New Gameplay Video #2: Open World PVP
https://www.youtube.com/watch?v=usJjeNVEpC8
One of the core elements of Last Oasis is the open-world PVP. We are designing features around the premise of encouraging dynamic relations between groups and solo players that won’t result in the typical “kill on sight'' mentality of many MMO and survival games. Last Oasis can provide a fun experience to very different kinds of players, and everyone’s playstyle is valid in its own way.
Balance, not buttons. Our approach to PvP in the game addresses potential issues with balanced mechanics that promote meaningful battles instead of drastic measures that prevent them entirely. The decision to attack is often not easy since it takes resources and time that might not pay off with the loot.
Different goals for different folks. Unlike in other games, not every player has the same end goal as others. Small groups and solo players mostly focus on survival, trading, farming, and so on. Large groups tend to focus on clan wars and conquering lands.
Controlling the oases do not limit other players. An oasis claimed by a clan doesn’t restrict any basic features like base building, it just provides bonuses to its owners. This leads the owners to want other players to settle on their land instead of driving them away. Players bring oasis owners resource bonuses and taxes from trading, and a player killed in PvP stops generating them.
Different PvP roles. Conquer and balance mechanics lead to dynamic PvP relations between players. Oases owners protect small groups and solo players from pirates to get more bonuses from their lands and fight off other large clans in wars. Solo players and small groups feel safer in other players' territory as long as they’re not hostile. Pirates get a real challenge since they’re hunted by oasis owners and get good loot only from very rich players, avoiding attacking poor ones.

One of the core elements of Last Oasis is the open-world PVP. We are designing features around the premise of encouraging dynamic relations between groups and solo players that won’t result in the typical “kill on sight'' mentality of many MMO and survival games. Last Oasis can provide a fun experience to very different kinds of players, and everyone’s playstyle is valid in its own way.
Balance, not buttons. Our approach to PvP in the game addresses potential issues with balanced mechanics that promote meaningful battles instead of drastic measures that prevent them entirely. The decision to attack is often not easy since it takes resources and time that might not pay off with the loot.
Different goals for different folks. Unlike in other games, not every player has the same end goal as others. Small groups and solo players mostly focus on survival, trading, farming, and so on. Large groups tend to focus on clan wars and conquering lands.
Controlling the oases do not limit other players. An oasis claimed by a clan doesn’t restrict any basic features like base building, it just provides bonuses to its owners. This leads the owners to want other players to settle on their land instead of driving them away. Players bring oasis owners resource bonuses and taxes from trading, and a player killed in PvP stops generating them.
Different PvP roles. Conquer and balance mechanics lead to dynamic PvP relations between players. Oases owners protect small groups and solo players from pirates to get more bonuses from their lands and fight off other large clans in wars. Solo players and small groups feel safer in other players' territory as long as they’re not hostile. Pirates get a real challenge since they’re hunted by oasis owners and get good loot only from very rich players, avoiding attacking poor ones.
A message to the clans:
If you represent a clan and would like to participate in our Closed Beta, please join our Discord (link below) and get in touch with our Community Managers (Error 404#2288 and not_so_gladiator#0184). They will collect some information about your clan and will get back to you in case your group is selected for participating in the beta.
