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July 18 Update Log

Greetings, Warlords!
We will conduct maintenance updates from 07:00-10:00 on July 18th (UTC+1). The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins*8000, Honor*300, and Unit Medal*15 as compensation. Warlords, please arrange your play time accordingly. The update will contain the following:
 
I. Events


[h3]1. [Alexander] Season Doctrine Challenge.[/h3]

Info:

  Click [F5] to check the Doctrine Challenges. Complete them to acquire new Season Doctrines and previous Season Doctrine Selection Boxes.

Overview of Doctrines and Rewards :

  Stage 1: [Psiloi Slingers: Apollo's Blessing]: [Quarrying] accuracy + 25%;
  Stage 2: [Companion Cavalry: Billowing Winds]: unit movement speed +9% and unit damage + 10%;
  Stage 3: [Sunward Phalanx: Glory]: damage taken - 20% for 5 seconds after hitting an enemy with [Ares' Flurry];
  Stage 4: previous Season Doctrine Selection Box*1;
  Stage 5: previous Season Doctrine Selection Box*1;
  Stage 6: previous Season Doctrine Selection Box*1.
 
  Unlock 1 stage reward for every 5 challenges completed , with a total of 30 challenges including:
  1) 20 Doctrine Challenges.
  2) The [Premium Account] provides extra 10 challenges.

Time:

  Challenges are available from 07/18 after maintenance to 08/01 at 00:00;
  The event page is accessible until 08/08 before maintenance.

P.S.:
Doctrine Challenges cannot be paid off to skip.


Overview of new Doctrines in previous Season Doctrine Selection Box:

  [Feathered Crossbowmen Armour Doctrine]: [Crossbow and Blade] + extra 15% armour piercing.
  [Mansion Guard Endurance Doctrine]: [Bursting with Energy] duration + 1s;
  [Xuanjia Sustainment Doctrine]: [Disciplined Assault] block break + 400.
 
[h3]2. Summer Vacation Sign-in[/h3]
Info:
Sign in for enough days during the event and get Lotus Water *50 and Treatise *15!
Time:
07/18 after maintenance - 08/01 before maintenance
 
[h3]3. Progression Pack: Season Unit Bundle Rotation[/h3]
Info:
Store - Progression Pack:
[Dynasty], [Tyranny] and [Highlanders] Season Unit Bundles are unavailable.
[Paragons], [Helheim] and [Colosseum] Season Unit Bundles are for sale.

Time:

07/18 after maintenance - 08/01 before maintenance

[h3]4. Attire Chest Rotation[/h3]
Info:
Legendary Mount Attire [Infernal Flame Set] and Legendary Hero attire [Golden Tiger Attire Chest] are now available in [Infernal Flame Attire Chest] and [Tiger General Attire Treasure] for a limited time!
Time:
07/18 after maintenance - 08/01 before maintenance.
 

[h3]5. Doctrine Pool Rotation [/h3]
Info:
[Hedge of Pikes] is now available for a limited time. In [Hedge of Pikes], the chance to excavate epic polearm unit doctrines is increased.
Time:
07/18 after maintenance - 08/01 before maintenance.
 
II. Adjustments and Optimizations


[h3]1. System Adjustments and Optimizations[/h3]
[UI Adjustments and Optimizations]
Optimized the sequence of levels in [Path to War]
Optimized the display page for the opening time of Ranked Battles


[h3]2. The World Map Adjustments[/h3]
Optimized the distribution and density of [the band of wandering Rebels] in the [Bartholia] region.
Optimized the distribution of the [Wayside Inn] in the [Bartholia] region.
 
III. Bug Fixed and Optimizations

Fix the issue where the [Segue] skill of the [Bagpipers] had a small chance of not applying the immunity control effect to heroes.
Fix the issue where some units were unable to climb ladders.
Fix the issue where the 4-piece effect of the [Black Sun Anchorite] epic set for [Nodachi] did not apply to the second normal attack.
Fix the background music error when selecting large world blocks.
Fix the issue of occasional failure of unit sound effects.
Fix the problem where a burning state could cause abnormal actions of heroes.
Fix potential display error of hero titles.
 

[Alexander: The Great] Season Unit & Hero Mount Attires!

Warriors! Welcome to the [Alexander: The Great] Season!
In this magnificent chapter, we will guide you back to the wartime of Alexander's Conquest. We hope the exquisite attires we provided will brighten your conquerors' journey.
Let's unveil Alexander's great story in this epic season, and write down our own heroic legends.
In the Conqueror's Blade [Alexander: The Great] season, we are waiting for your presence!
 
[h2]New Season Unit Attires: Twelfth Trial[/h2]
Under the blessings of the Olympian gods and the brilliance of valiant Hercules's Twelfth Trial, the legendary tales of the demigod hero resound in epics.
The lion and blade signify the prelude to the return of the hero; as the warhorn blares, the hero will dominate on the battlefield and retrieve the past glory.

While the era of gods and heroes may fade into the annals of time, the saga of the greatest demigod hero, Hercules, shall forever resonate in the hearts of warriors. This legendary figure, imbued with unparalleled strength and boundless compassion, undertook twelve Herculean labors, ultimately earning the blessing of the Olympian gods to ascend to the heavens. Tales recount how the bare-chested hero donned the fearsome hide of the Nemean lion he vanquished and wielded a blade that none could withstand. Even the gods themselves stood powerless in his wake as he charged into battle. Inspired by his legend, warriors often emulate Hercules's attire, transforming into heroes reborn on the battlefield. Though such heroes may have departed the earthly realm, their legends and indomitable spirit endure eternally in the fabric of the world.
[Alexander: The Supreme] Unlocks at Season Level 50!
 
[h2]New Unit Mount Attires - Fiery Trial Steed[/h2]
In the long line of epics, the tyrant's steed thirsts for human blood, and enemies wail beneath its iron hooves. In valorous might, Hercules subdued the tyrant, offering sacrifice to the fiery steeds, his heroic will bending the horses to submission. On the battlefield, the fiery steeds reignited their fierce spirit, hooves trampling and tearing at enemies, unleashing relentless fury.

During his Twelve Labors, the hero Hercules encountered a tyrant named Deimos. Deimos was infamous for raising horses that feasted on human flesh, something which rendered them ferocious and insatiably hungry. In his quest for justice, Hercules vanquished the tyrant king and fed him to his own man-eating steeds, thus delivering the retribution he deserved. Curiously, these once-fierce horses turned remarkably docile after consuming the flesh of their former master. Was it the gods' punishment upon the cruel king, or did the horses submit to the hero's might? Divine motives remain inscrutable, yet whispers persist that only upon the battlefield will these equine predators revert to their savage nature, mercilessly tearing into their foes with relentless fury.
[Alexander:The Great] Unlocks at Season Level 50.
 
[h2]New Hero Mount Attires - Bucephalus[/h2]
By the decree of the gods! The fiery steed yearns for its king. Together cloaked in divine light, they march into battle.
As the wheel of fate turned, the threads of destiny tightly bound to the conqueror's command. The hero descended, his radiance shining upon the sky.

In his youth, the Lord of Conquest tamed a wild and ferocious horse, christening it Bucephalus. This formidable steed remained his faithful mount throughout his life, accompanying him through countless battles, adorned in barding that evoked divine light. Legend holds that even before the Conqueror mastered this horse, the Delphic Oracle had prophesied: "He who controls this fierce stallion shall control the world." Thus, the threads of fate appeared to weave together, placing the destiny of the world within the conqueror's reach even amidst the veils of uncertainty.
[Alexander:The Great] Unlocks at Season Level 70.
 
 
Warriors, as time marches on, the flames of war reignite, the [Alexander:The Great] season's melody reaches its crescendo. Beneath this illustrious throne, the hero's radiance never fades, the path of conquest stretches endlessly.
The saga will once again be penned by you, warlords. Together in this stirring feast, let's inscribe eternal glory, weaving an immortal legend!
Warriors, seize the moment to unveil the mask of conquest, grip your weapons tightly, and unleash your boundless passion and courage to create brilliance together!

July 10 Update Log

[h2]Greetings, Warlords! [/h2]

We will conduct maintenance updates from 07:00-10:00 on July 10th (UTC+1). The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins*8000, Honor*300, and Unit Medal*15 as compensation. Warlords, please arrange your play time accordingly.

[h2]The update will contain the following: [/h2]


I. EVENT


[h2]1. Brand-New Siege Map - [Mystara Castle]![/h2]
Nestled within mountains lies a thousand-year-old fortress. From the ancient Aegean city-states' wars to the sacred Crusades, its outer walls have been baptized by iron and fire countless times. Numerous heroes perished, countless empires vied, yet the castle still stands tall, much like a old veteran, mocking the ambitious who were thirsty for his blood.
As the battles in the "Alexander" season heat up, we're excited to introduce a brand new siege map for our Warlords - [Mystara Castle]!
[h3]Map Intro:[/h3]
[Mystara Castle] is situated in a gorge surrounded by mountains, leaving the southwest and southeast gap to resist enemies. Throughout history, attackers often focus their main attack on the lowlands to the southwest of the castle. Zip lines are particularly effective here, so defenders usually prioritize the southwestern wall for defense.
Also, attackers may blast away the southeastern walls and catch the defenders off guard.



Ⅱ. Adjustments and Optimizations


[h2]1. System Adjustments and Optimization[/h2]
[h3][Item Exchange][/h3]
A [Maximum] button has been added to the item exchange interface to facilitate the exchange process.


[h3][Units Filter][/h3]
An option for filtering units by stars has been added to the [Barracks], [Warband Builds], and [Open World] interfaces.
Additional filtering options for Mastery, Attire equipped Units, and Main Units have been added to the [Barracks] page.


[h3][Unit Related][/h3]
A quick-access button has been added to the [Unit] section of the [Warband Builds] interface, providing quick access to the [Unit Training] page.


[h2]2. Balance Adjustments[/h2]
[h3]Myrmillones[/h3]
  • During the [Myrmillo's Guard] , damage taken is reduced by 30%. Defeat enemy units during the skill will grant [Warmong's Shield].
  • The health recovery in [Shield Wall] increases from 2% every 1.5 seconds to 3% every 1.5 seconds.
  • A new tab [Brawler Shield] is added: Getting a [Warmong's Shield] effect, increasing Piercing, slashing, and Blunt Defence by 15 points for 20 seconds while Myrmillones took damage, stacking up to 10 times. Upon reaching 10 stacks, it will consume 5 stacks to get an additional 25% maximum health for 3 seconds.
  • Improve the blocking performance of Myrmillones during attacks.

[h3]Iron Reapers [/h3]
  • Has an initial damage reduction to all types of damage of 60%. Each hit taken reduces the damage reduction by 2.5%, down to 18%.
  • Using [Shock] and [Tiger's Guile] will reset the defense effect of [Very Heavy Armor], restoring it to 60% damage reduction.

[h3]Xuanjia Heavy Cavalry[/h3]
  • The [Disciplined Assault] can be interrupted by the [Startle the Horses] effect of brace, Arquebus,and crossbow.

[h2]3. Battle Settlement [/h2]
[h3](1) New Tags Added to the Settlement Page[/h3]
In [Siege Battle], [Field Battle], and [Ranked Battle], additional achievements have been added. A single player can receive multiple achievements simultaneously on the settlement page:
  • MVD: awarded to the player with the most damage taken in the match.
  • MVS: awarded to the player with the highest assist point in the match.
  • MVO: award is given to the player with the highest contribution points in the match.

In the [P-Career], you can check the number of times you have received MVP, MVD, MVO, MVS achievement.

[h3](2) Achievement related to the new tags[/h3]
  • The [Heroic Exploits] category has been added to the [P-Career].
  • Players will unlock the following achievements after receiving multiple new tags in [Siege Battle].

[h3](3) [Weekly Quest] & [Weekly Challenge] Optimization[/h3]
The Weekly Quest of [Killing Specific Class Heroes] is removed from the random quest.
Added quests to earn Assist Points, Participation Points, and Damage Taken points in [Siege Battles], [Field Battle], and [Ranked Battle] for [Weekly Quest] and [Weekly Challenge].
In the [Newbie Server] and [Growth Server], other quests will replace the [Weekly Quest] related to the [Free Battles] and the [Field Battle].
Changes to the [Weekly Quest] will take effect the next time you receive your Weekly Quest, after the version update.
The new [Weekly Challenge] will be refreshed in the fourth week of the season and in subsequent weekly challenges.

[h3](4) Adjustment to the acquisition of Valor Points[/h3]
The amount of Valor Points for achieving MVP or SVP in [Ranked Battle] has been increased, and additional Valor Points will also be granted for MVD, MVS, and MVO.


III. Bug fixed and optimizations
  • Fix the issue of animation error when [Wuwei Mansion Guard] was pushing the Siege Tower.
  • Now players can forcibly take over the artillery they built on the battlefield.
  • Fix the occasional issue of an unequal number of players in battles.
  • Fix the abnormal status of Rapid March while at Set Sail.

Mystara Castle | A Thousand-Year-Old Fortress

[h2]Background:[/h2]
Nestled within mountains lies a thousand-year-old fortress. From the ancient Aegean city-states' wars to the sacred Crusades, its outer walls have been baptized by iron and fire for countless times. Numerous heroes perished, countless empires vied, yet the castle still stands tall, much like a old veteran, mocking the ambitious who were thirsty for his blood.


As the battles in [Alexander: The Great] heat up, we're bringing you with a new Siege Battle map – Mystara Castle!


[h2]Introduction:[/h2]
Mystara Castle is situated in a gorge surrounded by mountains, leaving the southwest and southeast gap to resist enemies. Throughout history, attackers often focus their main attack on the lowlands to the southwest of the castle. Zip lines are particularly effective here, so defenders usually prioritize the southwestern wall for defense.


Also, attackers may blast away the southeastern walls and catch the defenders off guard.


[h2]Point A: Street Battle Zone[/h2]
After breaching the southwestern gate, then attackers have to choose their routes much more wisely. Recklessly penetrating the residential area at Point A risks being trapped in narrow alleys. Attackers should divide their forces and enter from the east to cut off the defenders’ rearguard, allowing the other forces to enter through the main gate without interference.


[h2]Point B: No Cavalry Zone[/h2]
Note that Point B is located atop the wall, making it inaccessible for cavalry units of the Attackers. Only infantry can pass and be summoned at Supply Point at Point B. Compared to Point A, Point B offers a more open view, so perhaps Attackers should consider it as a primary target for trebuchets.


[h2]Base: Meat Grinder[/h2]
The defenders’ base will be accessible once either Point A or B is captured. There are 3 or 4 paths leading to the base from the perimeter, but only the fittest can survive. Cannot imagine how bloody the battles will be in these narrow passages between the walls.


The ultimate battles will occur in the church area of the base, which is dooming to be a “meat grinder”. There are flat terrain, numerous intersections and cluster houses, not a suitable condition for ranged units or cavalry, but a perfect battlefield to reap enemies’ lives for melee fanatics.

July 4th Update Log

[h2]Greetings, Warlords! [/h2]
We will conduct maintenance updates from 7:00-10:00 on July 4th (UTC+1). The maintenance is expected to last for 3 hours. After the maintenance, we will distribute Bronze Coins*8000, Honor*300, and Unit Medal*15 as compensation. Warlords, please arrange your play time accordingly.

[h2]The update will contain the following:[/h2]

I. EVENT

[h2]1. Upgrade your gear and get ready for more battles! The new exchange event is on![/h2]
[h3]Info:[/h3]
Warlords can collect the item [Vergina Stamp] by playing [Siege Battle] (no drop limit). Warlords can upgrade a certain number of [Rare Equipment Schematics] to [Epic Hero Schematic Crate] by consuming [Vergina Stamp]. You can get a maximum of 5 [Epic Hero Schematic Crates]!
[h3]Note:[/h3]
The bound [Rare Schematics] in inventory will be consumed first in the exchange. If they are insufficient, unbound [Rare Equipment Schematics] will be used to make up the required amount.
[h3]Time:[/h3]
07/04 after maintenance ~ 07/18 before maintenance. Exchange interface will be available until 07/25 before maintenance.

[h2]2. Fortune’s Bounty has started![/h2]
[h3]Info:[/h3]
Spend a total of 500 Sovereigns: Vergina Stamp*100, Equipment Selection Box*5
Spend a total of 1,000 Sovereigns: Vergina Stamp*100, Common Voucher*2.
Spend a total of 2,000 Sovereigns: Vergina Stamp*200, Equipment Selection Box*10.
Spend a total of 3,000 Sovereigns: Vergina Stamps*200, Greater Scroll of Glory*5
Spend a total of 5,000 Sovereigns: Vergina Stamp*400, Advanced Equipment Selection Box*15
Spend a total of 10,000 Sovereigns: Vergina Stamp*1,000, Pure Wisdom*1
[h3]Time:[/h3]
07/04 after maintenance ~ 07/25 before maintenance.

[h2]3. Attire Chest Rotation[/h2]
[h3]Info:[/h3]
Longsword & Shield attire “Falling Star” and Hero attire “Ascended General” are now available in Avenging Angel Attire Chest and for Three Dynasties Attire Chest for a limited time!

[h3]Time:[/h3]
07/04 after maintenance ~ 07/18 before maintenance.

[h2]4. Rotation of Doctrine [/h2]
[h3]Info:[/h3]
Armstrong's Redoubt is now available. In Armstrong's Redoubt, the chance of discovering epic-quality Javelin Infantry Doctrines is increased.
[h3]Time:[/h3]
07/04 after maintenance ~ 07/18 before maintenance.

[h2]5. Progression Packs Rotation (Crystal Sea, Elysium Peak)[/h2]
[h3]Info:[/h3]
[Dynasty], [Tyranny] and [Highlanders] progression packs are now available in the Store. The [Legacy of Fire], [Scourge of Winter] and [Wolves of Ragnarok] progression packs have been taken off the shelves.
[h3]Time:[/h3]
07/04 after maintenance ~ 07/18 before maintenance.


II. Adjustments and Optimizations


[h2]1. System Adjustments and Optimizations[/h2]
[h3][Server Status Display][/h3]
Optimized the display of latency status and the number of players on the server in the login interface.
[h3][Bulk Unboxing Display][/h3]
Fixed the issue where the quantity of Bronze Coin chests would not display in the preview of Bulk Unboxing.
[h3]["U" Interface][/h3]
In the Barracks in 'U', unit training buttons have been added for players to right-click on a unit in the barracks page to enter the unit training section.
[Unit panel] Fixed the issue where the highest casualty count in the unit‘s career exceeded the number of people in the unit.
[h3][Region Capitals Teleport](Crytal Sea, Elysium Peak)[/h3]
The transportation feature from the NPC 'City Agent' in Conqueror's City has been enabled. Players can now directly travel to "Turul Város" and "Continopolis" through the NPC. Additionally, transportation to "Conqueror's City" from other regional capitals will also be available through "Agent".

[h2]2. Unit Adjustments[/h2]
Fixed the issue where the descriptions of nodes were inconsistent with the actual effects in some units
[h3]Rattan Pikemen:[/h3]
Adjusted the description for the second-to-last node [Bone Deep] at the bottom line in Veterancy:
  • Before: Reduces damage taken from poison by 5%.
  • After: Reduces damage taken from poison by 15%

[h3]Ironcap Arquebusiers[/h3]
Adjusted the description for the third node [Like Clockwork] at the upper line in Veterancy:
  • Before: Increases rate of fire by 10%
  • After: Increases rate of fire by 12%.

[h3]Demesne Archers[/h3]
Adjusted the description of node [Sentry] at the upper line in Veterancy.
  • Before: Increases minimum high ground damage bonus by 15%.
  • After: Increases minimum high ground damage bonus by 20%.

[h3]Demesne Spearmen[/h3]
Adjusted the description for the second node [Shoulder to Shoulder] at the bottom line in Veterancy.
  • Before: Each level increases damage dealt by 12% while in a non-Dispersed formation.
  • After: Each level increases piercing armour penetration by 12%, piercing damage by 12% and minimum damage dealt by 6% while in a non-Dispersed formation.
Adjusted the description of the final node at the bottom line in Veterancy.
  • Before: Reduces damage taken by 5%
  • After: Reduces damage taken by 6%

[h3]Demesne Javelineers[/h3]
Adjusted the description of [Aimed Strike] node in Mastery:
  • Before: Javelins slow enemies by 80% for 4 seconds.
  • After: Javelins slow enemies by 80% for 4 seconds and deals an additional 600 piercing damage.
Adjusted the description of [Challenge] node in Mastery:
  • Before: Increases javelin armour penetration against infantry by 600.
  • After: Increases javelin piercing damage against infantry by 600.

[h3]Tenant Farmers[/h3]
Adjusted the description of the first node [Quick Reflex] at the upper line in Veterancy.
  • Before: Increase blocking break by 100%.
  • After: Increase blocking break by 150%

[h3]Village Watchmen[/h3]
Adjusted the description of the second node [Shieldbreaker] at the upper line in Veterancy.
  • Before: Increase blocking break by 100%.
  • After: Increase blocking break by 130%

[h3]Spear Militia[/h3]
Adjusted the description of the first node [Shoulder to Shoulder] at the bottom line in Veterancy.
  • Before: Increases damage dealt by 8% while in a non-Dispersed formation.
  • After: Increases piercing armour penetration by 8%, piercing damage by 8% while in a non-Dispersed formation.
Adjusted the description of the fifth node [Shoulder to Shoulder] at the bottom line in Veterancy.
  • Before: Increases damage dealt by 16% while in a non-Dispersed formation.
  • After: Each level increases piercing armour penetration by 16%, piercing damage by 16% while in a non-Dispersed formation.

[h3]Demesne Pikemen[/h3]
Adjusted the description for the third-to-last node [Shoulder to Shoulder] at the meddle line in Veterancy:
  • Before: Increases damage dealt by 10% while in a non-Dispersed formation.
  • After: Increases damage dealt by 12% while in a non-Dispersed formation.
Adjusted the description for the second-to-last node [Force] at the middle line in Veterancy:
  • Before: Increase Armor Penetration by 10% while in a non-Dispersed formation.
  • After: Increase Armor Penetration by 20% while in a non-Dispersed formation.

[h2]3. Heroes Adjustments[/h2]
[h3][Musket][/h3]
Heroes equipped with a Musket will have their weapon in a fully loaded state by default when they enter a campaign for the first time or after respawning.


III. Bug fixed and optimizations
  • Fixed the issue where the unit's name did not change after fully upgrading the nodes at the bottom line in the [Xuanjia Heavy Cavalry] Veterancy.
  • Fixed the issue with an abnormal ladder placement on the [Border Fort] map, causing hero to enter the interior of the wall.
  • Fixed the issue where abnormal terrain in [Hidden City] could prevent units from passing through.
  • Fixed the issue where the [Hippocrates' Oath] rune did not have an effect on [Mercy of Heaven I] and [Mercy of Heaven II].