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Battle in NA-SA Siege from Tomorrow!

NA-SA Siege battles start tomorrow (April 28) with cross-server matchmaking between North America, Central America, and South America available daily from 12:00 (midday) to 01:00 EDT until the end of the current season.

While active, you will be able to search for NA-SA Siege battles via the Matchmaking Menu (by pressing ‘J’). To play this mode, you must first agree to the EULA/Privacy Policy.

NA-SA Siege will match you in battles against players across the Americas (including North America, Central America, and South America), meaning that you may be matched against players from different servers. Doctrines are disabled in this mode.

Good luck, and may you be victorious in the battles ahead!

Conqueror’s Tales: Medieval Landmarks of France


While many historical sites and buildings are eroded by the sands of time, some of the most awe-inspiring and impressive medieval structures still stand strong and tough in France today, inspiring millions of visitors who come to marvel at these ancient locations every year. 

Conqueror’s Blade: Paragons wears its real-life French cultural and architectural influence on its sleeve in Pays-de-la-Gloire, especially in the city of Aurelian when battling for La Grande Gloire and navigating its bridges, walls, and magnificent monasteries. 

From fascinating fountains to commanding castles, join us as we explore the Medieval landmarks of France still standing today, perfect for an inspiring and educational vacation.
[h2]Minerve[/h2]
Minerve is a small but stunning Medieval village ensconced between two gorges and lodged atop a range of rocks. Originally a Cathar city, Minerve is home to a stunning 11th century church of Saint-Etienne. Minerve also houses exceptional vineyards, first planted by Romans, and the wines made there are famous for their fruity and mellow tastes.

The village also features astounding natural bridges, tunnels and arches carved by the surrounding rivers themselves, which become accessible to explore during the drier months. 
[h2]Château de Falaise[/h2]
Château de Falaise (or Falaise Castle), housed in the Norman city of Falaise, was built in the 10th century and is most famously the birthplace of William the Conqueror (1028–1087).

His mother, Helvera, was said to have had a horrifyingly prophetic nightmare while pregnant with William in the castle, in which a tree grew from her stomach and its branches reached across the channel to England, casting a tremendous shadow over the country like a monster. As we know now, this prediction would come true in a sense, as William would go on to conquer the Anglo Saxons and become King of England. 

Château de Falaise has more than just rich history to admire; you can also see evidence of the people who called the castle their home, thanks to William the Conqueror’s son, King Henry I of England, who returned to rebuild the fortress and added plenty more intimidating towers and defensive capabilities. 

With its storied walls housing a museum, a replica trebuchet, and graffiti carved into the walls by bored soldiers during the Hundred Years’ War, Château de Falaise is teeming with history just waiting to be uncovered.

A photograph of Château de Falaise by Alfred Capel Cure (1856)

[h2]Flaran Abbey[/h2]
Fancy feasting your eyes on works of fine art from legendary artists such as Monet, Dali, Picasso, Rodin, and many more, set against a backdrop of a medieval abbey? Then look no further than Flaran Abbey in Valence-sur-Baïse, France. Constructed in 1151, this monastery is home to an enormous collection of great works of art, including paintings and sculptures.

You can also sit awhile in the beautiful gardens that surround the abbey, perfect for musing on a beautiful work of art while enjoying the scenery.
[h2]Fountain of Innocents[/h2]
Located on Rue de Innocents in Paris, France, this auspicious 16th-century fountain marks a site with a less than pleasant history. Formerly a 12th-century medieval cemetery by the name of Holy Innocents’ Cemetery (Cimetière des Innocents), this Parisian graveyard was once the biggest in the city. However, as the years wore on and more bodies were buried within its walls, it became over-filled, and the stench (along with the pests it attracted) became a serious problem. Thus, the cemetery was closed.

The bodies were disinterred and relocated to the Paris Catacombs, and the memorial of the Fountain of Innocents took shape on the original gravesite in the 16th century. Old cemetery arches and walls can still be seen in the now bustling square full of markets and cafes, ensuring that its history is remembered.

A painting of Fountain of Innocents by John James Chalon (1822)

[h2]Château de Machecoul[/h2]
The ruins of a medieval castle with a dark past lies in wait for curious visitors in Machecoul, France. The legend of Bluebeard is linked to Château de Machecoul, as it was home to the inspiration behind the murderous character.

Gilles de Rais was a medieval lord from Brittany whose crimes were numerous and horrendous. After fighting alongside Joan of Arc in the Hundred Years’ War, his luxurious lifestyle lead to a keen interest in the occult. His efforts to summon demons and create gold through alchemy led to an unfortunate habit of slaughtering children. This led to his arrest at Château de Machecoul itself, followed by his conviction and execution in 1440. Many believe his life inspired Charles Perrault’s tale of Bluebeard (Barbe Bleue), a decadent nobleman with a penchant for spousal murder.

Chateau de Machecoul (or ‘Chateau de Gilles de Rais’ or ‘Bluebeard’s Castle’) still lies in ruins, but the current owners have made efforts to restore it, and now offer tours of the grounds where visitors can immerse themselves in the French history it has to offer.

Engross yourself in French history with our Conqueror’s Tales, and discover what inspired the people and culture of Paragons, from their delectable food to their inspiring literature, to the gallant Joan of Arc.

Plan for Victory in Tactical Battles until April 27!

Tactical Battle Mode is back! Fight in a battle of epic proportions from April 22 to 27 (23:59 server time), where equipment is lacking, and strategy is everything.

This returning mode pits teams of players against each other in Siege battles with pre-provided Units, so order them wisely! Attackers will be equipped with two Rare artillery, while defenders get only one. Armour will also be supplied that complements the weapon you wield.

Runes and other personal effects will not be active; only your favourite weapon, trusty steed, and skills are your own.

Drops will be active for this mode, so you can pick up Greenwood Keys from the Lords of the Forest Event for your tactical efforts, and cash them in for rewards.

Good luck, and may you be victorious in battle!

Behind the Scenes: The Open-World


The Open-World of Conqueror’s Blade is full of opportunities for adventure, inspirational scenery, and surprises waiting to be discovered. From battling for dominion over fiefs and fortresses in Territory Wars, to challenging loitering Bandits to combat, and scouring abandoned sites for treasure, the Open-World has something for everyone.

We talked to Yifei Li, the Virtual World Creative Designer atBooming Tech about the vision behind the Open-World, the challenges of balancing the world, and the hopes for the future.

When it comes to the Open-World of Conqueror’s Blade (and the adventures and battles that take place within it) - how has your vision changed over the years, from launch to now?

The idea for the Open-World was born out of inspiration and intuition. When we finished the individual gameplay (Field and Siege battles), we thought, "why don't we enrich this into a world?" So it seemed natural to us that an Open-World would emerge, but the content of such a world presentation and the form of the campaign is really what we have been exploring since the beginning of development. 

What we started with was a battle for territory in a small fictional land; by the time it went live, the Conqueror’s Blade world had been enriched into five regions, and the battle for territory was left to the players to form their own clans to fight. 

As the seasons progressed, we also completed the Anadolou and Longting lands, each with its own distinctive style. Our vision changed from "we need an Open-World" to "we want to show what Conqueror’s Blade is through an Open-World", then "we want to use Conqueror’s Blade's Open-World to communicate our thoughts about civilisation and ancient warfare". Of course, we are still far from the last step, and the current Open-World does not meet our expectations at the moment.



How would you like to see the Open-World progress or change going forward?

Let's start with the existing NPC behaviours. We hope to complete a round of in-depth improvements, both in terms of the richness of NPC assembly behaviour, their intelligence, and strength. Enriching this world and introducing more events to give players more combat content to explore and experience is what we expect from our Open-World.

In addition, we want the world to be a vehicle for Conqueror’s Blade’s culture and an important part of the player's experience. We are working on enhancing each area of Open-World with more interactive content that tells the story of what has happened in this world and brings it to life. We are grateful to all the players who have experienced and lived in this world, and we hope that it will become a shared creation with our players.

What were the challenges when it came to balancing Units and Weapon Classes for Open-World PVP?

This is very challenging because, in PVP matchmaking, we want players to have an experience that shows individuality and a wide range of options. So in our matchmaking balancing, we focused heavily on improving weak corps and nerfing mechanics that didn't make sense. In Open-World PVP, however, we have focused more on the contradictory and compatible spirit of dedication and heroism, so there is a significant difference between this and the PVP matchmaking balance. We will try to balance these two directions and also bring a wider variety of tactics and gameplay to the territorial battles while keeping the PVP matches reasonable.



Designing the Open-World must have been demanding but a joy; what real-life landscapes did the team take inspiration from over time?
One of the key updates we made during Season VIII: Dynasty was the creation of a brand new city - Hao Jing. We drew on the life experiences of various members in the production process and the photos they recorded from their travels to places such as Xi'an, the ancient capital of China's Tang Dynasty, and the Tangcheng film and television base in Xiangyang. These became important photo references, along with their own impressions left in their minds when we went looking for the design of Hao Jing.

At the same time, the experience and knowledge of the designers from Europe became a great help when we were making Season VII: Wolves of Ragnarok and the whole atmosphere of the season was greatly enhanced compared to previous seasons.

Do you consider adding any real-life landmarks to the Open-World scenery based on the region that inspires a Season?

Yes, we are keen to give players a taste of the different civilisations featured in the game, which is part of the core experience. We have already experimented with this in previous seasons: in Season VII: Wolves of Ragnarok, for example, we placed Heilung Fjord (an area inspired by Scandinavian landscapes) on the shores of Vajk's Lake where it exists in the Conqueror’s Blade story. In Season VIII: Dynasty, we placed Linwu Fortress in the Maoyang, and the Longting region in a landscape similar to the Longmen Grottoes in Luoyang, China. These are all very seasonal and regionally-specific cultural symbols, and we want all players to feel this.

In future seasons, we would like to bring more large world landscapes with the characteristics of different civilisations to the players.
Want to peek behind the curtain at all things Conqueror’s Blade? Check out our look at the Paragons Weapon Skins, and stay tuned for more articles!

Server downtime - April 22


Please be aware that from 8:00 CEST on April 22 (23:00 PDT 4/21), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4 hours.

Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.