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Community Designed Unique: Item Art

Hello Travelers, and welcome to the fifth week of the Community Designed Unique event!

Last week we posted the poll for what the item’s Unique Effect would be. For this poll, the community came up with some really exciting ideas. I saw a lot of people talking about theorycrafting and different potential routes each of the unique effects could take really showing just how great these unique effects were.

As the poll came to a close, it was decided that the unique effect will be:


Volcanic Orb is converted to Void damage
+Directly Casting Volcanic Orb grants a stack of Corrupted Heraldry
+Chance to gain a stack of Corrupted Heraldry when hit by Volcanic Orb Shrapnel
+Gain X% movement speed, X% increased mana regen, and +X spell void damage per stack of Corrupted Heraldry
+All stacks of Corrupted Heraldry are lost upon using a movement skill


This unique effect has some very interesting prospects a number of community members have already been discussing. It really takes the application of a “spear” in a very interesting direction, where it’s acting almost as a flagbearer’s spear over a traditional spear. The buff from shrapnel hits encourages keeping the player in close combat to continue getting more stacks as Volcanic Orb shreds down enemies, leading the charge. This allows Volcanic Orb to either be used for its direct effect, or be specialized to be a buff generator for other skills changing how the skill can be used in combat.

For today’s poll, we’ve had our art design team come up with three options for what the item will look like. Being based around the Lost Refuge, these designs incorporate the makeshift direction of weapons given the final stand environment, as well as the incorporation of several Eterran cultures as everyone took refuge here, and finally the corruption of the void creeping into the weapon. However there’s three amazing options here for what this item could look like - and it’s up to you to decide. Join us on our official forums at https://forum.lastepoch.com/t/community-designed-unique-item-art/48761 and cast your vote for what your community designed unique art should be!

Last Epoch Developer Stream

Hello Travelers,

Every Friday at 3:00pm CDT we host a dev stream with Mike, one of our game designers, as an opportunity to catch up with our community, help answer questions, and just be part of the community ourselves. Each month, we pick a new charity for the weekly dev streams. All income from Subscriptions, Donations, and Bits are donated to the charity. Back in March we started raising funds for UNICEF’s Ukraine children relief fund. Alongside setting this charity for the stream, we also set forth a promise to match the communities donations. When April rolled around, and we hadn’t met our goal, we decided to extend this fundraiser through April, as well as continuing the match promise.

With this fundraiser through both March and April the community raised a total of $1,525.42 through the stream in subscriptions, bits, and donations. With other direct contributions, as well as our promise to match these donations (and a bit of rounding up), Eleventh Hour Games with the contributions of our amazing community is donating a total of $3,500 from this fundraiser for the UNICEF Ukraine Children’s relief fund! We would like to give a huge thanks to all of our community members, both those who contributed, and those who showed up to provide support. We’re happy to contribute what we can to these causes, and happy to have a community that supports in doing so.

Of course, we’re not done. As mentioned, every month we pick a charity for which all stream contributions go to. For the month of May, we will be contributing the stream proceeds to the St.Jude Children’s Research Hospital. St.Jude Children’s Research Hospital focuses on pediatric treatment and research concerning catastrophic diseases in children, primarily leukemia and other cancers. This organization also has one of the best charity scores for accountability and transparency out there.

So whether you’re interested in contributing to this charity, asking questions about Last Epoch, or just hanging out with some devs live, make sure to catch our dev stream each Friday, including today at 3:00 PM CDT!

Beta 0.8.5f Release and Patch Notes

Bug Fixes
  • Fixed a bug which resulted in your character being locked to an idle pose when trying to both move and use an ability that was on cooldown close to the end of an ability animation.


Changes
  • The ward gain effect for Ashes of Mortality can now have a 13%-19% chance to proc (from a static roll of 6%), grants 2 ward per ignite or damned stack on the target (from 2 to 3), and now also has a 1 second cooldown.
  • If you have two Ashes of Mortality equipped the proc chances for the ward gain effect are added together, but the amount of ward gained is not (this was previously the other way around).
  • Monolith Echoes now always contain at least one enemy type that has medium to large packs. This should reduce the potential to have echoes with particularly low enemy density.
  • Enemies that lose aggro can go slightly further from their original position before losing aggro.

Community Designed Unique: Item Effect

Hello Travelers, and welcome to the fourth round of voting for the Community Designed Unique event!

Last Week we polled for the Community's decision regarding the item theme. It turned out to be an extremely close race. While they were all great thematic options for the Unique item, two options were constantly fighting for the top spot, often tied, other times one would pull ahead by a single percentage, then the places would reverse. Eventually, in the final hours, one choice emerged the victor.

In one corner was the theme of "Tri-Elemental". Sporting one of the core themes of the Mage class itself, Tri-Elemental would focus around, this particular class theme as the item theme. There were a lot of great ideas for what kind of unique effects we might see out of a tri-elemental weapon: True displays of why the Elders of the College are so revered for their mastery of this art.

In the other corner, was The Lost Refuge (also known as Rat City). The Lost Refuge represents one of the final bastions of humanity against the ever-encroaching Void before the final End of Time. The valiancy, bravery, and dire straights of this area emboldened many community members with strong unique effect ideas to try to stem the tide of the void.

However, there could only be one top pick for the poll, and that winner was: The Lost Refuge! Even in a poll, the last remnants of humanity would not give up the fight to emerge victorious. Sadly, The Lost Refuge in Eterra was not as successful, though with the Community Designed Unique, we will be immortalizing their efforts within Last Epoch!

Over the last several weeks, we've had you all submitting your ideas for unique effects, and adding likes to those unique effects so we can compile a list to be voted on. We've reviewed this list, and have picked out the ones to which the community provided the greatest response, as well as ones we enjoyed the most.

Join us on our official forums at https://forum.lastepoch.com/t/community-designed-unique-unique-effect/48723/ to see what unique options are up for grabs, and cast your vote on what this item's effect should be!


April 8th - Community Designed Unique Kick Off
April 15th - Community Designed Unique: Item Type
April 22nd - Community Designed Unique: Item Theme
April 29th - Community Designed Unique: Unique Effect
May 6th - Community Designed Unique: Item Art
May 13th - Community Designed Unique: Item Name and Flavour Text
May 27th - Community Designed Unique: Reveal!

Last Epoch Q&A Dev Stream

Join us as for our weekly Dev stream as Game Designer Mike continues working on his Hail of Arrows Marksman. Come and ask any questions you have about Last Epoch and its development.