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[Developer Blog] Monolith Overhaul



Hey, Travelers!

We're super excited to be sharing our latest Developer Blog with you!

Principal Designer Trasochi is spilling the beans on Patch 0.8.2's extensive changes to the Monolith of Fate. This is one of our largest Developer Blogs of all time. As with all of our Developer Blogs, this post is exclusively available on Last Epoch's official forum. We look forward to seeing you there!

Here's a link: Monolith Overhaul!

Arena Updates Coming in Patch 0.8.2

As we've previously shared, Patch 0.8.2 focuses heavily on the Monolith of Fate. We're actively working on an associated Developer Blog that we're super excited to share with you soon. In the meantime, we're happy to be announcing a number of updates coming to the Arena!

One of our goals when working on Arena was to address zones with significant differences in height potentially hiding dangerous Area of Effect abilities used by certain enemies. We've removed a few zones from rotation, and also updated a number of others which could be problematic in this regard. For example, Woodland Arena will now be significantly flatter, and the Tundra Arena (now called Tower Arena) will also have less varied elevation.

To maintain the current level of variety, we're also adding some of our best-looking zones ever to the Arena in Patch 0.8.2. We've prepared a number of screenshots of these below.


[h2]Abandoned Arena[/h2]




[h2]Abyssal Arena[/h2]




[h2]Ancient Arena[/h2]




[h2]Sanctuary Arena[/h2]



New 'Reaper Form' Splash Art

Want to get more involved in the Last Epoch community? Join us on the official forum!



[h2]New 'Reaper Form' Splash Art[/h2]

Our Art Team have been working on new splash art!

This image features the Lich’s signature Reaper Form transform ability! Set in a murky graveyard which has not seen the living for many years, a Lich skulks towards her prey.



Like the image as much as we do? We’ve prepared copies of it at several resolutions for those interested in a new desktop wallpaper! If the download window doesn’t open automatically, right-click on the image and choose Save image as... or your browser’s equivalent option.



Resolution

Also Known As

Download Link



3840 x 2560

4k




2560 x 1440

1440p




1920 x 1080

1080p




1280 x 720

720p


A New Companion Skill Coming to Primalists in Patch 0.8.2

Our next update, Patch 0.8.2, includes a new skill for Primalists!

A minion-summoning skill which adds to the Primalist’s ranged options, Summon Storm Crow increases the variety of available Companions. The default behaviour of this skill is to summon multiple crows, each of which cast lightning damage-dealing spells from a distance.

The specialisation tree for Summon Storm Crow has a wide variety of options for improving the effectiveness of your crows and also allows you to change their role on the battlefield.


[h2]Summon Storm Crow: The Skill[/h2]

The full tooltip.

The activatable ability for these new Companions.

[h2]Summon Storm Crow: Example Nodes[/h2]

New Enemies Joining the Army of the Immortal Empire

When we brought Last Epoch to Kickstarter back in 2018, the Soul Cage was one perhaps the single most well-received creature we showed off. Its concept art, found almost half way down our campaign page, was frequently the subject of conversations. This skeletal brute carrying a soul-filled prison has remained one of the most iconic enemies in the entire game, and we are excited to now be designing two related creatures to include in a future content patch.



The two-legged Soul Warden takes the 'Soul Cage' design language in a new direction; a smaller, upright creature bearing its own cage, this agent of the Immortal Empire has its path illuminated by faint lights. They are often encountered in the presence of Soul Carriers.

The Soul Carrier - referred to as a 'Soul Cage' on the above Design Sheet - serve a similar purpose to Soul Cages for the Immortal Empire, and will be the rarer of the two enemies.

Got any ideas for new enemies in the 'soul cage' family? We'd love to hear 'em!