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Beta 0.9.1d4 Release & Maintenance

Changes
  • Made some configuration changes in advance of the Server Maintenance scheduled for tonight.


Server Maintenance

As announced last week:
We will be performing some Server Maintenance today, Monday, August 21st. This will require our servers to be unavailable for approximately 12 hours. Offline mode will still be available during this time.

This maintenance period is expected to run from August 21, 2023 10:00 PM to August 22, 2023 10:00 AM (US Central Time)

Edit Aug 22 11:20 AM Central
We’re investigating an issue that has occurred after this maintenance. We’re brought matchmaking down, meaning you can’t join new servers, and some players may be kicked. Offline is still available. We'll provide an estimate when able.

Edit Aug 22 2:47 PM Cental
Online play is back up now. Apologies for the lack of updates in the meantime, we weren't able to give an accurate estimate in the middle of it.

Edit Aug 23 1:58 PM Central
We've re-deployed the Windows client build for this update to resolve some issues causing Dungeons to not work properly.

Beta 0.9.1d3 Patch Notes

Bug Fixes
  • Fixed a bug introduced by 0.9.1d which sometimes caused loading into Imperial Era Monolith Echoes to fail. Verifying game files did not fix this.


This issue was caused by a gap in tooling: issues like this should absolutely be caught by our own internal systems before ever making it to players, and we are working on making sure this issue does not happen again.

Otherwise, our priorities are the same as described in our 0.9.1d post.

Beta 0.9.1d2 Patch Notes

Bug Fixes
  • Fixed a race condition introduced by 0.9.1d which caused players to sometimes be disconnected after loading a zone.

Beta 0.9.1d Patch Notes

Changes
  • Improved how dynamic Solar Invaders (archers) are in combat:
    • Increased how much and how frequent they move between attacks.
    • Added another short fleeing state that can happen more often, not just after taking a lot of damage.
    • Reduced their kick damage by 25%.
    • Reduced their arrow damage by 11%.
  • Majasa’s Blood Pools tick 4 times per second from 5 and deal 10% more damage per tick (resulting in 12% less damage per second). The ticks now always show damage number and hit vfx, so that it's clearer that they're dangerous
  • Immobilized enemies no longer start using movement skills (immobilizing an enemy will not interrupt a movement skill in progress).
  • Improved internal performance telemetry to assist our server optimization efforts.
  • Overhauled the mechanics and visuals of Soul Cage and Soul Warden enemies.
    • Added new on-hit particle, hit flash and death flash visuals for Holy Fire, Holy Lightning and Blood abilities.
  • Previously these visuals would look the same for all abilities of a given damage type. Now a Physical ability can use Blood visuals instead, for example.
  • Added new loading screen art for Lake Liath zones, Divine Era Maj’elka zones, and various Imperial Era zones.
  • Updated frozen breakables in the Tomb of Morditas.
  • Added new emerging sound effects for spider enemies.
  • Updated the vocal sounds for all Osprix enemies to match the new sounds added for the Chapter 1 rework.
  • Added new sounds for Basic Attack that change with weapon type.
  • Updated the Game Guide to add region selection and the Sanctuary of Eterra.
  • There is now a confirmation prompt when purchasing a cosmetic with Epoch Points.


Bug Fixes
  • Fixed the game stuttering when spawning new enemy types in Arena starting in the second Arena layout of the run.
  • Fixed a bug where the Sanctuary of Eterra window did not close after being used, allowing it to be used several times and causing it to block the screen.
  • Portal cosmetics now apply to the portals you open after completing an Echo.
  • Fixed a bug where item visuals and cosmetics would sometimes disappear after transitioning to a new zone.
  • Fixed a bug where visual effects could project on top of some cosmetics.
  • Fixed a bug that caused some "when landing" effects in Fury Leap's skill tree such as Frenzied Onslaught, Wings of Endurance and Battle Bloom to not apply to Maul with Werebear Form's Skull Crusher allocated.
  • Fixed a bug where Earthquake's Aftershock did not scale with strength, and also incorrectly said it receives 40% increased damage per point of strength. It receives 4% increased damage per point of strength.
  • Fixed a bug where Spirit Thorns did not apply ailments to enemies hit by more than one Spirit Thorn.
  • Fixed a bug where when using Avalanche’s Precision node, the skill appears to not properly cast at the location of the Player's cursor after the initial cast.
  • Fixed a bug where the visual for Lightning Blast and Lightning Smite would appear twice (once in its previous cast location).
  • Fixed Bone Golem’s leap attack having a firey ground effect visual.
  • Fixed Manifest Armor not having an outline in Online mode.
  • Fixed a bug where lightning wolves' unique appearance would be reverted to the regular summoned wolf visual when they were hit.
  • Fixed rare Void Despair enemies not having a visual effect for changing their triple projectile attack.
  • Fixed a bug where the Ice Breath from Frozen Wolf enemies cast in the wrong direction in Online mode.
  • Changed the positioning of off-hand weapons for Sentinels to prevent clipping.
  • Fixed Humming Bee uniques facing the wrong direction when in your Offhand, and being invisible when used as an Offhand for Mages.
  • Fixed a bug where quest item drops in the Council Chambers would happen for all players present in the zone, but would only happen once. If a player joined the zone later and tried to turn in a quest, they wouldn’t get the item.
  • Fixed a bug where players could rarely be in 2 parties at the same time, causing various buggy behavior with party functionality.
  • Added a quest progression failsafe for the first Blood, Frost and Death quest echo: you can skip talking to the first Wengari if needed.
  • Fixed the world map showing that the Fortress Gardens has a waypoint, when it does not.
  • Fixed a bug where there was no quest pulse leading you to speak to Balthas in The Summit.
  • Fixed a bug where Orian’s entrance animation could sometimes play while he’s off screen in The Summit.
  • Fixed the world map not fading nicely when switching between eras.


Notes

Thank you to everyone who is continuing to report bugs and provide feedback, we really appreciate it. At this point our designers are primarily working on content for our next major update, but as you can see we are still dedicated to bug fixing and polish.

One initiative that isn’t visible in the patch notes is that we have an internal team dedicated to improving performance, particularly on the server side. There are significant technical changes underway that will have a big impact, but we’re still in early stages. We’re also working on reducing zone transition times.

Besides that, here are some specific changes we are working on. We’ll keep looking through your reports to pick other things to fix as well.
  • Chat sometimes re-enables itself - also it says “Chat is Disabled” when it actually isn’t.
  • Rarely, a failed attempt to transition to another zone can become completed after loading a different character.
  • Summoned Spriggans don’t gain the Cold Minion tag when cold converted.
  • The Journey To Maj’elka quest does not advance when talking to the Nagasa in Soreth’Ka. You can move to the next zone without talking to them, however.
  • You can get stuck in place if you join the Sanctum of the Architect after the fight starts.
  • Further Ambush encounter and Chapter 1 enemy scaling changes.

Beta 0.9.1c Patch Notes

Bug Fixes
  • Fixed Item Linking not working. Press ctrl + right click to link up to 3 items in a chat message. Open the chat window and hover over a linked item to view it.
  • Fixed a bug where Weaver's Will items upgrading caused a performance stutter.
  • Fixed a bug where parties would sometimes incorrectly use US East for their server region rather than the desired region.
  • Fixed a bug where the Burning Daggers created by Cinder Strike's Firebreathing were not affected by the Pillager's Gold unique.
  • Fixed a bug where the Increased Chance to Find Potions affix had no effect. This stat only worked when provided by the unique affixes of The Scavenger and Melvern's Writ or by passive tree nodes. This bug also impacted the Pillager’s Gold unique.
  • Fixed a bug where Spirit Plague's Rotten to the Core node could not be allocated.
  • Fixed a bug where Cinder Strike’s area of effect was not increased by its Blast Wave node.
  • Fixed a bug where Volatile Zombie's Necromantic Fervor also gained the benefit of the Vital Ward node without allocating it, and Vital Ward still gave the health gain from Necromantic Fervor when allocated.
  • Fixed ground visuals projecting on top of Storm Crows.
  • Fixed a bug where The Shrouded Plateau was missing terrain in some areas.
  • Fixed the prices for Epoch Points in the store always displaying in $USD, rather than your local currency in Steam.
  • Fixed the polearm visual variant of Multistrike and Vengeance being rotated incorrectly.
  • Fixed a visual issue with Voidtouched Archivist’s Ice Mortar and Voidfused Armor’s sword attack.
  • Fixed Wraith and Volatile Zombie minions from party members having minimap icons.


Changes
  • Improved AFK detection: interacting with the UI, pressing buttons, etc. will prevent you being flagged as AFK. The time before being kicked has also been increased to 20 minutes.
  • Because the Increase Chance to Find Potions affix was having no effect before, we're being cautious with the total amount that it can give. The maximum value at T5 has been reduced to 60% (from 70%) and the maximum amount at T7 has been reduced to 120% (from 140%). Additionally it can no longer roll on rings and any existing potion drop rate affixes on rings have been changed to armour affixes (the armour affix can still not roll on rings naturally).
  • Reduced Bolroth Stomp hitbox size especially at the sides of the Bolroth.
  • Bolroths now stop turning (finalize target) 0.35 seconds into their Stomp attack. Previously they could turn right until the end.
  • Regular enemies in Monolith Ambushes gain 15% more health (from 10% more damage and 5% less health).
  • Bosses in Monolith Ambushes gain 5% more damage and 5% less health (from 10% more damage and 5% less health)
  • Minibosses in Monolith Ambushes gain 20% more damage and 150% more health (from 40% more damage and 150% more health)
  • The Osprix Monolith Ambush contains 1 fewer lightmage.
  • Added final 2d art for Pillager's Gold, Ambitions of an Erased Acolyte, and Gambit of an Erased Rogue.
  • Improved the quality of the preview images for the Soul Eater cosmetic armor set.
  • Updated the Game Guide and tooltip for Corruption to mention the Sanctuary of Eterra.
  • Baby Scorpions no longer have minimap icons.


Notes
  • Thank you for continuing to report bugs; we keep an eye on everything that comes through the Forums. Here’s much of what we’re currently working on fixing or improving:
  • Chat sometimes re-enables itself - we’ve found that this is caused by joining or leaving a party or town server (because this joins/leaves a chat channel).
  • Rarely, a failed attempt to transition to another zone can become completed after loading a different character.
  • Further Ambush encounter scaling changes.
  • Adjusting new Chapter 1 enemies that are problematic when scaled to Endgame.
  • The window for reducing corruption in the Sanctuary of Eterra does not disappear after being used.
  • Maul with the Skull Crusher node is not affected by some “when landing” effects in Fury Leap.
  • Shield Bash fails to cast sometimes when you have increased attack speed.
  • Summoned Spriggans don’t gain the Cold Minion tag when cold converted.
  • There isn’t a quest marker prompting you to walk to Balthas after defeating Orian and Emberwing in the Summit in Chapter 1.
  • Cosmetics and armor visuals are sometimes invisible (usually fixed by re-equipping or going to the next zone).
  • Echo Completed portals don’t use equipped Portal cosmetics.


Edit: Starting about 2.5 hours ago, a number of our servers in US-West are experiencing connection problems to our online infrastructure, causing very long load times or entirely failed transitions. Changing to another server region will bypass this issue while we work on a fix.

Edit 2: We have made a change that seems to resolve the problem. Monitoring is still in place and we will re-assess tomorrow if necessary.