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Last Epoch News

Last Epoch Roadmap

Hello, Travelers,

We are thrilled to give you an early look at what's coming for Last Epoch over the next few cycles!



As always, the team here at Eleventh Hour Games is dedicated to making the ARPG of our dreams, and we all know that’s a process that takes time, determination, and commitment. As of this writing, we have brought on excellent new people, continue looking for more, and are developing new and exciting content faster than ever. Our roadmap continues to showcase that we have long-term plans for Last Epoch and its content, and we are excited to showcase it here today.

Here’s the thing about roadmaps, though: we are striving to be one of the best and most community-centered game studios in the industry, and oftentimes the best-laid plans of Groles and Gods need to change. While this could be for a variety of reasons; the primary one is you, the community. As each new cycle is released, we plan to collaborate with the community to let you know what’s being worked on, listen to your feedback and suggestions for those plans, and continuously monitor how we can improve.

Each of the items listed on the roadmap are just a few examples of key features we plan to introduce for that cycle and do not represent the only things being worked on. Rest assured; the team is working harder and developing faster than before while also expanding with many new team members to bring you the game you deserve and produce a whole host of other features we have planned beyond those listed on the roadmap!

As we move toward each new patch, we also plan to update our roadmap to keep you informed of our plans and any changes that may have been made based on feedback we hear from the community!

We plan to update the roadmap just after Update 1.2 and again after Update 1.4.

[h3]Pinnacle Content - Realm Release Timing Poll[/h3]

Lastly, development for 1.1 is coming along nicely, and we’re excited to show you all of the great content, balances, bug fixes, and end-game pinnacle boss content coming along with it. Over the last few months, the community has started discussing Cycles and how content is made available to both Legacy and new Cycle characters. Our current plan for the 1.X series of patches is to bring all content to Offline, Cycle, and Legacy realms; but we also believe in allowing Cycle characters a small bit of time to attempt new pinnacle content before extremely well-geared and optimized Offline and Legacy characters have a chance to showcase just how fast they can conquer it.

For a refresher, existing Cycle characters will be moved to Legacy at the beginning of a new Cycle. Creating new Cycle characters will give everyone an even playing field with an economy reset and the need to re-roll a new separate character. Cycle is also where people may compete on that Cycle’s leaderboards.

With that said, we would love to hear from you about our currently proposed plans. Please take just a few minutes (it is 4 questions) and help us continue to grow with our community.

Link to Poll: https://forms.gle/58bE39Q2uTrUZFea6

Thank you for your amazing support thus far fellow Travelers, and we look forward to seeing you once again in the world of Eterra.

Last Epoch Hotfix 1.0.7.3

Bug Fixes


  • Fixed an issue where the second item suffix would sometimes not display.
  • Fixed an issue where item tooltip comparison always required Ctrl+Alt to see affix ranges, regardless if you had auto-compare enabled. It once again only requires Alt with auto-compare enabled.

Last Epoch Hotfix 1.0.7.2

Bug Fixes


  • Fixed a bug where ability buffering was not working online
  • Fixed a bug where Bone Curse with Illusion of Pain would not fall off after 1 hit if the hit came from Chaos Bolts with Cursed Blood
  • Fixed some instances of infinite loading screens when playing in a party

Last Epoch Patch 1.0.7 Patch Notes

Changes


- When portaling to a team member that's inside an echo, you will now be placed in Echo of a World with the green portal to join at the time of your choosing.
- When health is a fraction of 1, it will now always round up to 1 instead of rounding off resulting in health sometimes displaying as 0

Bug Fixes


[h2]UI[/h2]

  • Several item tooltip fixes, including:

    • Fixed a bug where opening / closing an item tooltip would have a drastic performance cost
    • Fixed a bug where tooltip text could continue off the edge of the tooltip instead of wrapping
    • Fixed a bug where some languages with a larger text height could be missing information on tooltips
    • Fixed a bug where prefixes and suffixes had different line spacing on item tooltips
  • Fixed a bug where some enemies were not displaying their top of screen health bars


[h2]Skills[/h2]

  • Fixed a bug where some skills, primarily traversal skills, would not work after a zone transition until using a different skill first.
  • Fixed a bug where some scorpion enemies were unable to be targeted by Spirit Plague
  • Fixed a bug where channeled movement skills could break if continued to be channeled after running into a wall
  • Fixed a bug where every other use of Void Cleave with the Gravity's Edge node (traversal) would have its hitbox at the start of the movement
  • Fixed a bug where skills could stop working after closing a panel until the panel was closed a second time
  • Fixed a bug where the player's character was visible under the surface on certain locations during using of Synchronized Strike and Lethal Mirage
  • Fixed a bug where Puncture's Stay of Execution, and Detonating Arrow's Aimed Shot nodes would play the VFX before the character animation when charged to max


[h2]Multiplayer[/h2]

  • Fixed an instance of a bug which could break all party interactions until re-logging
  • Fixed a bug where players were unable to portal to other party members when both players were inside of an echo


[h2]Other[/h2]

  • Fixed a bug where Shade of Orobyss' "Starburst" ability would explode upon his death
  • Fixed a bug where the falling rocks during the boss fight in Lightless Arbor could sometimes fail to display a telegraphing indicator before falling
  • Fixed the invisible walls during the Elder Gaspar fight in The Chambers of Ruin, which could block projectiles
  • Fixed a bug where Death's Embrace's Grim Harvest could trigger while at negative mana
  • Fixed a bug where Enemy VFX could stop playing / freeze
  • Fixed a bug where enemies would fail to play their death animation
  • Fixed a bug where the B_Circle button would focus the action bar panel (skill bar) if it was previously selected

Last Epoch Patch 1.0.6 Patch Notes

Changes


[h2]Systems[/h2]
  • Added Camera Smoothing options to settings: Normal (default/current), Low, and Off
  • Added functionality to Character Delete screen
    • The screen will now display the character class/mastery/level
    • When deleting a character, you are now required to enter the character name to confirm the deletion


[h2]Controller[/h2]
  • The "B" button on controller can now be used to close keybind prompts
  • After binding a controller button, the cursor now re-focuses on the corresponding binding


[h2]Other[/h2]
  • Reduced gold turn-in reward for Desert Treasure from 20k to 2k
  • Added Buff Icon for Bone Armor (Acolyte)
  • Improved performance when picking up Shards


Bug Fixes


[h2]Animations[/h2]
  • Fixed an issue where the Mage would T-pose during some animations
  • Fixed several cases of back-slot clipping and floating capes
  • Fixed a bug where the Sentinel idle animation with a 2H weapon would behave as if a shield was equipped


[h2]Controller[/h2]
  • Fixed a bug where if a panel was opened with keyboard and mouse, further button presses via controller would activate the assigned skills through the panel
  • Fixed a bug where when opening the bindings menu, or interacting with it, with a mouse, would result in the bindings disappearing
  • Fixed a number of bugs with rebinding controller configuration
  • Fixed a bug where players would continue to run in the direction of their last input if the game became unfocused while moving



[h2]UI[/h2]
  • Fixed a bug where player health bars were not appearing in offline
  • Fixed a bug where Forged Weapons' health bars could be displayed at top-of-screen instead of the boss' health bar
  • Fixed missing Localization in the Gifting panel for resonances
  • Fixed a bug where Item Tooltips would get stuck when adding a new tab to the stash
  • Chat channels are now specific to cycle/non-cycle
  • Fixed a bug where Husk enemies would not have health bars


[h2]System[/h2]
  • Fixed a bug in offline where players would not have full health, mana, and potions after logging in or reviving
  • Fixed a bug where invalid offhand items could be equipped from the forge (eg. catalyst with a bow)
  • Fixed an issue where monolith quest progress would reset if you left the zone/server after starting, but before completing the quest chain.


[h2]Skills[/h2]
  • Fixed a bug where Bone Curse "Signet of Agony" node's resulting aura would persist after de-speccing out of the skill
  • Fixed a bug where Erasing Strike's "Ravenous Void" node's void beams wouldn't move in online play
  • Fixed a bug where Volcanic Orb could be cast in incorrect directions, such as flying up when the cursor was over top of a ridge line
  • Fixed a bug where if you teleported back to the monolith hub or rest area while a companion was downed, the revive UI would continue to persist even after being revived.
  • Fixed a bug where Manifest Armor was not benefiting from Increased Area for Area Skills stats on items the player is wearing that are applied to Manifest Armor, such as on gloves
  • Fixed a bug where the Gathering Fury unique bow's chance to repeat bow abilities was applying to non-bow abilities, and could kill the player if it repeated a Falcon ability
  • Fixed a bug where Boardman's Plan's chance to summon a Storm Totem on hit with Tempest Strike was not working
  • Fixed a bug where triggered instances of Tempest Strike were not benefiting from the Tempest Strike skill tree
  • Fixed a bug where Bone Curse's Marrow Thief node would not grant 10% less damage taken
  • Fixed a bug where Death Seal's Skeletal Sheath always granted Bone Armor for a fixed duration, ignoring the duration Death Seal was active
  • Fixed a bug where Firebrand's Galvanize node would disable Brand of Arcanus
  • Fixed a bug where Flame Rush could cause the player to become invisible


The fix for Death’s Embrace mentioned on Friday wasn’t quite able to make the cut-off time for this patch, and is expected to be included with next week’s patch.