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Last Epoch News

Popular APRG 'Last Epoch' to get Steam Deck Verified with a big update on September 19

Last Epoch from Eleventh Hour Games is set for a big v1.1 update with The Imperial Uprising event arriving on September 19th. This will also bump it up to Steam Deck Verified.

Read the full article here: https://www.gamingonlinux.com/2024/09/popular-aprg-last-epoch-to-get-steam-deck-verified-with-a-big-update-on-september-19

Popular ARPG 'Last Epoch' to get Steam Deck Verified with a big update on September 19

Last Epoch from Eleventh Hour Games is set for a big v1.1 update with The Imperial Uprising event arriving on September 19th. This will also bump it up to Steam Deck Verified.

Read the full article here: https://www.gamingonlinux.com/2024/09/popular-arpg-last-epoch-to-get-steam-deck-verified-with-a-big-update-on-september-19

Last Epoch Patch Notes 1.1.6

[h2]Changes[/h2]

[h2]Controller[/h2]

  • Turning is now allowed while casting skills, even if you cannot move, by pointing the left stick to the direction you want to turn.
  • When using a controller the Radial Menu now opens when pressing the assigned button once, instead of holding the button. It can be closed by pressing the button again.
  • Fixed Sanctuary of Eterra UI Panel not working with controllers.
  • Opening the Inventory on controller now highlights the last active location.
  • Added fixes for navigating the factions UI while using a controller.
  • Fixed collision issues when navigating the Shattered Road.
  • Improved map panning with controller. Map will now pan slower when zoomed in and faster when zoomed out. No change at default zoom level.


[h2]UI Changes[/h2]

  • Fixed Item Tooltip position when hovering over items on the ground.
  • Fixed a bug where if the player clicked on an item within pickup range they would move to that item's location after picking it up.
  • Fixed a bug that would stop you from moving when clicking a button over items dropped in the world.
  • Updated Blessing swap confirmation to only play the animation if changing to a new Blessing.
  • Fixed a bug where the Blessing panel could still be interacted with after confirming a selection.
  • Fixed an issue where loot labels could be displayed too large.
  • Fixed an issue where the "Display Damage Numbers" setting's UI checkbox would not visually toggle on, even though it was actually updating the setting.
  • Removed Waypoint indicator from the Graveyard location on the World Map. This location never had a Waypoint.
  • Fixed an issue where the map pan speed was not matching the mouse movement speed when zoomed in or out.
  • Fixed some overlap issues with Circle of Fortune prophecy stars.


[h2]Bug Fixes[/h2]

[h2]Forgotten Knight Faction[/h2]
  • Fixed Forgotten Knight Faction data loss bug which would occur when a formerly hardcore character dies.

    • This fix unfortunately does not restore the previously lost data however the team is looking into ways to address this separately and has a log of all affected players. We will update players when this fix has been deployed.
  • Fixed a bug where the Rank 7 bonus from Forgotten Knights was not granting additional Corruption per Gaze of Orobyss.
  • Fixed a bug where Forgotten Knights faction could be progressed despite not meeting the Corruption requirement when killing a Harbinger. This could happen if an alt character killed a level 90 Timeline Harbinger to join the faction and that Timeline had not yet been done previously.


[h2]Monoliths, Arenas, Dungeons[/h2]

  • Fixed cases where Arenas would not advance to the next wave.
  • Fixed several Objective and Shrine spawner issues in many Monolith zones and added spawners to fix bugs or improve the play experience of these zones.
    • Added Patrol Objective spawners in Imperial Barren Slums, Imperial Warcamp and Imperial Boreal Forest.
    • Added more Shrine spawn points to Bloodworks, Festering Sewers, and Hidden Oasis.
    • Added more Boss Objective spawn points to Haunted Reef.
    • Fixed several issues in Lightless Pits and Jagged Outskirts.
    • Fixed Patrol Objective spawners in Serpentine Desert and Willow Marsh.
    • Fixed Patrol spawners in the Burning Forest and Festering Sewers.
    • Fixed several Spire and Player spawn points in Forgotten Graves.
    • Removed Solarum Ascent and Canyon Stronghold from the Monolith pool as the designs were old and no longer fit our Monolith standards. We're making new zones with similar aesthetics to replace them.
  • Void Spires no longer spawn enemies.
  • Spires stop targeting the player when they have not been in combat for a short time, so these Void Spires spawning enemies would often create a situation where it was impossible for the Spire to stop targeting the player.


  • Fixed an issue where the Temple Guardian in the Monolith got attacked by other enemies.
  • Fixed an issue where the totems during Gaspar Husk fight were registered as allies.
  • Fixed an issue where Idols in Void Harton encounter would incorrectly show where their abilities are coming from.


[h2]General[/h2]

  • Adjusted Nemesis functionality: If a Nemesis dies after you have died and there are no other living players in the area, it wont drop its items. This is so it can be fought again in the future to obtain those items.
  • Fixed a bug where enemies killed by Lightning Bolts from Unbalanced Scale node in Smite had an incorrect on hit and death VFX.
  • Improved performance for several VFX and ailments.
  • Fixed an issue where having too high attack speed could cause Flurry to skip attacks.
  • Fixed an issue where using a Rune of Ascendance would consume the assigned glyph.
  • Fixed a bug where the upgrade button in the Forge would not show up for a certain shard when using the Rune of Refinement.
  • Fixed an issue where the Doom Pulses from Celestial Doom unique staff could sometimes be destroyed by ground colliders.
  • Fixed an issue where some eggs in The Coral Pools during the “To Shell With It” quest were not interactable.
  • Fixed an issue where MTX weapon skins could be rotated the wrong way on the character.
  • Fixed a bug where some visuals would display over the Bulwark of Ruin cosmetic shield




Hotfix 1.1.6.1


  • Fixed an issue where the Coral Pools zone could fail to load

Stellar APRG Last Epoch announces its first event and a seasonal reset

Fans of ARPGs are eating well right now, with Diablo 4 Season 5 proving a lot of fun and the Path of Exile Settlers of Kalguur league putting a city-building spin on the beloved free Steam game. 2024's newest upstart on the scene, Last Epoch, is deep into its second seasonal 'cycle' right now, and now developer Eleventh Hour Games announces its first major event. Alongside it, however, the team has made the bold decision to deploy a "full cycle refresh" that will see everyone get a fresh start, as it attempts to resolve its damaged in-game economy.


Read the rest of the story...


RELATED LINKS:

New Last Epoch patch drops surprise improvements to the endgame

Last Epoch dev "moving swiftly to administer bans" after gold exploit

Diablo 4 competitor Last Epoch is surging after massive update

Announcing 1.1 Refresh & Cycle Event - The Imperial Uprising

Greetings Travelers!

Prepare for the Imperial Uprising Event and celebrate with an awesome sale!



We are thrilled to announce the Imperial Uprising Cycle Event, which will launch on September 19th at 11 a.m. CST and run through October 20th. Plus, we are kicking off this event with a 20% discount on all editions of Last Epoch.

What’s coming with the Imperial Uprising Event?
- Steam Deck Verification & Improvements
- New and Updated Shrines
- Quality of Life Improvements to Dungeons
- Loot Lizard Encounters
- Stash Tab Priority System
- Improvements to Bazaar Search
- Month-Long Event Modifiers

We will discuss more details in the Patch Notes for the Event Cycle & Refresh event on Tuesday, September 17th, at 11 a.m. CST.


The Cycle Refresh

The Imperial Uprising brings a full cycle refresh, transitioning all Cycle 1.1 - Harbingers of Ruin characters to the Legacy Cycle and giving everyone a fresh start. Ladders will be reset, and the economy will begin anew, leveling the playing field and setting the stage for new challenges and victories.


Imperial Uprising Event Details

We are launching the first Cycle Event, The Imperial Uprising, on  September 19, 2024, 11:00 AM CST and continuing through to October 20, 2024. This is not patch 1.2 (though we are excited to talk about that in future posts)! It is just the continuation of Patch 1.1—Harbingers of Ruin with the following updates & changes being laid out.

The Imperial Uprising patch will come with a Cycle Refresh. This means that all Cycle 1.1 - Harbingers of Ruin characters will be moved to the Legacy Cycle, Ladders will be reset, the bazaar will reset, and a fresh economy will commence. Abberoth, this time, will not be gated from Legacy or offline by another kill event since he was unlocked during the 1.1 Cycle. Also, as this is not the start of a new Patch Cycle but a refresh and reset of the economy of 1.1, with a bit of spice added, we are not planning to include any balance changes.

During the Imperial Uprising event, players will participate by killing Skeletons—all manner of them. The Immortal Emperor’s head has gotten a little too big for his crown, and we must keep him in check. We will post the community’s progress on our socials so you can follow along with the culling of bones. There may even be a reward for such things.

Along with those changes, the following Cycle-Wide event modifiers will be enabled for all players, including Legacy and new Cycle characters:

- Increased Faction Reputation Gain
- Increased Gold Gain
- Increased Unique Drop Rates
- Increased Undead Spawn Rates in Monoliths

The cycle will continue once the month-long event has finished, but the modifiers will revert to their original state. The updates will remain, and players’ characters will stay in the cycle until either the next cycle event or patch 1.2.


Why a Cycle Refresh?

We have heard you loud and clear about wanting an economy reset, and we agree that this is beneficial for multiple reasons.

The first reason is that game difficulty should be balanced by player skill and effort, not by someone’s ability to exploit game mechanics or violate Terms of Service. When these things happen, we understand the frustration they can cause, and rest assured, we take it very seriously.

The second reason is quality of life. We have several requests that would improve the game’s quality of life, and waiting for a full-cycle patch to deploy them is longer than we want the community to have to wait. While the ability to deploy Cycle changes won’t always happen, this upcoming event seems like the perfect time to do so.

Lastly, feedback. Quite simply, we have many things we want to implement sooner rather than later, and our players have been offering great suggestions on which we want to act. We feel a Cycle event & refresh would be an ideal way to implement some of these changes and gather feedback for other related features that we are potentially looking to move forward with in subsequent Cycles. As with all new ideas, your feedback is one of the most important things to us, so let us know what you think of these new features on our Forums and Discord.


Steam Deck Verified


Fans of the Steam Deck, ROG Ally, and other handheld devices rejoice! As we continue to improve the overall experience for controller play, it naturally comes about that support for handheld devices is right around the corner. We are excited to announce that on September 19th, Last Epoch will be Steam Deck Verified.


Thank you for supporting Last Epoch and everyone on the Eleventh Hour Games team. Without it, we couldn’t be making games with you all, and it means the world to us. If you already own Last Epoch, you can continue to support its development by upgrading your copy of Last Epoch through the in-game shop!

We look forward to seeing you in Eterra, Travelers.