Camera output to desktop tuned for less noise and glare
Fixed load with smooth headcam making avatar head doubled when switching back to camera view
Increased joystick tolerance for snap turning so that Oculus Link is more responsive
Sitting mode is now set manually in settings. This used to change automatically but causes issues with users close to sitting height (height was jumping around)
Fixed Settings stuck visible when switching to enable flying off on clients
Improved unreal avatars so avatar bodies don't come into view when walking.