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Last Oasis News

Oasis Decay

It’s time to keep moving, Nomads! The oases have started decaying: this means that the westernmost part of every realm will burn. At the same time, new oases will appear in the East, providing many new opportunities for those who don’t settle. The first oases will decay on May 20th.

FAQs:


Q: How do I know when an oasis will burn?

A: A timer has been added to each tile. When it reaches zero, the oasis will be removed from the game world.

Q: What happens if I’m in an oasis when it burns out?

A: You will be moved automatically to a nearby oasis, regardless if you are online or offline at the time it happens. We opted for this approach since forcing players to come online to move would go against our offline safety principles.

Q: What happens to the stuff I left in an oasis when it burns?

A: Walkers flagged as favorite (up to 5 of them) will also be moved offmap to a nearby oasis, the same as the players. Everything else, including non-favorite Walkers, unpacked bases and deployed Proxy Walkers, will be gone forever.

Patch 1.1.29462

FIXES
  • Fixed inventory sometimes disappearing on login.
  • Fixed stairs having incorrect armor.
  • Improved performance and stability.

Hotfix to patch 1.1.29326

Hotfix

  • Fixed walkers sometimes disappearing when rammed in travel area.

Patch 1.1.29326

FIXES

  • Fixed Proxy Walkers automatically logging out.
  • Fixed issues with fall damage not always applying.
  • Fixed too high water consumption for some players.
  • Fixed Remote Ballista not working.
  • Temporarily removed Nurrs until properly balanced.

Content Update 1.1.29308

WALKERS

  • - Added the Mollusk Walker.
  • - Added new walker wing type available for Mollusk. Coming soon for other walkers!
  • - Made Tusker better at climbing hills and general movement.
  • - Allowed building on walkers inside trading station protection.
  • - Tuned positions and behaviors of walker cameras.
  • - Improved collisions of various Walkers.
  • - Added visual walker leg attachments for all walkers.
  • - Prevented building under Schmetterling stairs to avoid exploits.
  • - Made walkers automatically logout if inactive for 6 hours.
  • - Increased Buffalo Walker weight limit to the same value as Stiletto.


LOCALIZATION

  • - Added Turkish language localization.
  • - Added Korean language localization.


STRUCTURES

  • - Added timed packing based on the size of a base.
  • - Added activation delay for Rupu Slings.
  • - Improved target and shooting logic of Rupu Slings.
  • - Adjusted cameras when manning weapons.
  • - Added new animations for Walker Climber.
  • - Moved Stairs from Heavy Wood Base to Light Wood Base.
  • - Made building non-base structures close the building menu automatically.
  • - Increased water container size of the Bed.
  • - Added physical walker barrier gates.
  • - Added continuous damage to structures and walkers inside objects like rocks.


SOUNDS

  • - Added a new exploration music system.
  • - Improved and replaced various Nurr and Okkam sounds.
  • - Added new sounds for various ceramic-related hits.
  • - Tweaked various hit sounds when unarmed.
  • - Added new sounds for various loot sites - walker crash sites, etc.
  • - Tweaked and improved various Walker sounds.
  • - Tweaked sounds for hitting wings with melee weapons.


CHARACTER

  • - Improved tutorial quests - replaced some, tweaked task logic, etc.
  • - Added continuous damage to players inside objects like rocks.
  • - Overhauled wingsuit system. It's better now.


INTERFACE

  • - Updated fonts for some of the languages.
  • - Replaced many temporary icons.
  • - Added controls window while using Kite.
  • - Made tutorial panels less invasive.
  • - Improved the look and usability of some of the settings menus.
  • - Tweaked usability of some of the elements in World Map and Lobby.
  • - Improved some of the building menu usability.


OASES & EXPLORATION

  • - Added large cactus trees too hard difficulty oases.
  • - Improved collisions and visuals of rupu camps.
  • - Improved spawning positions on medium difficulty oases.
  • - Increased the size of apple trees to improve usability.
  • - Improved placement of driftwood in Nomad's Cradle.
  • - Adjusted placements of urns and rupu vines in camps.
  • - Slightly lowered cattail density in swamp areas.
  • - Increased respawn time of loot in some ruins.


CREATURES

  • - Added new Nurr behaviors - new attacks, jumps, ambushing etc.
  • - Improved or replaced some of the existing Nurr behaviors.
  • - Added new Okkam behaviors - taunts, new attacks, etc.
  • - Improved logic for selecting attack targets for Okkam.
  • - Improved rupu behavior when taunting a player.
  • - Made Nurrs appear in groups instead of solo.


COMBAT

  • - Tweaked the positions of various weapons while holding them.
  • - Disabled using javelins while grappling.


VISUALS

  • - Improved textures for old walker wings found at loot sites.
  • - Improved particles and camera shakes caused by Okkam.
  • - Adjusted fog and skylight visuals on all oases.
  • - Improved visuals of water ripples and splashes.
  • - Tweaked cloth visuals of various armors.
  • - Added reactive grass when walking. Basically AAA now.
  • - Improved grass visuals when growing on slopes.
  • - Improved tree falling visuals.
  • - Tweaked visuals of walker construction hologram.
  • - Improved character visuals related to skin shader.
  • - Improved various harvesting visual effects.
  • - Added better visuals for loot sites falling apart.


OPTIMIZATION

  • - Improved performance of walker animations.
  • - Optimized LODs of the most frequently used models.
  • - Optimized various special effects - water ripples, particles, etc.
  • - Optimized various logic affecting performance.


FIXES

  • - Fixed being able to respawn inside objects like rocks or underground.
  • - Fixed players jiterring when too many are on screen.
  • - Fixed some of the issues with rupu camps spawning inside rocks.
  • - Fixed issues with updating progress of base packing quest.
  • - Fixed various inconsistencies with walker terminology.
  • - Fixed visual issues with listings in trading station screen.
  • - Fixed camera issues when using Kite.
  • - Fixed chanting keybinds not updating in settings.
  • - Fixed some of the structures having wrong sounds on hit.
  • - Fixed visual bug with crafting buttons when it's already in progress.
  • - Fixed various UI issues in languages other than English.
  • - Fixed broken character leg animations on slopes.
  • - Fixed glitches in two-handed weapon animations when in combat.
  • - Fixed visual issues with two-handed weapon block transitions.
  • - Fixed issues with Stiletto container interactables.
  • - Fixed sawblades rotating while placing them.
  • - Fixed checkbox responsiveness in settings menu.
  • - Fixed Phemkes and Nurrs not blocking structures when building.
  • - Fixed gunpod ballista and sawblades being packable separately.
  • - Fixed visual issues with Firefly pedals model.
  • - Fixed incorrect or missing descriptions of various items.
  • - Fixed rupus sometimes visually turning away from their target.
  • - Fixed music events related to rupus taunting and attacking.
  • - Fixed interaction highlight not appearing in first person.
  • - Fixed being able to move the camera inside windows on walkers.
  • - Fixed building keybinds window not showing rebinded keys.
  • - Fixed issues with harvesting resources from Nurrs.
  • - Fixed issues with music and voice volumes.
  • - Fixed visual and usability issues with Net Thrower.
  • - Fixed Spider Ballista shooting incompatible ammo.
  • - Fixed names of some incorrect interactables.
  • - Fixed various landscape bugs on medium difficulty oases.
  • - Fixed being able to net defensive towers.
  • - Fixed guard rails blocking camera.
  • - Fixed bone harpoons not being allowed in ammo chests.
  • - Fixed cotton not being allowed in pouches.
  • - Fixed issues with placement of some Medium Wooden base structures.
  • - Fixed incorrect water requirement text for respawning in beds.
  • - Fixed being able to hit retracted wings.
  • - Fixed high tier harpoons not dealing damage to some armor types.
  • - Fixed being able to build multiple construction sites inside each other.
  • - Fixed visual issues producing artifacts in character shadows.
  • - Fixed issues with repairing upgraded walkers.
  • - Fixed rupus not attacking before finishing taunts even with player close.
  • - Fixed sound issues related to crafting stations and manned weapons.
  • - Fixed Nurr sometimes getting underground when attacking walker legs.
  • - Fixed being able to build a catapult while arm overlaps.
  • - Fixed interrupting safe logout in trade station protection area.
  • - Fixed items not dropping correctly with bottles on the ground.
  • - Fixed not being able to hit some wing engines.
  • - Fixed issues with some walker upgrading sounds playing twice.
  • - Fixed rupus spawning in large numbers in camps.
  • - Fixed muting another player not muting his VOIP.
  • - Fixed some usability and visual issues with repeater.
  • - Fixed streaming anonymization not applying to all messages.
  • - Fixed issues with walker climber stability.
  • - Fixed mobility bonus applying incorrectl when tethered.
  • - Fixed being able to start combat actions while crouching.
  • - Fixed getting stuck while being hit during grappling.
  • - Fixed all known ways to abuse undermeshing.
  • - Fixed grappling hook not detaching after climbing.
  • - Fixed various issues with glitchy movement.
  • - Fixed something spawning below terrain.
  • - Fixed character rotating while standing on moving walkers.
  • - Fixed all chests playing small chest animation when opened.
  • - Fixed incorrect stack numbers showing when dropping items next to containers.
  • - Fixed modules that increase container sizes working without container upgrades.
  • - Fixed issues with some structures being difficult to place on foundations.
  • - Fixed incorrect or broken behaviors of some modules.
  • - Fixed walker supports giving resources when disassembled manually.
  • - Fixed incorrect weight of containers when picking them up.
  • - Fixed accidental destruction of modules with right click.
  • - Fixed some issues with walker climber moving players.
  • - Fixed sand production failing in Soil Excavator when 30 torque is used.
  • - Fixed incorrect XP values being too high or too low on some harvesting.