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Tranzient News

Hotfix 1.00.00.149 - Cubes for synth keys, much faster hits

- Added and defaulted to cubes for synth keys. This allows for more natural playing/sustaining notes when hands/sticks are in the cube, no accidental double hits and hit from any direction
- The original pad synth key can be used as an option from the synth info, this will give more percussive response as you hit 'through' the pad
- The original pad is now bi-directional so moving fast back and forwards through it gives you fast note playing
- All synth pads can now be played by swiping through the pads with your hands to create strums (this used to be just available on the harp mode).
- Synth key hits are now much more responsive with flams possible.
- Fixed drop down visibility for JUCE based plugins like tunefish.

Hotfix 1.00.00.147

- More accurate hit areas on drum sticks and avatar hands
- Extra accurate hit area with no avatar (see sticks/cylinders inside hand spheres)
- More debouncing/hard to accidentally double hit synth notes

Hotfix 1.00.00.146

Fixed some user audio files not being displayed in the sample browser.

Hotfix 1.00.00.145

  • Fixed 'No Avatar' text in avatar browser.
  • Added new House world.

Hotfix 1.00.00.142 - stability fixes and reactive VFX

Features


- Reactive VFX added, these run off of the main mix so anything you play trigs them based on frequency
- Reactive VFX are marked with a *, original VFX remain programmable by the sequencer
- VFX list is now alphabetical

Multiplayer Fixes


- Fixed: Deck A stops Deck B when created by multiplayer client
- Fixed: VOIP drops out when CPU slowdown occurs
- Fixed: Popup windows can not be rotated from client
- Fixed: Synth 3D editor occasionally showing as black on client
- Fixed: Synth 3D editor popup showing as black when opened from client
- Fixed: Client can now grab and move in scene items/models when enabled per map
- Fixed: Repeated resyncs no longer occur when server stalled
- Fixed: All step sequencer editing now works from client
- Fixed: Avatar browser no longer slows the frame rate
- Fixed: Avatar selection from client not working in Giant Avatars map
- Fixed: Note stuck on on client when hit/overlapped on server
- Fixed: 3D mapped motion controls now work between client and server