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Last Epoch News

New Portal Coming in Patch 0.7.7

Want to become more involved with the Last Epoch community? Join us on the game's official forum!

https://forum.lastepochgame.com/t/new-portal-coming-in-patch-0-7-7/18037



In Patch 0.7.7 we're replacing the portal used to return to town!


Our current town portal


Sam from the Art Team has created a new portal which includes a visual effect for the portal opening, particles being pulled inside, and a new slimmer and vibrant design.


[previewyoutube][/previewyoutube]

Want more Last Epoch news? Make sure to drop by tomorrow! :)

Ambient Sounds Being Added in Patch 0.7.7

In Patch 0.7.7 we will be implementing graphical improvements for many zones. Additionally, we will also be introducing new ambient sounds to help the world of Eterra feel more alive!

John the Vegetable Smasher has been working to add the sounds of rivers, birds, and plenty more besides so that your time in the world of Eterra is a little more immersive.

Here are a couple of short teasers we've prepared;

[previewyoutube][/previewyoutube]

[previewyoutube][/previewyoutube]

We'll be back with more news tomorrow. See you then!

An Early Look at Graphical Improvements Coming in Patch 0.7.7

Want to become more involved with the Last Epoch community? Join us on the game's official forum!

https://forum.lastepochgame.com/t/an-early-look-at-graphical-improvements-coming-in-patch-0-7-7/17961



We are currently performing a pass over zones in Last Epoch to improve their lighting, replace some lower quality assets, and address some feedback that Chapter 1 feels a bit too 'idyllic'.

We've gathered a collection of Before & After screenshots;



Due to shader improvements also coming in Patch 0.7.7, these graphical improvements will be joined by significantly improved performance in most outdoor zones.

Make sure to check back tomorrow for more news!

God of Sea and Storm: Lagon Approaches

Want to become more involved with the Last Epoch community?

Join us on the game's official forum: https://forum.lastepochgame.com/t/god-of-sea-and-storm-lagon-approaches/17598





Lagon.

God of the West, Lord of Sea and Storm - and star of our beta trailer!

Created by Eterra eons ago, this unpredictable deity will be making his imposing presence felt in Chapter 8. Will you survive your encounter with this ancient and terrible creature?





Patch 0.7.7 is shaping up to be one of our largest updates ever! This huge content patch includes Lagon’s Temple. Closer to the release of Patch 0.7.7 we will be explaining how we plan to convey the sense of being underwater without any of the awkward movement and combat associated with the oceanic zones seen in other games.





On behalf of the entire team, I sincerely want to thank you for the incredibly positive response to our recent update, Patch 0.7.6. We spent longer than usual testing this update prior to its release, which seems to have been reflected in the feedback we've seen.

The Idols feature and streamlining of the first couple of chapters, in particular, were very warmly received. We’re excited to be working on new content again - and we look forward to telling you more about Patch 0.7.7 over the coming weeks.


Last Epoch Beta Trailer
[previewyoutube][/previewyoutube]

Beta 0.7.6c Release and Patch Notes

[h3]Idols[/h3]
  • Made generic idol affixes much rarer on class specific idols. Having generic affixes is important so players don’t get unlucky and have no idols that benefit them, but they were too common compared to class specific affixes.
  • Rebalanced many idol affixes
    • Many class specific affixes have been buffed.
    • Class specific leech affixes have been nerfed.
    • Less damage taken affixes have been nerfed (and no longer actually granted reduced damage taken).
    • Generic health and protection suffixes have been nerfed.
  • Fixed an oversight where shared damage affixes (e.g. increased lightning damage + increased minion lightning damage) did not roll on class specific idols.
  • Fixed an oversight where Adorned Immortal Idols could have a ward retention prefix and a ward retention suffix.
  • Fixed the descriptions of a lot of idol affixes (including cases of "increased increased").
  • Fixed cases where idol prefixes had suffix style names and idol suffixes had prefix style names.


[h3]Skills[/h3]
Ice Ward
  • Unclouded Mind now grants 10% increased mana regen per point (from 25% reduced mana drain), and can have 3 points allocated (from 4).
    • The previous effect could make other skills that drain mana free.
    • This has the same effect at max points if Ice Ward is your only skill that drains mana.


Summon Scorpion
  • Aim is to make the Scorpion a more attractive option to poison builds, rather than just having an extra wolf.
  • Concoction now grants 25% poison chance (from 10%)
  • Miasma now grants venom nova 30% area and 30% poison chance (up from 25%).
  • Blood Poisoning is now multiplicative with other modifiers.
  • Noxious Carapace is now multiplicative with other modifiers.


Summon Wolf
  • Patient Hunters now gives 25% more damage over time per point (from 50%).


[h3]Bug Fixes[/h3]
  • Fixed a bug where enemies in the Monolith of Fate and Arena would not take damage if the player was level 89.
  • Fixed a navigation issue in Lost Refuge.
  • Fixed several effects from Arcane Ascendance’s skill tree triggering even if Arcane Ascendance was not active.
  • Fixed Arcane Ascendance’s Mark of Thunder not dealing damage and not disappearing.
  • Fixed an issue where Volcanic Orb could move backwards if you reduced its movement speed enough.
  • Fixed skills bound to ` displaying as “back quote” in the action bar.