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Hotfix

v 0.01.00.66

  • Audio processing distributed evenly over available cores, previously it would move to the next core when the current one is saturated
  • Fixed some issues with building scenes/songs from step sequencer loops of differing lengths
  • Dragging oneshots together now creates a kit
  • Dragging loops together still makes a scene
  • Fixed click due to garbage collection. When lots of sounds were allocated and then freed, there could be a click when garbage collected. Now garbage collection occurs more frequently.
  • World now fades in and out on loading sessions (including audio fadein/out)
  • Fixed a bug where disabled/enabling an audio effect during play caused the wrong audio effect name to be displayed
  • Fixed volume not being applied on clone and load clips.