1. Tranzient
  2. News
  3. VST3 Plugin Support is here!

VST3 Plugin Support is here!

VST3 Support is now active


What does this mean?

VST3 support means you can use any VST3 compatible plugin in Tranzient. This is for both audio effects and virtual instruments/synths.

The UI for the plugin is mirrored and can be controlled directly from VR. In addition, plugin parameters can be loop recorded and mapped directly to 3D motion controls for expressive performance.

In multiplayer, any users that have the same plugins installed will also see them in the session.

See https://www.kvraudio.com/plugins/windows/vst3-plugins/instruments/effects/free/most-popular for a list of free VST plugins.

[h3]Additional features and fixes[/h3]

  • Settings popups are now pinnable
  • Arm controls are hidden in the camera output
  • Avatar animations are restricted for the user's view only, but still visible in the camera and to other users in multiplayer. This means fewer obstructions to the user's view when moving around.
  • Synth notes are now directly programmable into the step sequencer
  • Camera can optionally run on rails with user-configurable speed, scale and position
  • Audio FX bypass state is now saved and loaded with the session
  • Mixer/plugin clock is now paused when HMD is taken off
  • The Desktop window mirror can now be controlled from VR
  • Clip browser smaller/easier to read
  • Discord button in settings added to link directly to the Tranzient Discord invite.
  • Fixed 3D control from motion controllers not mapping to scene audio FX parameters
  • WASAPI exclusive mode audio driver support added - Works at 240 samples for Oculus (5ms), 256 samples with the Vive for low latency performance.
  • VST3 audio FX available on internal synth
  • Optionally physically modelled cables can be turned on so routing between the step sequencer and instruments easier to understand.
  • Save/Load session now saves and loads global key and scale
  • Choosing a user audio folder no longer pauses the game rendering