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Last Oasis News

Rise of the Long One

Keep your eyes on the horizon, nomad. The beast awaits.

Structures & Crafting
Fixed building allowed on Kali Spires rocks
Disabled schematics refund when disassembling structures
Disabled quality upgrading for phosphorus and nibiran ingots
Removed schematics from iron ore crafting
Increased upgrade costs for clay, hollowbone, and shardrock
Added rope recipe (fiber + rupu vine) to T2 and T3 fiberworking stations
Fixed Furnace UI and autostarting when placing fuel
Enabled nibiran ingot crafting in T2 furnace
Increased fat required to harvest iron ore
Increased sulfur output from scattershot harvesting
Decreased aloe gel cost in Cloth Bandages
Fixed modkit not able to cook more than 100 assets
Converted legs and wings to premade crafts with standardized/rebalanced costs across tiers
Optimized vault collisions and Kali Spires foliage and props
Armor durability changes: reduced from APT and rupu darts, increased from sulfur bomb
Increased rupu sling maintenance factor, adjusted its cost
Made rupu sling Medium Armor with 600 HP

Walkers & Modules
Fixed base respawn and module packing
Fixed proxy walker hatch container and interactable inventories
Fixed module machine functionality
Fixed repeater inventory size (was incorrectly 500 slots)
Fixed not being able to climb out of steering levers cage
Allow setting spawn point on steering levers
Disabled opening walker upgrade tab by default
Fixed Camelop walker upgrades and added 8 liquid slots
Reduced Falco reverse speed
Adjusted Buffalo and Falco torque power for wings and spare parts upgrades
Disabled gunpod on Raptor and fixed gunpod collisions
Improved toolpod inventory access
Fixed repairing walkers while in combat

Combat & Weapons
Fixed Race Dust giving unlimited stamina
Ballista damage now scales with distance (more damage at longer range)
Weapon ammo balance adjustments (mostly decreased iron ammo damage)
Set all siege weapons to only take melee damage below 20% HP (excluding APT)
Fixed Sinus Destroyer incorrectly applying to edge weapons and automatons
Reduced automaton damage by 25%
Rebalanced melee weapons and armor to improve end-game scaling and armor variety. End-game weapons should now be stronger against end-game armor, but not overpowered against lower tier armor.

Items & Inventory
Increased sawblade container stack size to 300 and 400
Added worm silk to Winged Helmet
Fixed armor reduction quality scaling (was a factor, now correctly a bonus)

UI & Visuals
Fixed target HUD health animation
Fixed Auger not blocking camera view
Fixed asteroid screen shaking

Quests & NPCs
Fixed relic hunter selling quality 0 schematics
Fixed “Clear Rupu Camp” quest (for real this time... probably)

Test Update

We want to thank everyone who participated in the test thus far. Your feedback continues to be critical in improving the game. Today’s patch addresses most of the major and critical outstanding issues and should allow you to continue progressing. Unfortunately, we have still not received Xbox certification and once again must push forward without Xbox. We hope this time around the disruption will not last as long. However, we will be holding off on spawning Worm Event Tiles until access is restored.

We’ve seen tons of questions about the next steps and what our plans are from here. For now, we’ll keep the servers up and allow the test to continue to run uninterrupted. We may provide periodic balance and polish updates as they make sense, but our focus will start to shift to preparing for the launch of Season 6.

We don't have any projections yet for when that might be. There are a few substantial tasks that need to be accomplished before launching the season, and we’ll keep you up to date as things progress.

The first one is tile spawning. During this test, we manually set new tiles to spawn. It was not really manageable and we made several mistakes along the way. If we are able to grow the populations - and thus servers - it will become even more unmanageable, so it isn’t a sustainable option.

The second is some changes Xbox’s Multiplayer API which adds some additional functionality for joining game sessions for Xbox players.

And lastly is making sure in the future we’re able to scale up the amount of available servers to meet demand, unlike the first part of this test.

It is likely one or more of these tasks will eventually require us to take servers down for some amount of time and we’ll keep you informed when/if it happens.

Again, thank you for all your time spent playing and providing feedback. It is our honor to be the stewards of Last Oasis and make it the game we all know it can be.

Balance
  • Reworked forager/lumberjack modules
  • Moved Wyndan Gear to crafting bench
  • Replaced Hollowbone in Advanced Furnace with Shardrock
  • Removed soft, medium, and hard damage from the saw
  • Reworked sawblade tool harvesting yields of physical mobs
  • Added internal inventory to sawblades
  • Allowed worm silk to be harvested by lower tier sickles
  • Increase rokker pitch and yaw rotation and reload time by 25%
  • Set stompers and furnace to use Crafting Modules
  • Disabled crafting modules inside trade and slowed crafting by 50%
  • Added crafting, packing, and respawn modules for bases
  • Adjust Kali Spires loot templates again
  • Kali Spires Rupu Camp adjustments (less firebrands, less repeaters)
  • Increase T4 walker and Hornet and Tusker wing HP
  • Increase T3/T4 leg HP
  • Increase ballista bolt damage
  • Increase quality walkers parts HP bonus
  • Increase scrollrack stack size to 100 and stacks to 75
  • Increase Falco speed, tweaks to wing torque and HP



Improvements and Fixes
  • Fixed rupu sling aiming accuracy
  • Synced trajectory of rupu rocks with clients
  • Fixed proxy claim set within prime time for each region
  • Fixed module crafting machines and recipes
  • Fixed proxy walker distance replication/displayed value on widget
  • Fixed quality large mobs not spawning correctly
  • Fixed module machine smoke not showing during the entire craft
  • Fixed explosive repeater darts damage falloff
  • Fixed phosphorus and salt crafting recipes requiring schematics
  • Fixed walkers being able to be pushed out of trade (Forever?!)
  • Fixed Proxy walker not being able to travel
  • Fixed PvP tagged walkers getting 6h timers in trade instead of 15 minutes
  • Fixed wingsuit jittering issue
  • Fixed characters getting stuck in manning walker movement on clients
  • Added 30s activation timer to APT when zoning into the tile
  • Fixed physical mobs ragdoll location desync on clients, improved ragdolls
  • Fixed poaching hut and ammo chest meshing
  • Fixed water bag meshing
  • Fixed quality armor reduction being set as a factor instead of a bonus
  • Fixed water lake depletion, adjusted Brine Lake size/location
  • Fixed Module Machine spawn location on KS
  • Fixed allowed items in Auger
  • Fixed Camelop not being able to harvest lava


Optimization
  • Optimization pass on Gogo AI and skeletal mesh
  • Optimized claiming component and claiming manager replication
  • Set soil mound to last 5 minutes
  • Asteroid map foliage pass
  • Placeable/equipment meshes/LODs optimizations
  • Improved Shaman Pit networking and logic


Modkit
  • Allowed modding on development builds
  • Exposed MistLiquidComponent variables to BP

Hotfix 43900

Walkers

Hornet
  • Increase turning radius (better than now, less than before)
  • Slight speed increase
  • Reduce pushing power
  • Improve low speed acceleration


Falco
  • Slightly increase Falco speed
  • Improve high speed Falco acceleration
  • Reduce pushing power


Balang/Silur
  • Set Balang and Silur HP to the same as the Core.


Balance
  • Increase length of all grapples, some other balance tweaks, swamp lightwood for ceramic in Flotillan
  • Reduce module components to 6 and increase the amount available per trader.
  • Change layer module crafter spawns on to spread it out.
  • Kali Spires loot table adjustments
  • Reduce meteor core drop rate for all asteroid tiers
  • Reduce Large Chest HP to 4500HP.
  • Reduce the amount of times clusters split and their speed. Remove soft and medium damage from cluster bombs.
  • Reworking lumberjack and forager module yields.
  • Increase Koa HP to 20k
  • Add recipe for redwood -> charcoal in the furnace
  • Add recipe for lightwood -> ash in the furnace
  • Increase salt output for Artisan Soil Auger
  • Added iron ore recipe for Artisan Soil Auger for Asteroid map center
  • Fixed Auger collisions
  • Fixed Artisan Soil Auger not spawning soil mound
  • Fixed proxy prime time not set properly
  • Fixed TradePackingActor replicating every server tick
  • Fixed “unlimited” loot on Shaman’s Pit
  • Fixed repeater trajectories.
  • Fixed Gogo, Koa, and Okkam bodies being despawned by siege weapon damage
  • Network optimization pass
  • Performance optimization for wingsuit stamina usage

Hotfix 43852

  • Slowed down soil auger recipes
  • Fixed rupu rocks not dealing damage inside target range
  • Improve scattershot performance
  • Fixed rupu rock trajectory mismatch between client and server
  • Fixed soil auger not accepting water
  • Fixed ancient towers POIs not spawning
  • Fixed Falco ball mesh collision
  • Kali Spires and Ancient City Optimization pass
  • Disabled building auger on platforms, only walkers

Behold the Spires!

Today Kali Spires will start spawning across the world. This will be our final static map through the conclusion of the test. As with Volcanyons, improvements and tweaks have been made to Kali Spires, but may require additional refinement as we learn what resources are too scarce, whether the designed activities are enough to keep people engaged, how walkers of all types are able to get around the map, etc.

We really sincerely hope that everyone has enjoyed the test, even with all of the bumps along the way. There are a few more weeks to go still, but this marks a sort of halfway point, so we wanted to provide the community an opportunity to provide feedback.

https://forms.gle/c5Kg4BzdmXobv7wj8


This is a link to Google Form. This feedback is incredibly important and valuable to us. Please take the time to fill it out, we scrub it thoroughly and it is incredibly helpful in our decision making.

New Features
  • Kali Spires! And finally the appearance of Gogo for the first time on official servers.
  • Added Artisan Soil Auger. Walker tool attachment that gathers soil-based resources.
  • Added Volcano POI to volcano and volcanyons map. An erupting volcano provides large amounts of lava and/or obsidian, depending on which map.


Proxy Polish
  • Proxy Claiming Mechanic polish
  • Set proxy timers to be during region primetime
  • Improved the logic for claiming to be reliable and consistent when driving around
  • Lowered Proxy’s center of mass.
  • Removed schematics, rigs, and meteor cores from being generated by the proxy
  • Set Proxy to Heavily Damaged at 20% HP


Balance
  • Reduced cost of ceramic bolts by 40%, iron and nibiran by 70%
  • Scattershot damage reduced against medium, hard, and reinforced (50% decrease)
  • Reduced Hornet turning radius and max speed.
  • Made repeater projectiles storage increase with quality
  • Reduced schematic relic hunter price
  • Reduced HP scaling for quality walker wings/legs (+5/+10/+15/+20%)
  • Rebalanced walker hull and leg HP. Most walkers increased HP by ~2.5x. T1 legs ~1/5th of walker HP. T2 legs +20%. T3 legs +20% of T2 legs. T3 legs armor reduced to medium
  • Increase Firebolt, Hellfire Bolt, and Hardened Hellfire Bolt damage to offset the increased walker HP
  • Increased cost of meteor core in charged boulders from 2 -> 3
  • Reduced Rokker reload time 2s -> 8s.
  • Disabled damage to structures on damage protected walkers
  • Reduce torque effectiveness when wings are missing
  • Remove torque battery from walker torque upgrades
  • Reduced APT range from 20m to 12m
Trade Station
  • Stop resetting walker timer after duel and trade interactions
  • Protection timer is now persistent, which means it does not reset when being packed. It needs to “regenerate” time by being packed, like when you driver out of the Trade Station. Should help to clean up the walkers being left there not in active use.


Improvements
  • Fully set up quality mob variants and created variations of them. Added loot tables (rigs, schematics, etc) to themAdded 3 “lives” for each player in Shaman’s Pit
  • Walker leg collisions and optimization improvements
  • Ancient City optimization pass
  • Reworked Rupu Gates on Ancient City
Asteroids
  • Reworked asteroid landing position logic so that it lands randomly around the tile, instead of at POI locations
  • Set 3 minute delay to map icon of asteroid shards actors
Maintenance
  • Added red warning light to maintenance chest when the base is decaying.
  • Fixed maintenance calculation to update correctly
  • Restored previous stamina regeneration for players
  • Added projectile damage modifiers to popup widget


Fixes
  • Respawned all POIs (should fix missing camps/POIs not spawning)
  • Fixed remote weapon trajectories
  • Added icon for Winged Helmet
  • Fixed the Relic Hunter Widget being cut off
  • Removed feathers from falco and raptor flag recipe
  • Fixed a bunch of server crashes
  • Fixed repair station UI widget being covered
  • Set wingsuit stamina use update interval to 0.25s
  • Added percentage info of foliage harvesting to in-game Wiki
  • Changed Charged Boulder mesh to be a darker rock
  • Fixed rupu sling shooting badly
  • Fixed harvesting brine lakes
  • Fixed Torque Battery and Pack Mule Modules
  • Fix techtree location of steering levers and cage
  • Fixed driver’s cage being destroyed on placement
  • Fixed treasure maps not spawning correctly
  • Fixed balang and silur platform collisions being too thin
  • Fixed lava planes saying “Collect Toxic Water”
  • Stop cobra movement when not in drive mode
  • Fixed missing torque backpack in tech tree