Meet the Last Oasis developers at GIC 2019!
The Game Industry Conference is the most important appointment for every developer of the Polish gaming industry. Needless to say, we will be there again for the third year in a row.
Besides hosting panels, speeches and other business opportunities for hundreds of game developers, GIC happens to be run simultaneously on the same days and venue of PGA, the Poznan Game Arena - the biggest consumer event of the country for gamers.
While at this time we won't be showcasing new content for Last Oasis, our team will have a small booth in the main hall of GIC.
If you happen to be a journalist, a fellow developer, or "simply" a passionate gamer living in Poland, don't miss the chance to visit GIC and meet us at our booth. We will be more than happy to have a chat about Last Oasis with you!
Furthermore, our superb sound designer and composer Michał Korniewicz will be hosting a talk titled "Sounds of wooden giants", which will talk about the sound design of our Walkers through the Unreal Engine 4 procedural audio design. You can find the exact location and time of the speech at this link.
To know more about GIC and PGA, please visit their respective websites:
Game Industry Conference
Poznan Game Arena
See you in Poznan!
Besides hosting panels, speeches and other business opportunities for hundreds of game developers, GIC happens to be run simultaneously on the same days and venue of PGA, the Poznan Game Arena - the biggest consumer event of the country for gamers.
While at this time we won't be showcasing new content for Last Oasis, our team will have a small booth in the main hall of GIC.
If you happen to be a journalist, a fellow developer, or "simply" a passionate gamer living in Poland, don't miss the chance to visit GIC and meet us at our booth. We will be more than happy to have a chat about Last Oasis with you!
Furthermore, our superb sound designer and composer Michał Korniewicz will be hosting a talk titled "Sounds of wooden giants", which will talk about the sound design of our Walkers through the Unreal Engine 4 procedural audio design. You can find the exact location and time of the speech at this link.
To know more about GIC and PGA, please visit their respective websites:
Game Industry Conference
Poznan Game Arena
See you in Poznan!