the Dead could not be taken after investing two points in Consume (the connection only worked one way).
  • Fixed a bug where Consume applied to all damage, rather than just hit damage.


[h3]Miscellaneous[/h3]
  • Added a potential fix for killing the Bones of the Outcasts in The Ransacked Camp not completing the quest.. Please post on the bug reports forum with a screenshot and log file if this is still occurring.
  • Reverb sound volume is now controlled by the Sound Effects Volume slider.
  • Fixed a bug where % reflect and flat reflect (thorns) mechanics were not affected by increased/more damage taken modifiers. Previously, Marked for Death did not increase damage taken from reflect, and boss damage resistance did not reduce damage taken from reflect.
  • Fixed various issues with node tooltips for Bone Curse, Dread Shade and Assemble Abomination.
  • Fixed a bug where the search bar for the gambler could not be cleared using the x button.

Patch 0.7.9b Release and Patch Notes

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Patch 0.7.9b Release and Patch Notes


[h2]Monolith[/h2]
  • The third Quest Echo for the “The Black Sun” timeline now appears 2 echoes earlier on average.
  • The lightning dragons in Dragon’s Grotto now count as bosses, rather than minibosses. This means they now gain temporary damage resistance like other bosses.
  • Chill and slow chance mods now give enemies 40% less chill and slow chance than before.



[h2]Enemies[/h2]
  • Adjusted the effective health of bosses to be weighted more towards health than resistances. This does not change the time it takes to kill them, but will make damage numbers larger.



[h2]Skills[/h2]

[h3]Bone Curse[/h3]
Characters with Bone Curse specialized will receive a free respec for its tree.
  • Crippling Anguish can have 4 points allocated (from 3).
  • Signet of Agony now requires points in Crippling Anguish instead of Acute Infliction, and is no longer compatible with Illusion of Pain.
  • Added a new node behind Signet of Agony that increases Bone Curse damage, but makes it linger for a shorter duration if not reapplied.
  • A lot of nodes have moved around visually to accommodate this, but there are no other real changes to connections or requirements.



[h2]Sound[/h2]
  • Added footstep sounds for Assemble Abomination.
  • Added a new sound effect for Swipe’s Wild Calling node.



[h2]Uniques[/h2]
  • Added new unique gloves, Mortality’s Grasp.



[h2]Bug Fixes[/h2]
  • Fixed a bug where characters that had Mark for Death specialized before it was removed were unable to specialize in a different skill using that slot.
  • Fixed projectiles colliding with invisible objects in the Oracle’s Abode, Titan’s Canyon, Yulia’s Haven, the Immortal Summit, the Gates of Solarum, the Frozen Roots, Canyon Stronghold, and Solarum Ascent.
  • Fixed some breakables being inaccessible in Ruined Shrine.
  • Fixed a bug where the gold costs to reroll Echo choices in the Monolith of Fate were much higher than intended.
  • Fixed a bug where Shard of the Shattered Lance and Fragments of the Shattered Lance would drop as unique items instead of set items.
  • Fixed a bug that prevented Dragonflame Edict from creating Dragonflame Novas.
  • Fixed a bug where Smite’s Descend node did not add a cooldown until your character was reloaded.
  • Fixed a bug where using instant cast skills after casting Smite (with the Descend node) would cause you to teleport.




Please note Patch 0.7.9b is out now on Windows, and will be made available on Linux and macOS as soon as possible, in that order. We apologize for the delay experienced by some members of our community. Patch 0.7.9b is now available on every OS.