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Beta 0.8.5b Release and Patch Notes

Uniques

[h3]Fiery Dragon Shoes[/h3]
  • No longer grants 50% to 75% fire resistance.
  • Now grants +5% to 15% chance to receive a critical strike.
  • Now grants 75% to 85% less bonus damage taken from critical strikes.
  • Grants 25% to 35% chance to cast Fire Trail when you are crit (from 40% to 50%). The chance is still higher than before due to the additional chance to receive a crit.
  • Ignite inflicted by Fire Trail no longer has 20% reduced effect and 60% reduced duration.
  • Now has lore text.


[h3]Ravenous Void[/h3]
  • Void Barrier conversion now always procs when you drop below your endurance threshold, even if you are immediately raised above it by an effect such as Aurora's Time Glass.
  • Void Barriers again grant 5% less damage taken (from 6% less void damage taken in 0.8.5).
  • Now grants a Void Barrier every 5 seconds (from every 3) and the normal maximum Void Barrier stacks is 3 (from 6 in 0.8.5, from 5 before then).
  • Your Void Barriers and Maximum Void Barriers are now doubled for 3 seconds when you drop below your Endurance Threshold. After that duration all stacks of Void Barrier are converted to Mimic Feast, a damaging ailment that also disables Void Barrier Generation and Health Leech.
  • No longer converts Void Barrier stacks to Time Rot when you drop below your endurance Threshold.
  • Grants 10% - 15% of physical damage taken as void (from 60% to 75% in 0.8.5, from 25% before then).
  • Grants 10% - 15% less void damage taken (from 0% in 0.8.5, from 5% - 10% before then).
  • Grants 5% - 10% increased health (from 12% - 20% in 0.8.5, from 10% - 15% before then).
  • Grants 5 - 10 Vitality (from 8 - 10).
  • Added new buff visuals and sounds.


[h3]Torkrefin’s Hunger[/h3]
  • Consuming a stack of Viscera now grants 5% bleed chance and 1% increased bleed effectiveness per 5% uncapped physical resistance (from 3% bleed chance and 1% increased bleed effectiveness per 1% uncapped physical resistance).
  • Fixed the “increased bleed effect” from its non-Viscera mod being multiplicative with other sources of increased bleed effect.
  • Now also grants 100% - 150% melee bleed chance to compensate.


Skills

[h3]Acid Flask[/h3]
  • Added a new node that gives Acid Flask additional poison penetration based on your uncapped poison resistance.
  • Now states that it has 60% added damage effectiveness (this is just a description change).


[h3]Acid Flask - Cluster Bomb[/h3]
  • No longer gives armor shred, which was not listed in its description.
  • Now states that it has 50% added damage effectiveness (this is just a description change).
  • Increased base damage by 25%; its base damage now aligns with its added damage effectiveness of 50%.
  • Reduced the size of its VFX to match its damaging area.
  • Fixed a bug where its damaging area would sometimes occur in incorrect locations.


[h3]Flurry[/h3]
  • Fusillade now adds 12 to channel cost (from 15).


Other Changes
  • Greatly improved the performance and improved the appearance of Bleed’s visual effect.
  • The icons for Dungeons and the Arena on the world map now have tooltips.


Bug Fixes
  • Fixed an oversight where Monolith Timeline Bosses could not drop Lightless Arbor or Soulfire Bastion keys.
  • Fixed a bug where mastery restricted abilities (requiring 25+ passive points) for other mastery classes could be unlocked and specialized.
  • Fixed a bug where crafting on a duplicated item from the Vault of Uncertain Fate affected the other copies.
  • Fixed a bug where the indicator visual effect for the falling Titanspawn in the Mountain Beneath fight was below the ground (impossible to see).
  • Fixed a bug where the wrong Monolith timeline was shown when interacting with the system while using a controller.
  • Adjusted the hitbox for Smelter's Wrath used by Vaion, The Arsenal to more closely match its indicator and vfx.
  • Fixed a bug where Static's damage did not benefit from its charges.
  • Fixed Bone Curse’s Signet of Agony node not working.
  • Fixed a bug where the Viscera buff from Torkrefin's Hunger's was consumed by indirect ability uses and some channeled abilities such as Warpath.
  • Fixed a bug where increases to Warpath's area did not affect its visuals. The actual AoE of Warpath was still correct.
  • Fixed a bug where custom names for minions and some enemies did not work.
  • Fixed a bug where the wrong side of The Mountain Beneath would light on fire sometimes.
  • Fixed the one-way Soulfire Bastion exit in Kolheim Pass having a transition icon.
  • Fixed the bar along the bottom of base class passives not filling in properly above 20 points.
  • Fixed Scalebane Rogues having incorrect ragdoll physics.
  • Fixed Cremorus not having cloth physics.
  • Fixed a typo in the description for Soulfire Shield.
  • Fixed Cremorus’ necrotic orbiting ability having an incorrect name.
  • Fixed Yrun using some incorrect sounds.

Last Epoch Depths of Eterra Update Patch 0.8.5 Q&A Dev Stream

Welcome Travelers to the first dev stream of the Depths of Eterra update patch 0.8.5. Game Designer Mike Starts a new character with today's release of patch 0.8.5. Come and ask any questions you have about Last Epoch and its development.

Last Epoch | Depths of Eterra Update is Live!

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Depths of Eterra Update - Beta 0.8.5 Patch Notes

The Depths of Eterra Update (Patch 0.8.5) will arrive tomorrow, March 18th!

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Ready your mind, body, and armament as you venture into the darkest forgotten areas of Eterra, challenge the might of the Immortal Empire in one of their research facilities, and face off against the new Champions of the Arena. The Depths of Eterra Update introduces two new endgame Dungeons, a new Arena mode, and a whole host of visual updates and more including:

  • New Endgame Dungeon: The Lightless Arbor
  • New Endgame Dungeon: Soulfire Bastion
  • New Arena Mode: Champions of the Arena
  • Complete Catalyst Rework
  • New 3D models for new and existing Uniques
  • New 3D models for all Wraiths including both Necromancer's summoned Wraiths, and enemy Wraiths
  • New Armor sets for Acolyte, Sentinel, Primalist, and Rogue
  • New Unique Items
  • Balance Changes
  • Bug Fixes


Check out the full Patch Notes here!

New Dungeon - The Lightless Arbor

Hello Travelers! Welcome to the 8th day of our Sensational, Week+, Hype-Train, Patch Spectacular *TM, and the reveal of our second dungeon “The Lightless Arbor” releasing with patch 0.8.5 Depths of Eterra. We are very excited to shed some light on what is waiting for you in these ancient depths, but fair warning, for those who would wish to discover these new passages on their own, spoilers lay ahead.



The Lightless Arbor Lore


Eterra’s history holds many dark secrets - some so distant they’ve faded into myth. Such is the case of The Lightless Arbor and The Mountain Beneath. Deep under the mountains that house the Last Refuge, quietly lives a time-worn forest full of ancient vegetation, wildlife, and creatures of tremendous power. One of these creatures, a massive Titan made of plant and stone, has awoken from his long slumber. His lumbering beneath the Last Refuge threatens to cause a cave-in that that will burry humanity’s last light. You must venture deep into The Lightless Arbor, walking paths untouched by sunlight for over a thousand years, and save Eterra’s Last Refuge from The Mountain Beneath.



Unique Mechanic: The Darkness & Pyre Amber


The Lightless Arbor is Eterra’s darkest dungeon - quite literally - and that darkness is home to a horde of ancient creatures who’ve thrived in it for thousands of years. The darkness has made them stronger and more resilient. If you thought saving Eterra was difficult before, try doing it in the dark. In their dark.



Luckily, you will have some assistance from a Lost Spriggan and a magical source of light known as the Pyre Amber. Once activated, the Pyre Amber will travel with you through the dungeon, and at your command illuminate a specified area, then return back to you as needed. Control of the Pyre Amber’s light will be crucial to your success in The Lightless Arbor, as the enemies here are fortified by the darkness - they deal much higher damage, and receive much less in return while shrouded.



While the Pyre Amber is following you, your fates are linked. Take too much damage and the light radius shrinks. If you are to succeed, you’ll have to find a way to replenish the Pyre’s light, or risk being lost in the darkness forever.

The Mountain Beneath


While there is little so far revealed about the Titans of Eterra, we do know they were born in the Ancient Era. Humanity remains unsure how many have survived Eterra’s dangerous history up until the Ruined Era, but today we’ve learned that at least one has - and he’s angry. The Void’s corruption has spread into the Lightless Arbor and torn away the ecosystem that has kept him sleeping peacefully for all these years.





The Mountain Beneath has earned his name - made of stone and plant, and towering over 100ft tall. Once you are standing in front of him, watching his mighty fists plummeting down towards you, you might be struck with the question: How does one properly slay a mountain? A good question no doubt, and one we pray you find the answer to somewhere in the depths of The Lightless Arbor.





The Vault of Uncertain Fate


The Vault of Uncertain fate is a mysterious structure from a similar origin as the Monolith and Eternity Cache, long forgotten by mankind. Its lost legend is tied to the power of a being called Derium who dates back to the beginnings of the Ancient Era.



It has the power to transform gold coins into powerful rewards - but be cautioned - the vault itself is in control of your fate and reward, there are no guarantees of being offered what you are looking for.

When you enter the Vault, you will be presented an offering. If you value what’s presented, you may accept the reward and pay the demanded price. At this point you will be presented another offering, and a choice: continue to invest or enter the Vault. The Vault’s power is limited only to the extent of your sacrifice, and the power of your reward scales deeply with the amount of wealth you’ve parted with. It is important to be strategic about which offers you accept and which you decline, as all choices come with a cost - and the cost of a missed opportunity weighs heavily.



Whether you’ve been with us through our entire journey so far, or you are just joining us near the end, we want to say thank you for your continued support (and hype) for all the cool new content coming in Patch 0.8.5 Depths of Eterra. Join us tomorrow for the 9th and final day of the Phenomenal Week+, Super Hype-Train, Patch Spectacular *TM - It is everyone’s favorite day! Christm PATCH NOTES DAY!

See you then!

March 9th- Depths of Eterra update Announcement
March 10th - New Uniques
March 11th - Dungeon - Soulfire Bastion
March 12th - Catalyst Rework
March 13th - New Unique Models
March 13th - New Wraith Models
March 14th - New Armor Set Models
March 15th - Arena Champions
March 16th - Dungeon - The Lightless Arbor
March 17th - Patch Notes & Video Overview
March 18th - Depths of Eterra Launch Day!