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Devlog #4 - Sandworm

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Some Nomads say the sandworms are the architects of humanity. Legend has it that when these creatures crawled onto the earth, they secreted a lake of precious amber. When our predecessors drank from it, they became able to comprehend their mortality.

Sandworms are one of the biggest threats nomads will face. Battling them is an effort that often ends in chunks of gore flying through the air. It may seem that no one would undertake such a risk, but there are good reasons for doing so.

The worms are ravenous. They rapidly deplete the oases of all their natural resources, turning them into wastelands, hence the Flotillans see them like a plague. The body of the worms contains some of the most valuable crafting materials, which makes them prime targets.
Many Nomads dream of challenging a sandworm, although very few possess the know-how to defeat them.

concept art of the sandworm

Battling a sandworm

Not much is known about the hunt itself. Stories have been exaggerated, and it can be difficult to discern fact from fiction. Still, there are one or two things that every captain worth his salt knows.

Despite their massive size, the sandworms are elusive creatures. They will hide under the ground until something big enough strolls into their territory. Although the sandworms are likely to ignore small animals and humans walking on foot, they are always hungry and there’s almost nothing that can prevent them from going after a walker once they’ve sensed it.

Once a sandworm focuses on a target, it loses sight of everything else. Teams of Nomads can use that to their advantage and lure the beast into the desired direction with their fastest walker, while using the weight of their largest walkers to slow down the worm and attack it with their most powerful siege weapons. Sometimes rival hunters will follow behind the combatants, waiting to claim the spoils for themselves.

early sketches of the sandworm

After the hunt

If the hunters are short on skill or luck, all that will be left of them will be few planks of wood rolling around the desert.

But if they succeed, they have reason to tap a few barrels of fermented cacti. They’ve just gotten their hands on some of the rarest and most sought-after resources – enough to make their entire crew rich and powerful. They can sell the worm’s body parts or use them to craft top-tier equipment.

The hunt for the sandworm is over, but the Nomads’ endless race against the sun continues...


Psss.. grab some free Last Oasis wallpapers and a super-cool printable poster of the sandworm at this link


Last Oasis new Social feature: Chanting

Being forced to be constantly on the move, it is only natural that the humans of the world of Last Oasis evolved into a nomadic society. Asian nomadic tribes are among the key references for many design choices, especially when it comes to the sounds and music that characterize our game.

To pay tribute to the Tuvan/Mongolian throat singing that inspired our music, we implemented a new prototype feature that allows players to chant together.

https://www.youtube.com/watch?v=x0nfTIQx56A

In Last Oasis players can sing using keyboard inputs. Each numpad key is triggering a different note. Note length depends on how long player holds down the key. Modulation keys are responsible for 3 types of singing - throat and overtone singing included.

This Chants System is built from almost 800 singular samples, all live recorded, to make it sound natural. The system also uses the same musical key as the game's soundtrack, so both fit together.

Devlog #3 - Life in an Oasis

https://www.youtube.com/watch?v=ULnTaIBz7JY

Life cannot survive on scorched land, making the oases the only temporary safe havens on Earth. Or so it would seem.

As the first rays of sunlight fall onto a silent oasis, the frost begins to melt. Soon after, life begins to stir. Small animals come sniffing, then bigger ones follow, like the savage rupu. Finally, the nomads appear atop their walkers.

Lone nomads arrive first. They travel the global circuit on their walkers, searching for pristine lands with plenty of resources. They move quickly, hoping to score some treasure before larger clans come to lay their claim. Some nomadic groups will settle for longer periods of time, building bases from which to stage raids and hunt the local wildlife.

While there will always be those who insist on travelling alone, the majority of nomads travel in groups. Nomads who stay together can more easily stand up to the threats of rival clans that seek to monopolize resources and trade routes.

The group that reigns over an oasis receives income as a result of all the harvesting and trading that occurs in their territories. So when a clan claims a resource-rich oasis, they will experience a surge of new growth. As a clan grows, new and more ambitious opportunities present themselves that require cooperation and planning. Establishing complex trade routes, protecting an oasis’ borders, providing mercenary services for other nomads, building large war walkers, reshaping the economy – all these objectives require a collective and coordinated effort amongst the clans’ members.



Before an unoccupied or contested oasis can be captured, a claiming walker must be built and deployed by a clan. There will usually be more than one faction vying for control, and they will attempt to sabotage the claiming walkers belonging to rival clans. The last claiming walker left standing in an oasis during a contested period means victory. The Flotilla guarantees the claim for twenty-four hours, after which the oasis becomes contested and susceptible to attack once again.

After some time, the unforgiving sun burns the oasis to the ground and the cycle begins anew.



If you’d like to ask us any questions about this devlog or Last Oasis, our Discord server is the best place for it.

Don’t forget to add the game to your wishlist!



Play Last Oasis at EGX Berlin 2019!

A few months ago - precisely during Gamescom - we got lucky enough to receive an invitation to showcase Last Oasis during EGX Berlin, which will take place in the STATION Berlin venue from the 1st to the 3rd of November.

For three days, any attendee of the event will have the chance to try Last Oasis beta gameplay with their own hands. I, Error 404 (community manager), and Stannis (game producer) will be there to guide players through a dedicated scenario. Furthermore, it will be possible to challenge them to a fight between Walkers and win some cool merch!

Last but not least, we will be surrounded by many other cool games that will make your visit memorable - full list of games available on the EGX Berlin website.

See you in Berlin!

New Gameplay Video #1: Scavenge

Being a Nomadic Survival MMO, Last Oasis forces its players to be constantly on the move from the impending doom. In their endless run, Nomads travel from oasis to oasis to gather resources necessary to survive, create better Walkers, and empower their clans.

While many resources can be found by simply harvesting them from the ground, some require to climb to great heights with a grappling hook or hunt and fight creatures. However, scavenging is a much more rewarding activity: an unlucky dead Nomad can be a great source of materials and equipment - but you need to be always alert! You never know who's watching you...


This is the first episode of a gameplay video series that will capture the essence of key elements of the game, such as scavenging, crafting, building, combat, and more. Make sure to keep following the page to not miss the next one.

[previewyoutube]https://youtu.be/P1-6Qrsrt-M
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