MORE MAVS FOR YOUR EARS
[h2]🎧NEW MAKEUP AND VANITY SET TRACK[/h2]
Considering people enjoyed the Makeup and Vanity Set tracks from November’s all props tour video, here’s the extended version of Strange Bedfellows from the Brigador Killers OST as its own upload on our YouTube channel. [previewyoutube][/previewyoutube]More tracks to come.

[h2]đź“…OUR PLANS FOR 2023[/h2]
Our intention remains the same as what we said back in July 2022: BK will come out in some form of early access this year, and we’ll have more details on the specifics next month.
Between then and now we’re currently settling on the minimum feature list for that early access build. The biggest task for the programmers is overhauling the menu interface. Rewriting how the engine handles the menus is a complicated affair, but it will be necessary to make the game we want to eventually release.

[h2]📝OTHER THINGS OF NOTE[/h2]
In other news, animations for enemy infantry flopping over were completed. Here’s a group of Daves falling over to demonstrate.

People who have played a lot of the original Doom will be familiar with the term Pain state. Our intention with the flops above is largely the same, in that it is both visual reactivity for the player’s actions, and is a means of controlling enemy NPCs.
Why we have this is part of what we talked about before with “finding the fun”. With a vehicle-only game like Brigador, we didn’t have to worry about the enemies having pain states, because their vehicles weren’t “alive” and it was enough to make them go boom and end up as hulks on the ground. Doing the same with human NPCs won’t work, because players will want to see human-like behavior.
Our hope is that combining flops with death animations and the new gibs system we have in the works will lead to satisfying gameplay.

[h2]🥶STAY WRAPPED UP TIL NEXT MONTH[/h2]
If you’ve missed any of our previous dev streams or other dev-related videos over the past seven months, you can find them as their own playlist on YouTube.

Considering people enjoyed the Makeup and Vanity Set tracks from November’s all props tour video, here’s the extended version of Strange Bedfellows from the Brigador Killers OST as its own upload on our YouTube channel. [previewyoutube][/previewyoutube]More tracks to come.

[h2]đź“…OUR PLANS FOR 2023[/h2]
Our intention remains the same as what we said back in July 2022: BK will come out in some form of early access this year, and we’ll have more details on the specifics next month.
Between then and now we’re currently settling on the minimum feature list for that early access build. The biggest task for the programmers is overhauling the menu interface. Rewriting how the engine handles the menus is a complicated affair, but it will be necessary to make the game we want to eventually release.

[h2]📝OTHER THINGS OF NOTE[/h2]
In other news, animations for enemy infantry flopping over were completed. Here’s a group of Daves falling over to demonstrate.

People who have played a lot of the original Doom will be familiar with the term Pain state. Our intention with the flops above is largely the same, in that it is both visual reactivity for the player’s actions, and is a means of controlling enemy NPCs.
Why we have this is part of what we talked about before with “finding the fun”. With a vehicle-only game like Brigador, we didn’t have to worry about the enemies having pain states, because their vehicles weren’t “alive” and it was enough to make them go boom and end up as hulks on the ground. Doing the same with human NPCs won’t work, because players will want to see human-like behavior.
Our hope is that combining flops with death animations and the new gibs system we have in the works will lead to satisfying gameplay.

[h2]🥶STAY WRAPPED UP TIL NEXT MONTH[/h2]
If you’ve missed any of our previous dev streams or other dev-related videos over the past seven months, you can find them as their own playlist on YouTube.
