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Last Oasis News

Hotfix to patch 1.1.29326

Hotfix

  • Fixed walkers sometimes disappearing when rammed in travel area.

Patch 1.1.29326

FIXES

  • Fixed Proxy Walkers automatically logging out.
  • Fixed issues with fall damage not always applying.
  • Fixed too high water consumption for some players.
  • Fixed Remote Ballista not working.
  • Temporarily removed Nurrs until properly balanced.

Content Update 1.1.29308

WALKERS

  • - Added the Mollusk Walker.
  • - Added new walker wing type available for Mollusk. Coming soon for other walkers!
  • - Made Tusker better at climbing hills and general movement.
  • - Allowed building on walkers inside trading station protection.
  • - Tuned positions and behaviors of walker cameras.
  • - Improved collisions of various Walkers.
  • - Added visual walker leg attachments for all walkers.
  • - Prevented building under Schmetterling stairs to avoid exploits.
  • - Made walkers automatically logout if inactive for 6 hours.
  • - Increased Buffalo Walker weight limit to the same value as Stiletto.


LOCALIZATION

  • - Added Turkish language localization.
  • - Added Korean language localization.


STRUCTURES

  • - Added timed packing based on the size of a base.
  • - Added activation delay for Rupu Slings.
  • - Improved target and shooting logic of Rupu Slings.
  • - Adjusted cameras when manning weapons.
  • - Added new animations for Walker Climber.
  • - Moved Stairs from Heavy Wood Base to Light Wood Base.
  • - Made building non-base structures close the building menu automatically.
  • - Increased water container size of the Bed.
  • - Added physical walker barrier gates.
  • - Added continuous damage to structures and walkers inside objects like rocks.


SOUNDS

  • - Added a new exploration music system.
  • - Improved and replaced various Nurr and Okkam sounds.
  • - Added new sounds for various ceramic-related hits.
  • - Tweaked various hit sounds when unarmed.
  • - Added new sounds for various loot sites - walker crash sites, etc.
  • - Tweaked and improved various Walker sounds.
  • - Tweaked sounds for hitting wings with melee weapons.


CHARACTER

  • - Improved tutorial quests - replaced some, tweaked task logic, etc.
  • - Added continuous damage to players inside objects like rocks.
  • - Overhauled wingsuit system. It's better now.


INTERFACE

  • - Updated fonts for some of the languages.
  • - Replaced many temporary icons.
  • - Added controls window while using Kite.
  • - Made tutorial panels less invasive.
  • - Improved the look and usability of some of the settings menus.
  • - Tweaked usability of some of the elements in World Map and Lobby.
  • - Improved some of the building menu usability.


OASES & EXPLORATION

  • - Added large cactus trees too hard difficulty oases.
  • - Improved collisions and visuals of rupu camps.
  • - Improved spawning positions on medium difficulty oases.
  • - Increased the size of apple trees to improve usability.
  • - Improved placement of driftwood in Nomad's Cradle.
  • - Adjusted placements of urns and rupu vines in camps.
  • - Slightly lowered cattail density in swamp areas.
  • - Increased respawn time of loot in some ruins.


CREATURES

  • - Added new Nurr behaviors - new attacks, jumps, ambushing etc.
  • - Improved or replaced some of the existing Nurr behaviors.
  • - Added new Okkam behaviors - taunts, new attacks, etc.
  • - Improved logic for selecting attack targets for Okkam.
  • - Improved rupu behavior when taunting a player.
  • - Made Nurrs appear in groups instead of solo.


COMBAT

  • - Tweaked the positions of various weapons while holding them.
  • - Disabled using javelins while grappling.


VISUALS

  • - Improved textures for old walker wings found at loot sites.
  • - Improved particles and camera shakes caused by Okkam.
  • - Adjusted fog and skylight visuals on all oases.
  • - Improved visuals of water ripples and splashes.
  • - Tweaked cloth visuals of various armors.
  • - Added reactive grass when walking. Basically AAA now.
  • - Improved grass visuals when growing on slopes.
  • - Improved tree falling visuals.
  • - Tweaked visuals of walker construction hologram.
  • - Improved character visuals related to skin shader.
  • - Improved various harvesting visual effects.
  • - Added better visuals for loot sites falling apart.


OPTIMIZATION

  • - Improved performance of walker animations.
  • - Optimized LODs of the most frequently used models.
  • - Optimized various special effects - water ripples, particles, etc.
  • - Optimized various logic affecting performance.


FIXES

  • - Fixed being able to respawn inside objects like rocks or underground.
  • - Fixed players jiterring when too many are on screen.
  • - Fixed some of the issues with rupu camps spawning inside rocks.
  • - Fixed issues with updating progress of base packing quest.
  • - Fixed various inconsistencies with walker terminology.
  • - Fixed visual issues with listings in trading station screen.
  • - Fixed camera issues when using Kite.
  • - Fixed chanting keybinds not updating in settings.
  • - Fixed some of the structures having wrong sounds on hit.
  • - Fixed visual bug with crafting buttons when it's already in progress.
  • - Fixed various UI issues in languages other than English.
  • - Fixed broken character leg animations on slopes.
  • - Fixed glitches in two-handed weapon animations when in combat.
  • - Fixed visual issues with two-handed weapon block transitions.
  • - Fixed issues with Stiletto container interactables.
  • - Fixed sawblades rotating while placing them.
  • - Fixed checkbox responsiveness in settings menu.
  • - Fixed Phemkes and Nurrs not blocking structures when building.
  • - Fixed gunpod ballista and sawblades being packable separately.
  • - Fixed visual issues with Firefly pedals model.
  • - Fixed incorrect or missing descriptions of various items.
  • - Fixed rupus sometimes visually turning away from their target.
  • - Fixed music events related to rupus taunting and attacking.
  • - Fixed interaction highlight not appearing in first person.
  • - Fixed being able to move the camera inside windows on walkers.
  • - Fixed building keybinds window not showing rebinded keys.
  • - Fixed issues with harvesting resources from Nurrs.
  • - Fixed issues with music and voice volumes.
  • - Fixed visual and usability issues with Net Thrower.
  • - Fixed Spider Ballista shooting incompatible ammo.
  • - Fixed names of some incorrect interactables.
  • - Fixed various landscape bugs on medium difficulty oases.
  • - Fixed being able to net defensive towers.
  • - Fixed guard rails blocking camera.
  • - Fixed bone harpoons not being allowed in ammo chests.
  • - Fixed cotton not being allowed in pouches.
  • - Fixed issues with placement of some Medium Wooden base structures.
  • - Fixed incorrect water requirement text for respawning in beds.
  • - Fixed being able to hit retracted wings.
  • - Fixed high tier harpoons not dealing damage to some armor types.
  • - Fixed being able to build multiple construction sites inside each other.
  • - Fixed visual issues producing artifacts in character shadows.
  • - Fixed issues with repairing upgraded walkers.
  • - Fixed rupus not attacking before finishing taunts even with player close.
  • - Fixed sound issues related to crafting stations and manned weapons.
  • - Fixed Nurr sometimes getting underground when attacking walker legs.
  • - Fixed being able to build a catapult while arm overlaps.
  • - Fixed interrupting safe logout in trade station protection area.
  • - Fixed items not dropping correctly with bottles on the ground.
  • - Fixed not being able to hit some wing engines.
  • - Fixed issues with some walker upgrading sounds playing twice.
  • - Fixed rupus spawning in large numbers in camps.
  • - Fixed muting another player not muting his VOIP.
  • - Fixed some usability and visual issues with repeater.
  • - Fixed streaming anonymization not applying to all messages.
  • - Fixed issues with walker climber stability.
  • - Fixed mobility bonus applying incorrectl when tethered.
  • - Fixed being able to start combat actions while crouching.
  • - Fixed getting stuck while being hit during grappling.
  • - Fixed all known ways to abuse undermeshing.
  • - Fixed grappling hook not detaching after climbing.
  • - Fixed various issues with glitchy movement.
  • - Fixed something spawning below terrain.
  • - Fixed character rotating while standing on moving walkers.
  • - Fixed all chests playing small chest animation when opened.
  • - Fixed incorrect stack numbers showing when dropping items next to containers.
  • - Fixed modules that increase container sizes working without container upgrades.
  • - Fixed issues with some structures being difficult to place on foundations.
  • - Fixed incorrect or broken behaviors of some modules.
  • - Fixed walker supports giving resources when disassembled manually.
  • - Fixed incorrect weight of containers when picking them up.
  • - Fixed accidental destruction of modules with right click.
  • - Fixed some issues with walker climber moving players.
  • - Fixed sand production failing in Soil Excavator when 30 torque is used.
  • - Fixed incorrect XP values being too high or too low on some harvesting.

Content patch - When and What

To let the cat out of the bag straight away, we’re aiming for the late next week to release the content update! We’re currently testing the new build and fixing the issues that are popping up, and, depending on how many of those we find, the patch might be a little earlier or a little later. As always, we’ll post an announcement as soon as we know more, so keep an eye out!

To let you in on what we’ve been doing and what our latest priorities are, we’re writing this short post with some of the details from “the frontlines” of the development.

[h2]Exploits and reports[/h2]

With the majority of known cheating issues gone (we’re at four digits with bans by now), the next big thing you’ve all been reporting is exploiting. To make it clear, we take exploits very seriously and prioritize your reports about them above most other issues, as they tend to get worse quickly over time with more people finding them, unlike many other bugs.

Being one of the most reported issues so far, undermeshing has been at the top of our fixing list. Some of the bugs that allowed to build or just hide inside large objects like rocks have been already fixed in previous hotfixes, but we believe that all other known ways to abuse it will be eliminated with the content patch. Another major exploit that we’re fixing with the update occurred when a character would leave their starting cradle below level 20 to maintain the inventory protection, which will no longer work and all of the players who abused it will lose their protection as well. Many of the less global exploits like hiding your attack stances by crouching are also being addressed with the patch.

Please report any potential exploits you see someone abuse or find yourself. In addition to all of the issues we’re fixing that resulted in exploiting, we’re working on implementing a Code of Conduct, which will outline the expected behavior when encountering an exploit and lead to punishments for taking advantage of them.

To make it easier for you to let us know about any of the exploiters, we’re adding a feature to report a player inside the game. In addition to exploiters, this will include cheaters, people attempting to scam others in chat, or any other abusers.

[h2]Performance and lag[/h2]

We share your concerns regarding issues with performance, especially recently, and we want to assure you that we’re doing our best to address those problems as soon as possible. Many of our developers have been working on optimizing the game for the past few weeks, especially for situations in combat and around large structures.

The tests we’re doing are showing significant improvements so far with FPS being much more stable. All of those fixes will be included in the content patch, but we’ll continue to look into it to provide the best possible experience while playing, no matter the size of a battle or the abundance of structures.

Another frequently reported issue is related to inconsistent grappling hook functionality and laggy movement in general. We’ve identified and solved most of those bugs by now and will be adding the fixes with the update. Some of the less frequent issues with movement like characters sometimes getting thrown off walkers after unmanning weapons or a specific issue resulting in visual rubberbending are still being investigated.

[h2]Scorching Sun and private servers[/h2]

We’re long overdue on both the oases burning feature and the access to private server hosting. As those parts of the game are heavily intertwined and majorly contributed to the issues with the servers on release, we’ve been postponing them to be absolutely sure that the problems won’t repeat once they’re enabled. Our engineers are still working on tweaking and testing everything surrounding those features, but we’re expecting to bring out both within the next two weeks. We’ll be sharing a more precise date once it’s set in stone and might be doing some public tests before that.

[h2]On zerging problem[/h2]

We’ve been brainstorming solutions for zerging problems, which is especially critical in a sandbox game like Last Oasis, and will be implementing some initial fixes after some testing. The solution will incorporate oases with different clan size restrictions, which will allow everyone to travel between best suited tiles depending on their group size. We’ll use the first changes to keep collecting more information about the problem and iterate on it based on your feedback.

[h2]More improvements and fixes[/h2]

There are many more changes and improvements coming! We’ve solved many issues resulting in problems with balance that you’ve reported such as respawning on a walker without water causing the respawn timer to be stuck at 180 seconds even after refilling it or Spider Walkers being damageable with melee weapons, unlike all other walkers.

Some other things that we’re fixing with the content patch include large bases becoming invisible after packing and rejoining or muting other players resulting only in text chat mute, leaving their VOIP unmuted, and hundreds of other things like all the changes to creatures. Various of their AI behaviors were improved, specifically for Okkam and Nurr, like new better-working taunts, properly defined habitats where they live and defend their territories, and so on. Bugs like creatures sometimes falling through the ground while moving or ridiculous numbers of rupus spawning in camps were also fixed.

We are, of course, also working on many more creatures and other types of content like new maps, both to expand the current list of oases and add new mechanics like exploration-based dungeons, new mechanics like unique character perks, and more!

Patch 1.0.29088

FIXES
  • Fixed rupu turrets not shooting enemies.