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Last Epoch News

Last Epoch 1.0 launches Feb 21st, 2024!

Travelers,

I’m thrilled to announce that Eleventh Hour Games is launching the long-awaited 1.0 version of Last Epoch on February 21st, 2024. After a journey that started with the dream of uniting genre enthusiasts to create the next great ARPG and forming an after-hours team through Reddit, to holding a successful Kickstarter 18 months later, and then building Last Epoch alongside our passionate community throughout Early Access… we’re confident in saying that we’ve made something truly special.

Last Epoch’s 1.0 launch will mark a new beginning for Eterra, and will set a new bar for quality, polish, gameplay feel, and visual excellence. Beyond 1.0, Eleventh Hour Games will bring substantial new content to Last Epoch every few months in what we call “Cycles”. These releases will contain additions and refinements to many aspects of the game, such as end-game content, skills, unique items, gameplay systems, quality-of-life features, etc.

We understand that February is later than we had initially targeted for this release; however, our original December timeline became a bit crowded with other studios’ releases, and we didn’t want to force the ARPG community to have to choose. By moving our date, we’ll also be able to take advantage of a few more months of polish for our new systems and classes, complete more bug-fixing, and reinforce our team with a restful and well-deserved holiday break.

We thank you all for your unwavering support and enthusiasm that has allowed Eleventh Hour Games to make this game for all of us. We hope you will join us in Eterra this February and invite your friends to join in a new co-op hack-and-slash experience!

- Judd Cobler
Game Director, Last Epoch

Beta 0.9.2h Patch Notes

Hello Travelers,

We’re releasing a quick hotfix to address a few issues with Towns instances. This hotfix aims to resolve issues with Town servers ‘zombifying’ preventing new players from joining the Town instance. The most common incarnation of this issue was preventing players from being able to log in with characters to the End of Time within a given region.

Changes


  • Fixed a bug where Town servers would sometimes “zombify” preventing players from accessing the Town

Beta 0.9.2g Patch Notes

Hello Travelers!

We’re releasing a quick hotfix today to resolve a progression blocking bug within Council Chambers. We are still working on a number of other bugfixes for a complete patch, but wanted to get this fix out ASAP.

Changes


  • Fixed a bug where the barrier would sometimes fail to dispel in Council Chambers preventing access to The Sheltered Woods

Beta 0.9.2f Patch Notes

Hello Travelers!

We have a whole bunch of fixes we’re releasing in today’s Patch. Two of the fixes we were targeting for this patch - Offline Temporal Sanctum Progression, and Ground Decals carrying over between echoes weren’t quite able to get in. The changes for these items unfortunately aren’t quite fixing them, and we don’t want to delay all the other updates for them. While we continue to be hard at work on those bugs (and others), read below for all the fixes and updates out today!

Changes


[h2]Gameplay[/h2]

  • Fixed a bug that occasionally resulted in a duplicate player body after entering a new scene.
  • Fixed a bug that occasionally prevented Rune Prisons from spawning their encounters.


[h2]Abilities[/h2]

  • Fixed a bug where Puncture would sometimes deal 1 damage
  • Added Scaling Tags to Glyph of Dominion
  • Fixed a bug where Frost Claw would leave a 'trail' on the ground when converted to Fire or Lightning
  • Fixed a rare bug where some abilities could fail to hit
  • Fixed a small timing issue with Runebolt
  • Runebolt’s explosive skill tree node has had its placeholder name updated.


[h2]UI[/h2]

  • Fixed a bug where players were unable to Unhide Quests on the Map
  • Fixed a bug where changing or disabling a Loot Filter would sometimes prevent players from closing the Loot Filter panel
  • Fixed a bug where Medium Item Names was displaying Long Item Names
  • Fixed a bug where clicking on quests on the Map would not always bring Players to the proper node on the Map Screen


[h2]Enemies[/h2]

  • Fixed ability pooling for Shade of Orobyss and Majasa
  • Added ability pooling for a number of enemies to increase performance
  • Fixed a bug where Exiled Mage's Mana Strike would fail to hit players
  • Adjusted VFX for Winged Fire, and Dreadworm enemies
  • Updated Skeleton’s weapon materials


[h2]Localization[/h2]

  • Fixed a bug where there was incorrect spacing between Hanja in Korean chat
  • Added several localization updates


[h2]Items[/h2]

  • Fixed health recovery stacking from Death Rattle
  • Fixed a bug with the Unique gloves “Hand of Judgment” which resulted in abnormally rolled values.


[h2]Other[/h2]

  • Fixed a bug that prevented some hardcore players from transitioning to softcore properly upon death.
  • Implemented improvements to server stability and optimization
  • Reduced matchmaking timeouts from 10min to 5min (This is not the AFK timer, but how long a server will wait for user connections, such as during a loading screen)
  • Added several lighting improvements in Chapter H - Maj’elka


What We’re Working On


Thank you for your bug reports and feedback, including through our new in-game bug reporter. We’re still working on addressing more issues for future patches.

Here are some things we’re currently investigating:

  • Decals persisting and layering from scene to scene.
  • Progression blocker in Temporal Sanctum (offline)
  • Transition times between scenes
  • Rarely disconnecting immediately after connecting to a new server.
  • Enemies in Arena and Monolith often do not animate properly
  • Continuing localization and translation improvements

Beta 0.9.2c Patch Notes

Changes


  • Fixed the waypoint on the world map for Last Refuge Outskirts being unusable.
  • Fixed the Hide/Show Quests function on the world map.
  • Fixed a bug which caused error spam in The Immortal Summit.


What We’re Working On


Thank you for your bug reports and feedback. We’re still working on addressing more issues for future patches.

Here are some things we’re currently investigating:

  • Progression blocker in Temporal Sanctum (offline)
  • Some skill projectiles are colliding with 'invisible terrain'
  • Transition times between scenes can be quite long.
  • Rarely disconnecting immediately after connecting to a new server.
  • Sometimes, your player model is duplicated after entering a new scene and the camera gets stuck. Portaling out to another server usually fixes this.
  • Rune Prisons can rarely fail to spawn an Exiled Mage.
  • Enemies in Arena and Monolith often do not animate properly.
  • Certain abilities failing to hit enemies correctly.
  • Swapping loot filters can cause the loot filter interface to bug out.
  • Textures can pile up on the ground as you load more monolith echoes, causing strange visuals and increased memory usage.
  • Item name lengths are now “Long” when they should be “Normal”.


We also wanted to take a moment to mention Towns. We had discovered a new bug with Towns very last minute before 0.9.2 went live, and had to quickly disable Towns again as the patch went live. As this happened last minute, we unfortunately didn't get communication out regarding needing to take Towns down again, and apologize for that. We are alongside fixing other bugs, continuing to get Towns to healthy state to get them in again, and just had an internal test for them today, so hopefully won't be too much longer.

We're currently working towards a much larger patch which we're hoping to get out next week to fix many of the reported issues. Thank you everyone for your patience, and reporting these bugs so we can get them taken care of!