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Last Epoch News

Beta 0.8.1f Release and Patch Notes

Social Features
  • Social Features (including account linking, chat, cosmetic pets and the ladder) are now re-enabled.
  • Greatly optimized chat performance. We will continue to monitor this.
  • Fixed a bug causing a “Your account is in use on another device” notification to be displayed at incorrect times.


Last Epoch Accounts

Now that social features are once again available, a Last Epoch account is required to play the game, just as it had been prior to the release of Patch 0.8.1e on Saturday. This account will also be necessary for multiplayer when Patch 0.9 has been released.

Please see this support article for more information.

Known Issues
  • Chat messages are sometimes displayed twice. We believe this can be resolved without another game update.


Beta 0.8.1e Release and Patch Notes

Changes
  • Temporarily disabled social features.
  • Fixed Gaspar’s Insight having two Void Resistance affixes instead of one Void Resistance and one Cold Resistance affix.
  • Fixed a minor graphical issue in Risen Lake.

Beta 0.8.1d Release and Patch Notes

[h2]Uniques[/h2]
  • Avarice now also grants 13% elemental resistance and no longer prevents health regen.
  • Coral Aegis grants 30% to 43% lightning resistance (from 25% to 41%) and 300% to 430% chance to shock attackers (from 250% to 410%).
  • Dreamthorn grants 35 melee void damage (from 25) and 35% void penetration (from 25%).
  • Frozen Eyes of Formosus grant 80% to 140% increased minion cold damage (from 70% to 120%).
  • Gaspar's Acuity now also grants 35% to 45% lightning resistance.
  • Gaspar's Insight now also grants 35% to 45% cold resistance.
  • Herkir's Vessel grants 60% to 100% increased fire damage (from 30% to 60%).
  • The Last Bear's Fury grants 3% increased health regen per point of strength (from 2%).
  • Mortality's Grasp now grants 73 to 113 health (from 50 to 60).
  • Murama's Hilt grants 85% to 130% increased curse damage (from 80% to 95%).
  • Transient Rest grants 35% physical, poison, and necrotic resistance (from 25%).
  • The water orbs from Ucenui's Sphere deal 50% more damage.
  • Added lore text for the following uniques that were added in 0.8.1:
    • Bhuldar's Wrath
    • Call of the Tundra
    • Faith of the Frozen
    • Gaspar's Will
    • Gaspar's Acuity
    • Gaspar's Insight
    • Herkir's Vessel
    • Horns of Uhkeiros
    • Logi's Hunger
    • Reign of Winter


[h2]Bug Fixes[/h2]
[h3]Monolith of Fate[/h3]
  • Fixed a bug which could prevent the Empowered versions of each timeline from being unlocked. This fix applies to both new and old characters.

    • Return to the Empowerment Altar in the middle of the 3 level 90 timelines and click on it to unlock the Empowered Timelines.

[h3]User Interface[/h3]
  • Fixed a bug where the chat window would not show new messages in some situations.
  • Fixed a bug where the Forge button in the crafting window would become unusable in some situations.
  • Fixed a bug where clicking Cancel while creating a new character with Hardcore enabled would cause the Hardcore tickbox to become inverted (i.e. a checkmark means it is disabled).
  • Removed some false positives from the chat filter.


Zizaran's Unique Item Design Collaboration

Tomorrow a few of our devs will be joining Zizaran to design a unique item!

Unique Item Design Collaborations are available in our Ardent Creator supporter pack. They entail someone deciding details such as the theme of an item, what the item does, and its name & flavor text. Members of our team will work with you to get your item ready for inclusion in a future update.

Our support team often answers questions about design collaborations, so tomorrow a few of us will be joining Zizaran on Twitch so that anyone curious can learn more about the process. Designing unique items is always a lot of fun, so we're really looking forward to it and we hope to see you there!

Catch us at noon CT / 5 PM GMT!

Upcoming Graphical Improvements for Skills

We're working on making skills in Last Epoch look better!

There are many aspects to making skills look impactful, exciting, and "real". One of these is the use of lighting to cause skills to be reflected on nearby surfaces. This is something that we have historically shied away from, primarily due to performance concerns.

Our ongoing optimization work now allows us to begin the process of updating the visual effects used by our skills to contain a number of lights. Both skills available to players and skills used by enemies will be updated in this way where it makes sense for them to use lighting.

Steam won't allow us to embed the videos, but we've prepared a few examples on our official forum.