New update v1.00.00.30 - Harp synth keys, Interaction recording and playback!
Update v1.00.00.30
[h2]Features[/h2]
- New harp mode for synth keys, harp strings animate/have physics when hit and follow the release time of the synth. Selectable from the synth info/settings popup
- Avatar recordings can now have interaction turned on, so you can replay a performance triggering loops, editing FX and hitting drums etc..
- Valve index and WMR controller mappings are now much better and use the new SteamVR input system. This also makes it much easier to create your own mappings from Steam.
A big thank you goes out to Virtuonaute for beta testing the Valve Index integration. Check out his twitch channel! https://www.twitch.tv/virtuonaute
[h2]Fixes[/h2]
- Fixed save and load of synth control panel positions
- Synth presets now use the same browser as clips
- Smoother transitions between loops in the clip browser
- Better arms/ik for all mixamo style avatars
- Better animations for XBot and YBot
- Better avatar animations generally and avatars no longer obscure view when moving head around or walking around quickly
- Avatar walking animations are scaled by movement speed
- Fixed multiplayer 3D controls not visible in clients
- Faster enumeration of content/worlds/avatars etc.
- Displaying the avatar browser no longer causes the framerate to slow down
- Teleporting when pointing at a wall now locates the player 1m away from the wall (cannot teleport into wall)
- New locations for all popup windows
- Popup windows dim in the distance
- Better text when seen at a distance
- Fixed occasional movement glitch when going from walking around IRL to smooth locomotion
- Camera and screen re-enabled for WMR headsets
- New mappings for Valve Index controllers
- Better mappings for WMR controllers (joysticks work for smooth locomotion)
- Custom hand calibration in settings (fine tune hand position)
- Now restarts on changing user audio folder
- Option to playback interaction in avatar recorder
- Fixed count in on longer avatar recordings
- Fixed issue where synth key not triggered when other hand pointing at the key
- Additional Afghan atmos world which uses the new Unreal atmosphere system
- Multiplayer collaborative editing improved. Whoever clicked the step sequencer last owns the step sequencer input (recording and active cue)
- Fixed video display on mini display above step sequencer.
- Arm menus now only disabled when grabbing objects rather than when controller is grabbed
- World load is now much faster